Tomorrow we'll find out live on the BBC who is playing the part of the 12th Link.
Daniel Craig.
Tomorrow we'll find out live on the BBC who is playing the part of the 12th Link.
I think all newcomers will be announced during Directs with special trailers.
I'd be surprised otherwise. Sure hope Lil Mac's in.![]()
This wait is killing me. The daily updates for Brawl were awesome. Stop teasing me Sakurai!
Just curious, is the new OT going to be in Gaming or Community? And will it still work as a general, catch all Smash thread like this thread sometimes was?
Btw, cool theory about the stages possibly being customizable with its platforms.
Customizable stages is a must now. Stage hazard toggle is a must as well.
Hopefully Sakurai holds back on spoiling the game. Dojo ruined Brawl for me.
Stage Hazard Toggle wouldn't be in the game, according to Sakurai.
I'm pretty sure that what he is doing right now.
Yeah, but this isn't Brawl, though. The SSB64 site, Melee site, and Brawl site were all completely different from each other, so I don't know why people are expecting the new site to follow the Brawl formula. It's its own thing. There was an Olimar reveal a month after the site launched, so it's clearly already very different from the Brawl site.People must remember that the Brawl Dojo didn't start directly after its reveal. We had to wait for like six months or something for any new information, save for the trailer with Fox.
Where did he say no Hazard Toggle?
Sakurai on the level of customization in the game
You can still manage the appearance of items, but you cannot disable the damage caused by the stages. If we propose such an option, it might as well be PlayStation all-stars!
People must remember that the Brawl Dojo didn't start directly after its reveal. We had to wait for like six months or something for any new information, save for the trailer with Fox.
Isn't customisable stages essentially the stage editor?
If they allowed us to use components from stages in the editor, that'd be good enough stage customisation for me.
Did he also say customisation would be more prominent on the 3DS? I think I misread.
Yeah, but this isn't Brawl, though. The SSB64 site, Melee site, and Brawl site were all completely different from each other, so I don't know why people are expecting the new site to follow the Brawl formula. It's its own thing. There was an Olimar reveal a month after the site launched, so it's clearly already very different from the Brawl site.
Yes its always been a 1st party IP, all 3 of the rainfall games are, xenoblade was even developped "inhouse" aka 1st party studioOn another note, is The Last Story officially a Nintendo IP? Everything seems to point that it is by looking at the credits and when compared to other similar situations like Sin & Punishment and Wonderful 101.
That's definitely one game I'd like to see represented on Smash.
One of article but the site is down. I have to wait until it come back so I can post the source here. However I found the quote.
Yeah, I remembered that but Sakurai said that he don't want to do Dojo. I think but I could be wrong.
Well, Stage Editors is more of making your own stages so it's different since you can't edit the stages that Sakurai and the company made.
Well, Stage Editors is more of making your own stages so it's different since you can't edit the stages that Sakurai and the company made.
I hear you, but what elements couldn't be used in a Stage Editor from a typical stage? I'm sure it'll be easy to implement the platforms, bridges, lava pits etc, maybe except stage hazards due to timing etc.
I'm sorry if i'm not totally understanding you. I'm half asleep trying to reply, lol.
Smash should really have a "God mode" that allows the person using the gamepad to control the stage, items, cpu, etc. It has been talked about before, and it is something that I thought the Wii U would make more common, but so far it hasn't really been implemented. New Super Mario Bros. U barely scratched the surface.
That was one of my request ever since Smash 4 got announced for Wii U (E3 2011)
Yes its always been a 1st party IP, all 3 of the rainfall games are, xenoblade was even developped "inhouse" aka 1st party studio
I want to see what else is revamped in Bowser's moveset. I was hoping for a few more inspired moves. Maybe holding B has the normal Fire Breath, and tapping B shoots a single fireball.
I also think Link will get some new moves, or moves with changed properties. Have they already shown his boomerang? Does he have the gale?
I would have preferred Victarion.I'd be down for Aeron, and Shulk in smash.
I've only seen his new up air attack. Are there screens of the rest?From screenshots and various videos, it seems like all of Bowsers aerial attacks are new
I've only seen his new up air attack. Are there screens of the rest?
Dojo OT2 will be in Gaming. There is no point for people to make new thread EVERY morning for new screenshot. Unless it's new character or something HUGE then someone should make a new thread for character's reveal or something major.
Also Dojo OT2 is for screenshots, new stages, new items (AT/Pokeballs/etc) and small news that are not big deal to many fans. Discussions, Predictions and Debates are welcome in this thread as well like ALWAYS. :lol
Okay, gotcha. Makes sense. I just figured for those slow days where we've talked about the various Brawl hacks and such. I'm still working on making an easy plug in and go set which I can always use feedback on and just don't mind sharing in general (it's not hard, but it's a lot if meticulous work to get things just right and to cover all the bases), but didn't want to feel like I was intruding in the thread.
Speaking of the hacks I've been working on and talk of a stage editor. I wouldn't be surprised at all if Sakurai wanted to improve upon the feature which all but died when stage hacks became easy and popular. Why make very generic stages when you could make stages still representing the franchises? And a lot of those are just simple night/day/rain/snow variations. A little toggle like that would be neat too. We still don't know if the day, dusk, and nighttime shots of Battlefield are just one continuous loop or alternate variations (or even real time like Brawl's Smashville)
The attack in that picture is just his side special move -- that's what it looks like right after the impact. As for his up air attack, that's what I thought the new move in the Developer Direct was (the one you've identified as his neutral air).This isn't the image I was thinking of, but notice how Samus is just being launched and Bowser is in an animation that doesn't look like any of his current aerial attack or the ones I've mentioned, it looks almost like his new forward air is a kick attack but I can't really tell.
I actually haven't seen his new up air though, got any screens of that?
Though when Sakurai talks about character customization and directionality(what ever that means) I bet he is talking pure aesthetics and animation. Like the way Mega Man attacked Mario in the trailer and coins fly out, I bet we will be able to customize none sense like that. With Mario coins fly out when he gets beat up, or he can beat the coins out of other players. DK gets the Banana's knocked out of him and so on. I could even see new animations for attacks but function exactly like the standard moves.
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I love Kirby. And Samus.
I think that skyward sword stage is incredible..makes me want to play it again.Todays picture
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I think that skyward sword stage is incredible..makes me want to play it again.
I think that skyward sword stage is incredible..makes me want to play it again.
Im not gon lie I didnt even notice that lolShame the stage is completely empty. I hope they add NPC's to it or something.
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