Critcial Close-Up: Metal Gear Solid 2. Must Watch

Grief.exe

Member
Amazing video done analyzing Metal Gear Solid 2 as a post-modern story. Going into every fourth-wall-breaking detail.

Must watch for fans of the series and people interested in game design or story telling.

https://www.youtube.com/watch?v=T-2YuPGYabw

Think about everything you know and then think about why you know it.

Are our thoughts hardwired from previous experiences or do we have actuall real control over them.

And if we do have that much control over our thoughts, how do we filter out objective reality from what we just want to be reality?

Games are perfect for liars and sadists, they are manipulative illusions deliberately designed to dupe players into believing they have the agency of choice.

But in reality, almost every possible interaction and outcome of a game have been carefully cultivated by rigorous play testing.


You are not a secret agent sent out on a mission to rescue the president, and you weren't last time either. You are tapping on a piece of plastic in front of a TV screen, playing a game.

The first hour is a carefully constructed tech demo designed to completely pander to fans.

This opening tanker sequence is the most convincing piece of misdirection of them all. It exceeds what was shown before, it carefully sets up for a sequel that was too good to be true...

...It isn't shy about showing off the game play changes. The game points out that guards are tougher than before and you can shoot out lights to play with shadows. There is multiple entry ways and a non-linear level design, but the layout of this place funnels you into the vast amounts of detail they put in here...

...Everything about the tanker is built to showcase an ideal sequel. Its what the players expected and wanted out of MGS2...

...but then Snake dies. You are an hour into the game and suddenly the game as you know it starts all over again. And this time, its a lot like the first game...

...The tone is now considerably darker, and the levels are now linear metal corridors. The dialogue is really stiff and dull, and we figure out that Raiden, who could not be anymore different than Snake, is going through an almost nightmarish ordeal...

...And these codec calls are relentless. Seriously, you play the game in 1 minute bursts here. The frequency of these calls got a lot of backlash in reviews of the first game, and were light in the tanker.

So you have to wonder why they so furiously return to reexplain tutorials and exposition that you already know.

These issues could not have passed play-testing, it had to have been included deliberately to make a point.

If the first few minutes of the tanker chapter are what a great Metal Gear Solid sequel would look like, then the first few minutes of this chapter show just how much worse it could have gone.


There is stuff here that lashes out against both fans and critics. Its a facade that the game maintains up until the very end.
 
I just beat this game on Vita yesterday. Overall I beat it 8 times on PS2 and once on Vita. Amazing game! I don't know why it was hated back in the day.

I loved playing through it again after all these years, and the story isn't that convoluted either.

and holy shit that last Metal Gear boss fight was FUCKING INSANNEE!!
 
Now that digitizing our future is way more of a reality than it was over a decade ago, the story makes a whole lot more sense. In hindsight, it feels like the story was ahead of its time. It probably could have done with some cleaning up of the way it was told though, but I've always loved MGS2 for the ambition of the story it told and the balls Kojima had to pull the Snake/Raiden switcheroo.
 
Just finished watching this. It was fucking brilliant. Wonderful, wonderful analysis.

I'm glad to see more people giving MGS2 the credit it deserves. It truly was on to something back then.
 
So you have to wonder why they so furiously return to reexplain tutorials and exposition that you already know.

These issues could not have passed play-testing, it had to have been included deliberately to make a point.

Afair, if you took the 'wrong' answer at the beginning, you would skip the tanker chapter completely. Thats probably the reason why the plant chapter got a fully fletched tutorial.
 
LOVE this video. As someone that loved MGS2 from start to finish at the time of its release, it used to really bother me back then when people shat all over the game for the over-the-line stunts it pulled. It took me a while to realize that the backlash from the fans is very much a part of the product and experience of this crazy experiment.
 
Now that digitizing our future is way more of a reality than it was over a decade ago, the story makes a whole lot more sense. In hindsight, it feels like the story was ahead of its time. It probably could have done with some cleaning up of the way it was told though, but I've always loved MGS2 for the ambition of the story it told and the balls Kojima had to pull the Snake/Raiden switcheroo.

LOVE this video. As someone that loved MGS2 from start to finish at the time of its release, it used to really bother me back then when people shat all over the game for the over-the-line stunts it pulled. It took me a while to realize that the backlash from the fans is very much a part of the product and experience of this crazy experiment.

Haven't watched the video yet, but glad it's getting this kind of response.

Those of us coming into the series at MGS2 were lucky in a way, as we had very different expectations. The Tanker became the last hour of the game, rather than the first - a kind of epilogue told as a prequel... It was all very weird, but I loved Raiden's ordeal and I loved the messages it was trying to convey. There was a certain atmosphere to the Plant, Dead Cell's presence, the meaning behind Arsenal... everything that I recently experienced again on my Vita and loved every second of it, just as much as I did as an impressionable youth.

Despite some wacky storytelling, it was definitely ahead of its time, which makes it all the more special. I don't like to imagine how it would be received as a brand new product today.
 
Thanks for the post, will be an interesting watch. I was only 11 when I first played MGS2, and wasn't browsing internet forums at the time so I had no idea at the negative response the game had got by some quarters until the last few years. Seriously the whole Raiden thing never bothered me at all, I've completed the game (like all MGS') multiple times. Off the top of my head I've probably finished MGS2 a good 5-10 times and the ability to play it (and MGS3) portably heavily motivated my purchase of the Vita.

Anyway one of the things I loved about the game was how they mythologised Shadow Moses and the Tanker Incident and of course turned Snake himself into a tragic legendary figure. Only recently did I realise how quaint of a commentary this was on how historical events and the status of people can be skewed by propaganda. Snake for instance going from hero to zero, and the the impact is direct because we as players know exactly how those two incidents really turned out and it was nothing like their portrayal during the Big Shell act.

A great article I recommend to others is one of Tim Rogers' earliest articles:
"dreaming in an empty room"
(a defense of Metal Gear Solid 2)


EDIT: lol. I just started watching the video and 2 mins in it talks about Tim's article!
 
Ok so I just finished watching the video. I already had similar thoughts as the guy to most of it, however it's nice to see it presented as clearly as it is here. However certain things did blow my mind:

* The low textures of the torture room.
* I never gave much thought to Snake's ammo comment just saw it as an Easter Egg.
* Raiden's limited controls when naked.
* The different dialogue if you go straight to the Plant chapter rather than play Tanker first.
* The juxtaposition of codec calls from the Tanker versus Plant chapter.
* How Snake's retelling of the Tanker is different to the way we played it (meaning we were Raiden in VR?!).
* Dawkin's ideas. I know he came up with the term and concept of Memes, but I didn't realise his ideas of global human culture were so similar to what Kojima presents in MGS2.

Also that part of the video where the author Kojima's us Youtube style. Blew my fucking mind.

All the stuff about how we decide the truth in this digital age made me think of NeoGAF and the PS4 love haha. Will this be the arena that decides the console war?

Thanks to OP for bringing him to my attention. Going to watch his other videos now.
 
Hmm, is this by the same guy who did that awesome long and detailed write-up that's been around for years?
You might be thinking of Tim Rogers whose article I linked a few posts above (and who the author of the video mentions 2 mins in).

If not then my mistake.

This video has made me look at MGS2 differently, even though I already knew about some of the craziness behind it. I may be willing to see it above MGS3, which would make it my favourite video game of all time. Replays of both games are in order, and ironically this comes after yesterday when I was thinking to myself how I don't feel like playing any MGS games at the moment. That damn La-li-lu-le-lo has got to me too!
 
All this incredible video did was make me dislike MGS4 even more

Though maybe he'll do a breakdown of MGS4 that will make me realise all the stuff I missed. I'm sure there is more to the presentation of PMCs, that video at the start, the beauties. The chapter progression. The eggs. All these weird little things, I have no doubt Kojima has some deeper meaning placed in each of them
 
MGS2 is one of the best videogames ever made. There are so many layers to it.

I'll just leave this here:
6sUzfja.jpg

Here's one about the progression (or regression) of the series after MGS2:

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Anybody who asserts MGS2 isn't the best of the bunch clearly knows fuckall about anything.

MGS2 Analyses:
http://www.deltaheadtranslation.com/MGS2/DOTM_TOC.htm

http://junkerhq.net/MGS2/
 
You might be thinking of Tim Rogers whose article I linked a few posts above (and who the author of the video mentions 2 mins in).

If not then my mistake.

This video has made me look at MGS2 differently, even though I already knew about some of the craziness behind it. I may be willing to see it above MGS3, which would make it my favourite video game of all time. Replays of both games are in order, and ironically this comes after yesterday when I was thinking to myself how I don't feel like playing any MGS games at the moment. That damn La-li-lu-le-lo has got to me too!

No, it wasn't Tim Rogers, actually. I have read Tim Rogers' review but it was a bit of a mess, I thought.

Here it is http://www.deltaheadtranslation.com/MGS2/DOTM_TOC.htm

"Driving off the Map"

It's more complete than this video, and has some major differences. Bunny Hop guy thinks that the game-play conventions of MGS2 completely fly in the face of the narrative conventions and don't come together until the third act, where Howell (DOTM) would say that every encounter is deliberately crafted in order to manipulate the player's sense of familiarity. It teaches the player to feel accomplishment through learning and becoming fluent with what they believe is "Metal Gear Solid" by presenting familiar situations with changes to them.

The Fat Man fight is in a room with a similar layout to Vulcan Raven (2nd fight), but instead of planting bombs for Raven, you're defusing Fat Man's. The Vamp fight in MGS2 is in an environment similar to the R. Ocelot fight from MGS - a square room with a second, central square that is death to the character. You're meant to immediately think of the ninja who appears as an ally since you should know from MGS1 that the ninja is your friend, and while your mission is to find and save Donald Anderson in MGS1 who dies of a "heart attack," your mission in MGS2 is to find Richard Ames, who you can identify because of the pacemaker he has in his heart.

Anyway the thing I disagree with this video is that he basically denies the really delicately crafted game play segment of the Plant chapter, but his larger point about meme theory and game's commentary on its medium and its audience is spot on. Kojima also had some heavy commentary about his audience in MGS4, but it was much more poetic, less ambitious.

Shawn Elliot said:
When MGS 4's interactivity and themes collude, the effect is extraordinary. Never do they do this more thoroughly than in Act 4, which expertly explores a recurring concern with aging, obsolescence, and change. Snake, as previous acts establish, is growing old prematurely. In addition, the particulars of combat are undergoing a generational change -- as every character with a speaking part explains. Where battle hardened warriors in the 20th century, nanotech breakthroughs create readymade soldiers today in the 21st.

Snake's sense of passing time becomes our own when we play through a flashback in the form of the original Metal Gear Solid's first scene. Emulating PlayStation 1-era presentation and recreating an outdated control scheme, it demonstrates how far cameras and graphics have come. Replaying the segment revives old motor memory along with reminiscences of where we were and whatever else went on in our lives at the time. Snake, same as us, is aging at the accelerated rate of developments in videogame design and technology.

Next we enter a made-over Shadow Moses. We see once troublesome security cameras rusting off their mounts and are reminded both that MGS has abandoned an archaic game camera, and that, in its fiction, mobile bots now replace static sensors and turrets. The scenes that follow further iterate on the theme. Take, for instance, the Codec conversation in which Otacon tells us it's time to change discs, and then realizes that it's not necessary when playing on PS3. YouTube users circulated this clip as proof of Kojima's condescending attitude toward Microsoft's Xbox 360, which, rather than BluRay discs with comparably larger storage capacity, runs DVDs. In actuality, the prank serves as yet another reminder of accelerated time, same as Psycho Mantis' laughable attempts to vibrate Sony's vibration-less SixAxis controller and access a no longer extant memory card. His prime has passed, too. Consider the "oldies" tracks you unlock and whether or not you listen to them.

Another wonderful wrinkle: Old Snake and old us reunite with the equally outmoded Metal Gear Rex. In it, we conquer the more recent Ray model, just as the World War II Battleship Missouri beats Liquid's state-of-the-art Haven sub, and both Johnny "Akiba" and Snake's lack of up-to-date nanotech ultimately become a blessing.
 
The crazy thing about MGS2 is how it's frighteningly starting to mimic the real world. Also it really is kind of genius. If you love the game then you "get it", and if you don't than you are precisely the kind of person who is being criticized.
 
The video just didn't do it for me, turned it off minutes in. I don't like the look of the guy's face, how he speaks, and the manner in which he presents his ideas. The script is a bit too wordy as well.

I'd rather just continue my dialog with my boy Shane, uber Metal Gear maniac.
 
The video just didn't do it for me, turned it off minutes in. I don't like the look of the guy's face, how he speaks, and the manner in which he presents his ideas. The script is a bit too wordy as well.

I'd rather just continue my dialog with my boy Shane, uber Metal Gear maniac.

Oh man the way the guy kept taking quick glances away from the camera was unbearably condescending. He had some good things to say but the manner in which he said them isn't going to win him any fans :lol
 
The crazy thing about MGS2 is how it's frighteningly starting to mimic the real world. Also it really is kind of genius. If you love the game then you "get it", and if you don't than you are precisely the kind of person who is being criticized.
Lets hope his war economy predictions don't come true
 
The video just didn't do it for me, turned it off minutes in. I don't like the look of the guy's face, how he speaks, and the manner in which he presents his ideas. The script is a bit too wordy as well.

I'll second this. I can't objectively comment on his views because I spent every moment watching the video waiting for him to cut the History Channel style faux-erudite pedantry and throw on his fedora. The feel of a first year film student stretching too hard practically made my skin crawl, especially with the insanely cheesy opener.

Anyone got a transcript, maybe? I doubt I need the video accompaniment to get the gist, helpful as I'm sure the stock pictures of early industrial architecture are.
 
Before I watch, are there any MGS3/4 spoilers? I'm currently playing through the series as part of the Legacy Collection.
 
All this incredible video did was make me dislike MGS4 even more

Though maybe he'll do a breakdown of MGS4 that will make me realise all the stuff I missed. I'm sure there is more to the presentation of PMCs, that video at the start, the beauties. The chapter progression. The eggs. All these weird little things, I have no doubt Kojima has some deeper meaning placed in each of them
I wrote an essay on MGS4 for my A-Level Media Coursework. I'll do a topic about it soon haha and let GAF criticise my teenage writing skill.

No, it wasn't Tim Rogers, actually. I have read Tim Rogers' review but it was a bit of a mess, I thought.

Here it is http://www.deltaheadtranslation.com/MGS2/DOTM_TOC.htm

"Driving off the Map"
Thanks for the link.

Before I watch, are there any MGS3/4 spoilers? I'm currently playing through the series as part of the Legacy Collection.
None.

The video just didn't do it for me, turned it off minutes in. I don't like the look of the guy's face, how he speaks, and the manner in which he presents his ideas. The script is a bit too wordy as well.

I'd rather just continue my dialog with my boy Shane, uber Metal Gear maniac.

I'll second this. I can't objectively comment on his views because I spent every moment watching the video waiting for him to cut the History Channel style faux-erudite pedantry and throw on his fedora. The feel of a first year film student stretching too hard practically made my skin crawl, especially with the insanely cheesy opener.

Anyone got a transcript, maybe? I doubt I need the video accompaniment to get the gist, helpful as I'm sure the stock pictures of early industrial architecture are.
You guys are being mean. Stomach the first few minutes at least, it seems you didn't even let him get into the meat of what he had to say.
 
MGS2 is one of the best videogames ever made. There are so many layers to it.

I'll just leave this here:

It really makes the game feel both tragic and like an awesome Russian Nesting Doll of lies. I'll never get over how it pull-ed off the deceit not just in the game's narrative, but also with the whole experience and hype surrounding its release.
 
No, it wasn't Tim Rogers, actually. I have read Tim Rogers' review but it was a bit of a mess, I thought.

Here it is http://www.deltaheadtranslation.com/MGS2/DOTM_TOC.htm

"Driving off the Map"

Just read through most of it today and wow. It blows my mind but at the same time all the links to MGS1 and points he makes absolutely hold up to scrutiny. There's no pigeon-holing going on, it all fits perfectly.

I first completed this game in my pre-teen years, have completed it countless times in my teens, and yet here I am as an adult learning even more about it. It's absolutely a piece of art for me.

Oh and incidentally he brings up Tim Rogers' article too :P.
 
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