The Wonderful 101 Review Thread

Quite well I'd say.

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Hmm.. then I got nothing.
 
Hard to say without fully playing the game. But I have a feeling TW101 is too hardcore for most reviewers these days. They aren't used to steep learning curves anymore and they expect tutorials. How was Dark Souls recieved by reviewers?
Reviewers literally loved Dark Souls, so...
 
From the same metacritic page.

But I think both sides are ridiculous. Clover/Platinum games do have some jank in their games, there is no denying that. But equally, every platinum game has a learning curve and you should look at your own skills before you make an assessment on the games design.

it's fair to dock points for a learning curve if you explicitly state that you don't enjoy a lengthy learning curve.
 
One thing is for sure, Platinums experiments with bringing the analog stick into action games as anything thing more than camera control and basic movement have not been received as well as hoped.

I think they should stick to buttons to future titles. There is not question TW101 wouldn't work better with the morphs being a button combination over a drawn shape. Likewise the main reason the final boss in MGR is so frustrating is because most people preferred to use buttons over the analog for 90% of the game.
 
One thing is for sure, Platinums experiments with bringing the analog stick into action games as anything thing more than camera control and basic movement have not been received as well as hoped.

I think they should stick to buttons to future titles. There is not question TW101 wouldn't work better with the morphs being a button combination over a drawn shape.

Ew, no. I like the shape drawing aspect. Just tweak the object detection a bit, this kind of thing needs gradual adjustment.
 
After seeing 'IGN' play the game at comic con, and how the person blamed their horrible play-time on the controller - when they clearly lacked skill and critical knowledge of how some techniques worked - I didn't had hopes for a raving review. That said, I don't know the same person review the game. If so, then I'm not surprised.

Regardless, after seeing masterful demonstrations, on youtube, of how to skillfully play this game, I want this to be a part of my library no matter what.
 
seems like I will wait for price drop

Implying if it got perfect reviews you wouldn't wait for a price drop?

Anyways on topic, the reviews I've read seem good. I loved using the right stick to use UNITE MORPH!! so I'm all good in that regard. I can see the problem when you unlock more morphs and try to juggle through then on the fly but I'll know in under a week.
 
After seeing 'IGN' play the game at comic con, and how the person blamed their horrible play-time on the controller - when they clearly lacked skill and critical knowledge of how some techniques worked - I didn't had hopes for a raving review. That said, I don't know the same person review the game. If so, then I'm not surprised.

Regardless, after seeing masterful demonstrations, on youtube, of how to skillfully play this game, I want this to be a part of my library no matter what.

The same person is not reviewing the game.
 
it's fair to dock points for a learning curve if you explicitly state that you don't enjoy a lengthy learning curve.

Which is fair, if stated. But at this point, if you are playing or are interested in a P* game, you should expect there be a point where you are getting your ass handed to you and you simply can't react to it properly.

Calling their games "broken" because you can't keep up with the pace is ridiculous.
 

So you chose the best example that invalidates my point. What about the rest?

Their games usually average out well on decently on Metracritic (80-90 range), but the people who dislike them (or rather, the ones who don't "click" with their games) really seem to dislike them in a way that I think other well-reviewed games don't.
 
Boy, I was so infuriated by the controls of RE4, PN03 and Okami, that I could not put down the controller till 3-5 playthroughs later. I feel I'll be doubly infuriated by the controls of P100. Scratch that, if the demo is any indication I'll be triply infuriated.

5 more days!
RE4 and PN03? Interesting, why are you mentioning them? RE4 had a very low control learning curve, PN03 was indeed very atypical control wise. But these 2 games belong to Mikami.

Is just an strange comparison.

Talking completly out of my ass, im inclined to think that people having controller issues couldn't or didn't want to invest more time with the controls. Althought i did see some relativly more complex shapes than the ones in the demo in some videos, so maybe critics complain about those.
 
At its best, The Wonderful 101 is a simple game made overcomplicated. At its worst, it is nigh unplayable.

Damn that is harsh. I have not played it (don't own a Wii U) but it looked pretty damn good to me. I ignore reviews anyways, but I could have sworn this was gonna score pretty high.
 
All the reviews highlight to me is that modern day gamers have a big issue with frustration. If anything has a learning curve, its bad game design in their eyes. Igoring the scores a moment, I haven't read anything that is out of the norm in regards to the game. It was always going to be polarizing.

Challenge =/= frustration.

Games should never frustrate.
 
Im sure. But Im unconvinced the game is better because of the shape drawing. I cannot agree that something would be lost if there was a button unite morph setting.

I don't think it would make the game "better". It would make the game more fun. I would be against a button option, because then it would be pushed performance vs. fun. Why can't it be both at once?
It got a 4-page ad in Game Informer.

http://imgur.com/a/tMfdR

Which issue is this? I get it digitally but I haven't bothered to look.
 
Damn that is harsh. I have not played it (don't own a Wii U) but it looked pretty damn good to me. I ignore reviews anyways, but I could have sworn this was gonna score pretty high.

That review is a joke. I wouldn't pay too much attention to it. Seems to be just click-bait.
 
RE4 and PN03? Interesting, why are you mentioning them? RE4 had a very low control learning curve, PN03 was indeed very atypical. But these to games belong to Mikami.
Actually all of those games took quite some flack for their controls.
 
Im sure. But Im unconvinced the game is better because of the shape drawing. I cannot agree that something would be lost if there was a button unite morph setting.

Well, yes. Nintendo forced PG to use the touchscreen in a meaningful way I'm sure. So far most reviewers seem to have issues with that, another nail in the Gamepad coffin? I liked the TW101 demo a lot, but because it had charm and it was fun to play, not because I liked drawing shapes all the time.
 
Challenge =/= frustration.

Games should never frustrate.

Incredibly thin line between these two things, and varies by individual.

Dark Souls, to me, is nearly a perfect game. Many find it frustrating.

Zombi U I'm really enjoying, even though I keep dying unexpectedly and facing the possibility of losing my shit. I enjoy this challenge, I enjoy these stakes; I like that my actions matter and everything is riding on my next move. Some people might find that frustrating.

So your statement that games should challenge but never frustrate is a nice ideal, but there's no way to do that. Just accept that no game can be all things to all people.
 
Challenge =/= frustration.

Games should never frustrate.

If you cannot do something, you will be frustrated.

Being able to draw perfect shapes under extreme duress seems both pretty challenging and pretty frustrating, dependent on who is playing.

I don't think it would make the game "better". It would make the game more fun. I would be against a button option, because then it would be pushed performance vs. fun.


The problem is with a fast paced action game, the performance IS the fun.
 
I don't think it would make the game "better". It would make the game more fun. I would be against a button option, because then it would be pushed performance vs. fun. Why can't it be both at once?


Which issue is this? I get it digitally but I haven't bothered to look.

The latest one, I assume. The guy who posted this on Reddit said so.
 
I preordered the game and played the demo. I can see where the reviews are coming from if the demo is indicative of the final game.

I had a tough time picking out enemies. The little ones are so similar to your squad that I was just mashing buttons hoping to hit one.

I had plenty of issues using the right stick and the gamepad. I had to redraw symbols over and over again to get them to register.

The good thing is that when the game works it's fun as hell. Hopefully It's just a matter or practice.
 
I liked the demo but I still feel the draw idea is not a good one for the fast paced combat the game has. Using the touchscreen during combat is not really practical to me because I need to have my hand on the buttons at all times during combat. And the analog stick is not as precise and its worse when you are under pressure.. It's fine for the puzzles and exploration though. It's still a buy for me.
 
I can't believe this is coming out the same week as GTA V. Hope I can afford both :(

*Goes and double checks.*

So let me get this straight.

The game would have released this Tuesday, but instead, Nintendo of America decided to delay this game until two days before GTA V?
 
Well, yes. Nintendo forced PG to use the touchscreen in a meaningful way I'm sure. So far most reviewers seem to have issues with that, another nail in the Gamepad coffin? I liked the TW101 demo a lot, but because it had charm and it was fun to play, not because I liked drawing shapes all the time.

You can play the game without using the touchscreen. Hell, you can play the game without using touchscreen on the controller that has the touchscreen.
 
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