Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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The Duty Finder wait times aren't that long if you're a tank or a healer which seems to suggest the problem isn't with the duty finder. It is with the distribution of people going into the dungeons.
Whether you're a tank or a healer it doesn't make a damn difference at 50. Expect wait times over an hour to get into AK if you're playing at prime time (or even before/after) even if you're queuing with a full group.

I saw there's a new Yoshida post that says nothing more about transfers than the last updates have said. "It's coming, we'll talk more about it soon!" Frustrating.
 
He's talking about the wait for actual instances in the end-game content, particularly with Ampador Keep. You can have a full party formed, and then load it up via the Duty Finder and still have to wait half an hour for an instance to be reserved for your group.

Yeah, the wait times for AK are a bit ridiculous, only because it's the best to farm for both myth and phil tomes as well as gear as an in-between for DL stuff. Waiting for an open group spot for an instance sounds just plain wrong.
 
Been trying to get Garuda's Gaze for my collection.
Have maxed out myths once, have nearly done it again and gotten enough philos for 2 DL items since I started on Garuda alone.

I'm never getting this blade.
Feels like 1.0.
Praise Tanaka.
 
Yeah, the wait times for AK are a bit ridiculous, only because it's the best to farm for both myth and phil tomes as well as gear as an in-between for DL stuff. Waiting for an open group spot for an instance sounds just plain wrong.

Hard modes of earlier instances would definitely fix that. Heck, gear dropping anywhere else would fix that. Really sucks to complete both Castrum Meridianum and The Praetorium only to realize that they've give absolutely nothing except tomes.
 
Been trying to get Garuda's Gaze for my collection.
Have maxed out myths once, have nearly done it again and gotten enough philos for 2 DL items since I started on Garuda alone.

I'm never getting this blade.
Feels like 1.0.
Praise Tanaka.
Isn't it great when you start farming with a group only to have someone replaced after they leave that gets their garuda weapon for the first time in the instance?

I'm in the same boat =[

Oh well, not much else to do since DF Titan is practically suicide and you have to win the pug-lottery to get a group with enough brains to move out of AOE. I'm not sure why they designed a fight so tight on damage yet kept the requirement of two tanks in the instance.
 
It's the expectations you have for other players and the way you treat them when they fall outside of those expectations.
At least, that's my opinion.

The expectations you have for other players does increase quite a bit with Titan HM and the Coil. Does that mean casual players don't even bother with these?
 
Hard modes of earlier instances would definitely fix that. Heck, gear dropping anywhere else would fix that. Really sucks to complete both Castrum Meridianum and The Praetorium only to realize that they've give absolutely nothing except tomes.

You can get x-potions.
lol

I do agree that something needs to be done for some variety in dungeons at end game instead of farming the exact same 2-3 dungeons over and over again, where only one drops anything other than tomes. For now though, prepare to wait for AK or have fun farming Garuda.
 
This is the first MMO I've seen where you had to wait 30+ minutes to reserve a spot in an instance when queuing up with a full party :(

Also, I do not hope that the 2.1 Hard Mode dungeons only give 10 Philtomes and 4 MythTomes for a run and nobody runs them.
 
The expectations you have for other players does increase quite a bit with Titan HM and the Coil. Does that mean casual players don't even bother with these?

Done something like 60+ Garudas now.
I have 0 expectations of people. Was in a party with 3/8 people with relic +1's and the rest in darklight as the tank. DPS couldn't down plumes and we kept dying to the first wave. I laugh it off, but Christ. I'm not a stickler who will drop after once wipe, but we went 4 rounds trying to take her down before someone quit. We never even got past the first sister spawns.

Crazy stuff happens.
 
The expectations you have for other players does increase quite a bit with Titan HM and the Coil. Does that mean casual players don't even bother with these?
I'm sure crystal palace will help ease people into them. They'll "bother" with them, just not now.
 
I think SE brought down the ban hammer. I didn't notice any RMT shouts and received no RMT tells yesterday. I was in instances the majority of the time but there were several periods of time in-between runs of Ampador Keep and when I went AFK for dinner where I was just sitting in a zone, crafting, or gathering. A huge difference from the flood of messages I had been seeing earlier.

I noticed this on Faerie last night as well. I did receive one tell, but I saw no shouts while in the three city states. Was nice.
 
Hard modes of earlier instances would definitely fix that. Heck, gear dropping anywhere else would fix that. Really sucks to complete both Castrum Meridianum and The Praetorium only to realize that they've give absolutely nothing except tomes.

Look at it this way, the drop rate for darklight accessories is 25% in CM. This is probably approximately 20% higher than any DL drop rates from 1.x. Boots, gloves, and hats are 1 in 5, for everyone in the group not just 1 drop for 8 people to fight over. On top of that, you can get the pieces you want, not whatever random stuff the chest spits out.

It would be awesome for SE to be like "ok tablefilp.gif you guys win, enjoy your gear drops" and then go back to 1.x drop rates. It will be delicious. Delicious, I tell you. It's so easy to gear up in ARR it's absurd.

FYI I'd love to see hard modes of other instances for more variety but complaining about getting nothing but tomestones is missing the forest for the trees, come on.
 
This is the first MMO I've seen where you had to wait 30+ minutes to reserve a spot in an instance when queuing up with a full party :(

Also, I do not hope that the 2.1 Hard Mode dungeons only give 10 Philtomes and 4 MythTomes for a run and nobody runs them.

Absolute failure of a design when it comes to however their duty servers are structured for dungeons. Each dungeon has a cap? Unbelievable :/
 
The expectations you have for other players does increase quite a bit with Titan HM and the Coil. Does that mean casual players don't even bother with these?
There's a base level of expectations which are intended by the developers, and that's totally separate from the artificial ones imposed by other players, like requiring a relic weapon to run CM.
 
I can't imagine what it must be like to be playing a game for a relaxing, casual time - you know, just chilling out and making stuff, maybe running a dungeon with some friends... but then you realize that people are FATE grinding instead of questing/dungeoning and the endgame is a stampede combination of "ride or die" and "fuck you, got mine".

I love FFXIV, hell I love MMORPGs but damn, something about this genre needs to change for the benefit of inclusion right? For the benefit of the player experience, right?
 
I can't imagine what it must be like to be playing a game for a relaxing, casual time - you know, just chilling out and making stuff, maybe running a dungeon with some friends... but then you realize that people are FATE grinding instead of questing/dungeoning and the endgame is a stampede combination of "ride or die" and "fuck you, got mine".

I love FFXIV, hell I love MMORPGs but damn, something about this genre needs to change for the benefit of inclusion right? For the benefit of the player experience, right?

Well there is Everquest Next with their voxels.
 
Well there is Everquest Next with their voxels.

You know, maybe I'm wrong but perhaps we need an MMORPG that does nothing but cater to the elite. Create endgame-like raid content every 10 levels with a strict level cap quest line every 10 levels from thereon. Create a UI so advanced that it shows a character's gear score, previous dropped groups and chat log. Induce a rating system for players that forces those with poor ratings to be exiled and only able to party with others of similar standing.

Built in DPS meters that show your average DPS above your head. Overhealing/MP conservation timelines on healers. Tanks' stun record and TPS average.
 
You know, maybe I'm wrong but perhaps we need an MMORPG that does nothing but cater to the elite. Create endgame-like raid content every 10 levels with a strict level cap quest line every 10 levels from thereon. Create a UI so advanced that it shows a character's gear score, previous dropped groups and chat log. Induce a rating system for players that forces those with poor ratings to be exiled and only able to party with others of similar standing.

So basically, FF11?
 
They should do something about that duty finder cooldown... It's really bringing out the worst in people.

It's come to the point where I appreciate it more when people leave an instance early.
 
So basically, FF11?

I was one of three Kraken spam DRKs in my LS, so we carried a lot of people into Byakko Haidates, Dynamis gears etc. I never experienced endgame past ToAU so I have no idea what it became like after that.

As for FFXIV, I think that those elites will stay. The "30 day ppl" are the ones that won't fit in :(

They should do something about that duty finder cooldown... It's really bringing out the worst in people.

It's come to the point where I appreciate it more when people leave an instance early.

Yeah, in other MMOs IIRC the penalty actually compounds in increments of 15 minutes for each penalty. But, I'm not sure if that will fix the underlying issue, ya know :/
 
I'm sure crystal palace will help ease people into them. They'll "bother" with them, just not now.

Oh, btw, unrelated to quote sorta, but I did check yesterday and my DRG does have like 400 or so more HP than my MNK with no gear on besides Garuda weapons (which have the same VIT), so that 4k mark you said you hit makes more sense now. Maybe because MNK has Fists of Earth when we need it and pretty good evasion for good passive damage reduction to compensate for lower base HP.
 
I was one of three Kraken spam DRKs in my LS, so we carried a lot of people into Byakko Haidates, Dynamis gears etc. I never experienced endgame past ToAU so I have no idea what it became like after that.

As for FFXIV, I think that those elites will stay. The "30 day ppl" are the ones that won't fit in :(
That may be true for the most part, but there are definitely people who already did all of the content that will quit too. Some people in this thread already have.
 
There's a base level of expectations which are intended by the developers, and that's totally separate from the artificial ones imposed by other players, like requiring a relic weapon to run CM.

FFS people, :lol

edit: I understand that you weren't requiring it but others were.
 
I can't imagine what it must be like to be playing a game for a relaxing, casual time - you know, just chilling out and making stuff, maybe running a dungeon with some friends... but then you realize that people are FATE grinding instead of questing/dungeoning and the endgame is a stampede combination of "ride or die" and "fuck you, got mine".

I love FFXIV, hell I love MMORPGs but damn, something about this genre needs to change for the benefit of inclusion right? For the benefit of the player experience, right?

All I hear is "I am entitled to have friends that want to spend their free time with me doing things I need to do."

It reminds me of a kid that doesn't fit into a social group complaining to a teacher until they force said social group to play with the kid.

That itself is toxic in my opinion. If the kid doesn't belong in said group, the kid doesn't belong. He should go make friends with people of whom he can relate with better.
 
You know, I'm not too sad to hear about these level 50 woes. People rush out of the gate and reach cap in less than a week only to find that the end game isn't necessarily ready to support the number of players there. In fact, in some ways I'm glad I started over instead of playing my level 50 conjurer from v. 1.0 (although I do regret all those time I put into my crafting/gathering classes).

I had that mentality in XI when I reached 75 in 3 months, that is fast because I know I was among the handful of NA players who got there first. In contrast there were plenty of end game contents in XI but the problem was there weren't anyone to do them with (unless you can get into a JP linkshell), because everyone else was still in the 40-50 grinding. We ended up quitting the game for a few months since we had nothing to do besides dynamis, crafting or leveling another job. I eventually came back during that summer and by that time my linkshell finally had more 75's to do sky with.

So yeah, never again will I rush to cap, because I would only disappoint myself.
 
Oh, btw, unrelated to quote sorta, but I did check yesterday and my DRG does have like 400 or so more HP than my MNK with no gear on besides Garuda weapons (which have the same VIT), so that 4k mark you said you hit makes more sense now. Maybe because MNK has Fists of Earth when we need it and pretty good evasion for good passive damage reduction to compensate for lower base HP.
I'll chalk it up to dragoons being more awesome
 
That may be true for the most part, but there are definitely people who already did all of the content that will quit too. Some people in this thread already have.

True and honestly I'm sorta one of those people. I play the content like crazy, finish ASAP and then wait until the next set of endgame content comes out.

All I hear is "I am entitled to have friends that want to spend their free time with me doing things I need to do."

It reminds me of a kid that doesn't fit into a social group complaining to a teacher until they force said social group to play with the kid.

That itself is toxic in my opinion. If the kid doesn't belong in said group, the kid doesn't belong. He should go make friends with people of whom he can relate with better.

Yeah and I've seen this as well. It's lame and even if it were the intention of the devs to make an inclusive community (melding, synching, etc.) it's not always going to work when you have, uh I dunno, introverted players complaining about not belonging but also not making their own groups.

Again, I think that it's just something about multiplayer games in general and I'm not sure what a dev could do to change it. If making money is the ultimate goal of a game company, surely they could find a way to keep each type of person happily addicted. Maybe voxels will help, I dunno lol

I'll chalk it up to dragoons being more awesome

Hey, which DPS class is regarded as the highest DMG dealer in the endgame anyway? BRD?
 
All I hear is "I am entitled to have friends that want to spend their free time with me doing things I need to do."

It reminds me of a kid that doesn't fit into a social group complaining to a teacher until they force said social group to play with the kid.

That itself is toxic in my opinion. If the kid doesn't belong in said group, the kid doesn't belong. He should go make friends with people of whom he can relate with better.

What amuses and confuses me is people who are like "I'm so bored because I'm stuck on _______ but I don't want to help you when you're one step behind me on something because I'd rather sit around and waste my time waiting for someone to invite me to what I need" when if they would just help the other person catch up that would be one step closer to getting their own stuff done. I mean, like titan is a great example... we have people in our FC who have been throwing themselves into wipefest PUGs for days and raging about it when there are people a step behind who would in general be a better investment than doodie finder PUGs.

it's not always going to work when you have, uh I dunno, introverted players complaining about not belonging but also not making their own groups.
This drives me nuts and I frankly have zero patience for it.

Hey, which DPS class is regarded as the highest DMG dealer in the endgame anyway? BRD?

BRD's damage is good because they have no positional combos to worry about, they have ranged advantage, and everything they do is instant (can DPS while moving). I don't know that they're "highest" but they are definitely easy to play at a level that outputs good damage.

That said, equally-geared and skilled DPS jobs are all tuned to be pretty comparable from what I've seen. Some excel more than others in specific situations (BLM and BRD are great at AoE while both having solid single-target damage output, a MNK that can stay on a target can do great sustained DPS, DRG has good burst damage for a melee job and doesn't need the windup time of a MNK, etc.)
 
Again, I think that it's just something about multiplayer games in general and I'm not sure what a dev could do to change it. If making money is the ultimate goal of a game company, surely they could find a way to keep each type of person addicted. Maybe voxels will help, I dunno lol

Sidegrade content. It gives slower players plenty to practice on without feeling left behind, and with strict syncing and limited inventories makes spotty (not terrible!) gearing a fact of life for everyone.

Slower combat also makes tougher fights more strategy-gated and versatility-gated/teachable and less twitch-gated/raw practice.

Coincidentally, these are huge turnoffs for 90% of the MMO-playing public, and probably even worse for gamers in general.
 
What amuses and confuses me is people who are like "I'm so bored because I'm stuck on _______ but I don't want to help you when you're one step behind me on something because I'd rather sit around and waste my time waiting for someone to invite me to what I need" when if they would just help the other person catch up that would be one step closer to getting their own stuff done. I mean, like titan is a great example... we have people in our FC who have been throwing themselves into wipefest PUGs for days and raging about it when there are people a step behind who would in general be a better investment than doodie finder PUGs.


This drives me nuts and I frankly have zero patience for it.



BRD's damage is good because they have no positional combos to worry about, they have ranged advantage, and everything they do is instant (can DPS while moving). I don't know that they're "highest" but they are definitely easy to play at a level that outputs good damage.

That said, equally-geared and skilled DPS jobs are all tuned to be pretty comparable from what I've seen. Some excel more than others in specific situations (BLM and BRD are great at AoE while both having solid single-target damage output, a MNK that can stay on a target can do great sustained DPS, DRG has good burst damage for a melee job and doesn't need the windup time of a MNK, etc.)
Great point. I don't get why people try to pug it instead of getting a solid 8 man group together, going back and helping people advance to fill out the gaps if needed. Gonna have to do it for coils anyways
 
BRD's damage is good because they have no positional combos to worry about, they have ranged advantage, and everything they do is instant (can DPS while moving). I don't know that they're "highest" but they are definitely easy to play at a level that outputs good damage.

That said, equally-geared and skilled DPS jobs are all tuned to be pretty comparable from what I've seen. Some excel more than others in specific situations (BLM and BRD are great at AoE while both having solid single-target damage output, a MNK that can stay on a target can do great sustained DPS, DRG has good burst damage for a melee job and doesn't need the windup time of a MNK, etc.)

I figured as much - damn, I was really into the theorycrafting scene in WoW with Elist Jerks and our findings on DPS relation to movement were astounding. I wonder what we'll see in FFXIV once a good damage meter comes into play.

Sidegrade content. It gives slower players plenty to practice on without feeling left behind, and with strict syncing and limited inventories makes spotty (not terrible!) gearing a fact of life for everyone.

Slower combat also makes tougher fights more strategy-gated and versatility-gated/teachable and less twitch-gated/raw practice.

Coincidentally, these are huge turnoffs for 90% of the MMO-playing public, and probably even worse for gamers in general.

I know right, I wonder what has to give... multiple difficulty settings beyond just regular and hard? A server wide buff that is applied every week (ie. WoW raids giving weekly 5% dmg increase on endgame raids after the first month)?
 
You know, maybe I'm wrong but perhaps we need an MMORPG that does nothing but cater to the elite. Create endgame-like raid content every 10 levels with a strict level cap quest line every 10 levels from thereon. Create a UI so advanced that it shows a character's gear score, previous dropped groups and chat log. Induce a rating system for players that forces those with poor ratings to be exiled and only able to party with others of similar standing.

Built in DPS meters that show your average DPS above your head. Overhealing/MP conservation timelines on healers. Tanks' stun record and TPS average.

This actually sounds really good to me, and I don't consider myself a hardcore elitist. I think I play about 10 hours a week in XIV now.

But why not more information available, always? Why not challenging content? All good things, in my book.
 
Done something like 60+ Garudas now.
I have 0 expectations of people. Was in a party with 3/8 people with relic +1's and the rest in darklight as the tank. DPS couldn't down plumes and we kept dying to the first wave. I laugh it off, but Christ. I'm not a stickler who will drop after once wipe, but we went 4 rounds trying to take her down before someone quit. We never even got past the first sister spawns.

Crazy stuff happens.

Those kind of runs are my favorite. Learning, failing, and sometimes just having comically bad luck. I always seem to get that one Tarufell mage though that can't stand wiping more than once and throws a hissy fit and leaves. Those types can go rot in a ditch somewhere.
 
Sorry about this, but anyone got a link to the retail client? I can't seem to update my beta client for ARR and I can't seem to find a download link on their website.
 
Great point. I don't get why people try to pug it instead of getting a solid 8 man group together, going back and helping people advance to fill out the gaps if needed. Gonna have to do it for coils anyways

Not everyone is in a 500-man NeoGAF Free Company/Linkshell with a large pool of like-minded players wishing to do the same content - it's not so easy to get the right amount of people all focused on the same thing especially considering the game's design towards disposable interactions (duty finder, fates) combined with a hard cap on character creation on most servers since the beginning of early access along with a lack of server transfers
 
Not everyone is in a 500-man NeoGAF Free Company/Linkshell with a large pool of like-minded players wishing to do the same content - it's not so easy to get the right amount of people all focused on the same thing especially considering the game's design towards disposable interactions (duty finder, fates) combined with a hard cap on character creation on most servers since the beginning of early access along with a lack of server transfers
It's doesn't even necessarily have to be in your fc. I'm sure there are plenty of people in smaller fcs in the same situation, no reason why you can get together and do it. I did that on vanilla wow when getting 40 people was a pain in the ass. Also i think you're over estimating the number of like minded players in the gaf fc. I would say that we skew towards casual.
 
Soot black dye isn't black enough. They need to fix that.

I want my gear the same tone of black as my starting Elezen gear.
 
Those kind of runs are my favorite. Learning, failing, and sometimes just having comically bad luck. I always seem to get that one Tarufell mage though that can't stand wiping more than once and throws a hissy fit and leaves. Those types can go rot in a ditch somewhere.

That's one of the best/worst aspects to PUGs here. Best moment in a PUG was when we didn't even run the fight (Ifrit HM) where two players who happened to run into each other starting going for each other's throats. It was as depressing as it was comical. People just dropped and we tried again.
 
Sorry about this, but anyone got a link to the retail client? I can't seem to update my beta client for ARR and I can't seem to find a download link on their website.

Are you a previous 1.0 player or did you actually buy the game? I don't think you had to buy the game to be in the betas, right? However, you're required to purchase the game client now unless you were a 1.0 player with an account.
 
Not everyone is in a 500-man NeoGAF Free Company/Linkshell with a large pool of like-minded players wishing to do the same content - it's not so easy to get the right amount of people all focused on the same thing especially considering the game's design towards disposable interactions (duty finder, fates) combined with a hard cap on character creation on most servers since the beginning of early access along with a lack of server transfers

But you are on a server with 7500+ players on during primetime

I can pretty safely say that somewhere on there is a group of like minded people who want to do the same stuff with you

Yes, it sucks to have to go out of your comfort zone, but the game does provide tools for you to do so - even if you're in a tiny FC with some rl friends, you can join up to 8 linkshells with 128 players each. Hit up your server forums, shout around, or take the initiative yourself and form a linkshell for the content you're looking to do.

Make a macro and shout it whenever you're out and about crafting or leveling other jobs or farming or whatever, post on the forums about it, and so on.

There is no magic shortcut to doing difficult group content, and given that you can DF literally everything but the hardest fight and the hardest dungeon in the game, I don't think that's a total failure of design on SE's part.
 
This actually sounds really good to me, and I don't consider myself a hardcore elitist. I think I play about 10 hours a week in XIV now.

But why not more information available, always? Why not challenging content? All good things, in my book.

Totally - I mean, large amounts of people are just rushing toward the endgame content anyway, so why not make a game where you get the experience/feel of endgame content every 10 levels with a strict level cap/quest every 10 levels to progress and attunements for raids.

Hmmm, it'd be interesting to see it for sure.
 
Are you a previous 1.0 player or did you actually buy the game? I don't think you had to buy the game to be in the betas, right? However, you're required to purchase the game client now unless you were a 1.0 player with an account.

Yeah I got the game at launch. Looking to try again and see if it's any better. Beta was much much better.
 
Not everyone is in a 500-man NeoGAF Free Company/Linkshell with a large pool of like-minded players wishing to do the same content - it's not so easy to get the right amount of people all focused on the same thing especially considering the game's design towards disposable interactions (duty finder, fates) combined with a hard cap on character creation on most servers since the beginning of early access along with a lack of server transfers

Great news! You don't need to be in a 500-man FC to make 8 friends!

Edit: I am with you on how disheartening the very existence of the duty finder can be sometimes. I think it's a great tool for the leveling instances but it would be nice if it didn't work for anything at level 50... That said, the "same server" option is a good option for SE to include.
 
Guys, have the european gafers tried to stick to one server, or are you guys all over the place? I'm creating my first character and would like to know.
 
Yeah I got the game at launch. Looking to try again and see if it's any better. Beta was much much better.

Hmmm, I'm not sure I can give you a link then. I know the open beta client was the commercial client and updated itself, but I can't find a link for it at the moment.
 
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