I've seen first hand, on Ultros, how crazy SMN damage is. So it has nothing to do with Legacy/Fresh servers and all to do with people just straight out not playing them right.
Out of curiosity, what is the right way to play them?
I've seen first hand, on Ultros, how crazy SMN damage is. So it has nothing to do with Legacy/Fresh servers and all to do with people just straight out not playing them right.
On bosses though, it tends to be worth ramping up for it, as you have to wait 2 minutes anyways between Aetherflows.
He's not on a Legacy server. He's on Ultros. I run dungeons with him and the SMN he's talking about and he's right, SMN dps is insane. 1400 festers and shit. Crazy, and this is coming from a pompous dragoon
Out of curiosity, what is the right way to play them?
I think those crocs in Qarn look cool. I like their tail whip animation (even causes paralysis) and have you checked the inside of their mouth? There's a face in there somewhere.
Cool, enough time to knock out some GETHJERK.
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Because Amano.
My mistake then
Still Khrno is a little ahead of most of the SMN out there agreed?
The weapon and gear do help boost his output and him learning the class is the hugest benefit too
Most SMN pull a pet, attack and call it a day until they beg to use a LB3 Meteor to feel special... err... needed
Most here a week back were telling me WAR was the preferred end game tank, PLD was most off tank/skill oriented necessity tank, now all of sudden PLD is primo for end game and it's mitigation skills and I see WAR's switching to PLD
So things will change, balance will shift
At least we can all agree those Spoony Bards have it best, move and still shoot arrows!
Nerf Banhammer Cometh!
I think those crocs in Qarn look cool. I like their tail whip animation (even causes paralysis) and have you checked the inside of their mouth? There's a face in there somewhere.
I smiled when I saw them. Weren't there very similar crocs in FFXII? Brought back memories of the deluge areas.
Oh wow, im headed there tonight...cant believe they actually bought the crocodile enemy back.
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Out of curiosity, what is the right way to play them?
Ifrit-Egi over Garuda-Egi in ideal situations, Bio 2 > Miasma > Bio (no Thunder),
Out of curiosity, what is the right way to play them?
It seems the parsers are verifiably broken for Bio 1 & 2, reporting 2x to 4x the actual damage. Which just leaves anecdotal evidence to support SMN's dps it would seem.
It seems the parsers are verifiably broken for Bio 1 & 2, reporting 2x to 4x the actual damage. Which just leaves anecdotal evidence to support SMN's dps it would seem.
Equating "time served" with "difficulty" is spurious at best, outright toxic in terms of game design at worst. There are numerous valid ways to increase the games difficulty in ways which are a) optional and (more importantly) b) dont radically increase time required. If something takes a long time that doesnt make it more difficult nor does it make those who beat it more skilled, it simply makes it tedious and indicates that those who beat it have more free time. If theyre going to increase the difficulty they should make it skill based.
On bosses, you'll have your DoT's up anyway, so Fester is more of an instant-cast off-global nuke you use in your rotation.
What I'm talking about is on-demand burst for adds that need to be dropped quick. Fester doesn't help much in those situations and it's often better to just go with Energy Drain for the straight up 150 potency.
Question: Combat log doesn't show any DoT damage. How can any parsers accurately report SMN dmg at this time?
I for one don't believe SMN's have any DPS issues. If I just go by threat level (which can be skewed cause of BRD's Quelling Strikes or other factors), they're right up there, and that's not even accounting for pet DPS.
Their AOE can also be really strong in controlled situations. The only thing they lack imo is on-demand burst. Fester requires too much ramp up. But that's typical for any DoT-focused class in MMO's.
Was looking forward to beginning work on gearing up DRG when I got home. Oh well, can always try after. Still wish I lvled PGL first but whatever. I really dislike the position system in the game. Really hampers the two melee DPSers.
Out of curiosity, what is the right way to play them?
Was looking forward to beginning work on gearing up DRG when I got home. Oh well, can always try after. Still wish I lvled PGL first but whatever. I really dislike the position system in the game. Really hampers the two melee DPSers.
Why is Ifrit superior to Garuda?
Is Thunder just not worth the mp?
(The rest of it is understandable).
I'm no fan of it either. It was nice at first, then I realised ranged DPS jobs were doing more damage than me without giving a flying fuck about position.
Ifrit-Egi over Garuda-Egi in ideal situations, Bio 2 > Miasma > Bio (no Thunder), keep Fester on CD unless it's a fight to use Bane. Usually wanna use Ruin over Ruin 2 unless your tank is a WAR then it's situational Ruin 2. If using Bane gotta time it perfectly so adds are close enough when they spawn + maximum DoT damage since the duration reset is random (I still can't get this right, the range on Bane is really flipping short). Keep Rouse+Spur on CD except for when it's time to save them for Enkindle. I'm sure I'm missing a few things.
I don't really agree with any of this. Garuda > Ifrit for Contagion alone. It's such a short 60 second cooldown that you can use it for every trash pack too.
Thunder should be added to your rotation.
Ruin 2 can be useful when you are forced to move. It's the same damage as Ruin anyway, but at a higher MP cost, and allows you to continue damage while moving. This is of course if you already have all your DoT's and Shadowflare up. One of the best uses for Ruin 2 I find is to allow you to run into melee range to Miasma (better DPS than Ruin so long as you hit at least 2 enemies).
Rouse and Spur have half the cooldown of Enkindle. You can use them twice for every Enkindle, unless you know ahead of time that you need to save Enkindle for a certain part of a boss encounter (and even then, Enkindle really isn't going to make much difference in your DPS anyway, as it's a pretty crappy lvl 50 job ability).
Other tips to boost DPS:
- Pop ARC's Raging Strikes when you reapply your DoT's, and then extend the souped up DoT's with Contagion.
- Consume an Intelligence potion, even a cheap one, at the start of the instance before you summon your pet. Your pet scales based on your stats at the time of summon, so even though the potion wears off, the pet will still maintain the boost. (I don't really do this much because I'm poor, but I do have plenty of regular Int potions as an Alchemist)
I'm not completely sure because I haven't seen the code for any of them but here's the thing... the potency of DoT ticks is known. A parser could detect when you cast a DoT and see how much damage you're doing with X potency attacks (some DoTs like Demolish even do an initial hit with the same potency as their DoT effect making the calculation even easier) and get a good estimate on how much each tick of your DoTs is going to do. This damage could then be adjusted for crit based on the crit rate of your parseable attacks. The parser would also need to keep track of DoT durations (also a known variable from the game) to adjust for when you re-apply a DoT before its duration is completely over. Using a method like this won't give you the exact damage but it would theoretically give you a very, very good trustworthy estimate.
I don't really agree with any of this. Garuda > Ifrit for Contagion alone. It's such a short 60 second cooldown that you can use it for every trash pack too.
Thunder should be added to your rotation.
I've been kicked 3 times while logging on with 90k.
Now I'm players in queue: 397
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Nah, even with Contagion Ifrit parses higher.
The MP cost makes it not worth it. The extremely minimal DPS gain is completely offset by that.
I'm going by MrHappy, who provides a pretty extensive overview here http://www.youtube.com/watch?v=VJ1BLokxOlU&list=HL1379638689 and regularly posts data that backs up his stuff (and yes he has killed everything on quite a few jobs, he originally thought SMN was overpowered based on Bahamut performance).
- Consume an Intelligence potion, even a cheap one, at the start of the instance before you summon your pet. Your pet scales based on your stats at the time of summon, so even though the potion wears off, the pet will still maintain the boost. (I don't really do this much because I'm poor, but I do have plenty of regular Int potions as an Alchemist)
Every one is just starting to log back in, so give it a few moments
Ifrit-Egi's abilities actually have anywhere from 10-25(?) potency over Garuda-Egi's moves while being on the same CD if you compare tooltips, and Ifrit's Enkindle adds a DoT while Garuda's does not. Ifrit's main issues are that it's much easier for him to die from boss cleaves and close range AoE, and Ifrit's Stun can start causing resistance to some boss mobs and thus interfere with interrupts (like Ifrit HM). There's also a few situations where being ranged is just nicer (like fast add switching) and Garuda is prolly better there too just because Ifrit has to plod over while Garuda starts blasting immediately.
And yea Thunder is nice for leveling but does not add any significant form of DPS while costing a nice chunk of MP. It doesn't work with Fester or any other SMN abilities. It's better to focus on baseline DoT upkeep, Fester efficiency, pet efficiency, ect.
Oh? Ohhhhhhhhhh, a maintenance. I just got home, didn't know.
edit: Still happening ._. Grrrrr I just got home from work SE!
You're not going to get a decent enough sample size per-player for this to work on much of anything that isn't a boss. The parser needs to know the base stats of an individual casting DoT spells before the fact, not estimate it with a wide margin of error that should hopefully shrink the longer a fight goes on.
And really.. the methodology is sound otherwise, but I think at that point the application isn't really a 'parser' when it comes to DoTs.
Alright, I'm picking this game up tonight and looking for tips. I've done some WoW in the past, but I'm really not very knowledgable about MMOs and the like.
My most pressing question: what server should I join? Looks like y'all have guilds (FCs?) set up on a few different servers. Should I just pick one at random, or are some of the guilds and/or servers particularly active? Are any too full for new players?
Wasn't there some thing about Ifrit-Egi being worse than Emerald Carbuncle earlier?
And previously there was some stuff floating around about Ifrit-Egi needing STR stats? Has that since been debunked?
Is Heavy Darksteel hard to make? I saw the body up on market board for 100k and no other parts.
It's not that hard to make. It's hard to HQ if you don't have lots of cross-class skills.
The tank after 5 minutes in the dungeon says his eyes are getting tired and leaves one second later. Why would you get in a dungeon if you were going to leave so soon? lol....