There are other inspirations here, too, from Studio Ghibli and the Brothers Grimm to Clover Studios Okami in the delicate, hand-drawn cutscenes, but despite this initial familiarity, it soon becomes clear that Japan Studio has plenty of unique ideas that imbue the game with its own personality.
For one thing, the time that the studio has invested in getting its platforming right one staffer spent a full year refining the jump mechanic has paid off. Movement has a tight, springy texture that echoes the clunking set changes that occur as you progress through each level. Its a marked improvement on LBPs less predictable character physics, and just as well: behind all that charisma, Puppeteer hides a surprisingly tough challenge.
That Puppeteer still manages to stand out amid all the next-gen buzz is testament to its mesmerising art style. As with LittleBigPlanet, though, players drawn in by those visuals may be put off by the level of difficulty that awaits. But if Japan Studio can maintain the sheer level of imagination and energy on show in these two levels throughout the entire game, it will be an exhilarating adventure indeed.
http://www.edge-online.com/features/puppeteer-sce-seeks-platform-adventurers-no-strings-attached/