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Puppeteer EU Demo Thread

There are other inspirations here, too, from Studio Ghibli and the Brothers Grimm to Clover Studio’s Okami in the delicate, hand-drawn cutscenes, but despite this initial familiarity, it soon becomes clear that Japan Studio has plenty of unique ideas that imbue the game with its own personality.

For one thing, the time that the studio has invested in getting its platforming right – one staffer spent a full year refining the jump mechanic – has paid off. Movement has a tight, springy texture that echoes the clunking set changes that occur as you progress through each level. It’s a marked improvement on LBP’s less predictable character physics, and just as well: behind all that charisma, Puppeteer hides a surprisingly tough challenge.

That Puppeteer still manages to stand out amid all the next-gen buzz is testament to its mesmerising art style. As with LittleBigPlanet, though, players drawn in by those visuals may be put off by the level of difficulty that awaits. But if Japan Studio can maintain the sheer level of imagination and energy on show in these two levels throughout the entire game, it will be an exhilarating adventure indeed.

http://www.edge-online.com/features/puppeteer-sce-seeks-platform-adventurers-no-strings-attached/
 
EDGE said:
That Puppeteer still manages to stand out amid all the next-gen buzz is testament to its mesmerising art style. As with LittleBigPlanet, though, players drawn in by those visuals may be put off by the level of difficulty that awaits. But if Japan Studio can maintain the sheer level of imagination and energy on show in these two levels throughout the entire game, it will be an exhilarating adventure indeed.

YES! YES! YES!
 
Hardly any impressions in here and I can't even find a video of the demo on YouTube.

Yeah, this game sure isn't going to bomb at all. It's gonna be a MASSIVE success!
;_;

Tell me about it.

These demos aren't helping. The Japanese one was garbage, and the Euro one is too massive.

And neither of them actually let you play in a stage. All tutorial and presentation.

Oh well. I have mine ordered.

EDIT: GREAT to hear about the difficulty. I was worried. Also, I like how any time a game has the slightest challenge, it's mentioned in the review. Like, "watch out!, you might die!". Weak.
 
Not available in the US? Of course, my most anticipated PS3 game is the one receiving that treatment :(
Oh well, even if the demo was available here I don't think I would have downloaded it anyways....fridge is full plus I feel like experiencing this in a fresh way when the game is released.
 
Would also recommend playing it in 3D if possible, used VERY well. Theatre curtains are in the foreground which makes the gameplay appear on the stage in the backround
 
Just finished the demo. Damn. That's the good kind of damn. I was pretty impressed. IO haven't really been following this game and didn't know what to expect, but I really liked what I played. The game has some serious charm and I liked what I played of the gameplay even if it was just a tutorial and pretty simple. Hopefully the game gets more complex later on.

Unfortunately I won't be getting the game as soon as it comes out since I'll be getting GTA V in a few weeks, but I'm 100% getting the game at some point in the future. I fear this game will be a commercial failure despite the high quality. Also this game so should have been on the Vita. Hopefully it gets a Vita port at some point.
 
Its set in a theater, of course it'll be story based. The whole premise of the game is that its like a puppet show set in a theater.

There's a way of telling the story through the gameplay rather than through cut-scenes/dialogue/etc. I've still not been able to play the demo though as the download keeps corrupting, so I'm only basing it on that previous post.

Still looking forward to trying this when PSN and my PS3 stop shitting all over me.
 
Just finished, and immediately started looking up release dates and preorder prices. Compared to the ridiculous Japanese demo (all of two minutes long), this is bang on the money.

I love the way this game looks, I love the way this game sounds, and so far, I love the way this game plays. 5800MB is a bit ridiculous, but sod it, it's worth it.

Completely overloaded with games right now, and it will only get worse in September... but this may still get a look in. At some point, for sure, I am going to play this game and I am going to love it.
 
Just finished the demo, and I thought it was excellent. Wonderful presentation, absolutely buckets of style and charm, great controls and interesting gameplay mechanics. I've had it pre-ordered for a whole anyway but this has only affirmed that. It's brilliant.
 
In the end, i couldn't resist trying out the demo, despite the huge download size.

It's a strange game but in a good way. Some thougths:
- the presentation is magical
- the theatre feel is awesome
- it looks great
- the music immediately stood out and sounds great
- gameplay seems interesting
- lots of things to discover and collect
- nice voice acting
- great attention to detail

Some things that i'm wondering about
- the controls didn't feel as snappy as i thought they would be. There was a slight feeling of magnetism (they definately feel different to for example Rayman) in the jumping
- the decors change very often and each scene is really small (since most scenes consist of one screen). This means that the platforming sections are very short and constantly interrupted. I wonder if this isn't going to become a problem. It's worth noting that the demo mostly consists of tutorial levels.

I had this game on pre-order and the demo made me look forward to this game even more. It only covers a tiny fraction of the game (the initial stages) so it's going to be very interesting to see and play the rest of this game.

Edit: after playing the demo a couple of times and getting to grips with the controls and gameplay mechanics, i feel this game could turn out to be a very unique and magical experience and i can't wait to play the full version.
 
In the end, i couldn't resist trying out the demo, despite the huge download size.

It's a strange game but in a good way. Some thougths:
- the presentation is magical
- the theatre feel is awesome
- it looks great
- the music immediately stood out and sounds great
- gameplay seems interesting
- lots of things to discover and collect
- nice voice acting
- great attention to detail

Some things that i'm wondering about
- the controls didn't feel as snappy as i thought they would be. There was a slight feeling of magnetism (they definately feel different to for example Rayman) in the jumping
- the decors change very often and each scene is really small (since most scenes consist of one screen). This means that the platforming sections are very short and constantly interrupted. I wonder if this isn't going to become a problem. It's worth noting that the demo mostly consists of tutorial levels.

I had this game on pre-order and the demo made me look forward to this game even more. It only covers a tiny fraction of the game (the initial stages) so it's going to be very interesting to see and play the rest of this game.

Edit: after playing the demo a couple of times and getting to grips with the controls and gameplay mechanics, i feel this game could turn out to be a very unique and magical experience and i can't wait to play the full version.

Nice impressions......just from looking at videos I agree with you. The graphics and especially the music are both really fantastic. My only concern is like you said - I hope the presentation doesn’t get in the way of the platforming.
 
Nice impressions......just from looking at videos I agree with you. The graphics and especially the music are both really fantastic. My only concern is like you said - I hope the presentation doesn’t get in the way of the platforming.

Yes, the music really stands out for me. Worth noting that you get the soundtrack free if you pre-order the game. Seems well worth it from the little i've heard in the demo.

It remains to be seen if the presentation will get in the way of the game. The demo was mostly turorial stages so there are quite a lot of story bits in it.

The setup of the game is very unusual for a platform game. Instead of the traditional scrolling world, you have a "one screen" world that shifts from scene to scene. You also have a second character on the right stick with which you can discover a lot of things. It's certainly not a traditional platform game in that sense.

One thing i noticed is that there is a lot of attention to detail and a lot of things that you can discover with the second character. There's little animations and events happening when you click on certain things. The fact that the public reacts to it is a nice touch. I've been going through the demo a couple of times and i always discover something new. For example, if you tickle the witch a few times, she'll transform you into a carrot.
 
I played the demo out of curiosity since I'm not a great platformer fan. Played it, loved it, pre-ordered it immediately. So impressive in every way. Hopefully the level of quality is kept up throughout. Certainly try the demo if you have any interest in the game.

BTW - £23 at Currys.co.uk right now.
 
Worth noting that you get the soundtrack free if you pre-order the game. Seems well worth it from the little i've heard in the demo.

Yeah, I’ve pre-ordered it and am ready to go - the theatrical pack shall be mine. The fact that it’s only $48 AU is icing on the cake! : D

IYP7zv0.jpg
 
The comment about the difficulty worries me. That's the only thing that worries me. I've read two articles that said it got difficult, and a few that said it's easy "in the beginning".

I'm just hoping when people play the whole thing, we can get a better impression.

Agreed. I really hope the game is challenging. I don't want another Kirby's Epic Yawn.
 
I've played the JP demo, and based on it thought it was going to be more or less a very polished by-the-book platformer, but based on the new demo, it really seems to be its own thing...which is great.
 
thefuck!

i'm a ps plus subscriber (based in Spain where, as far as I'm aware this was available) but the damn thing does not show up in the store! :s

any clues?
 
thefuck!

i'm a ps plus subscriber (based in Spain where, as far as I'm aware this was available) but the damn thing does not show up in the store! :s

any clues?

pic:
https://www.dropbox.com/s/l2jfblhhj10sk4i/Foto 24-08-13 17 27 16.jpg

took me a while to find it as well, I believe I found it under the New this week option. Nevertheless, here's the link to the web store.

https://store.sonyentertainmentnetwork.com/#!/es-es/juego/demo-de-puppeteer/cid=EP9000-NPEA90125_00-DPUPPETEER000001
 
I really hope Sony is going to do a smaller demo (in download size) and make it available for non-ps+ owners asap. Limiting a demo to ps+ (and EU) on a game that already has a limited audience (platform gamers and ps3 only) is such a bad idea. It's a shame really since i feel everyone should at least give this game a try once.

I can't stop playing the demo and i'm always discovering new things. I didn't think it was possible but i'm even more excited for Puppeteer than for Rayman Legends. Since i downloaded the demo and i assume it's going to be the whole game, i've changed my pre-order to digital. I might get the boxed version later on at a cheap price.

I wonder how long the game will be. Apparently, it's going to be quite long. Since the scenes are changing so fast, they must have had a lot of work to make all those different stages.
 
I posted in wing Puppeteer thread. Just played the demo. Really nice to look at especially in 3D but as a platformer just not that appealing to me.

It lacked fluidity for 3 main reasons.

1. Far too much stopping for voiceovers and in game scenes. This was also after the tutorial, it is constant.

2. There is a game mechanic that allows you to search for stuff but not using the main character so you need to click on everything using this mechanic.

3. The game presents a one screen stage, you traverse the stage then it jarringly changes you to the next stage. Not sure how much of the game is like this though as it different at one point.

Another couple of points I would make are that the controls are perfect for me. I never played more than 20 mins of LBP because of the controls, its something I am always weary of. Also there is no challenge in the demo its far too easy but that may change in the full game.
 
I hope they release a normal demo instead of the full game trial, I went to download the demo the other day because I really want to try this out but I'm not downloading 6GBs to play a demo.
 
Yo when's the US pre-order gonna be up? Main reason I want it from US PSN is because of the avatars >_>;
 
Wow I was floored by this game. I couldn't help but compare it to Nintendo's latest efforts. This demo had more personality and charm than any Mario game in the last 5 years
 
I posted in wing Puppeteer thread. Just played the demo. Really nice to look at especially in 3D but as a platformer just not that appealing to me.



1. Far too much stopping for voiceovers and in game scenes. This was also after the tutorial, it is constant.


From what I can tell, this whole demo is a tutorial.
 
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