GTA V: No female PC; Houser clarifies: "Concept of being masculine was key in story"

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Wonder how a GTA game where being feminine is key to the story would be like.
They give us female protagonists, plain simple. If it multiple one like GTA V, maybe we will have a "call-girl", con-woman, and simple criminal. But ooh boy, I can imagine the outrage if they gonna make it.
How about we hope for good protagonists, male or female.

This. Is the gender really that matter, not the character themselves? Mush of these criticism s are being too superficial,never give us an exact reasons why it should a certain gender.
This is why I thought Rockstar defense on this matter is a good one.
 
Being "outraged" by the lack of a lead female character in this would be stupid. Outrage in response to anything is pretty pointless. People wanting more playable female characters in games seems fine to me, though. To some is just stood out as a good example, given the three main characters and all.

Saying "thisdidn't have female characters and nobody complained" doesn't really hold any weight as an argument. People are calling for change, giving an example of the current model doesn't really sway the argument.

"I would like a hamburger."

"Yeah, but yesterday you didn't have a hamburger."

"I know, that's why I want one now."

It's cool to push more companies to do this for the future, but it's not really useful to start going after games that are already complete and were in development for 5 years. But we do live in an era where we must question the motivations of everyone around us, so...yeah.
 
i feel like most of the time girls never do things girls would do in video games anyway. they're just guys with boobs.
 
so where exactly is pressure here? "every game" is pressured? only because a handful (of 10.000) of journalists ask the selfevident question: why in 3 playable characters none is female?

It happens with seemingly every game that comes out now. There's always people trying to create controversy over not having a female character, or they do and something happens in the game that's "sexist". It's a relatively recent trend in the media and it's already grown tiresome. It was one thing when it was covering actual sexism at industry events but now it's seeping into the games themselves to the point where people are chasing ghosts.

To be fair, a large number of games have moronic stories and paper thin characters so a different gender would only impact how your dumbfuck character looks and sounds.

I'm obviously not saying this is the case here though and the Housers can do whatever they want.

True, I don't disagree there. A lot of times with AAA games we're simply dealing with a "me too" attitude and heavy focus testing.
 
One day it'd be nice where every game isn't pressured to have a female character just because. It'd be nice if we could let them make whatever character they feel fits the story they want to make.

While I think the reason they gave is weird it'd be nice to just have someone respond with "because I didn't fucking want to".

Well said. Seconded.
 
Disappointing, Rockstar haven't had anything even even resembling a competent female criminal in their worlds since maybe Asuka in GTA3 and generally all the females featured in their promotional material never make it into the game (Vice City's twins for example.) Seems that this game with the multi-protagonist approach was the ideal opportunity, oh well, I'm sure it'll still be decent.
 
Consider that all major terror style atrocities are committed by men.

GTA V is a game which allows the character to commit all kinds of terrible deeds.

It is highly unrealistic to expect a woman to wield an assault rifle, rob a bank, and massacre people.

?

I was making somewhat of a joke. Though I get the impression that you're being serious.

Are you actually saying that women aren't capable of committing mass crimes?
 
One day it'd be nice where every game isn't pressured to have a female character just because. It'd be nice if we could let them make whatever character they feel fits the story they want to make.

While I think the reason they gave is weird it'd be nice to just have someone respond with "because I didn't fucking want to".
Yup.
 
I'd be curious to see how Rockstar would handle a female lead but I guess that'll be a different time.

As for the masculine concepts, I'm curious to see how it plays out, the three characters come from different backgrounds where the idea of "what makes a man" might be dramatically different.
 
What does "being masculine" mean? How do we measure and define that?

I think that's the point of the quote? What males consider "being masculine.2 or "macho".
"Boys don't cry", "a real man provides" and all that crap, it's probably a theme in the game.

Without the full quote and having played the game, this discussion will really go nowhere, though.

I like the deconstruction angle of previous GTAs, with each character being a take on previous GTAs characters (Trevor being the open world, Franklin being the before, and Michel the after).
I don't remember which interview it was, though.
 
I don't understand this sudden outrage over a form of media having male protagonists. This game's story is modeled similarly to the movie "Heat", and that movie was a bunch of males in a heist crew. Did the movie "Heat" catch a lot of flack for not having a female lead?
Agreed. There's an emptiness to that argument if it's just at face value. Would it be cool if a game as big as GTA put forward a female lead? Hell yeah! Could Rockstar do it well? I think so!

Does it matter that they haven't? No.
 
Seems like OXM is taking a line about the story themes out of context and using it to generate hits and controversy.

A female protag would actually be really interesting. But I want Rockstar to tell the story they want to tell. Not something arbitrary.
 
I like the deconstruction angle of previous GTAs, with each character being a take on previous GTAs characters (Trevor being the open world, Franklin being the before, and Michel the after).
I don't remember which interview it was, though.

Huh? Curious for info on this.
 
I'd just like something wildly different in the DLC,

a female's perspective has the potential for this.

Then you you'll have people claim misogyny because, "oh so you'll have a female protag if it's dlc huh? What is a woman not good enough for your "real" game and has to be relegated to this side story?"
 
Disappointing, Rockstar haven't had anything even even resembling a competent female criminal in their worlds since maybe Asuka in GTA3 and generally all the females featured in their promotional material never make it into the game (Vice City's twins for example.) Seems that this game with the multi-protagonist approach was the ideal opportunity, oh well, I'm sure it'll still be decent.

Elizabeta in GTA4 seemed just as competent as any of the males in the storyline.
 
It's cool to push more companies to do this for the future, but it's not really useful to start going after games that are already complete and were in development for 5 years. But we do live in an era where we must question the motivations of everyone around us, so...yeah.

So what do you think of game reviews? Should a product not be criticized after it is on store shelves?

It happens with seemingly every game that comes out now. There's always people trying to create controversy over not having a female character, or they do and something happens in the game that's "sexist". It's a relatively recent trend in the media and it's already grown tiresome. It was one thing when it was covering actual sexism at industry events but now it's seeping into the games themselves to where people are chasing ghosts.

The pool of gamers got more diverse (and other gamers grew up) with the last generation and those people want to see different stuff now. It's not simply "feminist outrage", it's just fair criticism and opinion from people who aren't you. It's as simple as that.
 
I would give $100 to have them kick off Trevor and add a female character.

Biggest missed opportunity.

It seems like a narrative angle that could have been fresh and new.

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I wish game devs weren't so boneheaded in their PR, it's the same thing as "protecting Lara". Plain and simple, there isn't a female character because the game's story wasn't written around one. It's like asking why there aren't alternate takes of every movie with a female protagonist.
 
I can picture it now: the cries of people questioning why Rockstar think women PCs can only be in expansion packs and why can't they be in the main game.
And when Rockstar does feature in the main games series, I'm pretty sure new complaint on the female PC will appear as soon as she announced.
One day it'd be nice where every game isn't pressured to have a female character just because. It'd be nice if we could let them make whatever character they feel fits the story they want to make.

While I think the reason they gave is weird it'd be nice to just have someone respond with "because I didn't fucking want to".

Same. The reason why I hate video game being pressured like this is that when these heroines end up being cliche'd crap or poorly written one.
 
I wonder if they could do a female protagonist well without causing a big stir. I'd love to see it happen, but feminism is pretty vocal nowadays, and if they make the slightest misstep it could make some serious controversy too (beyond the normal "vidya games causing violences" controversy).
 
Yes, it's a story for guys; just like GTA:SA was a story for black people.

I mean...yeah. Most people I know don't like SA because the PC has a lifestyle they can't relate to. Poor and black for the first 30% of the game, black fish out of water story for the next 20%, black revenge plot for the rest of it...

::Shrugs:: SA never really gets to the Rags to Richest formula. Even when you have basically infinite money at the end of the game, you are, essentially, still black and poor. Which works for that story, but isn't terribly glamorous.
 
It would be cool if they actually included some gender diversity in the player character portfolio, especially for such a high-profile and insanely marketed title.

But it's okay that they choose not to, although I will still call them out for their lack of inclusion.
 
Not that they're incapable, just that they're extremely unlikely to, statistically, based on fact, compared to men.

So it's more likely for a male to engage in a mass shootout, get in a police chase, hijack a plane, and make a getaway - all within the span of 10 minutes? This is all in a videogame, mind you.

For the record, I'm not mad about Rockstar's reasoning. I'm perfectly fine with it, people can make a female character for the online. I'm just arguing against this idea that female characters don't mesh with terrible deeds in videogames.
 
The pool of gamers got more diverse (and other gamers grew up) with the last generation and those people want to see different stuff now. It's not simply "feminist outrage", it's just fair criticism and opinion from people who aren't you. It's as simple as that.

But things shouldn't have female protagonists (or male protagonist) if they aren't being used to tell a story. From the interview it sounds like they are going to explore masculinity and it's many different pros and cons what it means to be a man in the modern era. At least I hope.

Sure they can pull a Saint's Row and give you the option to be a female but then that female would be a hollow character which is far worse than not including one at all.
 
Huh? Curious for info on this.

Again, i read so many previews and interviews in the last 2 years that i can't remember where Dan Houser ( i think it was him) hinted at it.

But basically you can see at the three characters as three components of classic GTA characters, a deconstruction of it.

Trevor is the maniac that wreaks havoc without a reason, which is representative of the "open world" aspect you have in GTAs, where the player deviates from the story just to fuck shit up.

Michael is the protagonist of the classic GTAs AFTER a life of crime and having "arrived", but he's not happy with the results (he's the "after").

Franklin is the young up and coming, the classic GTA character that wants to get in on the action and get rich (the "before").

So basically all three are a comment on classic GTA main character tropes.
I find it fascinating.
 
?

I was making somewhat of a joke. Though I get the impression that you're being serious.

Are you actually saying that women aren't capable of committing mass crimes?
Why are most wanted criminals always men?

Why is the drug trade full of male gangsters (e.g. Mexican drug cartels and Brazilian gangs)?

Why is it a major atrocity is seemingly always undertaken by a man?

Why do men vastly outnumber women in prisons?

Why are 90% of homicides committed by males?

It only makes sense to have males as the lead characters in GTA V. It creates a more believable story arc.
 
I wonder if they could do a female protagonist well without causing a big stir. I'd love to see it happen, but feminism is pretty vocal nowadays, and if they make the slightest misstep it could make some serious controversy too (beyond the normal "vidya games causing violences" controversy).

They've had many interesting female character before.
Bonnie (RDR) was one of the best one i've seen in the industry.
 
I wish game devs weren't so boneheaded in their PR, it's the same thing as "protecting Lara". Plain and simple, there isn't a female character because the game's story wasn't written around one. It's like asking why there aren't alternate takes of every movie with a female protagonist.

I agree that sometimes it is best to just keep your mouth shut in situations like this. As once you open that can of worms, your original (and usually benign) statements get twisted and warped into something you never intended. Just like with Tomb Raider, Lara's story ended up being a great one that empowered her being female. Those statements by Crystal Dynamics were long forgotten after the game was well received and people played it.
 
So it's more likely for a male to engage in a mass shootout, get in a police chase, hijack a plane, and make a getaway - all within the span of 10 minutes? This is all in a videogame, mind you.

For the record, I'm not mad about Rockstar's reasoning. I'm perfectly fine with it, people can make a female character for the online. I'm just arguing against this idea that female characters don't mesh with terrible deeds in videogames.

I could see your point. If Rockstar feel could nailed it, they can write a Female PC that should be vastly different from Male PC since we know how female criminal record usually much more things like scamming, conning, etc. This I think could be a pretty good game segment that involve criminal activities that have less shooting in it.

Why are most wanted criminals always men?

Why is the drug trade full of male gangsters (e.g. Mexican drug cartels and Brazilian gangs)?

Why is it a major atrocity is seemingly always undertaken by a man?

Why do men vastly outnumber women in prisons?

Why are 90% of homicides committed by males?

It only makes sense to have males as the lead characters in GTA V. It creates a more believable story arc.

I don't bite the realism/believable reasons. They could easily make a con-woman as the Female PC and the missions would involve vastly different style over the male one.
 
It happens with seemingly every game that comes out now. There's always people trying to create controversy over not having a female character, or they do and something happens in the game that's "sexist". It's a relatively recent trend in the media and it's already grown tiresome. It was one thing when it was covering actual sexism at industry events but now it's seeping into the games themselves to the point where people are chasing ghosts.

.

Depends on the source. Maybe it's a trend. It's not the worst trend. It strongly depends which ghosts are we talking about. And the theory behind it. Sexism is reproduced in nearly every game in some sort. No ghosts at all. (At least most of the time. There maybe exceptions but they only can be named in the specific case.)

to OP: the theoretical question would be: what is masculinity and who defines it?
 
That's a super narrow concept of masculinity. Are men who aren't strong or aggressive less masculine then? Or are they just masculine in a different way?
Commercially, being tall, strong and/or aggressive is masculine. Weak, puny and/or timid not so much.

This being a cartoon, I would bet my money that this is the line of thinking they are following. While the characters in GTA aren't built like Gears of War characters, none of them have ever been physically "inferior" except maybe fat CJ.
 
Why are people assuming that there will be single player DLC? They seem pretty focused on supporting GTAOnline, in the future.
 
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