Digital Foundry: Microsoft to unlock more GPU power for Xbox One developers

This is very good news. I woke up today thinking 1.17 and now its 1.31. Dat snap.

Next time you make an account here in GAF, try not to make it so obvious so that people can't find your comments on other forums in minutes, like:

edit again, 1.31 now still upset about 14:4 and the unbalance of the ps4.... neogaf is crying right now.
 
Says who? Troll post deserves a troll response. If you would have said the Dark Sorcerer or The Order, i would have agreed. We know ps4 is much more powerful than xbox one. The games don't show it yet despite time to triangle, more memory available. But when you say by far....

Different model for cutscenes vs gameplay.

Npcs are low res/polygon. Ok this is pre-alpha, but why didn't the e3 footage look better?

Ryse has some flaws i agree. But shouldn't most high-end ps4 games look better? Honest question.

Lol, you are trying way too hard.
 
Says who? Troll post deserves a troll response. If you would have said the Dark Sorcerer or The Order, i would have agreed. We know ps4 is much more powerful than xbox one. The games don't show it yet despite time to triangle, more memory available. But when you say by far....

iLsefjLsfIq8G.gif

iQXAwJ0sW9dBV.gif



Different model for cutscenes vs gameplay.

Npcs are low res/polygon. Ok this is pre-alpha, but why didn't the e3 footage look better?

Ryse has some flaws i agree. But shouldn't every ps4 game look better? Honest question.

It may surprise you but some developers are better than others at making games. The hardware specs only tell you the raw power, the developers show how much of that power is used effectively.

The games definitely show it right now, Killzone is probably the best looking game at these consoles Launch, and it is doing it at 1080/60 in multiplayer.

EDIT: Is that 150k Marius btw? thought so.
 
Ryse has some flaws i agree. But shouldn't most high-end ps4 games look better? Honest question.

Sure ryse has beautiful character models but when you look at the environments they're not very dense. And it's same with forza. Sure it looks pretty but when you consider the baked lighting and everything else there's nothing impressive going on either.
 
Infamous is an open world, Ryse is on rails. Ryse is at 900p as well.

What is on rails? I thought the combat vidoc i saw showed medium level environments, although not open world by any means yeah. But why doesn't infamous look better than Ryse if it's running on better hardware? I'm not trying to start anything, i just want to have a discussion on this.

I agree on the 900p since infamous is running at 1080p.
 
Those clock pumps and sacrificing GPU allocations tells me that the gap is actually bigger than we thought and MS is seeing it.

Man, 1.17 TF ! for $499

What a bargain.

What is on rails? I thought the combat vidoc i saw showed medium level environments, although not open world by any means yeah. But why doesn't infamous look better than Ryse if it's running on better hardware? I'm not trying to start anything, i just want to have a discussion on this.

I agree on the 900p since infamous is running at 1080p.

Open world games can't use as much resources for graphics. It's why something like GTA doesn't look as good as Uncharted.
 
You guys are gonna love this one.

Googled "XBOunity" and found this little nugget.

XBOUnity wrote:

"thuway said that SONY could overclock the GPU to get 2.34 tflops later in the generation. guys sounds like full of shit but he actually is a supposed insider. Sensji schooled this guy, and got banned at neogaf for it. what a sony nuthugging site that is, ill take systemwars over that anyday of the week.

dat epicness"
 
I'm a CS graduate with 10 years IT experience, I know how multi-tasking works.

Consoles can use a different form of multitasking compared to desktops though, you don't need to draw a console app if it isn't visible (nor a desktop one) and you also don't really need to do any computation on it either unless it requires it (ala the suspend model like the iphone).
 
Read for yourself:





Though, he did talk about the fillrate and 1080p zbuffers basically taking up all of the bandwidth, so there is no need for anything higher, but he doesn't mention that buffers can go much much higher with deferred rendering. Example is Killzone Shadowfall has a buffer of 52 or 58mb? (I don't recall which one). Which is much higher than the 32mb's that the X1 has.

I'm sure it's not a single 50mbish buffer in killzone, that's probably 4 or even more buffers, that can be swapped on esram (Even if it was a single buffer, you could split it on DDR3 and esram, if size was absolutely a problem).

Here's an interesting proportion comparing the xbone to 360: The resolution (720p to 1080p) increased 2.25 times, but the memory pool size is 3.2 times bigger. So 32mb is less limiting to 1080p than 10mb were for 720p. If we talk about ROP counts, the disparity is even higher, because xbone has 3.4 more fillrate than 360.

So, we can guesstimate how xbone will handle itself in 1080p, but looking how 360 handled 720. It's going to be better, because it has proportionally 40% extra grunt (memory and fillrate) to handle the target resolution, and because esram now is much less limiting on how those buffers can be set up.

Says WHO? KZ is by FAR the best looking game at launch we've seen on a technical level. Whether or not it is your cup of tea is an entirely different matter. On, and Infamous (launch window) is even better than that.

Looks can be subjective. Technical aspects can not. So please state how technically KZ is by FAR more advanced than Ryse.
 
"snap mode without reservation??? thank you Microsoft."
"edit again, 1.31 now still upset about 14:4 and the unbalance of the ps4.... neogaf is crying right now."
"cows almost as bad as sonygaf right now. 8 cows to the defense ..... dat snap mode..."
"ahahahaha just like neogaf. yep i do, but rendering becomes as useless as your posts after 14. it still hurts i know, just look at the cows. if you want to discuss that please open the other thread. i made my case and it looks like i was right... but but 18 cu's for unlimited taps graphical power no more. if only ps4 dedicated processor could offload cpu functions like dat shape. guess you will be using a cu in gpgpu in the 14:4 model. dem tflops dwindling for dat unbalanced ps4. the games prove it... Ryse is king. now stay on topic please"

I see a trend over there.

XBOUnity, Behind the Lines at SonyGAF - next on channel 11
 
Says who? Troll post deserves a troll response. If you would have said the Dark Sorcerer or The Order, i would have agreed. We know ps4 is much more powerful than xbox one. The games don't show it yet despite time to triangle, more memory available. But when you say by far....

iLsefjLsfIq8G.gif

iQXAwJ0sW9dBV.gif



Different model for cutscenes vs gameplay.

Npcs are low res/polygon. Ok this is pre-alpha, but why didn't the e3 footage look better?

Ryse has some flaws i agree. But shouldn't most high-end ps4 games look better? Honest question.

You're comparing the graphics of a 1080p open world game to Ryse? Really?
 
You guys are gonna love this one.

Googled "XBOunity" and found this little nugget.

XBOUnity wrote:

"thuway said that SONY could overclock the GPU to get 2.34 tflops later in the generation. guys sounds like full of shit but he actually is a supposed insider. Sensji schooled this guy, and got banned at neogaf for it. what a sony nuthugging site that is, ill take systemwars over that anyday of the week.

dat epicness"

Wow... Bish and the other mods are gonna love seeing this. I hope you enjoyed your stay on NeoGAF so far, junior. Your time is almost up.

Edit: My comment was already too late, lol.
 
Sure ryse has beautiful character models but when you look at the environments they're not very dense.

You mean foliage that is rendered to horizon means nothing?

---
EDIT: Is that 150k Marius btw? thought so.

They havent changed anything to the head. They cant, their joints tech would fall off and they would have to adjust every animation.

---
Infamous is an open world, Ryse is on rails.
Thats not how CryEngine works, sorry. The only difference if Ryse was open world, would be different LoD transitions [more aggressive], everything else would look the same.
 
It may surprise you but some developers are better than others at making games. The hardware specs only tell you the raw power, the developers show how much of that power is used effectively.

The games definitely show it right now, Killzone is probably the best looking game at these consoles Launch, and it is doing it at 1080/60 in multiplayer.

EDIT: Is that 150k Marius btw? thought so.
Makes sense then, thanks.

Regarding the 150k Marius, yeah it's from the e3 footage. I could link you to the recent twitch stream version, he looks no different.
 
Yeah, but they are accessed differently.

Bottom line in most cases 16 ROP is not bottleneck for 1080p30, but in some cases in can be. Sebbbi on beyond3D said the same thing.

You know that number they gave in that interview is for 60fps, not 30fps.

Once again, this isn't taking account into deferred rendering, which is basically the standard. They are still using the basic buffer equation of ( x * y * bit ). Also, they aren't calculating AA. Sure MSAA is basically useless at this point (even with it's high quality, it leaves a lot of shader aliasing), but not having the ability for MSAA removes the ability to do SMAA, which use both MSAA and MLAA techniques to achieve a really high quality IQ without the need for a fully MSAA process hit.
 
Every high end PS4 game? You're reaching if you think that. Of course the best looking PS4 games easily beat Ryse though.
They're not launch games, though. I think games like Killzone and Ryse are making trade-offs because they have to be ready at launch so it kind of sucks when you compare games that have the benefit of months of extra development time to games that go gold in a couple of weeks.

Granted, the only thing MS has showed outside of launch window is Titanfall and Quantum Break, but the former isn't exactly a graphical showpiece.
 
This doesn't change anything from previous threads, lol...

We were always comparing 1.84 and 1.31 Tflops from the beginning we never accounted for the 10% Microsoft supposedly reserved for the OS.

768*.854*2 = 1311.744 Gflops
1152*2*.800 = 1843.2 Gflops

(1.84-1.31)/1.31 = 40.5% difference.

Now we learn at launch the Xbox One has reserved 10% for the OS so the power difference at launch will be:

1.31-(.10*1.31) = 1.18 Tflops

(1.84-1.18)/1.18 = 55.6% difference at launch in Tflops.

So nothing really changes in the theoretical difference in hardware when the reserved power is released in the future. The difference in theoretical max Tflops will still be 40.5% unless something else changes.
 
Says who? Troll post deserves a troll response. If you would have said the Dark Sorcerer or The Order, i would have agreed. We know ps4 is much more powerful than xbox one. The games don't show it yet despite time to triangle, more memory available. But when you say by far....

http://i.minus.com/iLsefjLsfIq8G.gif
http://i.minus.com/iQXAwJ0sW9dBV.gif


Different model for cutscenes vs gameplay.

Npcs are low res/polygon. Ok this is pre-alpha, but why didn't the e3 footage look better?

Ryse has some flaws i agree. But shouldn't most high-end ps4 games look better? Honest question.

Well, the games will indeed look a lot better without the youtube compression artifacts, that's for sure.
 
You mean foliage that is rendered to horizon means nothing?

---


They havent changed anything to the head. They cant, their joints tech would fall off and they would have to adjust every animation.

---

Thats not how CryEngine works, sorry. The only difference if Ryse was open world, would be different LoD transitions [more aggressive], everything else would look the same.

I'm actually fed up of your constant defense of Crytek, do you have shares or something?

btw, you can change poly's on joints...
 
lolque....? Second Son DOES look better than Ryse.... Was that a joke post?

No it's not. Care to do a comparison? I know infamous has way better particles though. Not really good with much graphical terms though.

Every high end PS4 game? You're reaching if you think that. Of course the best looking PS4 games easily beat Ryse though.

I tried finding the best footage for infamous which i got from gamersyde. Killzone was a mix of yt and gamersyde video captures.
 
Reading through the thread I'm amazed by the lack comprehension of the article by some people. This isn't some magical boost to close a gap when the original gap was for the raw specs to begin with! This makes it even wider in comparison when they just admitted they reserved 10%.

Heck, the PS4 probably has it's own reservation for the OS take takes it right back to the previous gap for all we know, but this article doesn't paint a picture of performance getting closer at all.
 
This doesn't change anything from previous threads, lol...

We were always comparing 1.84 and 1.31 Tflops from the beginning we never accounted for the 10% Microsoft supposedly reserved for the OS.

768*.854*2 = 1311.744 Gflops
1152*2*.800 = 1843.2 Gflops

(1.84-1.31)/1.31 = 40.5% difference.

Now we learn at launch the Xbox One has reserved 10% for the OS so the power difference at launch will be:

1.31-(.10*1.31) = 1.18 Tflops

(1.84-1.18)/1.18 = 55.6% difference at launch in Tflops.

So nothing really changes in the theoretical difference in hardware when the reserved power is released in the future. The difference in theoretical max Tflops will still be 40.5% unless something else changes.

Thank you

Was looking for someone to lay down the numbers

I wouldn't be surprised if the PS4 reserves some GPU as well but doubt it would be as much as 10%

Or has someone confirmed no GPU reserve on PS4?
 
I'm sure it's not a single 50mbish buffer in killzone, that's probably 4 or even more buffers, that can be swapped on esram (Even if it was a single buffer, you could split it on DDR3 and esram, if size was absolutely a problem).

KZ:SF use deferred rendering, so it's single Gbuffer >40mb. How do you split a single buffer?
 
What is on rails? I thought the combat vidoc i saw showed medium level environments, although not open world by any means yeah. But why doesn't infamous look better than Ryse if it's running on better hardware? I'm not trying to start anything, i just want to have a discussion on this.

I agree on the 900p since infamous is running at 1080p.

Because it runs at 1080p 50+ FPS and is not scheduled to release until February?
 
You guys are gonna love this one.

Googled "XBOunity" and found this little nugget.

XBOUnity wrote:

"thuway said that SONY could overclock the GPU to get 2.34 tflops later in the generation. guys sounds like full of shit but he actually is a supposed insider. Sensji schooled this guy, and got banned at neogaf for it. what a sony nuthugging site that is, ill take systemwars over that anyday of the week.

dat epicness"

Wow...what a clown shoe.
 
You guys are gonna love this one.

Googled "XBOunity" and found this little nugget.

XBOUnity wrote:

"thuway said that SONY could overclock the GPU to get 2.34 tflops later in the generation. guys sounds like full of shit but he actually is a supposed insider. Sensji schooled this guy, and got banned at neogaf for it. what a sony nuthugging site that is, ill take systemwars over that anyday of the week.

dat epicness"

lol at "dat epicness" feels like a reoccuring buzzword of his.
 
The title makes the info sound like it's going to be way more interesting than it is. I also don't think it was Microsoft's intent to confirm that the main number everyone is comparing with the PS4 is actually lower than we thought. Hopefully they get these OS reductions out sooner than later.
 
Does Sony have the ability to unlock more juice with a software update? Im still a bit confused as to how they were able to do it with the PSP....I figure the PS4 is a well oiled machine judging by the press so I assume it is already pretty optimized
 
Thank you

Was looking for someone to lay down the numbers

I wouldn't be surprised if the PS4 reserves some GPU as well but doubt it would be as much as 10%

Or has someone confirmed no GPU reserve on PS4?

No one has confirmed it, but it appears to be around 0, I personally would guess around 1% for pop ups, then again they could just slow the game progress down a little.

Another possibility is if it gives you a preview window of yourself if your video commenting on a stream, but then again they *should* make the preview optional and so still at 1% or so.

Personally I think it would be silly of Sony to have a reserve for the single ability of a stream preview window.
 
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