Vita PSN Game & Service Thread | August 2013 | Divekicks & Dragons

Well, my particular worryness comes from Flamelurker, a fast moving boss with flame particles and fire blast attack. The enviroment isn't a big deal since Boletaria (I mean Demon's Souls area as a whole) is barren and dark, thanks to the game design (also being a 2008 game doesn't being much of a graphical expertise). I love to be wrong about this though, since playing a Souls game on the go would be very great.
 
Wait really?
Are we talking about psp or vita?
I showed that image of type0 for PSP(on an emulator yes, but the assets are still the ones of a psp game) that with all its limitations is already close to demon's souls 1-1, do you really think that vita wouldn't be able to handle soething comparable(or even better) than demon's souls?
Remove the rose tinted glasses, demon's souls had a great gameplay, design and atmosphere, but graphically it was nothing great.

Oh, since you haven't posted an image as expected look at this

A whole world of difference right? The enourmous difference of power between ps3 and psp is so evident...

Again - your posting uprezzed PSP emulation shots vs what a blurry motion shot of a PS3 game.

6400x3600ultrasmaa91yg1.png


Here's a PC shot of Dark Souls. It's the exact same assets as the PS3 version though!!!

I'm not saying the Vita couldn't handle it - I'm calling you out on using emulation shots as "proof" to back up your argument. PS2 and Wii games both look incredible through emulation - on the console itself? Less so.
 
Well, my particular worryness comes from Flamelurker, a fast moving boss with flame particles and fire blast attack. The enviroment isn't a big deal since Boletaria (I mean Demon's Souls area as a whole) is barren and dark, thanks to the game design (also being a 2008 game doesn't being much of a graphical expertise). I love to be wrong about this though, since playing a Souls game on the go would be very great.

Is this really difficult to achieve?
demons-souls-flamelurker.jpg


Guys remove the rose tinted glasses, this is absolutely nothing impressive, and look at that environment!
 
Again - your posting uprezzed PSP emulation shots vs what a blurry motion shot of a PS3 game.

6400x3600ultrasmaa91yg1.png


Here's a PC shot of Dark Souls. It's the exact same assets as the PS3 version though!!!

I'm not saying the Vita couldn't handle it - I'm calling you out on using emulation shots as "proof" to back up your argument. PS2 and Wii games both look incredible through emulation - on the console itself? Less so.

Are we talking about demon's souls that was released exclusively on the ps3 in 2009 or about dark souls that was released on pc in 2012? Are you saying that 3 years make no differences? That dark souls has no technical advancements compared to demon's souls?
 
Is this really difficult to achieve?
demons-souls-flamelurker.jpg


Guys remove the rose tinted glasses, this is absolutely nothing impressive, and look at that environment!

It is static image, not pretty much prove anything about giving assurance that the game wouldn't have a slow down during a fight against the beast especially when its HP down to half.

Again, I never said anything about Demon's Souls being a graphical achievement. It is my own experience to have suffered a slow down during the fight against Flamelurker when its using flame smash attack.
 
It is static image, not pretty much prove anything about giving assurance that the game wouldn't have a slow down during a fight against the beast especially when its HP down to half.

Again, I never said anything about Demon's Souls being a graphical achievement. It is my own experience to have suffered a slow down during the fight against Flamelurker when its using flame smash attack.

Exactly - no-one is disputing the technical prowess of Demon's Souls. But Sly Cooper is reported to have slowdowns, FIFA 13 definitely doesn't run at 30, I'd be very shocked if someone told me Gravity Rush runs at 30 as well - call it poor optimisation, blame the hardware or whatever - but Demon's Souls didn't run well at the best of times on PS3, albeit 4 years ago or whatever it was, it's not magically going to look stunning and run fantastically well when a lot of other titles don't on this platform.
 
It is static image, not pretty much prove anything about giving assurance that the game wouldn't have a slow down during a fight against the beast especially when its HP down to half.

Again, I never said anything about Demon's Souls being a graphical achievement. It is my own experience to have suffered a slow down during the fight against Flamelurker when its using flame smash attack.

Exactly - no-one is disputing the technical prowess of Demon's Souls. But Sly Cooper is reported to have slowdowns, FIFA 13 definitely doesn't run at 30, I'd be very shocked if someone told me Gravity Rush runs at 30 as well - call it poor optimisation, blame the hardware or whatever - but Demon's Souls didn't run well at the best of times on PS3, albeit 4 years ago or whatever it was, it's not magically going to look stunning and run fantastically well when a lot of other titles don't on this platform.
Slowdowns in a game don't prove anything, demon's souls had slowdowns because it was not optimized(or just badly programmed), not because the ps3 was not powerful enough for a game with those graphics.
The same applies to vita games, developers need more time to get the best graphics from vita, killzone mercenary(but even other games) is proving that vita can do awesome graphics with good framerates.
 
Slowdowns in a game don't prove anything, demon's souls had slowdowns because it was not optimized(or just badly programmed), not because the assets were too good.
The same applies to vita games, killzone mercenary is proving that vita can do awesome graphics with good framerates.

So by that logic ANY game could come to Vita with no sacrifices at all?
 
Went on a Lego spree, platinumed Lego Batman 2 & Lego Lord of the Rings on Vita as well as an old unfinished playthrough of Lego Harry Potter Years 1-4 on PS3 in about 1,5 weeks.

Now I'm thinking I should finally 100% Rayman Origins on Vita. Been stuck on a level for a while.

So by that logic ANY game could come to Vita with no sacrifices at all?
In theory, yes. In practice, absolutely no one is willing to give a Vita game that kind of budget other than Sony, so more or less polished ports & PS2-ish original games & new IPs it is for Vita (except maybe for games like Assassin's Creed Liberation, which can reuse assets from the console brethern).
 
Exactly - no-one is disputing the technical prowess of Demon's Souls. But Sly Cooper is reported to have slowdowns, FIFA 13 definitely doesn't run at 30, I'd be very shocked if someone told me Gravity Rush runs at 30 as well - call it poor optimisation, blame the hardware or whatever - but Demon's Souls didn't run well at the best of times on PS3, albeit 4 years ago or whatever it was, it's not magically going to look stunning and run fantastically well when a lot of other titles don't on this platform.


Fifa runs at 60 fps and is pretty stable in gameplay. Slowdowns appear before the match or after a goal.
 
I could see a Demon's Souls game running just fine on the Vita. There would likely be compromises made with regards to particle effects and dynamic lighting, as well as reduced enemies in each area to avoid significant slowdown, but nothing impossible for the Vita.
 
So by that logic ANY game could come to Vita with no sacrifices at all?

How did you come to that conclusion?
I just said that demon's souls graphics are nothing spectacular, ps3 can do way better than that, vita could run something similar with no great compromises if well programmed imo.
Ps3 can do games that obviously are not possible on vita without great downgrades, but ps3 games with mid-level graphics can run fine with almost no downgrades if well programmed.
We are still early on vita lifecycle and add that not many developers are spending big money on the development of vita games, so we have to wait to see the real power of vita.
 
Went on a Lego spree, platinumed Lego Batman 2 & Lego Lord of the Rings on Vita as well as an old unfinished playthrough of Lego Harry Potter Years 1-4 on PS3 in about 1,5 weeks.

Now I'm thinking I should finally 100% Rayman Origins on Vita. Been stuck on a level for a while.

In theory, yes. In practice, absolutely no one is willing to give a Vita game that kind of budget other than Sony, so more or less polished ports & PS2-ish original games & new IPs it is for Vita (except maybe for games like Assassin's Creed Liberation, which can reuse assets from the console brethern).

How are the Lego games on Vita? LOTR is free but I've not jumped in yet.

Also you're right - I hope Gamescom has a couple of cool announcements to generate some momentum for the Vita - Price drop + Football Manager as a bundle? Do it Sony.

Fifa runs at 60 fps and is pretty stable in gameplay. Slowdowns appear before the match or after a goal.

Who knew eh? I definitely noticed the slowdown occasionally on a corner or something as well.

How did you came to that conclusion?
I just said that demon's souls graphics are nothing spectacular, ps3 can do way better than that, vita could run something similar with no great compromises if well programmed.
Ps3 can do games that obviously are not possible on vita without great downgrades, but ps3 games with mid-level graphics can run fine with almost no downgrades if well programmed.

As Famassu said it's about what people are willing to allocate to a Vita game. Could the Vita, theoretically, run a Demon's Souls like game with all the bells and whistles? Of course - but if people don't dedicate, or can't afford to dedicate, resources to polish and optimise a Vita game to the levels we hope for then we'll be disappointed.

I guess that's why we ALL want the Vita to succeed - so we can see games at the technical level of KZ:M more frequently.
 
Is this really difficult to achieve?
demons-souls-flamelurker.jpg


Guys remove the rose tinted glasses, this is absolutely nothing impressive, and look at that environment!

Totobeni, is that you?

Why do you keep bringing up PSP games with empty corridors that have nothing in them? Have you even played the game you keep referring to?

Your type-0 screenshot is a single tiny room with tons of empty space that barely demands anything from the PSP, which goes away entirely once you load up another area. A single "instance" in Demon's Souls loads up the whole dungeon and keeps track of every single thing in it: messages, blood pools, enemies, player-controlled invaders, even the boss itself. Demon's Souls isn't a graphical marvel, but comparing how taxing a single area in Demon's Souls is to the equivalent of a single empty arena in a hunting game only makes you look like an idiot.

Also, the very least you could do is actually link to a good quality Demon's Souls screenshot instead of posting ones that are blurry as sin.

 
Vita is capable of much more than average game developed for it has to offer, if you put enough effort into it. Toukiden is a good example of it:

toukiden-ps-vita-screenshots-5.jpg


If Killzone can look this good, I don't see how Demons Souls can't run on the Vita.

A Demon Souls exclusively developed for Vita, I could agree, a port probably not.
 
How are the Lego games on Vita? LOTR is free but I've not jumped in yet.

I got the platinum for LOTR yesterday. The game isn't bad, but it's not particularly good either. If you like Lego games, you'll like this one as well. And it's free ;)
 
Toukiden looks pretty, but it's basically an improved Monster Hunter in terms of how taxing it it's levels are on the system. Keep in mind that, mechanically, it was also designed to be played on the PSP.

A Demon Souls exclusively developed for Vita, I could agree, a port probably not.

This I can agree with. A version of Demon's Souls modified to run on the Vita? Sure. A straight-up port? No chance in hell.
 
Started playing the Lego Lord of the Rings game that went free on PS+. It's technically pretty wonky and the audio is compressed to hell and back, but I'm having fun with it. I had thought about rewatching the films again, but playing through the story in game form is nearly the same damn thing. Every bit of dialogue seems to be lifted straight from the film.
 
Who knew eh? I definitely noticed the slowdown occasionally on a corner or something as well.

Been googling for a site to back up my claim but couldn't find it so I could be wrong. Pretty sure I have read it somewhere.

Except for closeups, I am very satisfied with the framerate. Problems with closeups are also in the home console versions.

Even if it's just 30 fps, I would be willing to call it stable or at least not be so negative about it like you.
 
Been googling for a site to back up my claim but couldn't find it so I could be wrong. Pretty sure I have read it somewhere.

Except for closeups, I am very satisfied with the framerate. Problems with closeups are also in the home console versions.

Even if it's just 30 fps, I would be willing to call it stable or at least not be so negative about it like you.
FIFA on PS3 runs @ 60 and @ sub 30 on Vita IIRC.
 
Been googling for a site to back up my claim but couldn't find it so I could be wrong. Pretty sure I have read it somewhere.

Except for closeups, I am very satisfied with the framerate. Problems with closeups are also in the home console versions.

Even if it's just 30 fps, I would be willing to call it stable or at least not be so negative about it like you.

I'm not being negative about it all - I've already put more time into Fifa than I have any other game, but there's certainly been sacrifices made. It's playable, and enjoyable, for sure.
 
How are the Lego games on Vita? LOTR is free but I've not jumped in yet.
Well, other than some rough edges tech-wise (some slowdown mostly in HUB levels of LOTR, pre-rendered cutscenes are low quality) & some cut content, the games play as good as these Lego games have ever played. If the knowledge that a freely roamable overworld has been removed from Lego Batman 2 seems like blasphemy to you, then I guess you should avoid it. But if you don't mind that they are up-ports of the 3DS games and that they have the kind of approach the old Lego games had (you enter a HUB, choose a level, go through it, pick another, go through it etc.), not the free-roaming kind of the console versions, then you can probably enjoy it.

That is to say, to me it seems people mostly shit on them because they aren't down-ports of the console versions, but ports of the 3DS versions. As far as Lego games go, I can't say I enjoyed Lego Batman 2 any less than I did a game like Lego Star Wars in the past (haven't played these games since the second Star Wars game), though I can see why they could feel like huge downgrades if you have experienced & expect everything the console versions do.
 
I'm not being negative about it all - I've already put more time into Fifa than I have any other game, but there's certainly been sacrifices made. It's playable, and enjoyable, for sure.

Still, you use year one/first wave software to dismiss the potential of the hardware. And for sure, a Vita Demons Souls doesn't have to be a 1:1 port, just something that resembles it close enough like Golden Abyss or Killzone.
 
Picked up Sly in the EU sale as well. Dat backlog. :(

I got the platinum for LOTR yesterday. The game isn't bad, but it's not particularly good either. If you like Lego games, you'll like this one as well. And it's free ;)
I'm going through it at the moment. It looks gash and the environments seem really claustrophobic, but it's fairly standard lego fare agreed. Don't know if I'll have the patience to see it through to platinum though.
 
Still, you use year one/first wave software to dismiss the potential of the hardware. And for sure, a Vita Demons Souls doesn't have to be a 1:1 port, just something that resembles it close enough like Golden Abyss or Killzone.

I get where you're coming from, but what you're asking for is "a new Demon's Souls game for the Vita", not a port of the existing game. The latter would likely be heavily compromised to the point of people wondering why they didn't just do the former instead.

Personally I'd kill for either one, but the implication that Demon's Souls, as it currently is, could "easily" be ported to the Vita without much of a compromise is kinda ridiculous (which is what 2+2=5 was saying).
 
Still, you use year one/first wave software to dismiss the potential of the hardware. And for sure, a Vita Demons Souls doesn't have to be a 1:1 port, just something that resembles it close enough like Golden Abyss or Killzone.

I'm playing Fifa 13 not Fifa Football - I'm not sure of the relase date difference
 
Picked up Sly in the EU sale as well. Dat backlog. :(


I'm going through it at the moment. It looks gash and the environments seem really claustrophobic, but it's fairly standard lego fare agreed. Don't know if I'll have the patience to see it through to platinum though.
Platinum doesn't take long, maybe 10-15 hours or so, depending on how quickly you can get through the stages & if you aren't too blind to finding secrets (like you might get stuck finding one of the last collectibles when you don't realize your Lego guys can PULL as well as push, since not once in the game do you pull anything).
 
Platinum doesn't take long, maybe 10-15 hours or so, depending on how quickly you can get through the stages & if you aren't too blind to finding secrets (like you might get stuck finding one of the last collectibles when you don't realize your Lego guys can PULL as well as push, since not once in the game do you pull anything).

Haha yeah, I wandered around looking for any clues until I accidentally pressed O and solved the mystery.
 
I'm sure Dragon's Crown is leagues better. Right now I only have $10 on my wallet though. And I already have enough games for now, DC can wait. :)

edit: nevermind, I thought the game was $10 on PSN.

Found a guy willing to trade his Dungeon Hunter Alliance for my Ridge Racer. Pretty good deal considering Ridge Racer is a shitty effort (I love RR, but this game is shameful) that came with my Vita anyway.

No way I was going to pay more than $10 for it.
 
I'm playing Fifa 13 not Fifa Football - I'm not sure of the relase date difference

Me too and we all know that Fifa 13 is just a rooster update to the Fifa Football launch game.
Even if it's not, it got released in September last year when the Vita was still in its first year, including the japanese release date.
 
Me too and we all know that Fifa 13 is just a rooster update to the Fifa Football launch game.
Even if it's not, it got released in September last year when the Vita was still in its first year, including the japanese release date.

Ah ok - I knew it was a roster update, wasn't sure of the date though.

Let's hope 14 is more than that.
 
On the topic of Demon Souls Vita I'd personally much prefer an original title in the series rather than a port of the original.
Wouldn't they sell more Vita's if it wasn't region locked - or would that melt the internet?
The internet's been okay ever since the Vita released so I think we're safe for now. :P
 
I'd like to believe that a Demon Soul's port would be possible, or a new version with all the bells and whistles of it's big bretheren.

Anyone ever play Shinobido 2? Vita launch title? Some of those levels were very large, that contained many guards of varying rank, multiple items strewn about the level, items (traps) you set up, dead bodies, sometimes a geisha or 4, destroyed & interactable pieces of the environment that stick around, and a boss character. It keeps track of that all, too. Not trying to fan the flames, but it IS possible, that game is proof.

Just need to find the people who want to spend the time do actually do it now.
 
I think Demon's Soul on VITA is definitely possible but with pared down effects and sub-native VITA res. It will probably look like Soul Sacrifice in term of textures, lol.
 
I'd like to believe that a Demon Soul's port would be possible, or a new version with all the bells and whistles of it's big bretheren.

Anyone ever play Shinobido 2? Vita launch title? Some of those levels were very large, that contained many guards of varying rank, multiple items strewn about the level, items (traps) you set up, dead bodies, sometimes a geisha or 4, and a boss character. It keeps track of that all, too. Not trying to fan the flames, but it IS possible, that game is proof.

Just need to find the people who want to spend the time do actually do it now.

It's also a strictly single player game with no online component to keep track of. The potential is there, sure, but like I keep saying, it's not going to be a 1:1 port of the original game. Something's gotta give for it to work.
 
It's also a strictly single player game with no online component to keep track of. The potential is there, sure, but like I keep saying, it's not going to be a 1:1 port of the original game. Something's gotta give for it to work.

Graphically I think something would have to give, but I don't know if there would be any other compromises. As long as they tap a developer who'd help fake it really well then I bet you'd only notice the compromises in a few areas.
 
It's also a strictly single player game with no online component to keep track of. The potential is there, sure, but like I keep saying, it's not going to be a 1:1 port of the original game. Something's gotta give for it to work.
Oh yes, without a doubt. Even with those sacrifices, I still think it'd be possible. But to heck with the original! Yea sure we'd all love to run amok through Boleteria again, but it'd be far more fun to get new areas to get brutally murdered in try out. That way, any compromises they would had have to make can be uncompromised somewhere else. Or something.
 
I love this firmware update!

Finally fixed the BS with the friends list changing order and people's names jumping around for a good 3 minutes straight.

I also liked that you the ability to turn off wifi and BT from holding the PS button.
 
Toukiden looks pretty, but it's basically an improved Monster Hunter in terms of how taxing it it's levels are on the system. Keep in mind that, mechanically, it was also designed to be played on the PSP.



This I can agree with. A version of Demon's Souls modified to run on the Vita? Sure. A straight-up port? No chance in hell.

I'm sure it's perfectly possible. It would take a hit, but there's nothing in Demon's Souls limiting a port to Vita's hardware. It's simply not a very impressive game, technically speaking.
 
I love this firmware update!

Finally fixed the BS with the friends list changing order and people's names jumping around for a good 3 minutes straight.

I also liked that you the ability to turn off wifi and BT from holding the PS button.

Just wish they would've addressed huge issue with the store downloads hanging the system. I tried to download a title from PSM last night and the store hung; and then they lost my purchase. Such a major issue on a platform that's pushing for all-digital entertainment; and such a foolish mistake that SONY isn't addressing.
 
I love this firmware update!

Finally fixed the BS with the friends list changing order and people's names jumping around for a good 3 minutes straight.

I also liked that you the ability to turn off wifi and BT from holding the PS button.
I was staring at my friends list wondering why it wasn't shuffling around a ton. It seemed to do it all in relatively short order. I thought that there was something wrong, but it just turned out I only had a few friends on! o.O PS Button network toggle is the hotness, too.

After downloading Rayman Origins, all I can say is WOW! Why didn't I get this game sooner? It's an absolute steal at $6.75.
I feel the same, it's been a ton of fun since I picked it up. I'm hoping the beautiful animations can satisfy my urge to pick up DC...but...that's doubtful..
 
Just wish they would've addressed huge issue with the store downloads hanging the system. I tried to download a title from PSM last night and the store hung; and then they lost my purchase. Such a major issue on a platform that's pushing for all-digital entertainment; and such a foolish mistake that SONY isn't addressing.

the download hang is a bother. i'm sure losing your purchase is the worst case scenario, but at least when I'm downloading something, 9/10 it's a new purchase and I'm excited. When it eventually starts downloading after the 3/4th try, i'm even more hyped lol

i don't think they know what causes it, really
 
I think the patch fixed that status activity bug too - for instance if you see someone liked or commented on something in your live update feed and tap it, it now brings you to that info in the full friends activity feed...it never used to work for me - can someone confirm this was a real issue? or did that always work for people?
 
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