Area damage is area damage, why should'nt be hitting all of them? Like in the old FF, it's meant to hit more than one characters. You have the false illusion that you should move the characters away but it's part of the BS's rulez their position on the field and the risks of being there in that particular moment. I think to remember casters tended to be at distance and attackers closer to the enemies, that's how the law was applied. Yes of course, I understand the frustration in seeing all them together but... this is not ninja gaiden and u play under different rules.
Bullshit. FFXII has fake illusion of free movement, a character getting targeted by an enemy goes through the traditional process of applying evasion rates to the attack to see if it'll miss. XIII follows action game rules where getting hit by an attack's hitbox is what causes damage, but doesn't actually give you the means to control your character's movements. This wouldn't be a problem if you could customize the AI or give movement orders, but instead you get stupid situations like your party members randomly deciding to stand right next to an adamantoise's legs where his ground stomp does the most damage instead of backing up to lessen it, or just outright get hit by AoE attacks that hit everyone except a character who luckily happened to stand in the attack's blindspot or was out of it's range without you doing a thing. Among the many dubious design choices in LR , free movement is one that's actually 100% good since they're still keeping the same rules of combat to attacks.
Being able to take every enemy attack to the face and shrug it off isn't a testament to how field positioning wasn't important, it's evidence to how easy the game was that you have an undercooked game mechanic for movement and can still beat the game with that handicap. I shouldn't have to use SEN/SEN/SEN as a means to reduce the damage an attack does when I could avoid it entirely if the game just let me take 5 steps in any direction. I'm reminded of how when I first beat Ultros & Typhon in XIII-2, the only reason I beat them was because an enemy attack arbitrarily managed to split up Noel and Serah a good distance, making Typhon's Snort only hit Noel when provoked and never hitting Serah or the 3rd creature. All I could wonder is why the game didn't just let me do that in the first place.