Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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Added more trash mobs

After first boss, you can speedrun to second boss... SE trolls... have to beat all mobs from first boss till second boss gate for it to unlock

That is what I've been hearing on mumble

Most are just pissed that their dungeon speedrun fun time is now roadblocked, time and effort will be have to put in!

I have no problem with time and effort. I've had many attempts on Titan HM and have no problem wiping it and trying it over and over. AK runs for tomes are just poorly implemented and thought out tedium.
 
40-50 = 50 tomes

I think this would be something good that for low end players could be a viable way to bank a few tomes as they level so that when they complete the story they would have enough tomes to say get a piece or two of Darklight gear in order to move forward.

Then you would have no one running any dungeons ever and even more FATE parties running around grinding. Then they would want that amount raised too. Then they would complain about players not knowing how to play in dungeons, blah blah blah.
 
I am totally ashamed of myself but what exactly are ilevels?

Think of the gears for higher levels, yet you are still capped to level 50

There's gear that goes up by 5, 10 ilevels

Even though your a 50 whatever, you are wearing gear almost to make you be a level 90 of that same class/job
Just helps pushes you into the next tier of stuff to do

How big an update patch? Haven't had a chance to log back in yet and bed to know if I need to give myself time to update first?

Was really small, like < 65 MB on the PS3, if I remember correctly

AF was just the start, Hard Mode Primals/Tomes hunting were the next step, afterwards newer stuff opens up to replace it, you just keep progressing
 
Thanks everyone for the info on changes to AK! It's not a huge bother to me. I don't mind doing it the regular way. Maybe now I will finally be able to get that demon wall minion. :P

I could buy it on the AH, but that's not the point!
xD
 
I am totally ashamed of myself but what exactly are ilevels?

Item level, basically just a way to measure the relative strength of an item at max level. So for example the base artifact gear is item level 50, darklight gear (bought with dungeon currency) is item level 70 and Artifact +1 Gear is Item level 90. In older MMO's item level was hidden relying on the community to know where gear was from and how good it was, but these days most modern mmos (since WoW) they've surfaced that information so people can easily compare gear and someones relative readiness for certain content (usually called average item level).
 
Then you would have no one running any dungeons ever and even more FATE parties running around grinding. Then they would want that amount raised too. Then they would complain about players not knowing how to play in dungeons, blah blah blah.

I don't know it would still be more beneficial to run dungeons as it gives more and myth tomes are also available in dungeons. I think it would be a good alternative if you have long waits for the DF. Kind of like if you're around for it do it if not no big deal. As for the community I don't know what to say they have lost control of the US community they are so fed up they are always gonna complain regardless. They wanted AFK kicks and now they have it they are complaining SE can't win.
 
Then you would have no one running any dungeons ever and even more FATE parties running around grinding. Then they would want that amount raised too. Then they would complain about players not knowing how to play in dungeons, blah blah blah.

FATEs need something. once you hit 50 and get your GC weapon there's really no point in them anymore(for your main class at least).
make every single FATE enemy a minion would be one good thing.
 
I don't know it would still be more beneficial to run dungeons as it gives more and myth tomes are also available in dungeons. I think it would be a good alternative if you have long waits for the DF. Kind of like if you're around for it do it if not no big deal. As for the community I don't know what to say they have lost control of the US community they are so fed up they are always gonna complain regardless. They wanted AFK kicks and now they have it they are complaining SE can't win.

The issue I see is that the servers can't even handle Behemoth and Odin, and they don't even drop anything good.
 
I think the simplest fixes to current endgame problems would be the following:

1. Make late dungeon trash mobs drop small amounts of tomes or gil per group. Alternatively implement some sort of EXP reward system that can be used on other classes for quicker leveling.
2. Increase the amount of tomes gained from completing dungeons and bosses other than AK relatively, in order to encourage versatility in the endgame grind
3. Dramatically decrease or remove tomes from story dungeons. It encourages people to revisit areas where a lot of first-timers may be and generally make unreasonable demands regarding watching cutscenes and the performance of players to suit their own ends.
 
Thanks for the reply.

I see where I made my mistake regarding Cid. Gaius mentions "Midas" as his (Cids) father, and I thought that was the name of the Garlean Emperor.

Understandable. Some story background seems badly explained to people who don't have a background in 1.0.
 
XP idea seems stupid. It's incredibly easy to level to 50, seeing as many people were there in the first week or two, and it's even easier with the 50% bonus. That might be the reason why so many people are itching to get at the end game and why people are already at the end of BC.
 
FATEs need something. once you hit 50 and get your GC weapon there's really no point in them anymore.
make every single FATE enemy a minion would be one good thing.

Umm, Hello, there''s still 7 classes to level and the jobs associated with them

The starting areas are a barren wasteland, but the FATEs are still there to be used by people
Hell I leveled most of my DOW classes to 15+ using them, most of the time only 3-4 of us to a FATE
 
I think to make it a little easier to players to not have to grind out tomes just for their darklight gear, have places like Cratorem/Praetorium and AK (pretty much any level 50 dungeon) drop either tomes or a blue piece from one the chests. Include either tome or high level mat drops from trash mobs to make it worth killing trash and fix it so that deaths actually matter in terms of gear damage, not from getting hit by mobs.

I also like the idea of being able to store XP either for other jobs or to use as another way to get gear.
 
The issue I see is that the servers can't even handle Behemoth and Odin, and they don't even drop anything good.
So true. the barding is the only cool thing Odin has.
his sword is weaker than the LV50 GC sword which was much easier to get.

at least it will be cool if you can equip it to aesthetic slots if they add them.

Umm, Hello, there''s still 7 classes to level and the jobs associated with them

The starting areas are a barren wasteland, but the FATEs are still there to be used by people
Hell I leveled most of my DOW classes to 15+ using them, most of the time only 3-4 of us to a FATE
I edited my post talking about main class.
 
The issue I see is that the servers can't even handle Behemoth and Odin, and they don't even drop anything good.

Odin crashed Ultros, so many people got logged off due to the spam/people, it was ridiculous
I had to leave for AK run, but good god, the lag/framerate, Jesus!

Doesn't help everyone and their mother from level 20+ in the zone comes running or people tele to the zone aether, just compounds it really, really bad

I hear the last 5% is a fucking crapshoot, move an inch, they disappear, death still comes lol
 
They made a beautiful looking game; they also gave players the ability to level different classes on the same character, opening a whole lot of choices and possibilities. They made crafting classes, with gear sets...

...but they did end up creating an end game that basically makes you grind the same (boring) couple of places 60 times.

I am still waiting on a MMO that doesnt fall into that trap. A game that maintain a wide variety of choices and possibilities all the way into the endgame.

You can twist it all you want, but repeating the same boring istance 60 times is not fun, its just a compulsive, and a little obsessive way to get items. I could do that in the past, but now its just soul killing.
 
Odin crashed Ultros, so many people got logged off due to the spam/people, it was ridiculous
I had to leave for AK run, but good god, the lag/framerate, Jesus!

Doesn't help everyone and their mother from level 20+ in the zone comes running or people tele to the zone aether, just compounds it really, really bad

I hear the last 5% is a fucking crapshoot, move an inch, they disappear, death still comes lol

Pretty much lol but this is something the SE needs to figure out as the game still has alot of lag problems.

Why so many people in a rush, they just want to drain the game out before their free month is up?

Depends on your situation really. There are alot of legacy people who have all their classes to 50 already so I mean there isn't a whole lot to do right now other than the relic quest and the coil.
 
To feed my crack-like addiction to FFXIV, I signed in the moment last night's maintenance ended. I was just getting into the groove of mining again when I was booted for the newly unscheduled emergency maintenance. >.<

Needless whining aside, I love this game. Once they have some server stability I'll be happy as a clam.

PS: This is my first post. I've been lurking NeoGAF for six years, and finally decided to register a couple of months ago when I saw Shining Force threads pop up. I'm happy to be here.
 
Most are just pissed that their dungeon speedrun fun time is now roadblocked, time and effort will be have to put in!
Don't give me that time and effort crap. There are plenty of alternative MMOs out there with a lasting endgame farm system that isn't horribly tedious and repetitive to the point where people feel the need to start exploiting. It's lazy game design on SE's part meant to waste the players' time without them having to produce any additional meaningful content.

No one had speedrun fun time. It was out of necessity.
 
lame... when has killing trash mobs ever been fun in dungeons? It's not even fun solo in this game.



I do kinda wonder, in 10 years if SE is still around, will their next mmo be more action oriented? Seems to be where their games are heading.



Soooo how different really is this game from 1.0? I mean i know combat is completely different, but how about story quests, side quests, world layout, town layout, dungeons, etc?
 
They made a beautiful looking game; they also gave players the ability to level different classes on the same character, opening a whole lot of choices and possibilities. They made crafting classes, with gear sets...

...but they did end up creating an end game that basically makes you grind the same (boring) couple of places 60 times.

I am still waiting on a MMO that doesnt fall into that trap. A game that maintain a wide variety of choices and possibilities all the way into the endgame.

You can twist it all you want, but repeating the same boring istance 60 times is not fun, its just a compulsive, and a little obsessive way to get items. I could do that in the past, but now its just soul killing.

No game will change this, as the EQNext devs realized too, players will always eat up any content you make and get bored of it quick faster than they can make it. That's why the only viable solution is to open game up to player created content and sandbox elements. That of course will not be for everyone though.

This game to me has a bit more longevity because of the class switching which gives me an incentive to invest time into the game unlike having to restart over with alts which can get boring.
 
I think the simplest fixes to current endgame problems would be the following:

1. Make late dungeon trash mobs drop small amounts of tomes or gil per group. Alternatively implement some sort of EXP reward system that can be used on other classes for quicker leveling.
2. Increase the amount of tomes gained from completing dungeons and bosses other than AK relatively, in order to encourage versatility in the endgame grind
3. Dramatically decrease or remove tomes from story dungeons. It encourages people to revisit areas where a lot of first-timers may be and generally make unreasonable demands regarding watching cutscenes and the performance of players to suit their own ends.

Those are all good suggestions.
 
To feed my crack-like addiction to FFXIV, I signed in the moment last night's maintenance ended. I was just getting into the groove of mining again when I was booted for the newly unscheduled emergency maintenance. >.<

Needless whining aside, I love this game. Once they have some server stability I'll be happy as a clam.

PS: This is my first post. I've been lurking NeoGAF for six years, and finally decided to register a couple of months ago when I saw Shining Force threads pop up. I'm happy to be here.

Welcome to the other (more vocal) side of neogaf :D.

I totally agree, I'm really enjoying the game, even after swearing off all mmos after burning out on both wow and rift. This game has its annoyances like any game, but there is so much to do and explore. Its got its hooks in me, and I'm loving it.
 
No game will change this, as the EQNext devs realized too, players will always eat up any content you make and get bored of it quick faster than they can make it. That's why the only viable solution is to open game up to player created content and sandbox elements. That of course will not be for everyone though.

This game to me has a bit more longevity because of the class switching which gives me an incentive to invest time into the game unlike having to restart over with alts which can get boring.

Warhammer Online, despise all its flaws, was really promising, endgame wise. They failed to tune the system and the game imploded, but if they managed to fix several key issues the endgame battles would have been always different, and engaging.

I am positive that some day, devs will be able to create the right mix of sandbox, pvp, and pve, that will not transform people into zombies grinding the same little content for months.
 
Was just about to post this, as a healer I've experienced this so many times. Trying to get the last cast off then move, you run out of the line in time but nope you still get hit. Needs fixing ASAP, it's literally game breaking for raiding.
It's infuriating
I could start running in split seconds in Titan hard(with7others around) and still be not fast enough
All I need is be clairvoyant
got so bad that I had to wait a sec+ just for my skill keys to light up after cool down
 
They made a beautiful looking game; they also gave players the ability to level different classes on the same character, opening a whole lot of choices and possibilities. They made crafting classes, with gear sets...

...but they did end up creating an end game that basically makes you grind the same (boring) couple of places 60 times.

I am still waiting on a MMO that doesnt fall into that trap. A game that maintain a wide variety of choices and possibilities all the way into the endgame.

You can twist it all you want, but repeating the same boring istance 60 times is not fun, its just a compulsive, and a little obsessive way to get items. I could do that in the past, but now its just soul killing.

Right? It is my number 1 fear with this game, because I really love everything about it so far. I leveled to 45 and stopped to fishing, I'm actively scared of getting Max lvl because the sheer boring sickness that is to run the same dungeon dozens of times have killed the last MMOs I played and I remember enjoying them too.

I'll really dedicate myself to crafting and will take it slow on dungeons, helping guildies mostly. But if even after I put roadblocks myself and force myself to take it slow, the answer still is: "run same dungeon 60 times, get gear, run next dungeon 60 times", fuck this entire genre until EQN comes out.

How can everyone fail at the exactly same point?
 
One good idea on mumble that was thrown around was make all dungeons have a hard version of themselves just like the Primals

So even the earliest dungeons can get boosted to 50, and then tier progression tomes towards them

You start out the dungeon chain quest and work your way up to AK Hard version, which gives you a chunk of Tomes, not scraps, better items/gil/tomes amount with every successful move towards next dungeon

Hell only thing that will get buffed are mobs to 50 and maybe throw in a few different mechanichs for boss fights, have to relearn over again

Almost like WoW Hero raids (I might be wrong here)
 
Odin crashed Ultros, so many people got logged off due to the spam/people, it was ridiculous
I had to leave for AK run, but good god, the lag/framerate, Jesus!

Doesn't help everyone and their mother from level 20+ in the zone comes running or people tele to the zone aether, just compounds it really, really bad

I hear the last 5% is a fucking crapshoot, move an inch, they disappear, death still comes lol

I have wondered if they tried instancing it if that would help or hurt it.
that way you eliminate random players just in that area, could block players that are way too low lv from participating. or set up multiple instances with a player cap in each.
 
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