Worst parallax in a 2D game?

Parallax is the difference in visual displacement between two or more objects. This is achieved in most 2D games by having objects in the fore/background move in a way that convinces the viewer they are actually in the fore/background as the player moves through the level. a mountain in the distance scrolls past slower than the actual playable area while trees closer to the "camera" pass by more quickly.

ParallaxScrolling.gif


When this isn't done well, prepare to vom

While some of the parallax in Earnest Evans for Sega Mega-CD/Genesis was neat, it often was nauseating, especially this part, even though it's just a chain in the foreground.
 
ugh that's terrible. so am i to believe the damn chain is following that guy move for move the entire level? who the hell OK'd that?
 
ugh that's terrible. so am i to believe the damn chain is following that guy move for move the entire level? who the hell OK'd that?

I think he's supposed to be walking up a spiral staircase. But in that case the chain should be rotating from our perspective, so it's weird either way,
 
Side note, I had missed this blurb when looking at the guy's page the first time:

http://www.platformmasters.com/stats.shtml

extremes.jpg

You've probably seen other video games' limits: 99 lives, 9,999,999 points, 9999 HP, 999 mph max display speed, and other such things. Platform Masters is a game of extremes which seriously adds to the replay value. The screenshot above might be a case from about 2500 hours in on total game play. Just look how long that score is! Yet, the score can still get over 40,000 times higher yet! Care to spend all 104,726 lives? ... And that speed is crazy! That guy is already going about as fast as the Concorde and still picking up speed! Yet, if you think this is crazy, you can still go higher and for decades down the road, literally millions of game play hours! Talk about taking things to an extreme! Oh, and don't forget infinite time as well - note the infinity symbol.

It's the Disgaea of platformers!
 
I would say that most disappointing LACK of parallax would go to Castlevania: Symphony of the Night. As the PSX wasn't exactly a 2D powerhouse, most of the game featured gorgeous sprites against super flat backgrounds.

The game was and is godly, but that was always very jarring.
 
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