Do you want to see the receipts? Literally?
Can't really blame him dude, we're talking about MS here.
I admit I'll eat crow if they what they are offering literally is as good as it sounds.
Do you want to see the receipts? Literally?
You can keep using that terrible analogy, but it does not apply to this at all.Pretty sure my donkey would get me to my destination as much as a horse would. Not saying it wont work or will suck. Just saying it's this edge running I dislike. If you didn't get it I like upfront people and Microsoft has been anything but that the last 15 years.
That's the beauty of virtual servers you allocate them to demand.I know Microsoft has tons of servers. And I'm pretty sure Microsoft won't let the Xbox brand use them freely.
Either you're terrible at analogies or you don't understand the difference between virtual and physical servers.
Listen, I'm always down for a good MS beating, but for anyone trying to poke holes in this..don't bother. Dedicated servers for all MP games is fucking awesome--there's no other way around it. I will say this, however, that Sony is going to most likely match dedicated servers on big games--they'll pretty much have to. And as long as big games on both systems have dedicated servers, it'll be enough.
If you have proof of what you're claiming, post it. If you don't, then it remains nothing but damage control. I'm not the one stating unequivocally that it's going to go a specific way. You are. Burden is on you.
Sony won't match anything, they'll likely leave it up to developers as they have done in the past and continue to do.
You can keep using that terrible analogy, but it does not apply to this at all.
That's the beauty of virtual servers you allocate them to demand.
Either you're terrible at analogies or you don't understand the difference between virtual and physical servers.
It wasn't ok last gen and it's ok now. MS held the MP hostage. If your friends where on the xbox and you wanted to play with them you had no choice. Or if you liked to play their exclusives online(which was very likely).
It is speculation about the other platforms, but based upon what has been said so far, it's not the case for XB1 as the CPU required to run a server is allocated to each and every Xbox One several times over, so there would never be a need to limit the servers on a per title basis.
When you show us the proof that COD will operate 100% on Dedicated servers.
Analogy bad, yepp. Applies to it? I think it does.
And yes virtual servers are quite good but they are still dependant on the hardware behind them all. You can't allocate to many or else you'll end up with my donkey, only this time I'm not alone but I have the rest of my family sitting on that donkey and it's not moving...It's probably dead from the allocated weight.
How many times do i have to say this, the proof is games have dedies on both (CoD) and no games have dedies on one and not the other.
Sony won't match anything, they'll likely leave it up to developers as they have done in the past and continue to do.
It is speculation about the other platforms, but based upon what has been said so far, it's not the case for XB1 as the CPU required to run a server is allocated to each and every Xbox One several times over, so there would never be a need to limit the servers on a per title basis.
The same past where Microsoft left it up the developers, they didn't continue with that but Sony obviously would right?
Maybe. I think the new Sony is smart enough to know that they'll need to match dedicated servers on big games. On the other hand, I think if developers are going to be using dedicated servers on Xbone, they'll probably use them on PS4 as well.
So stop using it! It does not work. It doesn't apply either.Analogy bad, yepp. Applies to it? I think it does.
And yes virtual servers are quite good but they are still dependant on the hardware behind them all. You can't allocate to many or else you'll end up with my donkey, only this time I'm not alone but I have the rest of my family sitting on that donkey and it's not moving...It's probably dead from the allocated weight.
Because MS offers free dedicated servers for devs. Try to keep up now. For example the exclusives have dedi's on XB1, but Sony only has dedi's for their exclusives on the PS4 in the bullshit PR sense.Why is it okay now? Any games have dedies on the Xbox One and not on the PS4? Doesnt seem like it, so for the consumer they are getting the same experience on both services but PS+ also gives you free games.
Maybe. I think the new Sony is smart enough to know that they'll need to match dedicated servers on big games. On the other hand, I think if developers are going to be using dedicated servers on Xbone, they'll probably use them on PS4 as well.
They don't even have them for their flagship online fps. Is that not a big enough game?
Except that you use virtual servers to have multiple ones running on one actual machine (otherwise there's no point). They still all have to share the same hardware tho.
This makes perfect sense and I don't know why people are having a hard time understanding this.
When it comes to a game's dedicated server support I'd rather have a scalable cloud based solution than purely physical dedicated servers, so that there's more flexibility in scaling to the needs of the playerbase.
They don't even have them for their flagship online fps. Is that not a big enough game?
So how are physical servers better? They are limited by their hardware as well. So what is your point?You talk as if "clouds" and physical hardware are mutually exclusive. The strength of your cloud is directly proportionate to physical hardware it's ran on.
Dedi's that still needs a player's PS4 as a host...Huh? KZ has dedis...
Huh? KZ has dedis...
Right but aren't you now assuming that the entire resources of the Xbox Cloud compute are usable for Dedicated Servers?
What happens if only a certain portion of that limit is available for dedicated MP servers?
Unless it has been answered already?
Thread moves fast
But don't you have the same burden of proof for your claims?
Huh? KZ has dedis...
Still uses your console to host which was his point.
Not running the game logic. It's like a hybrid solution or something as far as I understand.
That is why you have hundreds of thousands of servers. You spin up as and when needed. As the need grows you add more. Why is this so difficult to understand for you?
Not running the game logic. It's like a hybrid solution or something as far as I understand.
And your point is?
It shouldn't happen, because the allocation of CPU for a single user will greatly exceed the CPU power required to run a dedicated server for several players together.
So lets say if you are playing in a game with 16 people each user has 5.25ghz of CPU available to their machine (based upon the 3x cpu statement)
but the dedicated server itself may only be using 1ghz to run the game for those 16 players. That means there is 83ghz of CPU power between all of those users sitting there unused, whilst playing a game there is going to be limited uses for that power. Some of it may be dealing with notifications or doing something background matchmaking, but generally there should always be enough to go around. Especially early on when the cloud isn't going to be used to render anything or do anything truly intensive.
As for the proof, if it is free to leverage, why wouldn't they use it?
So stop using it! It does not work. It doesn't apply either.
But you are essentially saying the virtual servers will get overcrowded, but the same thing can happen with physical servers. If anything you can provide a better experience with less servers since you can allocate servers to the most played games.
Because MS offers free dedicated servers for devs. Try to keep up now. For example the exclusives have dedi's on XB1, but Sony only has dedi's for their exclusives on the PS4 in the bullshit PR sense.
Yeah, I know this. They aren't just platonic forms floating in the ether ;PYou talk as if "clouds" and physical hardware are mutually exclusive. The strength of your cloud is directly proportionate to physical hardware it's ran on.
Yes 300k I get it, virtual some say others say physical. Sure it could be 300k physical. Wouldn't surprise me if Microsoft actually allowed Xbox to allocate all these and then run even more servers in form of Virtual machines on them, so yes I expect Xbone to sell really really well.
But what I don't get is how no one can see the difference between physical and virtual. Wouldn't surprise me with the popularity of the box if people got another Sim City/D3.
And I AGAIN press the fact that I don't think it will suck. I press for what is actually what instead of everyone having their own theory.
So? Even if they had physical server they would still run out if there aren't enough servers. The advantage of virtual servers is that they are more versatile. What I don't get is why you don't understand this.Yes 300k I get it, virtual some say others say physical. Sure it could be 300k physical. Wouldn't surprise me if Microsoft actually allowed Xbox to allocate all these and then run even more servers in form of Virtual machines on them, so yes I expect Xbone to sell really really well.
But what I don't get is how no one can see the difference between physical and virtual. Wouldn't surprise me with the popularity of the box if people got another Sim City/D3.
So you think they won't have enough servers for launch? You think a server host won't enough servers? Ok I'm done.Yes and then if it's 300k physical ones it will make a major difference than if it was "just" 300k virtual ones.
Yes 300k I get it, virtual some say others say physical. Sure it could be 300k physical. Wouldn't surprise me if Microsoft actually allowed Xbox to allocate all these and then run even more servers in form of Virtual machines on them, so yes I expect Xbone to sell really really well.
But what I don't get is how no one can see the difference between physical and virtual. Wouldn't surprise me with the popularity of the box if people got another Sim City/D3.
And I AGAIN press the fact that I don't think it will suck. I press for what is actually what instead of everyone having their own theory.
Dedi's that still needs a player's PS4 as a host...
Still uses your console to host which was his point.
Not running the game logic. It's like a hybrid solution or something as far as I understand.
I thought all traffic passed through a server before going to the score keeper wouldn't that mean it was not pure p2p.
There is a difference, virtual is better for online gaming of this type. There are a lot of advantages.
That's not true.
One session PS4 runs scoring and mission logic.
You're right, the game logic is running on your own PS4 and is then sent to the server. It's a similar setup to Battlefield 3. The whole point of dedicated servers is to eliminate host advantages and lag. This accomplishes that.
Almost all logic relating to you runs on your local PS4, with only a very small portion of the game logic running on the 'session master', one PS4 in the game selected for its connection quality
I really don't know how to dumb this down any further.So how are physical servers better? They are limited by their hardware as well. So what is your point?
Dedi's that still needs a player's PS4 as a host...
No it will still have problems with lag, host quiting, etc.. Since you know there is a host for actual game logic.Seems like semantics and we're surely better than that?
It has a dedi solution. That's really all that matters...
If there't still host advantage than its a pretty shitty setup. A player's console being host also makes the game more vulnerable to cheats and hacks.Seems like semantics and we're surely better than that?
It has a dedi solution. That's really all that matters...
Who is arguing that the cloud isn't run on computers that exist in the physical world?I really don't know how to dumb this down any further.
The more physical hardware you have, the more resources you have.
The more virtual servers you have, the more physical resources you need.
Yeah, I know this. They aren't just platonic forms floating in the ether ;P
My concern is the speed, cost and flexibility of the initial setup for launch as well as scaling resources up and down as needed. While its all ultimately physical, I'd rather manage it as a metered abstraction of processing power and resources.
I don't know how to dumb this down any further. 100 physical machines running virtual server gives a better experience that 100 physical machines running physical servers, because they get adjust the server count to the most played game.I really don't know how to dumb this down any further.
The more physical hardware you have, the more resources you have.
The more virtual servers you have, the more physical resources you need.
To be honest that is still speculation albeit far more convincing
I wouldn't prescribe using the word proof anywhere in there
Do you have a link at hand for when MS stated how much resources are allocated for each user?
For someone who describes Killzone's servers as "a hybrid or something" you really shouldn't be saying things like this as fact.
I really don't know how to dumb this down any further.
The more physical hardware you have, the more resources you have.
The more virtual servers you have, the more physical resources you need.
There is still a host though, I was under the impression that the server simply accepts all the connections from all players, regardless of their NAT status then sends that data to the game host in 1 big sweet lump that is free of NAT compatibility issues.
It's just regular P2P with the NAT issues removed, you'll still get host advantage because the Host's machine is having the final say on every shot fired.