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Puppeteer EU Demo Thread

I wait patiently for the impressions!

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5.8 gigs for a "demo".

I'm telling you, Sony really doesn't seem to be eager for people to know about this game. lol

My biggest concern about the game won't really be shown by the demo anyway. I wonder how difficult it will be. I just hope it's not piss easy. I mean, even if it's just as "hard" as something like DoReMi Fantasy, I would be fine with that. And that's not a hard game. But you can get killed.
 
Ever since my Router suddenly started hating my PS3, I've been having shit download speeds ;.; This thing will finish dling by next week I just know it ToT
 
they should have made a vita version of this game and make it a cross buy like psas or sly, games like these seems like a good fit for portable consoles and vita really needs the games, anyways, this games looks great and I hope it doesn't bomb so we can see more stuff like this
 
Wait, is this really a full game trial!? That's fucking tight if so. Poor NA peasant here though.

The description says it is a demo that has 3 levels. The webstore when I first ''bought'' it said it was a full game trial so who knows. It IS a PS+ exclusive and fuckin huge for a demo so who knows. Maybe the 3 level demo is the one released next week. We will know soon enough.
 
Glad to see Sony catching up on Microsoft's crap ideas.

It's been this way since Plus started really.
Sly 4 had a demo for Plus members in EU before regular users, and there have been exclusive early demos for Plus members before then.
 
It's been this way since Plus started really.
Sly 4 had a demo for Plus members in EU before regular users, and there have been exclusive early demos for Plus members before then.

Yup. Journey was available to buy for PS plussers a whole week before anyone else could play it.
 
5.7GB?! Sony always seems to have bloated download sizes for their games. Tighten that shit up.

I wouldn't mind but I'm with Virgin Media and it's slow as anything right now. And yet they're supposedly partnering with Sony!? 7% :(
 
Hm, not sold on this right stick/helper mechanic...

EDIT: It's just a demo, I think. I know because I just moved the stick to "quit game" while posting and it started all the way from the beginning, which is kind of tutorial-heavy :-/
 
Well, that was stupid.

If you're planning to get the game, don't bother downloading this. It's a huge download for just the tutorial which will be exactly the same in the full game and it doesn't really say much more about the mechanics than the japanese demo does anyway. Very pretty, all things said, but I'm a bit concerned about how important the "wiimote" character is and how iffy enemy hitboxes seem at times.
 
Well, that was stupid.

If you're planning to get the game, don't bother downloading this. It's a huge download for just the tutorial which will be exactly the same in the full game and it doesn't really say much more about the mechanics than the japanese demo does anyway. Very pretty, all things said, but I'm a bit concerned about how important the "wiimote" character is and how iffy enemy hitboxes seem at times.

Thanks for the heads up. Pretty dumb.
 
Well, that was stupid.

If you're planning to get the game, don't bother downloading this. It's a huge download for just the tutorial which will be exactly the same in the full game and it doesn't really say much more about the mechanics than the japanese demo does anyway. Very pretty, all things said, but I'm a bit concerned about how important the "wiimote" character is and how iffy enemy hitboxes seem at times.

Really? I thought this was supposed to be a substantial demo, with three levels or something. That's disappointing. :(
 
How is the right stick character used?

It has to be less annoying than Murray.

Not so far. It's like controlling a mouse pointer with the right stick and interacting with the environment using R2, which means you have to move your finger from the X button. It's basically a phoned in Move gimmick, but at least it doesn't seem vital to advance through the levels from the tutorial, just to get extra heads and moon shards.
 
Well, that was stupid.

If you're planning to get the game, don't bother downloading this. It's a huge download for just the tutorial which will be exactly the same in the full game and it doesn't really say much more about the mechanics than the japanese demo does anyway. Very pretty, all things said, but I'm a bit concerned about how important the "wiimote" character is and how iffy enemy hitboxes seem at times.

thank you

shame we didn't get a proper demo. not sure i care enough to go through the hassle of setting up a japanese account :/
 
Yeah, the demo is basically the tutorial stage. There is a lot of storytelling ect. so don't expect a Mario like game.

Game looks great but I wish there was a stage from the later game. The demo ends just when it starts getting interesting after a miniboss when you get the scissors.
 
this has to be one of the most beautiful ps3 games, it looks fucking amazing.
demo covers the beginning/tutorial section of the game. its a bit slow and heavy on exposition but still a lot of fun. it looks and sounds great, it plays very well and has a ton of charme.

a must buy for me.
 
Yeah, it's not an essential demo to play. There's very little here to test your platforming mettle, just the beginning portion of the game which consists of a lot of tutorials and cinematics. I guess they wanted to show off the presentation of the game, which is second to none. It looks and sounds flawless, and the attention to detail is insane. And it feels satisfying to control too, so it's just a shame there's little opportunity to put the tight controls into practice. I did unlock a bonus round though, which I failed because I wasn't quick enough.

Disappointing after the Rayman Legends offering last week. That's how you construct a platforming demo.
 
Well at least I now know why this demo took so long to download.

Anyway, impressions!
As others have stated what we've got here is mostly just a tutorial stage, still there's quite a bit to take away from this demo.

While it's obviously apparent that Puppeteer takes a heavy stage show approach to how it's presented what's worth noting is that it takes this idea and truly runs with it, what you'd consider cutscenes are intertwined with the gameplay, scenes shift frequently with the areas being plonked down before you, it's all very impressive looking.
One of my doubts i've had about this game coming from the trailers is that all the emphasis on being a stage production would hamper the flow of actually playing it between characters being all theatrical, this demo pretty much confirms that at least in the early stages that it's a bit stop and start at times, even switching between small areas of platforming can come with the lavish setup of a new stage scene with the main character performing an action independent of the player while all the bits are falling into place so at times you kind of had to wait until everything was all in place before control is returned to you. But the later area heading up a winding tower used a different format, since the gameplay area wasn't in need of constant shifting it flowed a lot better.

There's been a kind of unwarranted fear of floaty jumping because apparently being on the same console as LBP is an ill omen or something, rest assured the jump is fine and has a nifty sound effect to boot. Kotaro's basic actions are as simple as they come, you move with the stick with momentum not really looking not be much of a factor for both running and jumping, he has a basic jump, he can duck and can grip onto platform edges meaning that you could potentially pull yourself up form misplaced jumps or reach areas just a bit beyond his jumping height.

What makes this game stand out on a mechanics front are its two core elements, one being the various masks, the other being the scissors.
The masks operate as both your "health" and in some cases extra abilities, if you get hit your current mask goes tumbling off and you have to scramble to pick it back up in like 5 seconds before it vanishes, if you do lose it you'll switch to one of your other masks in reserve, presumably if you lose all your masks you lose a life. As far as the demo goes you can hold three masks at once, any new mask you stumble across replaces the one you're currently wearing if you have no spots left. The game touts 100 or so unique masks, only a select few of these appear to award Kotaro with any significant abilities. The ones on hand in the demo are more like taunt buttons as far as i'm aware mixed somewhat with the LBP sticker concept, perform the mask action/taunt in a specific place relevant to the mask and something might happen like when I used the Spider mask's action by a web and got carried off to a bonus stage by the big mother spider, said bonus stage was just an opportunity to nab more moon sparkles or whatever they were called, basically the games equivalent to coins.

The scissors come in right at the end of the demo so unfortunately there's not too much to say about them right now, you can cut certain materials and attack enemies with them, by cutting across materials you can manoeuvre Kotoro into places where his jump wouldn't carry him and effective cutting can be used to trigger events in the stage area which is pretty much the angle of the the scissors tutorial here. It's worth pointing out that using them in the air even with nothing to cut causes a brief delay before falling which is handy for extra evasion.

The game has a side mechanic where the right stick controls an assistant character (In this demo the witches cat, I presume the small red princess...thing takes this role for most of the game). Basically you move over objects and press R2 to investigate them, mostly it just releases the old moon bits from objects in the background though sometimes it's needed to trigger progression. Can't say i'm a fan of stopping to search barrels and such, a second player can take on this role much like the co-star in Super Mario Galaxy allowing for some light co-op antics.

The game looks to have a lot of fun with its theatre setup, characters lunging right to the forefront of the screen, an audience that laughs when your messing around with the scenery reveals other puppet boys that then scramble to escape, gasps at various hazards and plays into the dialogue sequences.
With all this i'm wondering what this games main angle is, of course it's hard to tell from just a demo of the games opening but it really pushes the theatre stuff, whether it will be to the detriment of the gameplay itself remains to be seen, at this stage it's not quite a full on "hop and bop" platformer (though it leans more to this angle) or action platformer, it's not really a puzzle focused one either. It may very well be a more unique entry to the genre that uses some basic platforming ideas to deliver its colourful and quirky stage show.
I'm sold on trying it when it releases but i'm not expecting something that's going to top the rest of this years big platforming outings as far as gameplay is concerned. Yet it looks like it'll be fun, possibly a bit breezy in a good way (see: Kirby series). Of course I could be wrong entirely and the game turns into straight up precision platforming hell.
Anyway it's something different and that's a good thing, hopefully the full game can stack up to its presentation.
 
Just played the demo.
The controls are excellent. The jumping is very good and not floaty. No LBP here.
A run button wouldn't hurt though.
The graphics and presentation are top-notch.
That said, I hope the final game is not too chatty. I know it's the opening, but the first level was very fragmented. Too many story scenes and there was no platforming flow. The controls are removed a little too often from the player while the scenery changes.
Moreover, if you have OCD, the second character will make you crazy as you'll constantly want to check the backgrounds and again it'll break the flow of the platforming. It reminds me a lot of Kirby Epic Yarn in that you can't really die since you can get your head back and you collect gems and other items all the time.
Not 100% sold on it as a pure platforming game.
 
time for some fridge shoveling!

I want that demo!

edit:

oh, still 14 giggles free!


err wait... I can't find it... where is it?
 
I was pleasantly surprised by the demo. The audiovisual style was marvelous, as were the graphics, and the gameplay seemed pretty varied. The first platforming levels were a bit typical and tedious, the rest of the demo was better though. I just wish demos saved your progress, as it's annoying to play the beginning again when/if you buy the game.
 
Bummer... 6Gb for a demo is way too much. I guess i'll find out how the game really plays when my copy arrives :)

It's a shame the demo is so big. It might discourage potential buyers to try it out.
 
Hardly any impressions in here and I can't even find a video of the demo on YouTube.

Yeah, this game sure isn't going to bomb at all. It's gonna be a MASSIVE success!
;_;
 
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