"We liked the idea of a protagonist retiring with a family, and how awful that would be," he observed of Michael in particular. "We've never done anything like that and you don't really see it in games - to feed into these concepts of parenting and pseudo-parenting."
GTA 5's script runs to 1,000 pages, and the smaller narratives woven into its colossal west coast setting are the product of fearfully in-depth research. "We spent a minimum of 100 days in Los Angeles on research trips, probably more," Houser commented. "Out and about, all night long with weird people, strange cops showing us around, a lot of first-hand research.
"We spoke to FBI agents that have been undercover, experts in the Mafia, street gangsters who know the slang - we even went to see a proper prison. These poor buggers in the middle of the salt flat desert, miles away. It was eye-openingly depressing."