Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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I am starting to lose interest in the late 30s too. The story has not been too interesting and most of the quests are "go to this spot - a monster has appeared from the shadows!". It seems like everyone just follows around the zombie mob doing fates. All I have done in fates is try to spam attacks to hit mobs that die in 2 seconds. I can't remember the last time I even took any damage. It was a lot of fun taking in the atmosphere in the start, but overall this has to being one of the shallowest mmos I have played.

Are you guys missing all the optional dungeons?...
 
How is it possible to be out of quest at 42? I am at level 40 and I left behind so many quest. I do run a lot of dungeons and participate many FATE events (though I wouldn't say I've been grinding them. I think I've gain less then 5 levels on my main in FATES). Have you tried exploring the different regions on your own? There seem to be some quest hubs that the game doesn't really lead you towards.

Also no idea how you consider quest bearable but FATE grinding the "most boring shit ever." The quest in this game are abysmal. This game obviously went the quantity route.

i've checked online databases, i did all the quests of my level range.

quests really aren't anything special, but FATEs... the downtime of fates are what gets me.

at least with quests you can chaining them or what not.
 
if there's going to be a missing midsection in my armor i want a more pronounced belly button. this is more important than non-curvaceous cat butts
 
That's a party coordination issue, not a Summoner issue.

Considering how the wasps spawn when I have to be at one of the squares to remove the debuff, this seems like less a party coordination issue and more a "two summoners in your light party make for a bad time" issue. Though I think that was implied when you admitted the last boss in ST would suck regardless with two summoners.
I must have the world's worst luck because I got another duty finder with two summoners. "Better" coordinating didn't really work.

Are you guys missing all the optional dungeons?...

While I'm not having those problems (yet), the optional dungeons don't provide terribly that much XP unless you're chain running them for fun.
 
What are some settings I can toggle with in order to get an FPS boost? I have a gtx680, and shouldn're really have any problems running the game, but my framerates fluctuate from 35-60fps even when just running around.
 
I never had to FATE grind until a bit between 40-45, where I was constantly one level short of story quests, and the majority of 45-50 in general.

This was from normal play; only doing FATEs as I ran across them, completing hunting logs, only running each dungeon once, and never using leves. I skipped a few quests along the way, including all of costa del sol. I even stopped doing guildhests after level 20, to save the XP for alts. Finding methods of XP outside of FATE grind wasn't a problem until 40+.

Oh.. And a Pro-tip... You get achievement XP for uncovering a map. This XP scales with your level. So if you do a bunch of them at 45+, like I did, you get a significant amount of XP for each one.
 
While I'm not having those problems (yet), the optional dungeons don't provide terribly that much XP unless you're chain running them for fun.

Or armor and weapons, they provide way better equipment that normal quests. Also it was just to say you don't need to grind FATEs.

I did dungeons, FATE and normal quests (and some guildhests) and I never felt I lacked content or I had to grind in just one of them. If you train FATES is beacuse you want and not because is the only content avaliable
 
I wonder if they'll ever buff Foresight. It's...absolutely abysmal compared to Rampart until you get AFish amounts of Defense and, even then, it's only a quarter as good for half the stats Rampart covers. :/
 
What are some settings I can toggle with in order to get an FPS boost? I have a gtx680, and shouldn're really have any problems running the game, but my framerates fluctuate from 35-60fps even when just running around.

Shadows are the easiest things to knockoff/down if you are having problems.
 
I just hit my limit. Doing CM speed runs has wore on me. This is the worst endgame gear grind I've experienced in as long as I can remember. I loved doing Ifrit for weapons, but doing endless runs for Tomes is very bad.

I got 3 months of free play time for reviewing the game but I've canceled my account. I'll use that game time once a content patch comes out.

To all of those of you still leveling, enjoy the leveling experience, that's where 100% of the enjoyability of this game lies. I still have fun switching over to my SCH and GLD to level.
 
i've checked online databases, i did all the quests of my level range.

quests really aren't anything special, but FATEs... the downtime of fates are what gets me.

at least with quests you can chaining them or what not.

What I like to do is get a group to keep combing the land of enemies during down time... but yeah, most people are lazy and can't be bothered to do anything but zerg the FATE events.

I really do miss EXP parties. There was some element of strategy involved in those. Did 1.0 have FATE like events too? They seemed like an awesome idea in GW2 but yeah, it's really the same shit.

I really haven't ran out of quest myself. I have MRD at 40, LNC at 23, GLD at 20 and a few of the other battle classes at 6~9. I guess I've been doing a nice mix of quest, fates, dungeons and some grinding (I like to try and defeat much higher level enemies). I have 100 leve allowances. I've only done a few of those.
 
People hating on FATEs and tomestone farming is only going to become more and more common. At this point that's the sum of this game's most relevant content aside from the main scenario. I won't believe a single person who says they actively like FATE trains and tomestone farming (tolerating is a different story) - and that's the game.

Complaints about MMO filler quests from main scenario are also unsurprising. I don't see how anyone could defend them, that's exactly what they wanted them to be. Anyone level 30 has Titan (and Garuda, which is even better) and increasingly difficult dungeons to look forward to though. Just expect a lot of under-designed, easy quests in-between. The main scenario, class quests, etc. had more promise in Beta 3, but they took out the challenging solo parts (and from 1.23 they took out challenging party-based job quests).

I really wonder how much this careless design will hurt the game's future, especially since being P2P is already a huge gamble these days.
 
I see you missed Qarn and CC then.

I don't remember the names of everything I have done or know what the acronyms stand for, so that is possible. I did get tired of of waiting in duty finder for 45 minutes to do 10-15 minutes of possibly interesting content. I still have enough content to do, but I am finding the questing, story, fates and dungeon content so far to be dull an uninteresting. I guess the Final Fantasy magic has worn off after a few weeks and I am seeing the game for what it is :)
 
You know what a little thing that would make sidequests better? some different animations for the interactions.

Surely you can't reuse the gathering animations somewhere?
 
I really wonder how much this careless design will hurt the game's future, especially since being P2P is already a huge gamble these days.

They had to build a high wall (though that may hurt them), because Coil is the only real "raid" out right now. To get to Coil you need to farm these tomestones and what now. I will say Garuda and Titan HM were fun fights and I look forward to going into Coil.

Hopefully once 2.1 hits there will be other ways to get gear outside of a few instances people speed run for tomes.
 
Does anyone know if SE plans to add bosses that actually drop armor? I'd be having fun at 50 if I could experience the thrill of killing a boss and hoping it drops the armor I need. I hate having to rely on 100% dungeon completions to get currency.
 
A summary of today.

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First run through Haukke Manor...man, Amandine was rough as a healer. I don't think we had enough DPS to take down the adds, so had to kite and heal the best I could after 2-3 wipes :(

Was fun, though :)
 
First run through Haukke Manor...man, Amandine was rough as a healer. I don't think we had enough DPS to take down the adds, so had to kite and heal the best I could after 2-3 wipes :(

Was fun, though :)

You click the lamps in the corners to prevent adds from spawning
 
I don't remember the names of everything I have done or know what the acronyms stand for, so that is possible. I did get tired of of waiting in duty finder for 45 minutes to do 10-15 minutes of possibly interesting content. I still have enough content to do, but I am finding the questing, story, fates and dungeon content so far to be dull an uninteresting. I guess the Final Fantasy magic has worn off after a few weeks and I am seeing the game for what it is :)

The Sunken Temple of Qarn and Cutter's Cry.

It sucks the wait times for DD, but is there and you can do other stuff while waiting for it...

Most of post-30 dungeons are really fun with the last ones as truly stellar.

People hating on FATEs and tomestone farming is only going to become more and more common. At this point that's the sum of this game's most relevant content aside from the main scenario. I won't believe a single person who says they actively like FATE trains and tomestone farming (tolerating is a different story) - and that's the game.

Complaints about MMO filler quests from main scenario are also unsurprising. I don't see how anyone could defend them, that's exactly what they wanted them to be. Anyone level 30 has Titan (and Garuda, which is even better) and increasingly difficult dungeons to look forward to though. Just expect a lot of under-designed, easy quests in-between. The main scenario, class quests, etc. had more promise in Beta 3, but they took out the challenging solo parts (and from 1.23 they took out challenging party-based job quests).

I really wonder how much this careless design will hurt the game's future, especially since being P2P is already a huge gamble these days.

The most interesting content was "eaten" by a lot of ppl in a few days. I think is not a matter of careless design more like a matter than worthwhile content needs way more time and still is gonna be eaten by MMO ravagers in a few days.

MMO needs filler, the difference between XI and ARR is that it came to EU and NA with 2 expansions and the game was basically a constant filler/grindfest from lvl 1.

(Party content outside of DF is a mess right now, thanks goodness I don't have to deal for Job quests which would be out of DF too)
 
in this game? yep. and probably my last. no interest in leveling up other characters unless they allow quest 'resetting'.

i guess i underestimated how much fate grinding time i spent on my first char because i have a ton of sidequests on my second job at 42 zzz

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there's always that iron man rework!
 
I'm leveling a fresh DPS (a pugilist) on another server, and she's level 27 now.
I have 0 problems with quests so far: wherever I go, I have some to do. I just got done with Little Ala Mihgo and went back to South Shroud, and there are more quests there waiting for me.
I don't FATE grind, because FATE grinding kills my soul, but I do some of them if they pop near me as I'm going to a specific location to do a quest or something else.
I do dungeons and while waiting for them I do some normal quests, some levequests, some hunting log, some FATEs if they pop near me and I'm having tons of fun.

On my WHM on Ultros I've never had quests problems, nor have I had to grind FATEs, I simply did dungeons/quests/hunting log/FATE if the were near me as I was doing other stuff. Naturally it is easier to get groups as a healer, but what matters most is that I leveled up doing what I found fun to do, even if it took me longer to reach 50 than many other people in the GAF FC, and that's what everyone should do.
If FATE grinding is making the game boring to you, stop doing that, go do something else. It might take you somewhat longer to level up, but you'll have a better time while doing it.
 
I think the problem many are having , as stupid as it sounds - is that they've been playing it too much.

It's like when diablo 3 came out and after about 2 weeks it was nonstop bitching about the game ... from people who invested 100+ hours in 10 days or less.

I'm taking my time and only just unlocked Halatali and Ifrit. After the triple whammy of dungeons for level 15,16,17 the lull in the drybone region was a little bit dull I guess. Mostly , I just wish I had 2 more IRL friends playing this so I always had a group of 4 to run dungeons with. No waiting.

Course, with GTAV coming out in 2 days , there may be an extended break occurring in my playthrough...
 
I think the problem many are having , as stupid as it sounds - is that they've been playing it too much.

It's like when diablo 3 came out and after about 2 weeks it was nonstop bitching about the game ... from people who invested 100+ hours in 10 days or less.

I'm taking my time and only just unlocked Halatali and Ifrit. After the triple whammy of dungeons for level 15,16,17 the lull in the drybone region was a little bit dull I guess. Mostly , I just wish I had 2 more IRL friends playing this so I always had a group of 4 to run dungeons with. No waiting.

Course, with GTAV coming out in 2 days , there may be an extended break occurring in my playthrough...

I don't think playing less makes up for lack of content or balance issues (of with diablo 3).
 
The most interesting content was "eaten" by most ppl in a few days. I think is not a matter of careless design more like a matter than worthwhile content needs way more time and still is gonna be eaten by MMO ravagers in a few days.

MMO needs filler, the difference between XI and ARR is that it came to EU and NA with 2 expansions and the game was basically a constant filler from lvl 1.

It is to be expected, but it is something I imagine you should design your whole game around since it is a subscription-ending problem. Like, fixing nothing else, I think it would have made more sense to take all those optional dungeons and put them at 45+. If you wanted to make a game which pushes players to cap in a short amount of time, then that's where you should put the content.

Naturally, I don't think that's a good fix at all and think the path to cap should be longer (and enjoyable to repeat). Having every quest have a decent chance of a failure (but low costs for failure) is probably a better way to do it. In beta phase 3, doing the lv. 15 main scenario battle took a lot longer for most and it was a lot more satisfying and memorable. (On release, I did it butt-ass naked and cleared it without really trying.) Add some better hints for weaker players, as they did. Win, win. That would mean more encounters like Titan and Garuda, content everyone is going to have to do anyway. Why not make the quests after Titan somewhat stimulating? FATEs could be tougher. Guildleves. Even dungeons, which don't quite cut it for most of the game (although they are comparatively much better than most content in the game). I will never comprehend why AF quests are so easy when they make much gear in the game invalid. Also because leveling is such a speedy affair which hands out perfectly usable crafted gear like candy, there is no real reason for you to attempt to gear up classes before cap (would have said around 45, but AF quests take care of that).

Then the endgame was designed in a way where you can only have so many valid activities at any given moment. The stats/progression doesn't allow for much side-grades (the closest thing to sidegrades would be crafted gear, but that's based on tomestones... as is non-crafted gear). That's what chasing item level and nothing else does. Looking up, you see gear checks you can't clear. Looking down, you see content with rewards that is useless to you. If you are going to go this route, I assume you'd do better than something add such brutal walls to grind over. I don't think people will stick around for this. Moreover, I don't think there will be community to make it bearable.
 
Cure is so pointless at hight levels.

True.

Bloodbath? dosn't hurt having it but barely makes a difference.

Stoneskin? Better than cure I guess

Foresight? Not as good than any of the other mitogation skills you have

Skull sunder? ....no comment

Fracture? A waste of GCD

Mercy Stroke? Is another instant attack you can have, but again, barely makes a difference

Raise? Not bad to have, 100% situational though.

MRD/WAR gets the 2 most useful PLD abilities and we get trash.
 
I'm having trouble getting to grips with targeting at the minute to be honest, and in this game a lack of patience in people means that as a healer, trying to get into a party where people are happy for you to just be getting to grips with how it all works is nigh on impossible.

I wish there was a way you could have a party of NCP's to practise with, because there is so much the game doesn't explain very well. But you can imagine the reaction you get from most players if you aren't perfectly on the ball when you join them. No one seems to be playing just for the fun of it - at least no one that I have met sadly.

One hundred percent agreed with regards to the game not explaining things well enough. Player-wise, may I suggest playing on one of the Japanese servers, particularly if you know enough Japanese to communicate? They've been very encouraging and patient with my fledgling MMO skills.
 
True.

Bloodbath? dosn't hurt having it but barely makes a difference.

Stoneskin? Better than cure I guess

Foresight? Not as good than any of the other mitogation skills you have

Skull sunder? ....no comment

Fracture? A waste of GCD

Mercy Stroke? Is another instant attack you can have, but again, barely makes a difference

Raise? Not bad to have, 100% situational though.

MRD/WAR gets the 2 most useful PLD abilities and we get trash.

on the bright side no need to level other classes for x class skills!
 
MRD/WAR gets the 2 most useful PLD abilities and we get trash.

Yet people prefer PLDs at the moment lol.

Not having combos with cross-class actions is a huge oversight. Cross-class system is not being utilized well, like a lot of things that were held over from the first version of this game.
 
True.

Bloodbath? dosn't hurt having it but barely makes a difference.

Stoneskin? Better than cure I guess

Foresight? Not as good than any of the other mitogation skills you have

Skull sunder? ....no comment

Fracture? A waste of GCD

Mercy Stroke? Is another instant attack you can have, but again, barely makes a difference

Raise? Not bad to have, 100% situational though.

MRD/WAR gets the 2 most useful PLD abilities and we get trash.

And Stoneskin is always kinda pointless because thats the second thing a healer does after putting protect on everyone.

Raise is just nice to have.

I like Foresight though. Its not as good but it gives you an extra option on a tough boss while the others are in cool down.


I have taken a two night break, after grinding to 50 then grinding Tomes and Ifrit for two or three days I just needed a break.
hate wasting my free subscription time though.
 
True.

Bloodbath? dosn't hurt having it but barely makes a difference.

Stoneskin? Better than cure I guess

Foresight? Not as good than any of the other mitogation skills you have

Skull sunder? ....no comment

Fracture? A waste of GCD

Mercy Stroke? Is another instant attack you can have, but again, barely makes a difference

Raise? Not bad to have, 100% situational though.

MRD/WAR gets the 2 most useful PLD abilities and we get trash.

And you also get the most viable tank, and only class with a stun on gcd, fucking stupid.
 
True.

Bloodbath? dosn't hurt having it but barely makes a difference.

Stoneskin? Better than cure I guess

Foresight? Not as good than any of the other mitogation skills you have

Skull sunder? ....no comment

Fracture? A waste of GCD

Mercy Stroke? Is another instant attack you can have, but again, barely makes a difference

Raise? Not bad to have, 100% situational though.

MRD/WAR gets the 2 most useful PLD abilities and we get trash.
Don't worry, you don't need anything other than what you've got atm. Titan HM and beyond you are preferred as the main tank as you don't get one shot by ridiculously chunky attacks. WAR can MT Titan HM but its a lot more work for the healer (less so if its Scholar, though). We can also off tank some stuff in the Coil but it's honestly better to have 2x PLD for both roles at this point, especially at the 4th where WAR falls apart.

Anything without huge attack waves that you have to tank, WAR is viable and a lot of times the better option. Especially in shorter fights as his DPS is best in those along w/ his tanking.

So, basically, in 2.0 it's best to stick through PLD for the long term pay-off, though if you like WAR you only fall apart at 4th Coil so you've got a lot to do. Plus I don't think anyone's tanked Coil w/ ilvl 90 gear so WAR might be more viable with that. Only time will tell... well, at least until 2.1.
 
It is to be expected, but it is something I imagine you should design your whole game around since it is a subscription-ending problem. Like, fixing nothing else, I think it would have made more sense to take all those optional dungeons and put them at 45+. If you wanted to make a game which pushes players to cap in a short amount of time, then that's where you should put the content.

Naturally, I don't think that's a good fix at all and think the path to cap should be longer (and enjoyable to repeat). Having every quest have a decent chance of a failure (but low costs for failure) is probably a better way to do it. In beta phase 3, doing the lv. 15 main scenario battle took a lot longer for most and it was a lot more satisfying and memorable. (On release, I did it butt-ass naked and cleared it without really trying.) Add some better hints for weaker players, as they did. Win, win. That would mean more encounters like Titan and Garuda, content everyone is going to have to do anyway. Why not make the quests after Titan somewhat stimulating? FATEs could be tougher. Guildleves. Even dungeons, which don't quite cut it for most of the game (although they are comparatively much better than most content in the game). I will never comprehend why AF quests are so easy when they make much gear in the game invalid. Also because leveling is such a speedy affair which hands out perfectly usable crafted gear like candy, there is no real reason for you to attempt to gear up classes before cap (would have said around 45, but AF quests take care of that).

Then the endgame was designed in a way where you can only have so many valid activities at any given moment. The stats/progression doesn't allow for much side-grades (the closest thing to sidegrades would be crafted gear, but that's based on tomestones... as is non-crafted gear). That's what chasing item level and nothing else does. Looking up, you see gear checks you can't clear. Looking down, you see content with rewards that is useless to you. If you are going to go this route, I assume you'd do better than something add such brutal walls to grind over. I don't think people will stick around for this. Moreover, I don't think there will be community to make it bearable.


I don't think the situation is ideal, but I put like 60 or 70 hours (or more) into the game, like many other people so creating that amount of content without relying in filler is just not possible. In the end, and seeing how the game is designed the game until lvl 50 is like a tutorial for new MMO players, it has been a focus of the game and I don't think they never hide it so thats why the progression is like it was and most dungeons aren't 45lvl more or there's little content when you reach lvl 50, because the meat of the game is not for the people that can spend 100h in 3 weeks but all those others.

Like it or not ppl complained about quests difficulty (and some like the infamous lvl 15 main quest one was, indeed, badly balanced) and the adjusted it. The focus for creating a good leveling progress for all those new people could paid off or not (and seeing the train FATE could be a disaster) but it's what it is. Myself I enjoyed most of it and the last dungeons has been excellent. Yeah lvl 50 grinding and progression left to be desired but is not that bad IMO, the wall is huge but between Ifrit, Garuda, CM, WP and AK and then Titan, variety is not that bad.

Things could be better of course, they should make pre-50 dunegons more atractive (Exclusive skins like 32 lvl sets could help to get people do dungeons and get that gear, and it worked since I see many people with those sets). FATEs need an adjusment among other things, but we know more content is coming (2.1 brings quite a lot) and what we have know whouls be enough for a quite a bunch of people, just not enough for the people like you and me. PvP by itself could revitalize the game if its well done.
 
I wonder if they'll ever buff Foresight. It's...absolutely abysmal compared to Rampart until you get AFish amounts of Defense and, even then, it's only a quarter as good for half the stats Rampart covers. :/

I'm sure they will. Just wait, it will soon be our turn to shine.
 
reached 42.

barely any quests.

losing interest in this game faaaast.


Fate grinding is the most boring shit ever...

Same thing with me, I had to grind to 43 and 44 so I could continue the main quest on my paladin. I don't understand why they have a huge gap right here in quest content. It's something that pissed me off years ago in AoC. It would be wonderful if the quest reset every 24 hours like they do in secret world. I really dislike fate grinding.
 
Same thing with me, I had to grind to 43 and 44 so I could continue the main quest on my paladin. I don't understand why they have a huge gap right here in quest content. It's something that pissed me off years ago in AoC. It would be wonderful if the quest reset every 24 hours like they do in secret world. I really dislike fate grinding.

ohhohoho, just you wait.
 
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