Valve announces SteamOS

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Will your existing steam games on Windows be free with this?

Why not just use Android?

Why would you use Android?

Android runs on Linux and on top of that, runs on Java.

So by running in Linux they are cutting the (somewhat slow) middleman.

Not sure how it would work, probably games would need an additional Java wrapper to run on Android.
 
Incredible news indeed!
And totally out of the blue, no one seen this coming LOL.

\My hope is that now Microsoft will finally start doing something for the gamers with their future OS updates, because the last thing they need is solid competition in the OS business.
 
I honestly wish they would go the Android development route, take the living room and mobile at the same time.

Well they certainly wouldn't mind releasing a Steam app for mobile platforms and stream on it. But that's for another day, another countdown.
 
I'm pretty excited for SteamOS.

If the price is right for the box I might get it. I wouldn't mind moving away from Windows since I'm not a fan of 8. Not too worried about the Linux aspect. I'm sure the games compatible with it will rise. Valve sounds like they are doing all they can to garner support for it from developers.
 
I do like the idea but I have some questions.

I wonder what device support will be like? One; it's not windows so DirectX isn't going to be the latest versions and fixes etc. Two; what about video card drivers, audio drivers, capture devices etc? Three; games and developer support?

1) DirectX is a MS/Windows-only API. There are projects like Wine to act as a wrapper, but there's nothing to worry bout with versions"
2) Built-in or in a repository, like most Linux distros. Basically it detects hardware -> finds drivers -> installs driver
3) indie games tend to rely on free/open-source software and development kits, so it's usually trivial for them to port stuff or make it cross-platform from the ground up
 
I do like the idea but I have some questions.

I wonder what device support will be like? One; it's not windows so DirectX isn't going to be the latest versions and fixes etc. Two; what about video card drivers, audio drivers, capture devices etc? Three; games and developer support?

one:
It will likely not use DirectX at all, unless they go all aboard with Wine (which seems unlikely).

Rather it will be OpenGL based, which this day and age is not really a disadvantage in terms of performance, however it will likely exclude some titles which are deeply buried the DirectX eco system from ever being ported.

However, any game currently coming out on either Mac, or PS4/WiiU will already support OpenGL, so DirectX is no longer the powerhouse it was.

two:
Nvidia drivers for Linux are pretty good. There was a big push to get them up to scratch when Steam for Linux originally launched, but even before that they were not bad. ATI drivers are still not there yet, however they are fast improving, and with Valve pushing this hard, AMD should be very motivated to allocate more resources to their Linux drivers.

Three:
So far the biggest supporters of Linux/Steam for Linux has been indies. Notably Paradox have started putting their games out on Linux as well, starting with Crusader Kings II. Football Manager 2013 is also coming out and a version of Metro: Last Light are known to be in development. This is of course in addition to Valve who has put a large portion of their catalog on Linux, and continues to add new titles regularly.

Hopefully part of this round of announcements from Valve will also bring new announcements. One game I definitely would like to see in Linux is Civilization, and it's not that farfetched considering there is a Mac port.

Of course, to really gain mainstream you would need companies like EA, Activision and Blizzard to support them. EA is probably not going to jump on until there is a critical mass of users. Blizzard was rumoured to have a version of Diablo 3 running on Linux, but I don't know how much there was in that. Star Craft 2 on Linux would be amazing and not inconceivable to come out coinciding with the next expansion.
The rest of Activision is probably in the same wait and see boat as EA, although since they don't have their own distribution platform, theoretically it should be easier for them to make the jump.
 
Not having Indies in my life would leave gaming in such a shallow and streamlined place.

No thank you.



The success of Windows on the gaming side has really been despite Microsoft's best efforts.

I don't care if people like indie games but only having indie games? Yeah, I might as well fill my library up with demos. Some of you might game differently but the majority of indie games I have I will never finish. They're cheap enough (and bundled enough) that I get my 5 minutes of fun with them and uninstall them.

They're like above-ground pools. Sure, they work and they get the job done without the cost of an in-ground pool, but you're going to have a much fun as an above-ground pool can provide.

Seriously, my thing is I just don't get the big craze over this OS other than getting away from Microsoft. I guess I'm right in assuming then that it's basically just a StreamBox OS for people that don't want a tower in the living room.
 
The way Microsoft is going, this Windows 7 machine is the last machine I build with an MS OS.

If Adobe and all the other software devs are smart, they'll support SteamOS.
 
Just to be clear, if I buy a steambox or equivalent running in SteamOS, does that mean I need to have a second computer running in the same house to stream my windows games from? If that's the case why wouldn't I just run windows?
 
Serious question

How is this different then hooking up my laptop to my TV and play with a controller? Also, valve said AAA games are coming. How could SteamOS make developers want to put their games to PC exactly?
 
Is there a quick way to tell this? I'm curious how much of mine is.

Open Steam in Linux?

Well, there are 2174 windows games on Steam, and only 184 Linux games, according to Steam Search.

Huh. If that's true I apparently own well over half of all the Linux games on Steam.

I have very few AAA games beyond Valve stuff on my Ubuntu Steam install, that's a significant point for many people.

It's not even close to perfect, I'm just saying there is a pretty decent amount of stuff on Linux already and it's growing.

Basically: Linux is rapidly approaching parity with Windows for a certain kind of indie gaming. You can safely rely on being able to play basically 100% of indie darlings on Linux already, if you're willing to sometimes wait a bit for the port. Unity3D supports Linux as part of its desktop package, so a large portion of indie and mobile-targeted games can support it easily out of the box.

The trick is going to be getting AAA support, but there are ways to potentially wrangle this as well. The first is to actually just have a commercialized, standardized target -- which SteamOS itself provides. The second is to bake in support to more professional engines -- if Valve could get "SteamOS support" into UE4, that'd be quite a coup, for example. Then you just have to get people to believe it's worth the time to release multiple OS builds.
 
Why would you use Android?

Android runs on Linux and on top of that, runs on Java.

So by running in Linux they are cutting the (somewhat slow) middleman.

Not sure how it would work, probably games would need an additional Java wrapper to run on Android.

Dalvik isn't Java.
 
Just to be clear, if I buy a steambox or equivalent running in SteamOS, does that mean I need to have a second computer running in the same house to stream my windows games from? If that's the case why wouldn't I just run windows?

I think the idea is to hook up your Steambox to the TV and then stream from your desk the games that are not able to run natively from the SteamBox.
 
The way Microsoft is going, this Windows 7 machine is the last machine I build with an MS OS.

If Adobe and all the other software devs are smart, they'll support SteamOS.

Agreed - I'm doing everything I can to not only 'not-support' microsoft but to make them die a fiery death.
 
Open Steam in Linux?



Huh. If that's true I apparently own well over half of all the Linux games on Steam.



It's not even close to perfect, I'm just saying there is a pretty decent amount of stuff on Linux already and it's growing.

Basically: Linux is rapidly approaching parity with Windows for a certain kind of indie gaming. You can safely rely on being able to play basically 100% of indie darlings on Linux already, if you're willing to sometimes wait a bit for the port. Unity3D supports Linux as part of its desktop package, so a large portion of indie and mobile-targeted games can support it easily out of the box.

The trick is going to be getting AAA support, but there are ways to potentially wrangle this as well. The first is to actually just have a commercialized, standardized target -- which SteamOS itself provides. The second is to bake in support to more professional engines -- if Valve could get "SteamOS support" into UE4, that'd be quite a coup, for example. Then you just have to get people to believe it's worth the time to release multiple OS builds.

I have 599 Steam games, 84 which are Linux. Not even close to half.
 
Just had a count, out of my Steam games collection 30 support Linux (I have 145 games on Steam). A vast majority of the 30 are indie and a lot are also the Source game (HL2/CS/Portal etc).

This is just my Steam collection though (I own a load across various other DD platforms and sites), but right now if I made a switch to Linux I'd have easily less than 40 games playable out of an easy 300+. owned games (and again most of those 40 would be indie games).

It isn't an either/or. You can have both Windows and Linux on the same PC until support improves. This is about building for the future.
 
If anything, this will stick it to Ms and possibly make games more reliable on Linux due to fragmentation.

But nothing really excit8ng for current people who run Windows.
 
Seriously, my thing is I just don't get the big craze over this OS other than getting away from Microsoft. I guess I'm right in assuming then that it's basically just a StreamBox OS for people that don't want a tower in the living room.

Nope, there will be several models of the Steambox. The cheapest will be solely for streaming for existing Steam consumers.

The more expensive models will provide a dedicated gaming PC with SteamOS. All models will be able to dualboot Windows if you so desire.

Few things to look forward to in the future. Further native Linux ports, OGL wrapper for the majority of Steam's backcatalog (Valve's own games utilize this currently), and the eventual ARM compatibility. The latter is well down the line though.
 
Serious question

How is this different then hooking up my laptop to my TV and play with a controller? Also, valve said AAA games are coming. How could SteamOS make developers want to put their games to PC exactly?

If the market takes off of people willing to get more PC like entertainment boxes in their living room setup that's based around options, it could be a good chunk of people to tap in to. There's probably a good overlap between those who like gaming on the couch and those who are interested in media services/capabilities in the same space.

While you could be getting a console that would at least handle the media side, the openness of PCs in terms of software/hardware is its own thing compared to your capabilities with a console.
 
It isn't an either/or. You can have both Windows and Linux on the same PC until support improves. This is about building for the future.

For me it is an either/or.

There's just no way I'd bother using both operating systems when, I can access all games on only 1 of them instead of a few on 1 and a load on the other whilst I wait for more in the future..

In the future when all games are supported I'd make the move if it was worth it (better performance), but for now I just don't see the point in the move for me..
 
I have been dual booting Ubuntu Linux and Windows for ages now.

I use Ubuntu for everything but gaming. I will switch over to Windows when I want to game, but nothing else.

Take away the need for me to boot up Windows for gaming, and you just effectively killed Windows. Or atleast my need to boot up Windows for anything ...
 
O = O.S

[O] = O.S into a box

O+O = 2.O.S = S.O.2 = SOURCE 2 (full steamOS compatible and user accesible)



Open software, Open hardware, Open coop development.

2.O.S = Source 2 open source. A free, open source engine could be a huge way to get games developed for SteamOS. Half Life 3 to be open source.
 
How are you people looking at your games and figuring out which ones support Linux?

I would gladly dual-boot this if those performance claims are legitimate. Otherwise Steam Big Picture in Windows is good enough for me

Yeah, real curious to see the real world performance gains. If there aren't really any, then I don't see a point in this at all. It's certainly exciting, but I don't know...
 
If anything, this acts as a deterrent against Microsoft should they decide to a) continue to withhold Direct X updates from older versions of their OS b) continue to prioritize the marketplace software experience over legacy software.

It's something to get excited if you are informed enough to know where the PC gaming market is in danger of heading. It's also exciting if you are in the market for a cheapish gaming device, as there is now another option besides the big three consoles.

It isn't really something to get excited about, today, as someone who already games on a nice PC. At least in terms of, "what can this do for me today?"
 
This is the only reason i can think of.

Unless i can get most of my 500 games on it then its a dud.

can you play those 500 games on a ps4? why even buy a new console?

this is clearly not for you.. but for those millions of console only gamers this could be.
 
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