Chie Satonaka
Member
I think the Bard advantage is that they are the only DPS whose output isn't hindered by movement. This game is incredibly punishing toward melee DPSers, even beyond all the usual danger circles that appear around the boss. Melee rely on position bonuses to maximize their output, but most bosses randomly spin to cast various spells. Also, melee usually have the advantage of mobile DPS, so if a mob was constantly on the move they can keep up their rotation. However, it doesn't work most of the time, it'll start to do the animation and then stop abruptly.
Yeah. I've been noticing this a lot recently. Due to the way that mobs and pathing work, as well as sggro, having so many positional requirements for melee DPS to get their full damage is kind of a pain.
That eft and that dragon in Brayflox both completely turn around to lob stuff at party members. Not to mention the attack animations ending like you said. It's especially noticible for me in a fate where I'll get the tag but someone else gets the threat. I'll have to chase it down and hope it stops moving before I can hit the mob.
I wonder if any of this will be adjusted in the future. Not gonna quit being a punchykitty, but it's definately frustrating.