Quite well I'd say.
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Hmm.. then I got nothing.
Quite well I'd say.
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Reviewers literally loved Dark Souls, so...Hard to say without fully playing the game. But I have a feeling TW101 is too hardcore for most reviewers these days. They aren't used to steep learning curves anymore and they expect tutorials. How was Dark Souls recieved by reviewers?
Next week on Twitter:
"This game would have worked in third-person with a normal controller."
Was there a first attempt at a review thread that ended up in bloodshed?Let's try this again.
Euroland. I'll be playing in five days.Wait a minute. This is releasing soon?!
Where's the marketing, Nintendo?!
This is Kid Icarus Uprising all over again where you either love this game or hate it, because of finicky controls that aren't easily understood
Was there a first attempt at a review thread that ended up in bloodshed?
From the same metacritic page.
But I think both sides are ridiculous. Clover/Platinum games do have some jank in their games, there is no denying that. But equally, every platinum game has a learning curve and you should look at your own skills before you make an assessment on the games design.
Wait a minute. This is releasing soon?!
Where's the marketing, Nintendo?!
Was there a first attempt at a review thread that ended up in bloodshed?
One thing is for sure, Platinums experiments with bringing the analog stick into action games as anything thing more than camera control and basic movement have not been received as well as hoped.
I think they should stick to buttons to future titles. There is not question TW101 wouldn't work better with the morphs being a button combination over a drawn shape.
seems like I will wait for price drop
After seeing 'IGN' play the game at comic con, and how the person blamed their horrible play-time on the controller - when they clearly lacked skill and critical knowledge of how some techniques worked - I didn't had hopes for a raving review. That said, I don't know the same person review the game. If so, then I'm not surprised.
Regardless, after seeing masterful demonstrations, on youtube, of how to skillfully play this game, I want this to be a part of my library no matter what.
it's fair to dock points for a learning curve if you explicitly state that you don't enjoy a lengthy learning curve.
Um...
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Ew, no. I like the shape drawing aspect. Just tweak the object detection a bit, this kind of thing needs gradual adjustment.
Wait a minute. This is releasing soon?!
Where's the marketing, Nintendo?!
RE4 and PN03? Interesting, why are you mentioning them? RE4 had a very low control learning curve, PN03 was indeed very atypical control wise. But these 2 games belong to Mikami.Boy, I was so infuriated by the controls of RE4, PN03 and Okami, that I could not put down the controller till 3-5 playthroughs later. I feel I'll be doubly infuriated by the controls of P100. Scratch that, if the demo is any indication I'll be triply infuriated.
5 more days!
At its best, The Wonderful 101 is a simple game made overcomplicated. At its worst, it is nigh unplayable.
All the reviews highlight to me is that modern day gamers have a big issue with frustration. If anything has a learning curve, its bad game design in their eyes. Igoring the scores a moment, I haven't read anything that is out of the norm in regards to the game. It was always going to be polarizing.
Im sure. But Im unconvinced the game is better because of the shape drawing. I cannot agree that something would be lost if there was a button unite morph setting.
Damn that is harsh. I have not played it (don't own a Wii U) but it looked pretty damn good to me. I ignore reviews anyways, but I could have sworn this was gonna score pretty high.
Actually all of those games took quite some flack for their controls.RE4 and PN03? Interesting, why are you mentioning them? RE4 had a very low control learning curve, PN03 was indeed very atypical. But these to games belong to Mikami.
That's totally untrue. I got frustrated a ton in dkc:r, especially the extra levels, and still loved every minute cuz the sense of accomplishmentChallenge =/= frustration.
Games should never frustrate.
Im sure. But Im unconvinced the game is better because of the shape drawing. I cannot agree that something would be lost if there was a button unite morph setting.
Challenge =/= frustration.
Games should never frustrate.
Challenge =/= frustration.
Games should never frustrate.
I don't think it would make the game "better". It would make the game more fun. I would be against a button option, because then it would be pushed performance vs. fun.
I don't think it would make the game "better". It would make the game more fun. I would be against a button option, because then it would be pushed performance vs. fun. Why can't it be both at once?
Which issue is this? I get it digitally but I haven't bothered to look.
Price drop/sales it is then.
Challenge =/= frustration.
Games should never frustrate.
I can't believe this is coming out the same week as GTA V. Hope I can afford both![]()
Well, yes. Nintendo forced PG to use the touchscreen in a meaningful way I'm sure. So far most reviewers seem to have issues with that, another nail in the Gamepad coffin? I liked the TW101 demo a lot, but because it had charm and it was fun to play, not because I liked drawing shapes all the time.