Scaring the crap out of that lady was friggin hilarious. Bwahahaha
Playing as Aidan in general is very satisfying.
Scaring the crap out of that lady was friggin hilarious. Bwahahaha
BEYOND: Two Souls Special Edition
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Extensive Behind The Scenes Video Features
Soundtrack
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GameStop exclusive 30-minute playable additional scene DLC
There were black bars?
I'm being serious, if there were, I didn't notice them one bit.
Yeah, is this what The Order 1886 is going to have? I have no problem with it anymore.
Replayed the demo. It definitely doesn't seem like you can lose.
you can't lost in any video game.
i consider parts like being bit by the dogs and getting caught to be losing, except they've cleverly added ways for you to get out of that (extra scenes) instead of just going 'game over restart at checkpoint'.
Might have to buy a new DS3 to play this game. For the life of me I can't seem to get the damned Sixaxis control prompts during the train section to respond.
Disagree with this. The camera when you're running about in the forest is terrible, the way it swings around you when you try to run in a different direction. That definitely needs work.and the camerawork is crazy good.
Nah only the local cops are shooting to kill. SWAT just wants to capture her, although later they will fire against their orders because they are desperate.The game had bad writting or logic flaw in some scenes (police chase ones to be exact) the police keeps shooting to kill elen in some scenes, then in some scenes they're like stop fire stop fire give up, then shoot to kill again i was like wtf make your mind already.
Pretty sure Jodie will be able to die as well. They said as much. It won't happen in the first 33% of the game though, similar to Heavy Rain. There are 23 endings.In Heavy Rain characters could die, that's a difference.
She's not. When she sleeps, gets knocked out or is drugged Aiden will be very weak and can't help her. Also Aiden's powers get stronger once Jodie becomes an adult. The hunted scene takes place at the end of the timeline, so in pretty much every other scene Aiden won't be as powerful as he is in this scene.Is anybody else as thrown off by the Aiden thing like I am? I literally took out an entire army. AN ENTIRE FREAKING ARMY. I'm basically invincible. I'm never going to believe in a situation where Aiden doesn't help me. I can't. It won't make sense. How can I care about the protagonist when I know she's invincible?
Did they say of Jodie is going to be the only person in this game / world with a two souls?
There has to be if there are multiple endings.But you see losing in Heavy Rain led to main characters dying or altering the storyline in significant ways. Hope there are atleast some variation to story progression depending on choices in this.
Who knows?Did they say of Jodie is going to be the only person in this game / world with a two souls?
Fortunately it was way worse before. In the alpha version the camera swayed around like crazy constantly and it got stuck behind trees every 5 seconds. I think it's alright now.Disagree with this. The camera when you're running about in the forest is terrible, the way it swings around you when you try to run in a different direction. That definitely needs work.
Disagree with this. The camera when you're running about in the forest is terrible, the way it swings around you when you try to run in a different direction. That definitely needs work.
This seems to be one of those games where first time around you're going 'wtf?' then next time around you understand what's meant to happen and you do a lot better.
So you loose. Getting arrested equals failure to me, no matter how brief it is. If she gets permanently captured the game would be over, so that doesn't make much sense. I hate game-overs in games like this (TWD was terrible in this aspect), so this approach is perfect for me. I hope you didn't expect real branching paths in the first 33% of the game, that will come into play later.I played the-scene for a third time. Nope, it's always the same. You always win. I put the controller away and did nothing. Of course you getdogbut that's it.caught by the cops.
US - October 1stAny word on when the demo releases to everyone? Didn't have a Facebook account, didn't get a code.
Platinumed HR, loved Fahrenheit- but not so much for Cage's writing. The little vignettes work wonders.
you can't lost in any video game.
i consider parts like being bit by the dogs and getting caught to be losing, except they've cleverly added ways for you to get out of that (extra scenes) instead of just going 'game over restart at checkpoint'.
Scaring the crap out of that lady was friggin hilarious. Bwahahaha
The same is true for Heavy Rain. Characters can only die once you reach the 66% waymark. The same is likely true for Beyond, since there are at least 15 endings.You do in Heavy Rain. Everyone can die.
The player's failures lead to their death. In Beyond demo's case, failure only leads to a variation to the next scene.
US - October 1st
Rest - October 2nd
One week before release. And I agree, the individual scenes are the best. I like the mundane stuff especially, Cage is untouchable at those.
The same is true for Heavy Rain. Characters can only die once you reach the 66% waymark. The same is likely true for Beyond, since there are at least 15 endings.
Scaring the crap out of that lady was friggin hilarious. Bwahahaha
I liked the moments where you detach from Jodie and can eavesdrop on conversations involving other characters. That and the uneasy relationship between the two. Although symbiotic, it feels parasitic because Jodie seems to resent Aiden even as she relies on him. I like that his thoughts aren't subtitled and you can only guess as to what he's saying by observing Jodie's reaction to him.
The mocap is stellar. To be able to read little Jodie's emotions through her eyes and the tiny twitches in her face without her ever speaking a word are fantastic. Because of the aforementioned, the implications for the story are looking to be far grander than HR ever was, especially on a micro scale
Do you have any other games that use motion controls that you can try out and make sure its the controller?
It definitely was. She hasn't slept for 3 days, is on the run since weeks, has seen and done terrible things and was pretty much abused and unhappy for her entire life. She is REALLY fucking pissed in that scene and just wants to be alone and rest. So she really wants to kill them at the end.I really don't like unintended actions, but I think I felt like I had to protect Jodie and kill all the swat guys. Maybe that's what the vision was for that last scene.
For the player? yes. But Aiden itself has a personality as well and in fact he can talk to her. But it is gibberish and you can't understand it besides listening to her reaction to figure out what he said.so the player is aiden, and the only way the player can communicate with jodie is through knocking things over or helping her with no words, a la journey? very interesting.
so the player is aiden, and the only way the player can communicate with jodie is through knocking things over or helping her with no words, a la journey? very interesting.
Replayed the demo. It definitely doesn't seem like you can lose.
I think you can kill the lady. Can't you?
I saw the possibility, but didn't have time to get there.
I don't think you can, when she is almost suffocating the other doctor opens the door no matter what.
I may be wrong though.
This still happens. He means you can't get a game over or end the game permanently. It works exactly as Heavy Rain.That's a huge bummer. Why would they regress after Heavy Rain? I liked that failing a QTE changed the outcome of said event...was a fantastic idea and one I had hoped to see them build upon in Beyond.