I sure hope we get some new mechanics. :[ Stuff like side-B, sidesteps, air dodges. Gimme some NEW TECHNIQUES. I really don't want this to feel the same as Brawl. Gimme New Feels.
What could they possibly add? Randomly chucking in mechanics like that sounds like change for the sake of change.
The next step would be air dashes.
What could they possibly add? Randomly chucking in mechanics like that sounds like change for the sake of change.
How about tripping?
How about tripping?
That's kind of my point. Why fix what isn't broken? We can get a lot of new variety in quirky stages and characters with new playstyles. Why muck with the physics and mechanics if it's good as it is?
I'm not saying that they shouldn't come up with new ideas or use them if they work, but adding stuff for the sake of being different is a quick way to break a good game.
I don't think anyone in their right mind is saying "throw in bad mechanics to be different." I want them to evaluate their fighting engine and figure out how to improve it or add additional depth. It's what I expect from a sequel. I absolutely don't subscribe to "why fix what isn't broken." There's so much more that a game can be beyond "not broken."
I want everyone to have a smash side b, and a tilt side b. Like Samus has with her missiles.
But why do there need to be mechanics changes to add more depth? Why can't that be fulfilled with unique ideas for characters or stages?
Part of Smash's appeal is its simplicity, that there's two attack buttons and no more. Melee added side attacks which was a logical addition, shield power because of the analog triggers, and air dodging to allow defense in midair.
Where do we have to go from there? How do you add some game altering mechanic that doesn't go against the one function per button rule of Smash?
Sudden lightheadedness when jumping.
Muscle cramps when swimming.
And if you don't move for a while, parts of your body may fall asleep.
One function per button? R is used for grab, roll, sidestep, and air dodge (and arguably air-catch-thrown-item).
All of these are "defense," with the exception of grabbing (which I forget you can actually do since I usually leave it to its own button).
I want everyone to have a smash side b, and a tilt side b. Like Samus has with her missiles.
Sudden lightheadedness when jumping.
Muscle cramps when swimming.
And if you don't move for a while, parts of your body may fall asleep.
I always wondered why they never expanded on this mechanic, since it would just stand to give everybody at least one more move/move extension to add to their repertoire.
None of my suggestions break the button-per-function rule you're suggesting anyway though.
I'm not against any of the suggestions I've read so far, even though I've got trouble envisioning some of them. I just don't understand why more of the same is bad for sequels lately.
This is next gen Nintendo stuff tho. We gotta think bigger
I want everyone to have a smash side b, and a tilt side b. Like Samus has with her missiles.
Actually, I wouldn't mind tilt b attacks in all directions. That would allow 3 more moves for all.
Because more of the same is an edition, not a sequel. I don't want Super Smash Bros 3 Third Strike, I want SSB4.
Brawl added Final Smashes, swimming, ladder climbing, and... I think crawling was Brawl? I don't remember if it was on Melee.So what was Brawl then, being that the only new move addition was basically an item?
Typically, a Nintendo game has to be released before a Smash game begins planning to be represented in Smash. The only exception to this rule is Pokemon, which Sakurai consults with Game Freak and The Pokemon Company to find out which characters they'll be promoting around the time Smash releases. There's almost zero chance of Wonderful 101 seeing representation in a playable character.
Brawl added Final Smashes, swimming, ladder climbing, and... I think crawling was Brawl? I don't remember if it was on Melee.
Brawl added Final Smashes, swimming, ladder climbing, and... I think crawling was Brawl? I don't remember if it was on Melee.
Crawling wasn't in Melee so that's new too. They also added gliding but I guess that doesn't count since it's for certain characters.
I still think Mario should use his cape to glide.
I agree. What a wasted opportunity...
So what was Brawl then, being that the only new move addition was basically an item? The changes were minimal in my eyes, and while I have no issue calling it a sequel I don't think something like the Footstool Jump or Tether Recover targeting is enough to set it apart with the criteria you've given.
Are you sure?
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The name of bow in Uprising is Palutena Bow.
Huh. I never, ever got that thing. I assume it's OP as fuck?
Ah, but then there's the case of Sakurai visiting Platinum Games way back in May of last year. A year and three months is plenty of time to be working on a character from TW101 to get them implemented.
The next step would be air dashes.
I want everyone to have a smash side b, and a tilt side b. Like Samus has with her missiles.
Actually, I wouldn't mind tilt b attacks in all directions. That would allow 3 more moves for all.
Definitely
*shaking magic eight ball*
Will Ridley be a vomit-inducing abortion inspired by Other M's rendition, which in turn was inexplicably inspired by that one Nightmare Before Christmas character, which in turn was inspired by Dr. Frankenstein?
*eight ball says, "Keep a bag handy"*
Calling a Wonderful 101 character announcement tomorrow. I'm going for broke.
Did someone calculate a character reveal again with tomorrow being it? Its Ridley without a doubt! I mean its inevitable right?
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The fifth post in that thread is really creeping me out.