Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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ahh, my fps mindset can never play like that though... and you can't strafe or can you?

yeah, it's Q/E by default. First thing I did was flip Q/E with A/S so strafing is where I'm used to it being.

I tend to have keyboard turning mapped though, sue me. it makes traversing easy. auto run while tapping the 2 keys to turn.

I tap the keyboard when I'm in no hurry to turn (usually mounted going from A->B). In combat I always use the mouse.
 
Alright, thanks for that, though I guess Bloodbath won't be much good with my plan to go Paladin and already at level 28 I believe on GLD. Just a few more levels then a quick CNJ grind, though I guess that means I can be backup healer just to piss them off more instead.

Bloodbath is good for a Paladin. I would take this set of cross-abilities:

CNJ: Cure, Stoneskin
MRD: Foresight, Bloodbath, Mercy Stroke
 
So I wake up, think I'll level an alt class for an hour then go back to bed. Lv14, no problem.

19 hours later I'm lv34. This game should be illegal!
 
Bloodbath is good for a Paladin. I would take this set of cross-abilities:

CNJ: Cure, Stoneskin
MRD: Foresight, Bloodbath, Mercy Stroke
I thought PLD was locked out of Bloodbath being a GLD/CNJ class? Or am I operating on outdated/erroneous information? If I can get Bloodbath I'll absolutely spare some time to level MRD up to 8.
 
Alright, thanks for that, though I guess Bloodbath won't be much good with my plan to go Paladin and already at level 28 I believe on GLD. Just a few more levels then a quick CNJ grind, though I guess that means I can be backup healer just to piss them off more instead.

PLD uses skills from GLA, CNJ, and MRD. CNJ 15 is necessary to unlock PLD, so just get MRD to 8 to get the extra defensive cooldown and Bloodbath. The only other skill to unlock at 22 is only useful when soloing anyway, and can be ignored.

PLD heals are pretty terrible in XIV. They were very good in XI, and was a strong part of the Job's identity and threat generation, but in XIV, healing is too tethered to the Mind stat for PLD to ever be able to make meaningful use of Cure.
 
Does Fracture scale up for PLD? If so, I'd consider using that over Mercy Stroke myself.

Fracture doesn't get extended to 30 seconds as a Paladin, so it's 100 potency + 6 ticks of 20 potency = total of 220. Mercy Stroke is useful when you're tanking squishy trash since it's a finisher with a big self-heal, but if you can't kill the target with it then it's not worth using.
 
Bloodbath is good for a Paladin. I would take this set of cross-abilities:

CNJ: Cure, Stoneskin
MRD: Foresight, Bloodbath, Mercy Stroke

foresight and bloodbath are the only ones that i think add much to pld. Paladin's don't have much hp so stoneskin isn't that useful... you have like no mind so cure is useless.

mercy stroke... could be ok on macro. can't see 20% hp gain being much of a gamechanger, and 90 sec cd.


even bloodbath... paladins barely do much damage as it is, 25% of your strongest hit won't get you more than... probably 100 hp?
 
Fracture doesn't get extended to 30 seconds as a Paladin, so it's 100 potency + 6 ticks of 20 potency = total of 220. Mercy Stroke is useful when you're tanking squishy trash since it's a finisher with a big self-heal, but if you can't kill the target with it then it's not worth using.

Not the extension but the damage. If the damage can scale up to the appropriate level for 50, it can really help tanking because DoTs still generate enmity through damage for the caster.

foresight and bloodbath are the only ones that i think add much to pld. Paladin's don't have much hp so stoneskin isn't that useful... you have like no mind so cure is useless.

mercy stroke... could be ok on macro. can't see 20% hp gain being much of a gamechanger, and 90 sec cd.

PLD HP being lower offsets by the reductions fromblock/parry. If it calculates correctly, Stoneskin is eaten up after all of those so it's highly effective for a PLD to have.
 
Fracture doesn't get extended to 30 seconds as a Paladin, so it's 100 potency + 6 ticks of 20 potency = total of 220. Mercy Stroke is useful when you're tanking squishy trash since it's a finisher with a big self-heal, but if you can't kill the target with it then it's not worth using.

That's the trouble with mercy stroke. It doesn't do much damage so the chance of you actually getting the heal in groups is almost non existent. Not to mention the extremely high CD.
 
Not the extension but the damage. If the damage can scale up to the appropriate level for 50, it can really help tanking because DoTs still generate enmity through damage for the caster.

As far as I can tell, the potency system seems to have eradicated any scaling differences. There's no difference between Fracture for a Warrior, a Paladin, or a Dragoon other than the duration is extended to 30 seconds for a Warrior.
 
What the heck were they thinking with this top? And paired with the WHM leg piece that looks like a diaper, it's even more wrong.

ffxiv_09052013_123006.png
 
Bloodbath is good for a Paladin. I would take this set of cross-abilities:
CNJ: Cure, Stoneskin
MRD: Foresight, Bloodbath, Mercy Stroke
Fracture doesn't get extended to 30 seconds as a Paladin, so it's 100 potency + 6 ticks of 20 potency = total of 220. Mercy Stroke is useful when you're tanking squishy trash since it's a finisher with a big self-heal, but if you can't kill the target with it then it's not worth using.

Sadly, Mercy Stroke makes the list only because there are so few useful cross-class abilities for PLD. That said, I suggest Raise over Cure, because Cure is so small that it's unlikely to make a difference. There are some occasions where boss attention is diverted or scripted, buying enough time to get Raise off in emergencies.

CNJ: Raise, Stoneskin
MRD: Foresight, Bloodbath, Mercy Stroke

When soloing, switch Raise to Protect for an extra self-buff.

All this talk about what is required of me as a tank just makes me want to start a whole new fucking character and the hell with everyone.

You have to enjoy this kind of thing. I enjoy controlling the encounters and having the most to do. I find DPS classes boring because I just manage a rotation and avoid AOEs, and I don't like healers for similar reasons. Tanking is the most demanding, but I like the challenge that comes with it.
 
As far as I can tell, the potency system seems to have eradicated any scaling differences. There's no difference between Fracture for a Warrior, a Paladin, or a Dragoon other than the duration is extended to 30 seconds for a Warrior.

Well the Potency system is their scaling, lol. Otherwse it'd do the same damage regardless of level.

Anyway, if that's the case and the damage doesn't differ between classes, then it's a pretty good debuff to have on as much as possible because it's additional damage without the extra TP. it should keep your threat bubbling, however small of a bubble it may be, consistently.

Arcanist's DOTs can deal some damage and generate enmity over a long fight so the same principle should apply for other debuffs, even if it's just one. It'd at least be more useful than Mercy Stroke on most things.
 
What the heck were they thinking with this top? And paired with the WHM leg piece that looks like a diaper, it's even more wrong.

I've seen the top and am glad I got to skip it on my WHM. Looks ridiculous. The WHM pantsu thou are a bit much and make you look like you walked out of your house without putting pants on first. Not as bad as the getup you have there, but it's still not flattering when you have a robe that only comes to your midsection and the healer pantsu on.

Dealing with that for 5 levels was kind of tough...and I like subligar.
 
Best tank advice? Don't move when you establish hate. Stay still and concentrate on if mobs are on you or not, and act accordingly. MNKs and DRGs have moves which boost their damage based on the directions they're attacking the mob. Only time you should move is when an aoe doesn't get stunned and would hit you really hard, or to get within range of shield Lob/Provoke.

Of course if you're kiting something, that's an entirely different scenario.
 
Best tank advice? Don't move when you establish hate. Stay still and concentrate on if mobs are on you or not, and act accordingly. MNKs and DRGs have moves which boost their damage based on the directions they're attacking the mob. Only time you should move is when an aoe doesn't get stunned and would hit you really hard, or to get within range of shield Lob/Provoke.

well for bosses, you should first get the boss to face the opposite of your party before standing still so they won't suffer aoe, and dragoons are in position to wail.
 
So how are things working today, did the maintaiance thing happen yet?
 
If it's a GCD, then you could just integrate it into the macro. Although, even if you interrupt the macro, it's just for that cycle and it will continue the macro accordingly.

So if you do:

Abi
wait
Abi <-- Insert IB when it's up here
wait
Abi

and the GCD matches up, then it will continue the macro, as far as I can tell. You lose whatever skill would be in the middle. I'm not at home to try though.



That's rather silly. It makes a few things more efficient so you can focus on more important things like monitoring health and the situation thus allowing you to improve your game and reduce needless focus on doing certain things.
Do you have to use wait 2.5, should you, or can you use 2.48?
 
Sadly, Mercy Stroke makes the list only because there are so few useful cross-class abilities for PLD. That said, I suggest Raise over Cure, because Cure is so small that it's unlikely to make a difference. There are some occasions where boss attention is diverted or scripted, buying enough time to get Raise off in emergencies.

CNJ: Raise, Stoneskin
MRD: Foresight, Bloodbath, Mercy Stroke

When soloing, switch Raise to Protect for an extra self-buff.



You have to enjoy this kind of thing. I enjoy controlling the encounters and having the most to do. I find DPS classes boring because I just manage a rotation and avoid AOEs, and I don't like healers for similar reasons. Tanking is the most demanding, but I like the challenge that comes with it.

Curious, when would one as a pld need to cast Stoneskin? Only warriors with huge hp pool will benefit much from it, and its a 3sec cast time... you usually have better things to do, let the whitemage do that.

Yea I figured that would be common sense, but based on some of the pug groups I've been in, maybe not.

The worst are the tanks that don't bother leaving the AOE zone. You CAN die still!
 
Well the Potency system is their scaling, lol. Otherwse it'd do the same damage regardless of level.

Anyway, if that's the case and the damage doesn't differ between classes, then it's a pretty good debuff to have on as much as possible because it's additional damage without the extra TP. it should keep your threat bubbling, however small of a bubble it may be, consistently.

Arcanist's DOTs can deal some damage and generate enmity over a long fight so the same principle should apply for other debuffs, even if it's just one. It'd at least be more useful than Mercy Stroke on most things.

I imagine that an attack with 220 Potency like Fracture would put it near the top of any class' priority list that can use it. It might even have a place in a Dragoon's rotation to apply alongside the class DoT, though that would probably make it the most difficult DPS class to play.
 
The fantasia item is pretty stupid. Why would you want to change races/gender if you can't change your name to go along with it.
 
So how are things working today, did the maintaiance thing happen yet?

Working fine. The maintenance was completed yesterday. The true test will be this weekend.

Any tips for the GLD level 25 quest instance fight against the miqo'te?

When ready, run in and start doing your standard combo rotations but avoid using any of your buffs. Move outside of the AOEs and use cure while she is casting the AOE to keep your HP topped off. Save your buffs for when she activates her final move. When she activates her final move, stun her with shield bash, and run as far away as possible while you start activating everything you have. Run back in, DPS until she is dead.
 
Do you have to use wait 2.5, should you, or can you use 2.48?

Dunno if you can use 2.48. I haven't tried it yet. i may when I get home.

I imagine that an attack with 220 Potency like Fracture would put it near the top of any class' priority list that can use it. It might even have a place in a Dragoon's rotation to apply alongside the class DoT, though that would probably make it the most difficult DPS class to play.

It'll depend but for PLD, it definitely doesn't have anything that takes up that spot so it's worth using IMO.
 
Anyone know where the tradecraft leve lvl20 for Weavers are? Tradecraft/Gathering leve are in their respective territories (ieÈ Botany leves are in Gridannia and The Black Shroud, Weaver leves are in Ul'dah and Thenalan). Problem is I'm not finding any Thenalan camps with lvl 20 leves, including Ul'dah. Do they exist or will I have to jump from lvl 15 leves to lvl 25?


You can see in this map there doesn't seem to be any lvl 20 camps in Thenalan
http://eorzeareborn.com/map/
 
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Welp. Am I fucked?
 
Anyone know where the tradecraft leve lvl20 for Weavers are? Tradecraft/Gathering leve are in their respective territories (ieÈ Botany leves are in Gridannia and The Black Shroud, Weaver leves are in Ul'dah and Thenalan). Problem is I'm not finding any Thenalan camps with lvl 20 leves, including Ul'dah. Do they exist or will I have to jump from lvl 15 leves to lvl 25?


You can see in this map there doesn't seem to be any lvl 20 camps in Thenalan
http://eorzeareborn.com/map/

Doesn't the main adventurer's guild in Gridania have them? 2 leves interval from 5-45 for Goldsmithing was in Ul'dah for example.
 
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