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Fighting Games Weekly | July 15-21 | Post-EVO Pillow Talk

I actually want Violent Ken now.

violentken-chaossids1i.jpg
 
I am not even from the Middle East, I am from South Asia technically speaking. And I have lived more in the US now. When it comes to Mahvel I am 100% AMERICAN! They don't call the 90% combo "Welcome to USA" for nothing.

oh shit dahbomb is brown?

shoutouts to brown ppl
 
In the FGC? Hard game, and not enough time/desire to grind it out to get good at it. Also no money in it. Plenty of people stream it regularly though. Rip, Aris, Anakin, Korea, and some others. On GAF? Over here.

There's a bunch of people streaming Tekken on niconico too.

Yuu & Nobi: http://com.nicovideo.jp/community/co1739756
Orange House: http://com.nicovideo.jp/community/co1947150
Chikurin: http://com.nicovideo.jp/community/co1114517
Kurokuro: http://com.nicovideo.jp/community/co2079314
Tekken Bancho (Jackller): http://com.nicovideo.jp/community/co1939074
Pekosu streams here too on Thursday evenings (usually right after WNF): http://ch.nicovideo.jp/e-sports-square
 
These lobbies better support concurrent player matches, or that would be incredibly dumb.
I would imagine that they would be very similar to the lobbies that SC5/TTT2/Injustice have, where you can chat with people, request games or just jump in a queue and get randomly paired up. Kind of a nice idea especially for larger groups of people, but the implementation has been kind of broken since none of the games I've seen it with have any sort of filtering for connection quality or player ability. Hopefully ArcSys does a better job implementing it but asking for networking improvements from a Japanese developer feels like wishing for the impossible at times.
 
What happened to TTT2? Why so little fanfare and participation?

Whatever happened to 3D fighting games? T_T
In terms of playing they are a more daunting undertaking for newcomers than your average 2D game. What I think really hurts them is that they're poor spectator games for the uninitiated.

I think a 3D game with some of the best elements of 2D games (projectiles, specials, cancelling, aerial combat, focused movelists) would be really interesting.
 
In terms of playing they are a more daunting undertaking for newcomers than your average 2D game. What I think really hurts them is that they're poor spectator games for the uninitiated.

I think a 3D game with some of the best elements of 2D games (projectiles, specials, cancelling, aerial combat, focused movelists) would be really interesting.

So that is why Gundam games are so popular
 
I would imagine that they would be very similar to the lobbies that SC5/TTT2/Injustice have, where you can chat with people, request games or just jump in a queue and get randomly paired up. Kind of a nice idea especially for larger groups of people, but the implementation has been kind of broken since none of the games I've seen it with have any sort of filtering for connection quality or player ability. Hopefully ArcSys does a better job implementing it but asking for networking improvements from a Japanese developer feels like wishing for the impossible at times.
They have a better chance of doing it right than most. ASW was on the forefront of the online experience when SFIV and BBCT appeared on the scene.
 
Hey guys,

Just to let you know, this Friday & Saturday is SSFIV at Dreamhack Valencia (Spain). Groups will take place on Friday, with the bracket on Saturday.

http://www.dreamhack.es/en/competiciones/super-street-fighter-iv-arcade-edition/

Will be streamed on twitch.tv/armshouse. I'm taking F-Word out there for commentary, expect to see the gorgeous Nerea on the mic as well. There will be a Spanish stream also. I don't have sight of the sign up list yet, but I know RZR|CG Problem X will be on deck and F-Word will be competing as well.
 
Hey guys,

Just to let you know, this Friday & Saturday is SSFIV at Dreamhack Valencia (Spain). Groups will take place on Friday, with the bracket on Saturday.

http://www.dreamhack.es/en/competiciones/super-street-fighter-iv-arcade-edition/

Will be streamed on twitch.tv/armshouse. I'm taking F-Word out there for commentary, expect to see the gorgeous Nerea on the mic as well. There will be a Spanish stream also. I don't have sight of the sign up list yet, but I know RZR|CG Problem X will be on deck and F-Word will be competing as well.

Awesome, will check it out
 
Ok, I'll have to ask, 'cause I'm not finding it anywhere: how do you hang on the egde of a cliff in Melee? I don't know if this is the right terminology, but I hope someone gets it
 
What happened to TTT2? Why so little fanfare and participation?

Whatever happened to 3D fighting games? T_T

Became too bloated, too many characters, too steep a learning curve. Too few new blood playing the game. Also TTT2 was pushed heavily by the FGC but the Tekken players in return became self-entitled pricks who were constantly finding stuff to complain about. Like having to play on Friday in majors, PS3 controllers being banned, no 3 out of 5 while crappy scrub game UMvC3 gets it, even how changing controller layout is a waste of time and should be banned......... Meanwhile Soul Calibur V which is probably the closest 3D fighting games have to a good entry-level game gets crapped upon both by the FGC and by Namco. Despite it being significantly more successful than TTT2 in both sales numbers and tournament turnout.
 
Meanwhile Soul Calibur V which is probably the closest 3D fighting games have to a good entry-level game gets crapped upon both by the FGC and by Namco. Despite it being significantly more successful than TTT2 in both sales numbers and tournament turnout.

Has one of the best character creation systems in any game on top of all that.
 
Why did Namco drop SCV so bad?

My guess is they didn't want it competing with SFxTK so they rushed it and buried it.

It's obvious the game was never finished or properly supported.

That said, I'm not a big fan of Daishi and some of the stuff he put into SC5 that wasn't necessary.

I still like the game, but throwing supers/EX's/parries was just a lovefest to 3S that made no sense in a 3d fighter.

I was really into SCV until they made Tira not fun to play. :(


At least your characters are in the game.
 
My guess is they didn't want it competing with SFxTK so they rushed it and buried it.

It's obvious the game was never finished or properly supported.

That said, I'm not a big fan of Daishi and some of the stuff he put into SC5 that wasn't necessary.

I still like the game, but throwing supers/EX's/parries was just a lovefest to 3S that made no sense in a 3d fighter.

Since they rushed it I expected to see some meaty DLCs down the line, and it's not like it sold that bad, it seems that some of the Japanese company doesn't have any clue on how to support a game.
 
EVO got me into a bit of a playing spree for different fighting games. Switching around got me thinking about the advantages of diversifying and trying different titles.

If there was a fighting game university, what do you think is the one thing games could teach students learning the craft (I'm not talking about experts)?

For example.

P4A: It cops a lot of flak for being simple, but whilst playing this, I think above all else it has been teaching me not to press buttons. If you do like to sit there and hit things you will get blown up every single time.

What game would you use to teach how to conserve meter? What game is best for movement?

Meter conservation: MK9
Movement: KoF 13
 
These lobbies better support concurrent player matches, or that would be incredibly dumb.

I agree, having this many players in a lobby almost serves no purpose whatsoever unless concurrent matches can be played.

The chibi portion of the game intrigues me. Ticket purchased for the BBCP hype train.
 
I'm a little late posting this but thought you guys might get a kick out of it. I saw it on the road trip to evo but I didnt have my camera out at the time so I had to wait till the trip back to snag a pic. This is a few miles north of Bakersfield.
q7p3.jpg

I used to see GAF roofing ads on this site all the time.
 
My guess is they didn't want it competing with SFxTK so they rushed it and buried it.

It's obvious the game was never finished or properly supported.
Basically. I get the impression that Harada wishes this damn series would just die already so it doesn't take any attention or funding away from Tekken.

That said, I'm not a big fan of Daishi and some of the stuff he put into SC5 that wasn't necessary.

I still like the game, but throwing supers/EX's/parries was just a lovefest to 3S that made no sense in a 3d fighter.
I hate when I see comments like this. 2D should be this; 3D should be that. If you don't think it has a place in SoulCalibur that's fine (I disagree other than addition of Just Guard), but there's nothing about 3D that inherently means that any 2D mechanic couldn't work if implemented correctly. A well made 3D fighter that opened up the projectile and aerial game would actually breathe some life into the genre as a whole.
 
Basically. I get the impression that Harada wishes this damn series would just die already so it doesn't take any attention or funding away from Tekken.
Tekken actually comes out ahead in this deal. SF is clearly the much, much bigger IP.
 
Injustice for meter? How is the wager meta game developing?

From what I've seen (I'm scrub tier), most people still just roll with whatever meter they have with little thought to the metagame. For example, ChrisG lost a match against someone (may have been DJT 88) when he went for a super that didn't kill while his opponent still had wager available. The subsequent uncontested wager resulted in a life gain Chris could not beat.

Still very early in the game's life though.
 
Didn't SC5 sell worse than SC4? Losing those guest characters and some main characters (Talim, Zas) really hurt.

It sold less, but that's normal for any fighting game sequel release during a generation, and SCIV sold extremely well because it came out at the start of the generation.

From Eurogamer:
Soulcalibur 5 sales stand at 1.38 million copies as of 30th June (2012), Namco Bandai revealed in its Q1 financial report.

Predecessor Soulcalibur 4 managed 2.3 million sales after eight months on sale, whereas Soulcalibur 5 has only been available for six. But in both cases, the meat of the sales were recorded directly after launch.

Which is not that bad, the problem is that they buried the game by rushing it out and not supporting it.
 
It sold less, but that's normal for any fighting game sequel release during a generation, and SCIV sold extremely well because it came out at the start of the generation.

From Eurogamer:

Which is not that bad, the problem is that they buried the game by rushing it out and not supporting it.

Sold less seems to be putting it lightly.
 
Became too bloated, too many characters, too steep a learning curve. Too few new blood playing the game. Also TTT2 was pushed heavily by the FGC but the Tekken players in return became self-entitled pricks who were constantly finding stuff to complain about. Like having to play on Friday in majors, PS3 controllers being banned, no 3 out of 5 while crappy scrub game UMvC3 gets it, even how changing controller layout is a waste of time and should be banned......... Meanwhile Soul Calibur V which is probably the closest 3D fighting games have to a good entry-level game gets crapped upon both by the FGC and by Namco. Despite it being significantly more successful than TTT2 in both sales numbers and tournament turnout.

Riiiight
 
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