Super Smash Bros Wii U and 3DS: Info Collection - Dojo, Mega Man and Trailer! 2014!

The lack of any real Land/World references or a shoulder-barge
Does his side smash not exist or something? You're not the first person to say that, and I'm still confused. It doesn't function exactly as it does in Wario Land, but it's obviously the same attack. His down throw (hip drop) and crawling animation are also from Wario Land.
 
Aside from his size fiasco, they REALLY need to incorporate his Wario Land moveset, or move of the moves from those games, I don't see how they passed up perfect candidates to pull combat maneuvers from, instead opting to go with that janky frame skipping Wario Ware style. And please get rid of the fart. I know here a few years ago Wario somehow gained this "toilet humor" personality but him farting is almost an insult to me personally...he's a money grubbing brute! Not some gross, creepy little man...(well he's creepy regardless, but still lol)
 
Does his side smash not exist or something? You're not the first person to say that, and I'm still confused. It doesn't function exactly as it does in Wario Land, but it's obviously the same attack. His down throw (hip drop) and crawling animation are also from Wario Land.

If its not picture perfect, it does not count to them
 
Does his side smash not exist or something? You're not the first person to say that, and I'm still confused. It doesn't function exactly as it does in Wario Land, but it's obviously the same attack. His down throw (hip drop) and crawling animation are also from Wario Land.
Because as you said it looks and acts virtually nothing like how it does in Land and given how other characters have elbow smashes could just be a lucky coincidence? His down throw doesn't resemble anything from how he throws in Land/World (in World his down throw is a wrestling-style piledriver, not him sitting on an enemy). Given how there's like, one sticker from World and absolutely nothing else from the Land series, it really does feel like they just decided to ignore half of the character's existence for no reason.

I'll give you him being able to crawl, but that is really lame and reaching when trying to argue they gave Land proper due in his moveset.
 
His down throw doesn't resemble anything from how he throws in Land/World (in World his down throw is a wrestling-style piledriver, not him sitting on an enemy).
I wasn't talking about his Wario World piledriver, I was talking about his Wario Land hip drop attack. It's in Smash Bros. as a throw.
 
Gotta agree with Astrosanity....Wario's original persona hasn't been repped properly, especially since its PERFECT for a fighting game such as the Smash series. Like stated, hopefully we see some proper representation, especially since after Brawl came out we DID get another Wario Land game in the form of Wii's Wario Land Shake It!! (which I enjoyed quite thorougly, music and art style was amazing)
 
I wasn't talking about his Wario World piledriver, I was talking about his Wario Land hip drop attack. It's in Smash Bros. as a throw.
You're going to have to explain what you mean by hip drop because I seriously can't think of what his down throw's a reference to. It's just him sitting on top of whoever he's grabbed.

Project M still keeps that 'weird' angle Sakurai wanted for the character while still having him move and fight like he was plucked out of his platformers. Only thing I disliked was getting rid of the wario chopper (know it's competitively viable but I *never* use his chomp attack).
 
You're going to have to explain what you mean by hip drop because I seriously can't think of what his down throw's a reference to. It's just him sitting on top of whoever he's grabbed.
Jump in the air in Wario Land 4 and press down -- Wario will do a butt drop. It's what his Smash Bros. down throw is in reference to.
Because as you said it looks and acts virtually nothing like how it does in Land and given how other characters have elbow smashes could just be a lucky coincidence?
It's the exact same shoulder tackle pose he has in the Wario Land games. There's nothing coincidental about it. Lots of Smash Bros. attacks work differently from the source material (Samus' charge shot, Mario's cape, lots more), so I don't know why Wario's shoulder tackle keeps getting singled out as some kind of travesty. It's the nature of Smash Bros. Wario Land hasn't been the focus of Nintendo's internal studios since 2001. WarioWare has replaced it, and so it makes sense that the majority of Wario's move set is inspired by those games.
 
Jump in the air in Wario Land 4 and press down -- Wario will do a butt drop. It's what his Smash Bros. down throw is in reference to.
...

Those look and act nothing remotely similar. By comparison Project M's ground pound looks and works identically to how it does in the land games, right down to having the right button combination.

It's the exact same shoulder tackle pose he has in the Wario Land games. There's nothing coincidental about it. Lots of Smash Bros. attacks work differently from the source material (Samus' charge shot, Mario's cape, lots more), so I don't know why Wario's shoulder tackle keeps getting singled out as some kind of travesty. It's the nature of Smash Bros.
Besides pointing out he has just about jack pulled from his games whereas those characters usually have almost nothing *but* references to their games in their movesets, those examples you gave are still clear references whereas Wario's isn't. It get's singled out since it's a half arsed attempt at representing a major part of a character's established arsenal. It's not even the same pose but whatever, you've clearly already set your mind on how you feel about how he looks in Brawl as I have.
 
Seeing that Yoshi image back there reminds me, Melee Dinosaur Yoshi beats the hell out of current Stubby Newt Yoshi, that is all.

You're funny.

Besides pointing out he has just about jack pulled from his games whereas those characters usually have almost nothing *but* references to their games in their movesets, those examples you gave are still clear references whereas Wario's isn't. It get's singled out since it's a half arsed attempt at representing a major part of a character's established arsenal. It's not even the same pose but whatever, you've clearly already set your mind on how you feel about how he looks in Brawl as I have.

I could swear that it's the same pose. Can someone post a comparison picture?
 
And please get rid of the fart. I know here a few years ago Wario somehow gained this "toilet humor" personality but him farting is almost an insult to me personally...he's a money grubbing brute! Not some gross, creepy little man...(well he's creepy regardless, but still lol)

Seconded. Next thing you know Smash will draw even more influence form Master of Disguise and Wario's moveset will be changed to include literal shit.
 
Wario looks fine in Brawl, it's more how he's animated. Dude looks like a human Mr. Game & Watch when instead he should be one of the most fluidly cartoony characters. I know it's supposed to be a tribute to Ware (even though he doesn't move like that in those games either, but whatever just roll with it) but it was still jarring to see him feel so 'off' while Diddy Kong was nearly pixel perfect to a set of games a Microsoft first-party studio made nearly 20 years earlier.

The lack of any real Land/World references or a shoulder-barge (<3 Project M for this) is totally ridiculous as well. Hope Ware kind of falling a lot in popularity lately forces Sakurai to start acknowledging the other half of the character.

I want some Land music at least. A lot of good themes going to waste because they focus more on Ware.
 
Project M also got his proper Wario Land throw in there, with the charge and everything. Super appreciated.



The Project M team did Wario almost perfect. From changing his running animations to his flex win pose, they hit the nail damn near on the head when they altered him to be closer to his World games. I know i'm beating a dead horse here but if they could have did something about his proportions and height then it would be sublime....sorry guys but its a personal and picky hot button issue for me lol
 
The Project M team did Wario almost perfect. From changing his running animations to his flex win pose, they hit the nail damn near on the head when they altered him to be closer to his World games. I know i'm beating a dead horse here but if they could have did something about his proportions and height then it would be sublime....sorry guys but its a personal and picky hot button issue for me lol

something something rabble about PM being die hard fans etc
 
I could swear that it's the same pose. Can someone post a comparison picture?
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Astrosanity is right. They look nothing alike. It's a total coincidence.
 
Speaking of Project M, has anyone found any interviews or is there any proof that Sakurai knows and acknowledges them? Im asking because hopefully if he isn't some uppity egotistical dude (I don't know if he is or isn't just saying) then maybe he would be humbled enough to incorporate some of the changes the PM team made to some characters that obviously made more sense in terms of character authenticity, style, etc.
 
Speaking of Project M, has anyone found any interviews or is there any proof that Sakurai knows and acknowledges them? Im asking because hopefully if he isn't some uppity egotistical dude (I don't know if he is or isn't just saying) then maybe he would be humbled enough to incorporate some of the changes the PM team made to some characters that obviously made more sense in terms of character authenticity, style, etc.

Apparently being Warioware is not authentic despite being the more recent appearance. Never understood why these folks had to remove any WW reference when changing Wario to his Land look.
 
Speaking of Project M, has anyone found any interviews or is there any proof that Sakurai knows and acknowledges them? Im asking because hopefully if he isn't some uppity egotistical dude (I don't know if he is or isn't just saying) then maybe he would be humbled enough to incorporate some of the changes the PM team made to some characters that obviously made more sense in terms of character authenticity, style, etc.
Isn't Project M the mod that strips Falco of his unique animations and turns him back into a Fox clone?
 
Speaking of Project M, has anyone found any interviews or is there any proof that Sakurai knows and acknowledges them? Im asking because hopefully if he isn't some uppity egotistical dude (I don't know if he is or isn't just saying) then maybe he would be humbled enough to incorporate some of the changes the PM team made to some characters that obviously made more sense in terms of character authenticity, style, etc.

I would love if ZSS was more like her Project M version. A couple others too, Project M is so fun.
 
Isn't Project M the mod that strips Falco of his unique animations and turns him back into a Fox clone?

Hey I didn't say PM team did a perfect job across the board, but some characters have better moves that fit them from the games they come from, like the pokemon (Charizard, Ivysaur, Squirtle)...while others they attempted to make their presentation, properties and animations a little different (like Sonic posing whenever he scores a clean hit with Homing Attack, I would DEFINITELY expect him to do that since he's cocky lol)
 
As far as Samus goes, and I know its wishful thinking since we're about to be four games in and still no changes, but I would love to see a more agile Power Suited Samus. I know ZSS is supposed to make up for that but I feel like her sleek look and how she moves in the suit, not to mention her gameplay in the Metroid games...its just a damn shame they made her this floaty heavy thing.

I would have liked to see a beam-switching mechanic with different properties like....

Plasma - Immolates target for a short while (think of the continuous damage of the Flower seedling that spouts on your head when struck by it)

Ice - Freezes characters in their tracks but sends them hurling like Ice Climbers' Ice Block. Slower projectile to compensate for freezing ability

Wave - Pierces the enemy, keeps going for a short distance afterwards. Weak to compensate for piercing ability.

And maybe some other moves we haven't seen like the Speed Booster or Power Bomb
 
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Astrosanity is right. They look NOTHING alike! It's a total coincidence.
The Brawl version literally just has him standing there in that one stationary pose, without even any of the exaggeration to his arm that they'd give to somebody like Mario when he throws a punch so it looks all the more plain.

In comparison to all other incarnations where it's a horizontal moving attack with a cute run-cycle going on with his legs, there's a pretty big difference in how the two are implemented to the point where again, it's a passing similarity and it could have been integrated far better than how it was.
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You're right; it's probably a reference. I (personally, this is all obviously subjective) feel you're wrong that it was a remotely faithful way of referencing it to the point where it may as well of just been something else and nobody would have noticed the difference. When you can only bring up three examples of how they referenced a game, one of which differs visually and functionally to the point where it's only a reference in concept (barge), one of which I think is reaching as all hell (him sitting down?) and him crawling (incredibly minor) whereas most other characters when they have a long-line of action games has at least a dozen proper references to their moveset, I think somethings gone wrong with how a character was implemented. I don't know why you're annoyed other people don't like how something was handled whereas you do.

Ironically despite all this Wario's who I main ed in vanilla-Brawl.

Apparently being Warioware is not authentic despite being the more recent appearance. Never understood why these folks had to remove any WW reference when changing Wario to his Land look.
Explain what was taken from Wario Ware beyond his bike move and his final smash; the most I've ever gotten when I've asked this was a vague 'his moveset captures the essence of Wario Ware's wacky style!' response which essentially means squat. While I'm focusing on Land here, there's a general lack of *anything* relevant to his games in Brawl. The character is just off in Brawl compared to what you'd be familiar with him from either series, despite having a fun moveset.
 
I think the problem is not really that the shoulder tackle isn't properly represented per se, but rather that his moveset has so few callbacks to anything that his shoulder tackle being a poor representation of his shoulder tackle is just that much worse.

For things like Mario's Cape or Samus's Charge Shot, it's no big loss, there are plenty of other references to their classic titles. For Wario, the shoulder tackle is like the closest thing in his moveset that is a clear reference to his Wario Land moveset, and it's represented pretty poorly. Couple that with the way the Wario Land games are otherwise completely ignored in music, trophy, and even fucking sticker selection and it just leaves a sour taste in the mouth.
 
I don't "like" Wario's implementation, but I think -- after having played some of the WarioWare games -- that he's a faithful representation of the contemporary Wario. The majority of his move set focuses on the goofy, crude direction the character's taken in the last decade. Wario Land references are there if you look for them (shoulder tackle, hip drop, giant swing, crawling), but they take a backseat to his WarioWare stuff. I'd be just as angry as you are if Brawl's Wario is what we got in 1999 or 2001, but the focus of the character has changed. If I tried to distill the essence of the WarioWare games into a playable character, the results wouldn't be far off from what Sakurai attempted with Brawl's Wario.
 
I don't "like" Wario's implementation, but I think -- after having played some of the WarioWare games -- that he's a faithful representation of the contemporary Wario. The majority of his move set focuses on the goofy, crude direction the character's taken in the last decade. Wario Land references are there if you look for them (shoulder tackle, hip drop, giant swing, crawling), but they take a backseat to his WarioWare stuff. I'd be just as angry as you are if Brawl's Wario is what we got in 1999 or 2001, but the focus of the character has changed. If I tried compacting everything that makes the WarioWare games what they are into a character, the results wouldn't be far off from what Sakurai attempted with Brawl's Wario.
I said in my previous post, but I don't feel Wario beyond his FS and bike really makes any sense in relation to Ware either in Brawl. Those games in the few cutscenes that feature him doesn't really depict him as this almost-mime like character with minimal animations and still have a ton of references to his earlier games. Similarly, Wario Land 4 and World are just as 'out there' in terms of the bizarre Japanese humor department. Sakurai just had a different interpretation of Wario than what most others had, and while ultimately I'm cool with that since he's a fun addition in Brawl, I feel I'm allowed to be annoyed at how little he has to do with anything, Ware or Land related (though obviously the former got more attention), that I'd experienced in his own game series. It'd be different if it were like Fox or Falcon where major artistic licences have to be made since their games don't lend themselves too well to moveset ideas. I'm almost wondering if Sakurai was paranoid people would think Wario would be seen before Brawl's release as a cheap-Mario clone and went out of his way to be as out-of-left-field as possible with his design.

I can still hope that Wario gets a few small adjustments like Bowser and Pit have when he shows up in this game.
 
The Brawl version literally just has him standing there in that one stationary pose, without even any of the exaggeration to his arm that they'd give to somebody like Mario when he throws a punch so it looks all the more plain.

The Warioman version does make him move though.

Explain what was taken from Wario Ware beyond his bike move and his final smash; the most I've ever gotten when I've asked this was a vague 'his moveset captures the essence of Wario Ware's wacky style!' response which essentially means squat.

Well, you've got mini-games about biting, about raising your arms, lowering your head, etc. Wario generally isn't the character in those games, but I guess what they attempted to make in Brawl was Wario mimicking those movements. Wario's animation style with the sudden moves also was similar to the few frame animations of those mini-games.

There's a lack of Warioland representation, but his costume being from Warioware shows that classic Wario wasn't really the focus.
 
Honestly the only thing that feels off was his up B and B for not being references to anything (maybe B being his gluttony?). Hell, I thought his running animation being stiff was a callback to the gameboy Wario games.
 
Well, you've got mini-games about biting, about raising your arms, lowering your head, etc. Wario generally isn't the character in those games, but I guess what they attempted to make in Brawl was Wario mimicking those movements. Wario's animation style with the sudden moves also was similar to the few frame animations of those mini-games.
Even his second jump is taken directly from WarioWare art.

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The real crime here is the lack of Wario Land references from outside of Wario himself. Where's the Wario Land music? Would it hurt to have those ffs
 
Now I think about it, how difficult it must have been to make moves for a Wario Ware Wario compared to Land version...stuff like his Down Smash, Bair, its just like.....why? You have a perfectly good series to pull ideas from...instead you have Wario doing like a breakdance spin like move on the ground and his back aerial can only be described as "leaning back" or something....sheesh.....
 
The real crime here is the lack of Wario Land references from outside of Wario himself. Where's the Wario Land music? Would it hurt to have those ffs
His victory theme is from Wario Land Shake It, before the game even came out. But other than that...yeah
 
I think Sakurai was set on making Wario more of a silly character from the very, very beginning. Ever since he crashed his bike and then proceeded to nuke everyone with his garlic infested bowel movements. Saying that, yes I would love some more Wario Land stuff.
 
Getting a shoulder rub from Wario would be super relaxing. I am sure he has a few tricks up his sleeve.
 
Wario's farts spoil the plot of every Adam Sandler movie.
 
Just played a little super smash 64 at a con. Still a great old game. Surprising the amount of personality they managed to pack into it considering the resolution and hardware limitations. Crowd chanting Luigi was great
 
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