Syphon Filter
Member
sabrewulf ultra is lame. it seems stiff and repetitive. The animation for his spin scratch is awful. he doesn't spin property and rolls don't look proper either. I like jago's ultra though for the most part.
I think those are Wulfs cut off arms.
Nah, they'd be metal if they were.
Probably just early/failed prototypes from his arm-growing experiments. Still, awesome.
'Wulf's theme totally reminds me of Dracula's theme in Monster Squad. So g'damn eerie.
I'm not into fighters anymore and only play single player games, yet I'm very interest in this. What's wrong with me?
Based on the SDCC video with Ken, he said thunder would be playable at gamescon and into PAX with another tease at TGS and then drive that to launch. Problem is launch would be right around the corner so unless they show off multiple characters at once before launch, we're talking two more characters, possibly three and that's it. If you do the 3 (fulgore, cinder, spinal) as mentioned by an earlier article, that leaves no orchid or tj combo. Basically with that schedule, there won't be atleast 2 classic KI characters.
I hope I'm missing something.
Based on the SDCC video with Ken, he said thunder would be playable at gamescon and into PAX with another tease at TGS and then drive that to launch. Problem is launch would be right around the corner so unless they show off multiple characters at once before launch, we're talking two more characters, possibly three and that's it. If you do the 3 (fulgore, cinder, spinal) as mentioned by an earlier article, that leaves no orchid or tj combo. Basically with that schedule, there won't be atleast 2 classic KI characters.
I hope I'm missing something.
sabrewulf ultra is lame. it seems stiff and repetitive. The animation for his spin scratch is awful. he doesn't spin property and rolls don't look proper either. I like jago's ultra though for the most part.
The information from that article is 100% legit. I know the owner and he was at E3 speaking directly to the developers. That isn't to say that plans got changed making what they told him not true anymore.I don't personally trust that article saying Fulgore, Cinder and Spinal are confirmed. It's from a Rare fan site. I've not seen it mentioned any were else. I would not take them as confirmed.
what video?
I would be happy with 12 characters at launch. I think it's a good starting base for reviving a fighting game. I believe they said that the game only started development around 15 months before E3. I could see a situation where they launch with 8, but when you pay the full price it also includes 'y' amount of up coming characters being released every 'x' weeks.
I truly believe that those expecting the entire roster to return at launch will be severely disappointed. They have mentioned multiple times that they are treating this as a service and will keep updating the game.
My guess is that the game will launch with:
Jago, Sabrewulf, Glacius, Thunder, B. Orchid, Cinder, Fulgore and a couple of new characters. A feel that those returning characters in my opinion are too big to ignore at launch (may be add Spinal as well).
To be quite honest I was a bit surprised that Thunder was revealed. But I could see him possibly being converted into a Grappler character. They have spoken a lot about how they want to get the traditional fighting game archetypes in the game.
Jago - Balance, Sabre - Rushdown, Glacius - Zoner. Sort of makes sense that Thunder is a grappler to show diversity in their demo builds.
There is a YouTube mirror of it somewhere. I'll try to find it.It was on the Gamespot stream. I don't think it's archived yet.
I think 12 characters is just as unlikely as 30 at this point.
8-10 seems realistic, considering everything we've heard so far and the timeline they have to get it done.
I think they'll have the full KI1 roster at launch with maybe a couple characters left out and released as Day 1 DLC / CE bonuses. This gives them a handful of characters to release during the "Season" before they have to start creating from the ground up.
I also think that you're dead-on about Thunder being Grappler'ized. I don't think they'll take it all the way though as a pure, Zangief playstyle doesn't really work with the combo system.
DH seems to like the idea of every character being a Rushdown/??? hybrid.
I also think that you're dead-on about Thunder being Grappler'ized. I don't think they'll take it all the way though as a pure, Zangief playstyle doesn't really work with the combo system.
DH seems to like the idea of every character being a Rushdown/??? hybrid.
Yeah, I'm not expecting a Gief character. I would not be surprised to see something may be Alex inspired.?
Yeah, I'm not expecting a Gief character. I would not be surprised to see something may be Alex inspired.?
Killer Instinct Stage Demo SDCC 2013 with Gamespot.
I could see a grappler in their system where grabs will do a grip of damage by themselves but will also be your openers, linkers in-between doubles, and enders. I guess kinda like King's chain grabs from Tekken but with doubles between everything.
Yeah, I could see it being chain grabs, but with the auto-doubles being punches/knees whilst holding the opponent.
Another idea is to change how openers, linkers and Enders work for Thunder. Make the Enders be throws only (Heavy punch/kick special moves). Have the linkers and openers be different attacks (instead of openers, linkers and Enders being the same attack with different effects). That could be Thunder's unique combo mechanic.
Has a single player mode been confirmed?
There is definitely going to be some sort of single-player, but I don't think they have said if it will be just a basic arcade mode or a story mode.
Killer Instinct Stage Demo SDCC 2013 with Gamespot.
Killer Instinct Stage Demo SDCC 2013 with Gamespot.
Is it just me or is Ken Lobb slowly turning into Carter Pewterschmidt?
Is it just me or is Ken Lobb slowly turning into Carter Pewterschmidt?
Very interesting what he said about three different types of characters in fighting games
Rush-down
Grappler
Zoning
When I think of the original KI most characters come to mind as Rushdown. I guess they decided to follow the SF rule of thumb for types of characters and had to make at least a few zoning characters so I guess that is why Glacius is who he is. Who is going to grapple?
My money is on tusk
My money would have been on Glacius. He got even bulkier in KI2. Bulk him up even more for some puddle teleport bodyslams. I just don't see tusk losing his sword. I am thinking Riptor or a new character.
I love the little touches that each stage has its own Ultra music.
I'm glad Glacius is Dhalsim like in this one. Love using those longer range fighters.
I think the instruments change based on the character as well.
Amazing.
Watched that Gamestop SDCC video. Ken even makes XB1 match making sound awesome. This dude should be at press conferences for MS.
Female Vampire was the first thing I thought of when they said new character.I would love a vampire character. We already have a werewolf. You could add a Blade or Northman from True Blood.
Is it just me or is Ken Lobb slowly turning into Carter Pewterschmidt?
Jillian Aversa to be on the KI soundtrack according to Mick Gordon. I'm calling an Orchid theme.
http://youtu.be/sqty8OKT15U?t=44s