Gamesindustry: Xbox Live Compute (Cloud Servers) offered free to devs

Is it really that expensive to implement cross game chat? I'd really like to know what tech goes into that.
Don't think that was an issue of expense as much as it was a RAM constraint on PS3. At least that's what I thought it ended up being.

PS4 will have it so that parts all good.
 
You know I think a place like DigitalFoundry should add this into their game comparisons

Compare both games online in the same environment (obviously it'd be better to have multiple data points but still)

I'd love to see objectively what game has a better online experience on what console

I have always found this to be so unclear

Obviously this is a good initiative and great for games but I'd love to see the benefits in real life too
Did you use Digital Foundry and the word 'objective' in the same post? I wouldn't trust their agenda-driven write-ups to evaluate the comparative quality of paper clips.
 
Yes. Azure is a separate business unit at MS. Their goal is to make money. If Sony has money to spend, Microsoft will take it.

They will be a seperate business because it will charge out the use of it's services to the other divisions of Microsoft.

Microsoft are trying to become a services and devices company and their online infrastructure relies on Azure, is giving their competitors access to their facilities really going to help them.
It might not be as simple as you suggest.
 
I love how people think that anyone can just whip up a truly dynamic, fault tolerant multi-regional cloud infrastructure, your talking billions of dollars and years of time to do it correctly.

Or you can just rent a bunch of space from amazon\google and pretend it's the same thing as what Microsoft is doing.
 
Hm, that's odd. So basically they moved into the same territory as XBL gold on the 360. (I know, I know, you get free games etc. but why exactly charge for MP then?)

It's more like the PS3 didn't have enough memory for it and PS4 is just charging for multi player.
 
Why dont you actually give proof there are any then...

If you have proof of what you're claiming, post it. If you don't, then it remains nothing but damage control. I'm not the one stating unequivocally that it's going to go a specific way. You are. Burden is on you.
 
People are doubting that Microsoft can afford this service on the same page that others are suggesting that Sony can afford to rent Azure servers.

If demand is high, that means MS is selling a bunch of games (even the third-party ones net them $10 each) and a bunch of $40-$60 Live subs. The higher the demand, the more profitable games and profitable subs they have sold to drive that demand. Of course they can fucking afford it.
 
People are doubting that Microsoft can afford this service on the same page that others are suggesting that Sony can afford to rent Azure servers.
Probably the reason Microsoft can afford to do this is that they don't need to make a profit off their usage of Azure, just need to cover cost.
If Microsoft were to rent servers out to Sony, they'd be charging for profit. Who is going to cover that extra cost?

Nobody doubts that Microsoft can afford to do this. And Sony hasn't really collected the billions per year that Gold has afforded so an increase in PS+ revenue isn't something that is already spoken for. In other words, Microsoft's Gold revenue stream has already been flowing in for awhile and they're used to it. Sony is going to be getting an additional revenue stream that they didn't have before.

So one company is flush with new cash they didn't have allotted while one is continuing the same revenue stream they already got used to and possibly was reporting as profits.

If the shareholders are cool with existing revenue streams no longer being profit, then that's fine. Or if they're finding another way to replace those revenues, that works too.
 
People are doubting that Microsoft can afford this service on the same page that others are suggesting that Sony can afford to rent Azure servers.
Probably the reason Microsoft can afford to do this is that they don't need to make a profit off their usage of Azure, just need to cover cost.
If Microsoft were to rent servers out to Sony, they'd be charging for profit. Who is going to cover that extra cost?

A lot of wishful thinking. I don't think Sony can match this, the finances just won't work out for them.

If they aren't even doing it for KZ their flagship online game people are dreaming if they think they are going to offer it to 3rd parties for free.
 
Its not pure p2p though so it won't have all of the downfalls but it is kind of sad that it is not fully dedicated servers.


Even dedis can have lag.


It is pure P2P, while this system improves connectivity between players, it could potentially increase latency.
 
Did you use Digital Foundry and the word 'objective' in the same post? I wouldn't trust their agenda-driven write-ups to evaluate the comparative quality of paper clips.

I simply meant I wish there was some measurable way to compare network offerings that's all
 
To be clear, is this a change from the previous policy where developers have to pay for dedicated servers, but it's a diminished fee?

As late as the end of June, Respawn was saying that it costs money, just greatly reduced price:



Was this just him being coy by saying 'far more affordable' instead of 'free', or is this a legit policy change, or what? I can't think of more encouraging news, but I'm just trying to be sure.

Others have pointed out that Respawn will have to pay for the servers on 360 and PC since only Xbox 1 games get free access to Azure. Sounds like a reasonable conjecture.
 
Don't think that was an issue of expense as much as it was a RAM constraint on PS3. At least that's what I thought it ended up being.

PS4 will have it so that parts all good.
Ah, I see, so tech was the issue, not the money. Now I'm interested if Sony will actually offer anything additional or if they put MP behind a paywall just because they can.
 
Source, if it exists?

Here we go
Dedicated servers will be used on current gen, next gen and PC with Ghosts. And, in order to make sure that people have the best possible experience regardless of platform, location or connection, Ghosts will be using a hybrid system of dedicated servers and listen servers. So no matter where you are the game will always be trying to give you the best online performance possible.

http://www.twitlonger.com/show/n_1rpgkjd

Consider yourself told.
 
People are doubting that Microsoft can afford this service on the same page that others are suggesting that Sony can afford to rent Azure servers.
Probably the reason Microsoft can afford to do this is that they don't need to make a profit off their usage of Azure, just need to cover cost.
If Microsoft were to rent servers out to Sony, they'd be charging for profit. Who is going to cover that extra cost?
Not really sure what you are implying when you say that either company can or can't afford this?
 
I don't think it logical makes sense for Sony to try to match parity nor do they really need to. Their console is $100 cheaper, their PR is currently far better than MS due to all the debacles, more powerful console etc. Considering Sony's financials I don't think they particularly want make extra probably significant loss for something that may or may not be recuperated through said decision.

Later on in the gen when they may feel threatened then they may consider taking on the costs but dedicated servers aren't the most marketable of features to those that know and understand it sure. To the average consumer not so much.
 
It kind of brushes against that topic, but dismisses as saying they don't think indies will need the extra power right now. I don't see why a indie dev couldn't go to MS and work out the same access as a large publisher given that there is a reason to, but I don't expect MS to give access of their Azure network to any joe schmoe who turns his X1 into a dev kit.

MS have said that indies will have access to cloud features and Albert Penello was pretty straight when he said all game developers get access for free.
 
This is a very, VERY clever move by Microsoft. By giving free dedi's to all Xbox One developers, every developer will obviously use it. Which then brings the question, which server platform are developers going to turn to for the PS4 version? How about the same damn platform. Why would a developer want to deal with two different server platform anyways?

Azure all the way.

That's right. MS will make a profit on servers rented out for the PS4 games by giving it for free on Xbox One. Very clever.
 
Nobody doubts that Microsoft can afford to do this. And Sony hasn't really collected the billions per year that Gold has afforded so an increase in PS+ revenue isn't something that is already spoken for. In other words, Microsoft's Gold revenue stream has already been flowing in for awhile and they're used to it. Sony is going to be getting an additional revenue stream that they didn't have before.

So one company is flush with new cash they didn't have allotted while one is continuing the same revenue stream they already got used to and possibly was reporting as profits.

If the shareholders are cool with existing revenue streams no longer being profit, then that's fine. Or if they're finding another way to replace those revenues, that works too.
3 things to consider:
-they need to increase the value of their offering to remain competitive
-they didn't have the necessary infrastructure in the past
-cloud computing costs go down all the time, that's why companies like Google add new cloud services all the time. That's true for games just as much. Wat was too expensive in the past (eg. dedicated servers for MP games) might be affordable now
 
They're still trying to push this fairy tale? Really?

Dedicated servers for developers isn't a fairy tale, it's reality. Opening this platform up to all devs at little to no cost is a huge boon. They'll reap the benefits of this infrastructure being in place. It's really the only thing they have that trumps Sony.
 

I must add one thing. As usual, someone asks a question which I didn't consider in my original post. To me, it was assumed, but it may not be assumed to everyone reading.

We provide Dedicated Servers for MULTIPLAYER games. That was implied since we're talking about multi-player gaming, but just in case, I want this on the record :)

Excellent :D

I was actually wanting albert to say exactly that, that wording

Post needs to be added to OP for sure
 
Nobody doubts that Microsoft can afford to do this. And Sony hasn't really collected the billions per year that Gold has afforded so an increase in PS+ revenue isn't something that is already spoken for. In other words, Microsoft's Gold revenue stream has already been flowing in for awhile and they're used to it. Sony is going to be getting an additional revenue stream that they didn't have before.

So one company is flush with new cash they didn't have allotted while one is continuing the same revenue stream they already got used to and possibly was reporting as profits.

If the shareholders are cool with existing revenue streams no longer being profit, then that's fine. Or if they're finding another way to replace those revenues, that works too.

Flush with new cash? Jesus. Stop talking as if Sony won the lottery. That new cash has very likely already been allotted to purchasing new games for Plus and continued improving and maintenance of their online infrastructure.

Some of the shit people are coming out with is just ridiculous.
 
So then are we to believe Activision is paying for dedi's on X360,PS3,PS4 and PC?

I wonder why the change

Wasn't BLO2 P2P?

You haven't read back through this conversation have you?

I've been arguing that the dedicated server support on the other formats isn't like to be a widespread or as comprehensive as what they are offering with Xbox One.

There is a good chance you will still be playing P2P as I can't see Activision stumping up the cash to support enough servers to ensure that the entire population of COD can play on one. Especially as they have never done before and Mark Rubin talked about how they had a system that would use both systems side by side.
It could well be that only 10% of matchmade games at any one point are on a dedicated server.
 
I think the question everyone has been avoiding, is the extent of these free resources. How substantial of an online system will you be able to stand up with these servers? How long will MS foot the bill?

Are you serious with this?

Do you not understand the reason why their server model is much less expensive than traditional servers?

They don't have to have servers running for every game, they just need to have the servers running for every PLAYER. So if CoD Ghosts has a million people playing, the dedicated servers will be allocated to compensate for those people, when Black Ops 3 comes out and CoD Ghosts is a ghost town, the amount of servers used by the game will be dynamically adjusted for the active user base.

So just because there are THOUSANDS of video games out there, that doesn't mean that MS needs to have active servers for those games running at all times, because you can only play a single game at a time.

LOL I don't even know why I'm explaining this, I think you're being purposefully obtuse.
 
Dedicated servers for developers isn't a fairy tale, it's reality. Opening this platform up to all devs at little to no cost is a huge boon. They'll reap the benefits of this infrastructure being in place. It's really the only thing they have that trumps Sony.

They're not just talking about MP servers, but again come with the extra processing which has been debunked so many times, several devs have commented that it's not free, and even if you wish to ignore these, do you really think 300k servers (assuming they're even physical) are enough to tackle extra processing and dedicated MP stuff for every single game and for millions of players?
 
Flush with new cash? Jesus. Stop talking as if Sony won the lottery. That new cash has very likely already been allotted to purchasing new games for Plus and continued improving and maintenance of their online infrastructure.

Some of the shit people are coming out with is just ridiculous.
Haha, its getting crazy isn't it? I just love when a new generation launches and especially this one considering how tight things were this gen. Everybody has to pick a side instead of the side that really matters, having fun playing videogames.
 
They're not just talking about MP servers, but again come with the extra processing which has been debunked so many times, several devs have commented that it's not free, and even if you wish to ignore these, do you really think 300k servers (assuming they're even physical) are enough to tackle extra processing and dedicated MP stuff for every single game and for millions of players?

So are you accusing Albert Penello of lying?
 
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