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How much different will X1 and PS4 multiplats be visually?

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It's going to vary from dev to dev and game to game. There's certainly no good reason for any multiplat to look worse on PS4, though- unless the dev just doesn't try.
 
Slight at launch, prolly will grow as the generation advances and the PS4 becomes the target platform.

I assume most devs will standarize on just having the Xbone have a little less detail here and there to achieve framerate parity.
 
At launch probably none because they are just crossgen titles without much optimization. The difference will start being noticeable after the second year.
 
To be honest I'm expecting graphical fidelity to remain mostly the same for the first few years, but I think that there will be [slight] compromises for some Xbone ports later in the generation, to maintain playable framerates. That or maybe some devs will give PS4 ports some extra bells and whistles (better textures, ambient occlusion, more AA, etc).

Either way, it will be the exclusives where you will be able to tell the difference.
 
My guess is that it will be imperceptible outside of exclusives which are hard to compare to each other.
 
Before, the ps4 version of a game should have run, at least, faster in certain areas. With the bump of the Xbone cpu and assuming the ps4 on is clocked at 1.6 Ghz and 2 cores are not usable for games there are now situations possible where the XBone version runs a little faster.
 
How big is the power gap between PS4 and Xbox One compared to the gap between PS3 and 360?

This is clearly how all potential differences should be measured going from one platform generation to the next.

Before, the ps4 version of a game should have run, at least, faster in certain areas. With the bump of the Xbone cpu and assuming the ps4 on is clocked at 1.6 Ghz and 2 cores are not usable for games there are now situations possible where the XBone version runs a little faster.

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a lot i think, just watch how microsoft has been releasing this PR claims that said they are improving the clocks of the CPU... just ask yourself why are they doing this?... this is exactly the reason, so the multiplats dont look so different.
 
Why would there be a difference after Xbone got CPU megaboosted?

The reality is that most people either straight up don't know what a 125 mhz increase means to a modern console or just think they do because they overclocked a Core 2 Duo half a decade ago.
 
As in GDDR. Yes, 3 vs. 5 but my point being we aren't comparing GDDR vs. XDRAM this time around. They are on an even playing field for the most part.
It isn't GDDR3 (which was used in the Xbox 360) vs. GDDR5.
It's DDR3 vs. GDDR5. They are built on the same tech, but they do have significant differences. GDDR can read and write on the same tick.
 
X1 = Will look like total shit

PS4 = Glorious HD 1080p goodness

/s

Honestly the real goodness will shine in the first party efforts, a few years later. I'm talking ND, SSM, Black Tusk etc those studios will really do something special.
 
This is clearly how all potential differences should be measured going from one platform generation to the next.

It's our only comparison right now. When people are buying multiplatform games and they have both system... which do you think they buy?
 
Some people were crowing about games looking better on x360, and winning in df shootouts. I guess the reverse will be true now.
 
This is clearly how all potential differences should be measured going from one platform generation to the next.

What? I'm just curious. The PS3 had the better specs, yet generally had worse versions of multiplats than 360. I don't know if that was due to Cell, 360 versions being the lead platform, etc. Maybe the architecture change going to PS4 will change things.
 
X1 = Will look like total shit

PS4 = Glorious HD 1080p goodness

/s

Honestly the real goodness will shine in the first party efforts, a few years later. I'm talking ND, SSM, Black Tusk etc those studios will really do something special.

Why wait a few years when Infamous is coming 3 months after both consoles launch? That already looks a huge step ahead of everything shown on XB1 so far, mostly because it's an open world game.

BigPapaGlueHands said:
Multiplat devs are lazy.

Maybe, but they could just use the PS4 like they use the PC. Add some extra effects and optimize. That's the benefit of using PC architecture and not weird stuff that no one wants to take the time to learn how to use.
 
What? I'm just curious. The PS3 had the better specs, yet generally had worse versions of multiplats than 360. I don't know if that was due to Cell, 360 versions being the lead platform, etc. Maybe the architecture change going to PS4 will change things.

ps3 has not better specs. RSX it's really horrible compared to the 360 gpu. Thanks to God there is the Cell who helped it a lot.
 
I think it's reasonable to assume it will take some time before developers can learn how to really take advantage of the extra power.
There is nothing needed to get more power out of a stronger GPU when the architecture is so similar.

What is also true that it will take some time until the difference in power will be even more apparent due to GPGPU specific changes the PS4 architecture has by being fully hUMA compliant and the other asynchronous compute changes the PS4 has over the XB1.
 
Very evenly matched at launch, significant difference in a few years.

I still don't follow this line of thought. Why is it going to take a few years when the architecture between the two systems is so similar and so much simpler now? I would expect the gap for multi-platform titles to remain pretty consistent throughout the gen.

How significant will it be? I don't think your average Joe will be able to tell, but we'll see. I do expect lower IQ on the X1 at the least.
 
I don't think the launch multi-plat titles are going to tell us much. 3rd parties will barely get X1 and PS4 titles out the door. There won't be much time for performance optimization.

EA/DICE is afraid to show us BF4 actually running on a X1/PS4. Activision is afraid of showing us CoD:Ghosts actually running on a X1/PS4. Ubisoft is afraid of showing us Watchdogs actually running on a X1/PS4. This should tell us something.

Next year's multi-plat titles will show the differences more clearly. For launch, look to the first party titles (e.g., KZ:SF vs. Ryse, Driveclub vs. Forza 5, etc.) to show off the strengths/weaknesses of each platform.
 
I still don't follow this line of thought. Why is it going to take a few years when the architecture between the two systems is so similar and so much simpler now? I would expect the gap for multi-platform titles to remain pretty consistent throughout the gen.

How significant will it be? I don't think your average Joe will be able to tell, but we'll see. I do expect lower IQ on the X1 at the least.

It was a (joke) reference to Richard Leadbetter's PS4/XB1 comparison, I personally think differences will be visible on day 1.
 
Multiplat devs are lazy. I stand by it.

With GDDR5, higher bandwith & unified RAM? Even the worst developer of the earth can achieve better result on ps4. If xbone will be more tough to optimize (it seems so), lazy devs can become more common than on ps3. But surely not the first years.
 
I imagine it will be similar to this past gen. There will be some differences here and there, sure, but the biggest indicators of a console's ability will likely come from it's own exclusives that are tailored to it's strengths. As the generation moves on and more demanding games show up, you might see more visual disparities here and there. I'd like to think there won't be any due to incompetent port jobs (considering how similar they are in a general hardware sense), but who knows.
 
What? I'm just curious. The PS3 had the better specs, yet generally had worse versions of multiplats than 360. I don't know if that was due to Cell, 360 versions being the lead platform, etc. Maybe the architecture change going to PS4 will change things.

It was do to the complexity of Cell. The 360 had a slightly better GPU as well. When Cell was used correctly, you could run graphical tasks on the SPE's which freed up resources on the GPU. That's why you have games like The last of Us, Uncharted, Beyond, etc. But it was not practical for third party devs to put in that much effort (especially when 360 was lead platform) so some third party games suffered on PS3 as a result.

PS4 and Xbone won't repeat that situation. The PS4 is more powerful no matter how you look at it and even games built from the ground up on Xbone will benefit from the extra raw GPU power on PS4. And that's not even taking into consideration the compute benefits.
 
It was do to the complexity of Cell. The 360 had a slightly better GPU as well. When Cell was used correctly, you could run graphical tasks on the SPE's which freed up resources on the GPU. That's why you have games like The last of Us, Uncharted, Beyond, etc. But it was not practical for third party devs to put in that much effort (especially when 360 was lead platform) so some third party games suffered on PS3 as a result.

PS4 and Xbone won't repeat that situation. The PS4 is more powerful no matter how you look at it and even games built from the ground up on Xbone will benefit from the extra raw GPU power on PS4. And that's not even taking into consideration the compute benefits.

Slightly? Have you seen the graphic of the ps3 when only the RSX was pushed? I have in mind the first iNFAMOUS.
 
Being on the same architecture, the PS4 should outperform the XB1 on day one but it's really just going to come down to frame rate. Will your average gamer know or care if the other system gets 4 more frames per second during a hectic battle? Also, if the game gets a consistent 30fps without frame drops, both versions will look identical. If you are just looking at a static screen, there should be zero difference between the two.

One thing to note that, power isn't everything. Whatever system sells the best is going to be the lead platform despite which is more powerful. The Sega Master System may have been superior to the NES but without games, it didn't matter.
 
I expect very little difference. Most (not all) multiplat devs and publishers will want the X1 and PS4 versions to look as identical as possible, even if it means toning down the PS4 version a bit. It's the prudent business decision - they want both versions to sell well. Especially if both consoles are neck-and-neck in worldwide sales.

Now performance on the other hand...

I do expect a dev such as CD Projekt Red to tailor Witcher 3 to each platform's strengths - the PS4 version could look noticeably better.

Back to visuals, the real differences will be in each system's exclusives. I think PS4 will have a clear advantage here.
 
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