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Fighting Games Weekly | July 15-21 | Post-EVO Pillow Talk

lol, 's okay.

A lot of people do that, actually.

It's rent a hamster. Like, rent a hero.

Your dad reminds me of Major Nelson for some reason. I dunno why. What area of the arena were you sitting in for finals? I was front left.

Now I can tell, lol. At first I just thought there was an L there, because for whatever reason my brain was like "That makes sense" instead of reading.

Hopefully the Major Nelson comment is a good one, haha! And we were about middle right, despite getting in the area before 10.
 
Apologyman vs. Marlinpie set: http://www.youtube.com/watch?v=75XxOwEt1I0

Apologyman's team is so stupid cheap. He actually has a good doom and skrull from his frank west team, but hes not able to pull off a lot of the anchor bullshit that some skrulls can do.

That said, Firebrand/Doom/Skrull....doesn't get much lamer than that. Double jumps and airdashers get out of that stuff easily though :\
 
So that is why Gundam games are so popular

Well, it's also Gundam.

But it's also a prime example of a game that's very simple to play but has a ridiculous amount of depth to the game. There's a big reason why it regularly beats all FGs in Japanese Arcades with only Tekken being close to it in overall rankings.
 
Well, it's also Gundam.

But it's also a prime example of a game that's very simple to play but has a ridiculous amount of depth to the game. There's a big reason why it regularly beats all FGs in Japanese Arcades with only Tekken being close to it in overall rankings.

This. Gundam EXVS is easy to pick up and play and has a great skill curve. It's a phenomenal fighting game, much easier to get into than VO:OT but doesn't sacrifice depth to do that (like the series-killing VO:F did).

And it's got a ton of single player content to boot (fuck that stupid mission that wants me to beat GMs and RX-78 with Z'Gok, though).
 
Apologyman vs. Marlinpie set: http://www.youtube.com/watch?v=75XxOwEt1I0

Apologyman's team is so stupid cheap. He actually has a good doom and skrull from his frank west team, but hes not able to pull off a lot of the anchor bullshit that some skrulls can do.

That said, Firebrand/Doom/Skrull....doesn't get much lamer than that. Double jumps and airdashers get out of that stuff easily though :\
Out of Firebrand unblockables with Tenderizer? Definitely not. Nothing but Hard Drive and Darkness Illusion gets out of them.
 
Became too bloated, too many characters, too steep a learning curve. Too few new blood playing the game. Also TTT2 was pushed heavily by the FGC but the Tekken players in return became self-entitled pricks who were constantly finding stuff to complain about. Like having to play on Friday in majors, PS3 controllers being banned, no 3 out of 5 while crappy scrub game UMvC3 gets it, even how changing controller layout is a waste of time and should be banned......... Meanwhile Soul Calibur V which is probably the closest 3D fighting games have to a good entry-level game gets crapped upon both by the FGC and by Namco. Despite it being significantly more successful than TTT2 in both sales numbers and tournament turnout.

As of Namco's latest fiscal year report, SCV lifetime sales at 1.7 million. TTT2 lifetime sales at 1.5 million. That's clearly "significantly more successful" despite SCV having a large early lead. Not to mention arcade profits.

This isn't to say SCV shouldn't have more support. It definitely should. I love the game.

Also, "self-entitled pricks." Whatever you say. It really helps your case to throw insults out against an entire fanbase.

There were legitimate complaints but since I'm not a tourney player and don't attend tourney's, I'm not even gonna comment on it.

Basically. I get the impression that Harada wishes this damn series would just die already so it doesn't take any attention or funding away from Tekken.

Namco had killed the series after SCIV. Harada was the one who convinced them to make a sequel. Or that's how I heard it at least.

Harada was featured as a character too. So yeah.

Harada was also partly or maybe largely responsible for convincing Namco to bring Project X Zone into North America. Clearly, he isn't just about Tekken.


Tekken actually comes out ahead in this deal. SF is clearly the much, much bigger IP.

Depends on which part of the world you're looking at.

SF is very mainstream in America. You don't see other fighters having a character featured in Wreck-it-Ralph.

Same with Tekken. You won't see other fighters with televised events.

Both are pretty big.
 
Out of Firebrand unblockables with Tenderizer? Definitely not. Nothing but Hard Drive and Darkness Illusion gets out of them.

Maybe if the timing is crisp, but I see them get dropped a lot of the time.

Of course, if you can get the doom infinite down and then do Sphere Flame->Luminous body->Unblockable+Tenderizer, I have no idea what the other guy can do.
 
don't forget about 2014's hypest FG...

toplogo.PNG
 
I've just tweeted Ono asking about a MvC3 update (I don't know why I do that to myself) and he answered

Yoshinori Ono @Yoshi_OnoChin 9s
Ummm it's so difficult at the moment... I'll be continue to effort for it. RT @dat_juliano: no chance for a MvC3 update? Please Ono =D
 
I've just tweeted Ono asking about a MvC3 update (I don't know why I do that to myself) and he answered

At this point, SFxt is more likely to get an update compared to MvC3. He said he'd consider it to me at Evo. =o Of course, he was giggling like a schoolgirl.
 
Maybe if the timing is crisp, but I see them get dropped a lot of the time.

Of course, if you can get the doom infinite down and then do Sphere Flame->Luminous body->Unblockable+Tenderizer, I have no idea what the other guy can do.
It gets dropped because no one has really practiced it enough to do it consistently. A lot of people dropped TAC infinites at first, too.
 
At this point, SFxt is more likely to get an update compared to MvC3. He said he'd consider it to me at Evo. =o Of course, he was giggling like a schoolgirl.

If Ono had to deliver the eulogy of a child that died from cancer he would still giggle like a schoolgirl.

He is sick.
 
Maybe SCV would have sold more than SC4 if more casual fluff was added to the game and didn't need to compete with other fighting games releasing in the same time frame, but how many fighting games even reach 1.7mil+ in sales?

It's funny when I see people on here say that SCV received no support because I saw the support Namco gave SC4 which was non-existent. I wish people didn't take the support that Namco gave to SCV for granted, or even the support from people like MarkMan for granted. I'd love to see Namco do more, but to say that they've done nothing for the game is wrong, and money doesn't grow on trees. But on the competitive side, alot of support was given.

I don't get the people who say that they hate the changes to SCV when there weren't that many people who played the previous games seriously. You need to make changes to attract new players, and I've seen more new players come into SCV than I ever did in the 4 years I played SC4 competitively. Japan didn't even take the game seriously for years and now they're constantly having offline and online tournaments for it. That's huge.

Hell, I never seen a successful side tournament at EVO take place for Soulcalibur, and we had people who stepped in to organize it and ComMando to stream it on Saturday and MadCatz have top 8 on their stage. Even Fuudo and Itabashi Zangief who just took 1st place at SEAM 2013 and is one of the top players in Japan for SCV participated.

Of course I would love infinite support, but the game has been out for a year and a half. It is what it is. But I don't see anything about SCV to really be down about unless you're looking for a non-popular character or fanservice that's not currently in the game. There was plenty to be down about SC4, so when I see the complaints people have about SCV, I laugh because they're silly. And the characters that aren't in SCV, nobody played in SC4 except for a handful of loyalists because they were garbage.

But what's important is how the game plays competitively and online which they both got right on. If you like SCV, great. If not, there's other fighting games to play. It's not the end of the world.
 
EVO got me into a bit of a playing spree for different fighting games. Switching around got me thinking about the advantages of diversifying and trying different titles.

If there was a fighting game university, what do you think is the one thing games could teach students learning the craft (I'm not talking about experts)?

For example.

P4A: It cops a lot of flak for being simple, but whilst playing this, I think above all else it has been teaching me not to press buttons. If you do like to sit there and hit things you will get blown up every single time.

What game would you use to teach how to conserve meter? What game is best for movement?

Not what you asked, but I would say MK/Injustice, and to a lesser extent KOF, can teach you to make smart reads/play less mechanically. You can't be successful in those games being totally safe, you have to make dangerous choices and commit to them to win.
 
At this point, SFxt is more likely to get an update compared to MvC3. He said he'd consider it to me at Evo. =o Of course, he was giggling like a schoolgirl.
Eh, I don't know. Ono said "thanks for the SF and MvC3 feedback", not "thanks for the SF and SFxT feedback". Or maybe no one gave him feedback on SFxT, so there was no one to thank...
 
hmm yea.

If you were to make apologyman's team, would you use his lineup if you kept tenderizer?
Firebrand/Doom/Skull is good, but I would also look at Firebrand/Shuma/Skull, Firebrand/Sentinel/Skrull, and Firebrand/Dr. Strange/Skrull. All work very well, and I don't have a strong opinion on which of those is best.
 
Firebrand/Doom/Skull is good, but I would also look at Firebrand/Shuma/Skull, Firebrand/Sentinel/Skrull, and Firebrand/Dr. Strange/Skrull. All work very well, and I don't have a strong opinion on which of those is best.

With firebrand strange can you tac into fof loops? Does strange have a tac infinite?
 
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