Seraphis Cain
bad gameplay lol
This is something I've been wondering about for a long time. Fighting games often have absolutely fantastic character design. But I've heard the argument made a few times that "character design is wasted on fighting games", because pro players look for a character with a style they like above all else, and character design is a secondary concern. In some ways, I can understand this argument. For instance, I play Paul Phoenix in Tekken. I don't like his character design at all, but I'm decent with him and I like the way he plays, so I use him. Conversely, I love Guy's character design in SSFIV, but I'm absolute shit with him so I don't use him. But at the same time, I sometimes wish that there were something like a beat 'em up or a musou game or a character action game that incorporated as diverse a cast of characters that SSFIV or Tekken has. Something where you could pick a character just because they look cool and still have a lot of fun with them. Something a bit less skill-intensive, I guess. Or at least, something non-competitive (since character action games are arguably just as skill-intensive as fighters).
Or to put it another way, would you play a fighter that was extremely deep and balanced, but had no character design whatsoever? Like, if all the characters were just different color variations of Dural from Virtua Fighter (or something similar to that)? How much does character design matter to you versus depth/balance/playability?
Or to put it another way, would you play a fighter that was extremely deep and balanced, but had no character design whatsoever? Like, if all the characters were just different color variations of Dural from Virtua Fighter (or something similar to that)? How much does character design matter to you versus depth/balance/playability?