Japanese is not that hard, just learn it. Only took me ten years.
So how do they measure fanbase?
What metrics do they collect for it?
And yet theres a fanbase for shit like this:
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Fuck SEGA.
What are you even saying? Are you implying that people who like Yakuza don't buy Yakuza games?
What is this statement from? 2008?
The last few sonic games have been excellent and are actually bringing in sales for SEGA.
Is it really that expensive to just add subtitles and translate menus?
I don't know anything about the costs, but I don't see how a small team translating a game to English could really cost that much.
Sega continues to be a disappointment.
Let's greenlight 10 more awful sonic games though!
This is what drives me nuts, there are plenty of games where they state localization costs, well don't hire english voice actors, don't localize weird Japanese works, just translate the menus and do subtitles. I bet the costs would be dramatically lower.
Yakuza always was a niche and story heavy series, so it will probably get more and more difficult for newcomers to get into the series with each new game, thus they will sell less and less.
This is what drives me nuts, there are plenty of games where they state localization costs, well don't hire english voice actors, don't localize weird Japanese works, just translate the menus and do subtitles. I bet the costs would be dramatically lower.
Sega has never had the budget for a proper marketing campaign. Think of Sega as a niche publisher because that's where they're at now.
They rely mainly on social media to advertise games. Just look at Binary Domain, Bayonetta, VC, etc.
Sega isn't pulling in enough cash to launch full scale marketing campaigns.
Why not do what Ghostlight did with Devil Survivor 2?
Allow us to pre-order and then look at the numbers and make a decision.
Talk to us damn it! At least give us a chance.
This is what drives me nuts, there are plenty of games where they state localization costs, well don't hire english voice actors, don't localize weird Japanese works, just translate the menus and do subtitles. I bet the costs would be dramatically lower.
I think it's more the fact that many people don't want to play trough all the games. I've been a fan since I played the first one in 2006, but I don't really think I'd bother to get into the series at this point.The HD edition of Yakuza 1 & 2 would be a great place for newcomers to start with the series...but of course it wasn't localized despite the English translation being done already for the PS2 releases.
The big companies are terrible. I can't believe Nintendo is the one that's progressive in this with the two lesser known Operation Rainfall games.It's not just Sega, unfortunately. Namco refuses to let other companies localize the Tales games they don't see fit to bring over themselves. It's like they'd rather make literally no money at all in the west than let another high quality publisher do it and get some profits.
To be fair, the games aren't dubbed in English anyway.This is what drives me nuts, there are plenty of games where they state localization costs, well don't hire english voice actors, don't localize weird Japanese works, just translate the menus and do subtitles. I bet the costs would be dramatically lower.
Japanese is not that hard, just learn it. Only took me ten years.
Why not do what Ghostlight did with Devil Survivor 2?
Allow us to pre-order and then look at the numbers and make a decision.
Talk to us damn it! At least give us a chance.
At that point, they might as well go the anime route and sell it for the 80 bucks or whatever it goes for there. Or, if Sony would get off its ass and remove region locks on their online store, just let you pay in Yen with an American credit card.What these companies should start doing is working together with a very small team of translators. Get rid of region locks, have an English subtitle option in the Japanese game, and allow people to import it. Don't need full localization, just English text.
The Miku game fanbase is bigger than the Yakuza west fanbase? A crowd at a gaming expo doesn't mean much.
Wall Street Journal said:Toyota Motor Corp. debuted a new U.S. ad campaign for the 2011 Corolla to rev up customer interest with a new, eye-catching pitchwoman: a virtual Japanese pop idol. The Japanese auto maker teamed up with Hatsune Miku, a busty pop princess with ankle-length aqua-colored pigtails, in its latest promotional push for the Corolla. It is the first time the auto maker has employed the services of a digital avatar to sell a car.