For someone who keeps telling people that they have reading comprehension problems...from that link:
"Deferred lighting in commercial games
Use of the technique has increased in video games because of the control it enables in terms of using a large amount of dynamic lights and reducing the complexity of required shader instructions.
Some examples of games using deferred lighting are:"
That's right, there are games that use deferred rendering techniques that are not on that list! I may have even worked on a couple of them!
But if I am wrong, please count the total number of games up and prove me wrong! I'll be waiting