The Wonderful 101 Review Thread

Main issue from the IGN review seems to be controls, but I don't remember hearing that from a lot people who downloaded the demo.

In the demo, there's only three basic shapes to draw. The Eurogamer review also mentions that drawing shapes can be frustrating.

Morphing is The Wonderful 101's killer move, and it's nearly brilliant. What lets it down is the touchscreen, which is fine with a stylus but - let's be practical here - you can't comfortably play The Wonderful 101, which uses every button the gamepad's got, while holding one. The least inconvenient option ends up being your index finger. The gamepad's almost up to it, but not quite, confusing weapons like the whip and claw and often losing your attempted shape halfway through. As the number of weapons increase and you start switching between them mid-combo, this gets frustrating.
 
I saw the ign review thread and didn't even click on the link, just from the discussion I assumed it got like a 4/10.

It got a 7.

wtf people
 
I read the IGN review, and I don't believe the issues she mentioned (high difficulty and unreliable controls) are worth a 2.6 point drop. I haven't played W101 myself, but I think based off Kid Icarus Uprising, a game with similar issues, the control issues somewhat melt away over time.

Points in reviews are pointless. Don't worry so much about the bottomline point range. If the game sounds like it's for you, then you play it.
 
If you need the english comment for the IGN italy review of the game:
"Deep, rewarding, frantic and truly unique: The Wonderful 101 is nothing but an instant classic, something so pure and fun that represents the joy of playing videogames. You gotta be thankful to Platinum Games and Nintendo for this one, Kamiya surely did it again! "

Thanks.
 
Gonna be like a typical P+ game for me. That is a sort of janky but so so game.

This looks to be their funnest game yet though. Reviews are about in line with expectations. Not bad.
 
It could be that later on in the game new moves can be hard to pull off. We don't know yet.

Based on my own experience in the demo, I'm surprised.
 
Unless the controls are somehow fucked up from the demo to the actual games and seeing some video footage of game journalists unable to draw a shape on the gamepad I stick for now with my impression: the controls are perfectly manageable if you think fast enough about what shape do you need next.
 
Boy, I was so infuriated by the controls of RE4, PN03 and Okami, that I could not put down the controller till 3-5 playthroughs later. I feel I'll be doubly infuriated by the controls of P100. Scratch that, if the demo is any indication I'll be triply infuriated.

5 more days!
 
I suspected that drawing the weapons would be among the top issues, I had trouble with just the three weapons in the demo. It wasn't the shape that I had trouble with, but the fact that for the sake combat the game needs you to get those weapons stat, and by spending time to morph you leave yourself open to enemy attacks hence the difficulty complaints. I think I can relate because in the demo I was having trouble morphing into the sword in time in order to reflect the beams from the tanks, and as a result would get hit a lot.
 
I'm glad to hear about them saying they've barely scratched the surface after the first run. I remember liking Bayonetta the first playthrough, loving it on the second and being obsessed with it on the third.

The way I look at it is these are the reviews for the first playthrough. It will likely only get better after that.
 
Don't buy into the unreliable controls garbage, reviewers are just crap at games... I had a blast playing and I can draw the 5 weapon shapes (in the demo) instantly at ease with both the analogue stick and touch screen, heck even my 7 year old nephews that came over the other day got the hang of the drawing mechanics within minutes and were having the time of there life playing.

Reviewers are just so simple minded they only give the 10's out to brown and grey shooters or games with a mature violence theme
 
Is not true.

No, it is true. The game has issues, and the controls are one of them. Sorry to disappoint everyone who thought the game was going to be incredible, but it's just not. It's colorful, unique, and usually somewhat fun, but it's not great. Trying to draw a weapon shape while also having to pay attention to the nonsense happening around you is difficult and hampered by how unreliable the drawing system is.
 
Geez I love review threads just mass people defending the game from reviewers.

The demo is fine with shape control yes but we don't know how it handles in full game during whatever insane fights happens later. Plus it reviewing fine anyway no need get worked up
 
Typical Platinum review score cycle.

Game has some jank and is sort of off-putting, but is rewarding if you're willing to invest time.

Some reviewers and players don't. Find the game infuriating.

Those who stick with it think it's GOTY.
 
IGN giving out different scores in different languages, makes sense. Based on the English review of IGN I think it's obvious why most developers stuff their games with tutorials and keep their games easy.

God forbid the reviewers are actually challenged. I thought the demo was easy as hell btw.
 
I played the demo expecting it to be amazing but found it to be 'okay' so I'm interested to see the reviews, and how the full game plays out.


Nothing to get up in arms about.

I'm not getting up in arms, only it seems to me very unprofessional that word play.
 
All the reviews highlight to me is that modern day gamers have a big issue with frustration. If anything has a learning curve, its bad game design in their eyes. Igoring the scores a moment, I haven't read anything that is out of the norm in regards to the game. It was always going to be polarizing.
 
Come on reviewers, drop a 101/100. You can do it!

Eurogamer said:
The Wonderful 101 makes you feel nostalgia, not so much for the TV shows or games it references as for memories of waking up at 7am on the weekends to watch shows and spending the rest of the day acting out the heroics.

Exactly my feelings so far.
 
No, it is true. The game has issues, and the controls are one of them. Sorry to disappoint everyone who thought the game was going to be incredible, but it's just not. It's colorful, unique, and usually somewhat fun, but it's not great. Trying to draw a weapon shape while also having to pay attention to the nonsense happening around you is difficult and hampered by how unreliable the drawing system is.

You don't have to draw them with the touchscreen. And controls are precise and accurate.
 
The IGN score is a little strange. The iffy controls is a good reason to dock it but I also what else held the game back. Regardless it is clear that the game is good because they actually finished it to completion. While finishing games is common there are a good number that don't get completed and the tone of the review is that the game was a lot of fun in spite of the control issues that couldn't be ignored.
 
Typical Platinum review score cycle.

Game has some jank and is sort of off-putting, but is rewarding if you're willing to invest time.

Some reviewers and players don't. Find the game infuriating.

Those who stick with it think it's GOTY.

Um...

bayonetta1dor9.jpg
 
IGN giving out different scores in different languages, makes sense. Based on the English review of IGN I think it's obvious why most developers stuff their games with tutorials and keep their games easy.

God forbid the reviewers are actually challenged. I thought the demo was easy as hell btw.

There's no IGN hivemind: i wrote my review based on my experience, my taste and my point of view.
I do respect my colleagues, but this is my take on the game... which is nothing but a masterpiece as far as i'm concerned. ;)
 
Woah did not come in here expecting 7s and 8s. Game looks great and ill be buying it either way. Hope some more positive impressions come in.
 
Don't buy into the unreliable controls garbage, reviewers are just crap at games... I had a blast playing and I can draw the 5 weapon shapes (in the demo) instantly at ease with both the analogue stick and touch screen, heck even my 7 year old nephews that came over the other day got the hang of the drawing mechanics within minutes.

Thing is the game has more weapons to draw later on and the final game will have a lot more varied combat scenarios. Saying a reviewer is wrong on long term gameplay/control issues and citing the demo you played as being proof that the reviewer is wrong reeks of defensiveness.
 
I don't think claims of "control issues" are necessarily wrong. I did find issue in the demo with how you could accidentally open up Quick Help and then can't draw any more shapes. There's also certain things that are better to do with the joystick than with the touchpad and vice-versa.

All the reviews highlight to me is that modern day gamers have a big issue with frustration. If anything has a learning curve, its bad game design in their eyes. Igoring the scores a moment, I haven't read anything that is out of the norm in regards to the game. It was always going to be polarizing.

That said, I've seen this too.
 
Controls are very simple. It seems that there are some people that won't get it simply because they are thinking about it wrong. In the story mode time slows down when you draw so you can take your time making whatever shape. If you rush your shapes, then obviously you're gonna have a bad time. It's like trying to do combos in fighting games, if you just press all the buttons in the order, but don't try to get the timing down, then you'll fail.
 
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