Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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Well, I don't think mine is that demanding, but that just makes me wonder what the hell Bards and Monks have to do.

Yeah, Monk is def not a class for the lazy, I've seen people posting seq macros but I can't imagine those people are doing the damage they should. It works no less than DRG -- In fact, I'd argue that its a bit more work since maximizing its output means a lot more positional dancing and how much losing Greased Lightning hurts.
 
Are you even serious? Please tell me it's a joke

As a Dragoon you have to try and keep up not one... not two but FIVE abilities at the same time.

Heavy Thrust, Phlebotomize, Disembowel, Fracture and Chaos Trust.

And then, you need to switch back between Flank and Back...

Not that this is all too hard, but find it a bit dissapointing that a faceroll DPS like the Bard can dish more constant (and higher as I understand) than something with somewhat complexity.

I do agree. Playing melee classes compared to Bard is frustrating.

I have a whole two cycles of a rotation before I can even get to full damage potential, but our bard can just pop raging strikes and use all of her big shit right away. Bah.

Not to mention BEHIND FLANK FLANK BEHIND BEHIND FLANK ect.
 
You are looking at the bubble heal all wrong, it's not a 300 potency heal, it's a 600 potency heal that can avoid overhealing. You don't just throw them out though, you just try to keep the bubble up on the tank, it can save the tanks ass later on in combo with Lustrare, which is the best heal in the game.

I guess so, but the bubble never seem to last more than one hit, seems that straight healing do a better job. But this is the part where it feels I am missing a point, so I'll try it differently next time.
 
Watching cutscenes is bad when

a) your party is engaged to a boss

b) you're on a strict time limit and need to get shit done ASAP or run out of time.

Not my problem. You need to do that shit? Don't use the duty finder. People want to experience the story first time through. Bitching a fit because they;re doing so is asinine.
 
Watching cutscenes is bad when
Not even kidding. I can post a video of it sometime. DRG is just too much work for their lower dps output.

I console myself as that I atleast come most of the time top DPS and that I always loved the concept of the unique Dragoon.
 
I guess so, but the bubble never seem to last more than one hit, seems that straight healing do a better job. But this is the part where it feels I am missing a point, so I'll try it differently next time.
I'm already getting 1.2k crit bubble heals, That's 1.2k damage mitigation on the tank. It might not seem like much but it's can really cover ass in some situations
 
It will be a long time before I get to ACN/SMN/SCH, but would it work the other way around? Put all your points into INT and use Cleric Stance on SCH?
All sch gear is mnd based, why would you use cleric stance? The job soul as well gives you a free 50 mind as well.
 
I really hope Square Enix answers my support question in my gil hack, I cannot progress at all with my lvl 50 monk now that I have pretty much 0 gil.
 
It will be a long time before I get to ACN/SMN/SCH, but would it work the other way around? Put all your points into INT and use Cleric Stance on SCH?

I don't think you'd want to do that, because although cleric stance does swap MND/INT, it also boosts attack spells by 10% and decreases potency of healing spells by 20% on top of that.
 
Not my problem. You need to do that shit? Don't use the duty finder. People want to experience the story first time through. Bitching a fit because they;re doing so is asinine.

Amen.

I'm glad the FC I made is currently a small group of sane non-elitests. Still need more members so that we can do 8 man content without using the duty finder as I'm too old to put up with random teen/young adult angst about how I should play my game. I'm absolutely fine with getting pointers on how to play better, but when that comes in the form of an insult with no intent for help, you can fuck right off.
 
Interesting that this topic came up when I was trying to decide whether I wanted to go full on Dragoon or start going for the Monk class. I just reached level 16 with my lancer and I have to go through the puglist class in order to get some important cross-skills anyway. Eh, I guess I'll do some research and try to make a decision before I get back on tomorrow.
 
I'm already getting 1.2k crit bubble heals, That's 1.2k damage mitigation on the tank. It might not seem like much but it's can really cover ass in some situations

Yeah, sounds good. Yeah, ok, I'll try that.

But is funny, because I really never had a single trouble in any dungeon, even Stone Vigil or Darkhold where the boss can seriously just deal a lot of damage at once to the tank, I never had any problem just healing it all back up.

It will be a long time before I get to ACN/SMN/SCH, but would it work the other way around? Put all your points into INT and use Cleric Stance on SCH?

Cleric Stance hit you with a flat 20% penalty on healing.

As of lvl 45, I have my first 14 points on INT and the other 14 or so I accumulated leveling on MND and seems to be working all right.

You'll have to invest in MND at some point, but the initial investment you did while ACN can stay where it is, IMO.
 
I'm already getting 1.2k crit bubble heals, That's 1.2k damage mitigation on the tank. It might not seem like much but it's can really cover ass in some situations

Crit bubble heals are sooooo delicious. Makes me happy seeing them, lol. Crit > Spell Haste

I probably use that SCH heal more than I should, but I've always liked bubbling people in other games (like Priest on WoW, lol). It's too expensive to use that often, though. If I know they are gonna be taking a big hit soon, I'd use it.
 
Pug means pick up group. Pug killers are rooms that require extra coordination,something some pugs don't have, and can lead to groups disbanding or arguments.

Apparently the treasure room of Stone Vigil is one, but it wasn't a problem if you know what line of sight is.

The room you're talking about is probably the room where you pull I think 6 linked mobs. If your party doesn't understand how sleep works, or how AoE tanking works, or preferably both, it's usually a wipe.
 
Watching cutscenes is bad when

a) your party is engaged to a boss

b) you're on a strict time limit and need to get shit done ASAP or run out of time.
I'm not going to go into the whole "watching cut-scenes is bad, stop wasting our time!!" issue in full, I'll just say a few things and leave it at that.

1) If the party is engaged to a boss, it's because they didn't wait for the cut-scene to finish. That's entirely their fault for not being patient.

2) If people are on a strict time-limit, or are intending to "speed-run" the dungeon, create a group with that sole purpose in-mind. That way you'll get a bunch of like-minded people together for that reason entirely, and will cause the whole thing to progress a lot more smoothly. They will be geared purposely for it [more-or-less] with knowledge of the fights. I'd advise against using the Duty Finder for speed-run's since it will likely contain party members that are new/fresh to the dungeon, and are likely there for the story/learning aspect of it.

This is an MMO with a very story-driven nature. If anyone, and I mean anyone, comes to complain to me about watching cut-scenes in a Final Fantasy title, I will have a few choice words to say to them [and I'm normally a very tolerant individual].

Just my opinion on the matter. :)
 
Not even kidding. I can post a video of it sometime. DRG is just too much work for their lower dps output.

I seem to do a lot of damage as dragoon, and I can kill a lot of enemies pretty darn fast. How bad can their dps be (or how good are other jobs)?
 
The room you're talking about is probably the room where you pull I think 6 linked mobs. If your party doesn't understand how sleep works, or how AoE tanking works, or preferably both, it's usually a wipe.

That chest isn't really worth getting, anyways. Every time my group has gotten the chest, it's been a few bronze pieces or some crafting materials that aren't worth anything much. On repeat runs, we usually skip.
 
If I want to dabble with both SCH and SMN, would it make sense to stack all my bonus points into MND then use Cleric Stance when on SMN?

I've only been playing SMN up to this point (37), I just had the prereqs for SCH when I hit 30.

Do 15/15 if you expect to play SMN and SCH often. I do that myself so I split it. you can't use Cleric Stance because you take a hit to your healing power by 20% negating the potential stat swap.

Not my problem. You need to do that shit? Don't use the duty finder. People want to experience the story first time through. Bitching a fit because they;re doing so is asinine.

B) can be unavoidable depending on circumstance though. multiple wipes can mean you risk not having enough to time finish the dungeon.

A) is folks being assbats though.
 
Yeah, sounds good. Yeah, ok, I'll try that.

But is funny, because I really never had a single trouble in any dungeon, even Stone Vigil or Darkhold where the boss can seriously just deal a lot of damage at once to the tank, I never had any problem just healing it all back up.

The first boss in AV *47 side dungeon* will teach you how good that bubble heal is. Cause well :D You are going to have no fairy and a full party to heal.

Learning how to heal that fight as a SCH made me 10x better as a healer.
 
You'd be surprised how many people has a problem avoiding AoE in Chimera. When I got a good group and we basically stunned every voice it was a lot easier.

I hope Hydra dosn't take as much for me. lol

Don't get me started man. Seriously the last few days have been nothing but pure frustration. I am starting to see how people can get frustrated with the quality of alot of players in this game. Now don't get me wrong acting like an ass in chat and pestering players in any missions is a total dick move that I don't condone. However in later end game stuff players who don't pay attention or know how to play their class is becoming very tiresome very fast and imo inconsiderate when so many are just half assing fights hoping the others will carry them through. I play as a BLM I stand back and see it all its amazing how many people really don't give a shit and expect it.

Now I understand people new to any fight have to learn hell I had to as well but some of these runs I have been in is just straight up people not knowing or listening. I don't think many would have a problem if progress was being made but I am on Hydra and my god it's killing me. "Don't go in the middle stay on the outside" the round starts 3 guys in the middle and we die because there is fire in the middle. Next round "Ok guys remember stay out of the middle" round starts 3 guys in the middle. Next round one listened but 2 guys in the middle....

After we sort that out then its kill the add as soon as possible as he buffs the Hydra. Add spawns all DD are fighting Hydra and of course he gets the buff and wipes tank yet the tank is the asshole in the fight after we die. Meanwhile round 2 the other BLM next to me doesn't understand DPS and instead sits there waiting to fire off flare which is completely useless and instead of using transpose to regen mp he waits for it to refill half way on its own. I mean this is just one of the many fights where people simply don't listen and it really doesn't surprise me how people can get annoyed.

I don't know its really beginning to tire me out on this game fast. I know someone is gonna use the "Use your FC" but not everyone is always on and we don't have everyone up to that fight yet. It really makes me wonder how some of these people get this far.

I would also say a huge if not "the" problem is putting tomes in the end story missions. The end story missions for new players is tough they aren't particularly easy fight and the should be there for people to learn and understand the concept of using your classes and working on learning how to set up strategies and tackle fights. Yet we have guys who are very high end jumping in these missions plowing new people through it and it is really setting new players up poorly for content after the story.

Not only this they really need to scale back FATES as people are leveling way to fast and not learning anything just hitting 50 in a day and a half and that's that then wonder why they get their asses handed to them after. Hell had a WHM DPSing today during Chimera. They really need to look at some of their choices or its just gonna kill end game content. Sorry I have to vent on this cause its really frustrating me out /end rant.
 
With all the Scholar talk I might as well ask.

I plan on leveling it as my second class but I don't want to go through gimped.

How imperative is it that I level Conjurer up to 32 and Thaumaturge up to 28 to get Stoneskin and Swiftcast respectively?

I assume Swiftcast is a must have but how effective is Stoneskin when used on a Scholar?
 
The first boss in AV *47 side dungeon* will teach you how good that bubble heal is. Cause well :D You are going to have no fairy and a full party to heal.

Learning how to heal that fight as a SCH made me 10x better as a healer.

Oh, please tell me. I'm kind of afraid of that dungeon. :(

AoE heal is just so mana consuming, I see a tragic even if I need to be always casting it.
 
Oh, please tell me. I'm kind of afraid of that dungeon. :(

AoE heal is just so mana consuming, I see a tragic even if I need to be always casting it.
You don't aoe heal that fight. That's the biggest hint I can give XD

It's all down to timing your bubbles, keeping them up on everyone, keeping your mana up, and keep the tank topped off
 
The community around 45+ is absolutely toxic and disgusting. Absolutely mind blowing. If you aren't a pro at the game only 2 weeks after its release, go home. Disgusting. Not to mention people raging when someone is watching the story/ Are you kidding?

I continue to consider quitting. Just gross.

The worst part is knowing all of them either failed just as hard their first few runs (as the encounters are by design trial and error memorization with guaranteed wipes points going in blindly), or simply "cheated" by studying Youtube videos or guides.
 
With this DRG talk, has something changed? I was under the impression fracture was kind of a waste of a gcd, as most of its damage is unaffected by Disembowel/Heavy Thrust and without Phlebotomise's higher base potency to make up for it.
 
Considering all the dingbattery for random players like in the DF, it'd be really nice if they provided more 4-man versions of the content. They could give more loot for the 8-man versions to give incentives to do it but have a version for folks in small groups.
 
The first boss in AV *47 side dungeon* will teach you how good that bubble heal is. Cause well :D You are going to have no fairy and a full party to heal.

Learning how to heal that fight as a SCH made me 10x better as a healer.

That fight is most likely a bug/oversight though, pets should be immune to that kind of damage.

Also swiftcast ftw.
 
That fight is most likely a bug/oversight though, pets should be immune to that kind of damage.

Also swiftcast ftw.
I wouldnt burn mana bringing the pet back out only to die again in 30 seconds. It's not likely a bug, the reason she takes that much damage is because she get's a dot on her, pet's only take 20% of aoe damage, that poison is a dot tick.

This is why on the last boss she can have 9 stacks and still take jack shit damage from the bosses aoe.
 
I seem to do a lot of damage as dragoon, and I can kill a lot of enemies pretty darn fast. How bad can their dps be (or how good are other jobs)?

DRG has the highest burst damage in the game I believe, but their overall DPS is lacking compared to BRD and MNK.

That being said, DRGs are still good. They're just too much work for me.
 
How imperative is it that I level Conjurer up to 32 and Thaumaturge up to 28 to get Stoneskin and Swiftcast respectively?

I assume Swiftcast is a must have but how effective is Stoneskin when used on a Scholar?
Swiftcast is lvl 26, save yourself 2 levels.

Stoneskin is sort of useful, sort of not. Handy on classes made of glass. Not so useful on tank. Good for mitigating a bit of damage from high-damage attacks from bosses.
 
DRG has the highest burst damage in the game I believe, but their overall DPS is lacking compared to BRD and MNK.

That being said, DRGs are still good. They're just too much work for me.

DRG are very handy later on especially with their ability to stun.
 
DRG has the highest burst damage in the game I believe, but their overall DPS is lacking compared to BRD and MNK.

That being said, DRGs are still good. They're just too much work for me.

As I understand, DRG are best to kill adds during a boss fight, or to burst down a timed section or die (like Ifrit).

still, you have to Move up to the add, burst him (and trying to Flank/Back while it moves, it's not easy people).
 
Yes, and they also apply the piercing damage debuff which will boost BRD dps I think.

Basically, every job is worth playing and well balanced groups are great.

Yup. They all have great synergy too. PLD/WAR go well together, and WHM/SCH cover each other's flaws nicely.
 
Hmm. The client just informed me that I had to wait a few minutes to log in because of repeated log in failures. Thank goodness for the security token I guess? Logged in to check for patches. 27 MB it seems.
 
Hmm. The client just informed me that I had to wait a few minutes to log in because of repeated log in failures. Thank goodness for the security token I guess? Logged in to check for patches. 27 MB it seems.
All of these security concerns makes me so happy for my Security Token.

I remember back in my World of Warcraft guild [IRON] we pretty much made it mandatory to have one, at least for the higher-up's in the guild [who had access to the bank/gold/items, etc.].
 
As I understand, DRG are best to kill adds during a boss fight, or to burst down a timed section or die (like Ifrit).

still, you have to Move up to the add, burst him (and trying to Flank/Back while it moves, it's not easy people).

Spine shatter! It'll let you get off a HT thrust while their stunned and get you there instantly.
 
I do agree. Playing melee classes compared to Bard is frustrating.

I have a whole two cycles of a rotation before I can even get to full damage potential, but our bard can just pop raging strikes and use all of her big shit right away. Bah.

Not to mention BEHIND FLANK FLANK BEHIND BEHIND FLANK ect.

I think the Bard advantage is that they are the only DPS whose output isn't hindered by movement. This game is incredibly punishing toward melee DPSers, even beyond all the usual danger circles that appear around the boss. Melee rely on position bonuses to maximize their output, but most bosses randomly spin to cast various spells. Also, melee usually have the advantage of mobile DPS, so if a mob was constantly on the move they can keep up their rotation. However, it doesn't work most of the time, it'll start to do the animation and then stop abruptly.
 
Yup. They all have great synergy too. PLD/WAR go well together, and WHM/SCH cover each other's flaws nicely.

People are fighting about the relative viability of PLD and WAR as tank in Coil over on the official forums. I sincerely hope that Yoshi cares more about class balance than Tanaka did and he will buff and nerf frequently and as much as necessary to ensure the tank classes are balanced.
 
People are fighting about the relative viability of PLD and WAR as tank in Coil over on the official forums. I sincerely hope that Yoshi cares more about class balance than Tanaka did and he will buff and nerf frequently and as much as necessary to ensure the tank classes are balanced.

Having been paying all that much to how they're actually playing out, but on paper they're great. Hopefully they don't one or the other fall by the wayside.
 
Swiftcast is lvl 26, save yourself 2 levels.

Stoneskin is sort of useful, sort of not. Handy on classes made of glass. Not so useful on tank. Good for mitigating a bit of damage from high-damage attacks from bosses.

Thanks. Guess I'll work on Conjurer and Thaumaturge before I really get into Scholar.

THM might be a pain but at least Conjurer should go pretty quickly with instant dungeon queues and FATE grinding.
 
People are fighting about the relative viability of PLD and WAR as tank in Coil over on the official forums. I sincerely hope that Yoshi cares more about class balance than Tanaka did and he will buff and nerf frequently and as much as necessary to ensure the tank classes are balanced.

I hope you are not serious about the Tanaka part.

Tanaka made FFXI worse and worse over time than it was. A lot of his talk was about 'balancing' (read: nerfing) many things and taking them away. He is not someone to model at all.

Unless you meant you want Yoshida to experiment and not just go with what is in his head like Tanaka did.

Edit: I'm not talking about PLD vs WAR tanking as I don't know the details of what's better or what's not balanced. Just Tanaka's way of doing things in his last years were toxic to say the least.
 
Swiftcast is lvl 26, save yourself 2 levels.

Stoneskin is sort of useful, sort of not. Handy on classes made of glass. Not so useful on tank. Good for mitigating a bit of damage from high-damage attacks from bosses.

On the Tank isn't that great to mitigate damage. But more as a threat avoidance tool for the healer, makes it so that he healer doesn't have to spawn heals the moment the tank goes in and causing that healer aggro especially in aoe packs.

When running dungeons stoneskin really improves the quality of life on PLD aggro wise.
 
I think the Bard advantage is that they are the only DPS whose output isn't hindered by movement. This game is incredibly punishing toward melee DPSers, even beyond all the usual danger circles that appear around the boss. Melee rely on position bonuses to maximize their output, but most bosses randomly spin to cast various spells. Also, melee usually have the advantage of mobile DPS, so if a mob was constantly on the move they can keep up their rotation. However, it doesn't work most of the time, it'll start to do the animation and then stop abruptly.

Yup. Was talking about this last night. It's bad enough range has the usual advantages but on top of that meele have to jump through all sorts of hoops (that are often unreliable because of server lag and other unpredictable elements) just to have a shot at dealing the same damage as BRD and BLM? That's a really ridiculous oversight.

I hope you are not serious about the Tanaka part.

Tanaka made FFXI worse and worse over time than it was. A lot of his talk was about 'balancing' (read: nerfing) many things and taking them away. He is not someone to model at all.

Unless you meant you want Yoshida to experiment and not just go with what is in his head like Tanaka did.

Edit: I'm not talking about PLD vs WAR tanking as I don't know the details of what's better or what's not balanced. Just Tanaka's way of doing things in his last years were toxic to say the least.

I haven't really played FFXI for years. I recall the RNG nerf which was pretty justified. At the end of it it seemed like RNG could still be top tier damage dealers they would just have to work harder. The other nerf was NIN... and yeah that was stupid. Basically just angry about people using the class in a way they had not intended.
 
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