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Deus Ex 3 Site Launches !!! (DEUS EX, OMG!!!)

hobbitx said:
Agreed! Seems dumb to be bringing this series back with an official number and all for another clunky hybrid game. They did manage to get Bioshock right for both audiences though, so here's to hoping this will rock!

*waits for future article full of "oh no it's getting consolized" bolded sentences*
Other than graphics, Bioshock was shite compared to System Shock 2. I enjoyed pretty much all the game, but that doesn't mean that it wasn't a poor imitation of the original. Crap history, poor leveling, non-existent suspense... Ugh.

I have really low expectations for Deus Ex 3. At this point, I'll be more than content if they manage to keep the awesome soundtrack.
 
Crusade said:
It wasn't the graphics that really bothered me. Gameplay wise it felt like a pre-2000 game. Not that I'm saying it's better, but post-Halo, FPS in general took big strides forward as far as general gameplay and interfacing goes. Deus Ex felt very old and hard to get into when I gave it a go in 2005. I think it would be a great game to remake

My experience was brief though, so I'll play it again one day and try push past the initial clunkiness about it
Holy crap, my eyes are burning
 
Night_Trekker said:
Deus Ex is a FPS/RPG hybrid, not a straightforward FPS, so I don't see why the comparison even has to be made. If you're going in expecting a Halo-like experience, you're in for a disappointment.

Yes, the game moves at a slower pace than your typical FPS. It obviously would because it's nowhere near as linear as your typical FPS, and you have so many ways to play and all of them have to work in the same game world. So it feels a little less tight than a game designed around one mode of play would.

Running and gunning is one way to play, and I grant you it doesn't feel like a "post-Halo" FPS, but who cares? You have so many real options in Deus Ex, and they all work pretty well.

I don't mean to turn it into a Halo debate, I'm just saying the gunplay in FPS in general felt better after 2001. More impact in general to the weapons and movement doesn't feel as robotic. And I'm not saying Halo is a better game, odds are that it's most certainly worse than Deus Ex - but if Halo left any influence, it was in it's well executed core gameplay. The "15 seconds of fun over and over", as Bungie would put it. I agree with your points, that's why I'm saying when I eventually come back to the game - I'll push through the initial clunkiness, and hope to find a great game

YYZ said:
pre and post-Halo, lawlz. That's a new one. And he's talking purely about FPS mechanics too.

One of the new 3500 juniors? Damn you admins.
And you're one of the members who perceives his own importance because he has over 150 posts and a "member" tag?
 
Funky Papa said:
Other than graphics, Bioshock was shite compared to System Shock 2. I enjoyed pretty much all the game, but that doesn't mean that it wasn't a poor imitation of the original. Crap history, poor leveling, non-existent suspense... Ugh.

I have really low expectations for Deus Ex 3. At this point, I'll be more than content if they manage to keep the awesome soundtrack.
Honestly I liked the original SS more than the second and the first wasn't all that much more involved than Bioshock was with the combat and upgradeability.
 
Slavik81 said:
Not the graphics. They're pretty terrible, but I really don't care. I play too many old games to be a graphics whore.

The main problem is basically that the game is s....l....o....w. It has large environments and I feel like I'm crawling even when I'm running at full-tilt.

The rest of the gameplay holds up much better, but the movement speed is crippling.

You know it is VERY easy to edit an ini file to make you move faster if you so wish. There you go problem solved.

Anyway, I have hope for this game. Going on the basis that Spector and Ion Storm fluked a masterpiece then ballsed it up, anything new can only be a good thing. I consider Deus Ex the greatest game ever made, I doubt it'll be topped, but after Invisible War, the only way is up really.

I'm inclined to believe the lack of ion storm personnel might be a bonus. Still theres always the fear that the game will be held back by the lowest common demonominator... ie consoles. I'd rather not have shoebox environments and low rest textures again.
 
Current gen consoles have enough RAM to render good looking textures. I am more concerned about dumbing everything down so they please the console crowd, specially those gamers that fear anything remotely complex. The downstairs jump from Deus Ex to Deus Ex 2 was painful, I couldn't even finish the first half of the game. I literally feel bad for the franchise, the original dev team and everybody that was sucked into buying it.
 
Crusade said:
I don't mean to turn it into a Halo debate, I'm just saying the gunplay in FPS in general felt better after 2001. More impact in general to the weapons and movement doesn't feel as robotic. And I'm not saying Halo is a better game, odds are that it's most certainly worse than Deus Ex - but if Halo left any influence, it was in it's well executed core gameplay. The "15 seconds of fun over and over", as Bungie would put it. I agree with your points, that's why I'm saying when I eventually come back to the game - I'll push through the initial clunkiness, and hope to find a great game.

No sense talking about "better" or "worse". Halo puts you in a linear world and introduces enemies to you at a carefully designed pace for most of the game (like most FPSs do, nothing wrong with that at all), and Deus Ex is mostly non-linear and gives you more options so it's naturally less intense and less focused in terms of design. There's no reason to compare or rank the two because, aside from perspective and the presence of guns, they're barely in the same genre.

But really, I never did much running and gunning in Deus Ex. Stealth was a lot more fun.
 
Night_Trekker said:
No sense talking about "better" or "worse". Halo puts you in a linear world and introduces enemies to you at a carefully designed pace for most of the game (like most FPSs do, nothing wrong with that at all), and Deus Ex is mostly non-linear and gives you more options so it's naturally less intense and less focused in terms of design. There's no reason to compare or rank the two because, aside from perspective and the presence of guns, they're barely in the same genre.

But really, I never did much running and gunning in Deus Ex. Stealth was a lot more fun.
I think that's a cop-out, the game does feel robotic and slow. Just because it's an RPG hybrid, doesn't mean the gunplay has to feel cheap. But again, I'm really just blaming that as an element of the times. I felt the same difference going from NOLF to NOLF2. If Deus Ex was a 2002 game instead of a 2000 game, the gunplay would seem wholly different. Can't hold it against the game
 
Borys said:
Deus Ex - the best game ever made.

This is 100% true, which makes me wonder - if youre as big of a DX fanatic as I am, then what the shit are you doing making this thread? This game will just piss on DX even more than IW did. As bad of a DX game as IW was, it still had 2 things going for it that this "3" doesnt - Spector and Ion Storm. Now we have none of the original team plus a new studio? BOA.

(bomba on arrival)
 
I don't care if the interface is ''consoleized'' so much, the most important thing is for the story, world and characters to be compelling. That was the major problem with IW.

And from the hour or two that I played the PS2 port, DX on a console works really well, hopefully they're set on making this game as involved as the original. It's easily doable.
 
Solo said:
This is 100% true, which makes me wonder - if youre as big of a DX fanatic as I am, then what the shit are you doing making this thread? This game will just piss on DX even more than IW did.

Simply: it's a new Deus Ex game. And it can't be worse than IW.

Don't forget that Retro Studios took Metroid series from 2D japanese made game to 3D USA made game and made excellent Metroid Prime.

The same way I can see Eidos Montreal making a good Deus Ex game.
 
Borys said:
Simply: it's a new Deus Ex game. And it can't be worse than IW.
Hehe. Of course it can.

Confidence Man said:
The only people I'd trust with a new Deus Ex is GSC Gameworld. Anyone else and you just know it's going to be a dumbed-down wreck.
Yeah, luckily they're pretty much on the right track with Stalker already. Hopefully they've got some good ideas for how to expand on it after Clear Sky.
 
Solo said:
As bad of a DX game as IW was, it still had 2 things going for it that this "3" doesnt - Spector and Ion Storm. Now we have none of the original team plus a new studio? BOA.
(bomba on arrival)


But Spector and the crapfest ion storm became was why IW ended up the way it did. As I said, not having them involved could well be a good thing.


Oh and for hardcore times complete the game without killing a single person (apart from those you have to, do whatever u like with Anna, I quite like the LAM option in the aeroplane, still I'd of preferred the option to turn her to the dark side and make sweet mechanical love.)
 
Im gonna have to play the original again in the very near future. The Hong Kong theme has been incessantly playing in my head for days now, and the Dragon Tooth sword beckons, as does the New Dark Age ending (always been my favorite of the three; its "my" canon ending).
 
Crusade said:
It wasn't the graphics that really bothered me. Gameplay wise it felt like a pre-2000 game. Not that I'm saying it's better, but post-Halo, FPS in general took big strides forward as far as general gameplay and interfacing goes. Deus Ex felt very old and hard to get into when I gave it a go in 2005. I think it would be a great game to remake

My experience was brief though, so I'll play it again one day and try push past the initial clunkiness about it

Did....did you just say that...seriously?

Get the fuck out.
 
Crusade said:
I think that's a cop-out, the game does feel robotic and slow. Just because it's an RPG hybrid, doesn't mean the gunplay has to feel cheap. But again, I'm really just blaming that as an element of the times. I felt the same difference going from NOLF to NOLF2. If Deus Ex was a 2002 game instead of a 2000 game, the gunplay would seem wholly different. Can't hold it against the game

I just don't know what to say. I've explained why the pace is slower. It would logically have to be. That's not a cop out. You seem to be approaching this with the mindset that a game played from a first person perspective in which you use guns "should" play a certain way, and I think that's a bit silly.

Now, are the animations in Deus Ex laughably stiff? Yes, and they were stiff and unnatural when it came out. Does the gunplay feel as solid and visceral as other FPSs of the same time period? No, it does not. But most of that could be fixed with a facelift, which I would greatly appreciate if it could be done without changing the core game.

Considering the depth and breadth of the gameplay possibilities (along with the great storyline and excellent soundtrack), Deus Ex is one of the top 5 games of all time in my book. I do think you'll like it if you give it a chance.
 
Night_Trekker said:
I just don't know what to say. I've explained why the pace is slower. It would logically have to be. That's not a cop out. You seem to be approaching this with the mindset that a game played from a first person perspective in which you use guns "should" play a certain way, and I think that's a bit silly.

Now, are the animations in Deus Ex laughably stiff? Yes, and they were stiff and unnatural when it came out. Does the gunplay feel as solid and visceral as other FPSs of the same time period? No, it does not. But most of that could be fixed with a facelift, which I would greatly appreciate if it could be done without changing the core game.

A facelift? Agree, I would preorder the game now, even if I played it a dozen times or more.
Still, the gunfight gets a lot better when you max out the firing skill. But when you can play through without firing a round, why bother?

Damn....
*opens Steam*
*selects DE*
 
Crusade said:
It wasn't the graphics that really bothered me. Gameplay wise it felt like a pre-2000 game. Not that I'm saying it's better, but post-Halo, FPS in general took big strides forward as far as general gameplay and interfacing goes. Deus Ex felt very old and hard to get into when I gave it a go in 2005. I think it would be a great game to remake

My experience was brief though, so I'll play it again one day and try push past the initial clunkiness about it

6sso7ec.gif
 
Holy shit, I'm still baffled at the short sightedness and general tunnel vision of this generation's gamers. The funny thing is... I also know people who hate Deux Ex and they're also just happen to be Halo fans. Coincidence?
 
Please be good, at least it can't be worse than IW.

Also, post-Halo? When Halo came out there were already better FPSs, Halo's biggest impact was on console fps which there it did revolutionized it. Besides Deus Ex is a whole diferent genre than Halo, you could call it an RPG.
 
Gunther would rip Master Chief apart. Real talk. So would Walter Simmons or JC or Paul or Anna for that matter. Tracer Tong might stand a chance too.
 
The original Deus Ex was almost the perfect game, but for me the PC version was unplayable until some gold edition came out with significant updates and bug fixes - the thing was that the original game needed a somewhat more powerful computer back then and since I did not have one, the game would run just fine and then crash at random points.

This was later fixed.

I have my reservations concerning Deus Ex 3, the prequel could work out wrong and if they opt for an open-ended, Oblivion-style game, it could go horribly wrong.

I never got around to play Deus Ex 2, the PC version had some crazy bloom effects and ran at single digit FPS on my rig back then.

I believe the XB version is not backwards compatible on 360?
 
Damn. Now I'll have to go back and finish at once Deus Ex. Thankfully now I would be able to run it at max settings and w/o the fps dropping to 5 during gunfights. Shame I lost my old saves.
*installs game*
What's this? "realistic" difficulty? awesome, I'll pick that.
*after 20 minutes of carefully knocking unconscious every guard and checking everything, reaches the domestic sentry bot which kills him in one shot, and realizes the game doesn't have autosave*
Oh FUCK...
 
Ok, time to analyze the teaser trailer!
Some captions are by Clevinger from earlier thread. Thank him for the idea of analyzing this frame by frame!

HilmanCorporisFabrica.jpg

So this is probably some augumented unit (like JC and Paul) floating in its tube. Note the Hilman Corporis Fabric text.

RemoveBeforMaintenance.jpg

Same unit. Note the safety cap and warning beneath it.

Caution.jpg

Caution! I wonder what's on the little LCD display?

DRAWINGS01.jpg

This is the beginnig of a series of drawings, some from renaissance times when people began to cut open human bodies. You can see some famous paintings here, anatomical structure of human body, dome physics equations etc. Interesting to say the least. This leads us to theory that this game takes place RIGHT when or before the Augumentation Project Started.

DRAWINGS02.jpg


DRAWINGS03.jpg


DRAWINGS04.jpg


DRAWINGS05.jpg


DRAWINGS06.jpg


DRAWINGS07.jpg


DRAWINGS08.jpg


DRAWINGS09.jpg


DRAWINGS10.jpg


DRAWINGS11.jpg


SIGN.jpg


BIOPOLITIC.jpg

Clevinger:If the teaser is any indication, it's a prequel to Deus Ex 1 (of about 20-some years) featuring the beginning of the augmentation movement, and the apparent derision and prejudice of it.

"Biopolitic vote 2027"

AUGUMENTEDPEOPLE01.jpg

Clevinger:"Augmented People Enter From The Back"

AUGUMENTEDPEOPLE02.jpg

Clevinger: "We Do Not Welcome Augmented People Here"

RIOTS.jpg

Clevinger: the riots

AUGUMENTATIONS01.jpg

Clevinger: The old, crude-looking augs pictured that are reminiscent of Gunther and Anna's (who were considered out-dated tech in DX1).

AUGUMENTATIONS02.jpg
 
Don't hate on the console Deus Ex. I first played it on PC when it came out, but somewhere along the way I lost the disc, and I have since become one of those horrible, lazy, stupid, ignorant console gamers.

I found DX on PS2 sitting unloved for $15 earlier this year, and said why the hell not?

It was still just absolutely awesome. Ok, the load screens every 5 minutes are annoying, but that should not be an issue with the current gen consoles, and the gameplay itself was almost identical.

I never played the second one, but I hope this one will be awesome, on PC AND consoles.
 
This is what Gribbix spotted on first page:

NOTE THE CHANGE FROM TEASER TRAILER FROM 3-DAYS AGO TO TODAYS ONE:

OLD:
BIOPOLITICS2.jpg


NEW:
BIOPOLITIC.jpg


They took the year out. Why?
 
Prime crotch said:
Maybe they aren't sure about the date to use yet or simply they don't want people to figure it all out already?
Probably. However, I'm still keeping my hopes up for Bob Page. And didn't the VA for Gunther die? That makes me sad.
 
I'd prefer a new game and universe with the same gameplay actually, rather than new games that continue to sour the name of the series.

I never thought much to Deus Ex's far-too-dark-for-any-monitor gameworld, or it's plot ripped from the front page of AboveTopSecret.com, so I wouldn't miss those if they did choose to do something new.

I'll probably buy this and be dissapointed, again.
 
Did Deus Ex sell well? I'm sure I read somewhere that it didn't.

I think it's a bit unlikely you'll ever get a game as complex as DX again in the current market conditions simply because of the time & resources it would require to develop, particularly with the level of graphics that are now required (DX was pretty ugly even when it was new).
This is just economics, rather than 'dumbed down for console' or similar elitist bullshit.
 
Prime crotch said:
Maybe they aren't sure about the date to use yet or simply they don't want people to figure it all out already?

Seems to me they backpedalled. Maybe they thought gamers wouldn't notice?
 
I welcome this game... Hell, I just finished watching Ghost in the Shell - Solid State Society, I welcome any cyberpunk games.
 
Router said:
I welcome this game... Hell, I just finished watching Ghost in the Shell - Solid State Society, I welcome any cyberpunk games.


small derail, I normally dont like anime anymore (But I do love cyberpunk settings, and thus did like Armitage the 3rd), but is Solid State Society a good cyberpunk one?
 
You know, I'd be down with a simple remake of Deus Ex. I mean, the core structure remains fantastic, but modern technology could allow it to really shine.

The game is one of my favorites, but let's face it, there are things that could use improvement. The AI is generally poor and twitchy, the gunplay is pretty terrible, and the game feels generally unpolished. It remains a classic regardless, but I would love to see it reborn.

I actually think System Shock 2 and the Thief games have held up better than Deus Ex...

Oh, and for those who haven't played it, the real Deus Ex 2 is Vampire Bloodlines. OK, it's not up to the same quality as the original DX, but it still kicks the shit out of IW. Fan patches have made the game pretty solid as well. It's worth checking out.
 
I want to believe!!! but I can't I have so little faith that this will turn out well.

@Dark10x I'd love to just see a simple remake too
 
idahoblue said:
Don't hate on the console Deus Ex. I first played it on PC when it came out, but somewhere along the way I lost the disc, and I have since become one of those horrible, lazy, stupid, ignorant console gamers.

I found DX on PS2 sitting unloved for $15 earlier this year, and said why the hell not?

It was still just absolutely awesome. Ok, the load screens every 5 minutes are annoying, but that should not be an issue with the current gen consoles, and the gameplay itself was almost identical.

QFT. My very first playthru of DX was on the PS2 and it easily became one of my top ten games ever. Minor issues aside (Framerate, load times) it was incredibly playable and in a few instances better than the PC version. Hopefully DX3 is much closer to DX1 than DXIW as far as...well everything.
 
dark10x said:
Oh, and for those who haven't played it, the real Deus Ex 2 is Vampire Bloodlines. OK, it's not up to the same quality as the original DX, but it still kicks the shit out of IW. Fan patches have made the game pretty solid as well. It's worth checking out.

This is true.
 
Thank goodness someone's rushing in to fill the current void for gritty, dystopian sci-fi shooter hybrids with hamfisted moral overtones.
 
idahoblue said:
I found DX on PS2 sitting unloved for $15 earlier this year, and said why the hell not?

It was still just absolutely awesome. Ok, the load screens every 5 minutes are annoying, but that should not be an issue with the current gen consoles, and the gameplay itself was almost identical.

I never played the second one, but I hope this one will be awesome, on PC AND consoles.

Heh you could have got it for $10 on Steam but oh well (and $20 for getting IW included as well).


On Bloodlines the combat is worse than the original DX and the story is completely unrelated so uh strange calling it DX2 :-p Great story and hell its what got me really interested in the World of Darkness world (oh and in four years play WoDO ;).

System Shock 2 I agree has definitely aged better than DX.
 
Bloodline's awesome the gunplay is actually pretty good on the last dungeon/area where you go all out guns blazing.
Dr Zhivago said:
Did Deus Ex sell well? I'm sure I read somewhere that it didn't.

I think it's a bit unlikely you'll ever get a game as complex as DX again in the current market conditions simply because of the time & resources it would require to develop, particularly with the level of graphics that are now required (DX was pretty ugly even when it was new).
This is just economics, rather than 'dumbed down for console' or similar elitist bullshit.
It wasn't a huge sucess but it sold pretty well.
The reason why they dumbed down IW was because the Xbox was the lead platform and they were trying to appeal a new market audience in it. Even if you look at it with an economics point of view you still reach the same conclusion, IW was dumbed down for console release.
 
Crusade said:
I'm talking quality of the gunplay and interface, nothing more. There is a clear definition in the quality of FPS, pre and post-Halo.
Crusade, looking over your posts in this thread, I can kind of see what you are getting at, but only in the console realm... I know I was playing PC FPS games that had better gunplay and what I think you mean by interface than most console FPS games today. Looking at just console games however, yes, I can see how things have improved.
 
Prime crotch said:
The reason why they dumbed down IW was because the Xbox was the lead platform and they were trying to appeal a new market audience in it. Even if you look at it with an economics point of view you still reach the same conclusion, IW was dumbed down for console release.

I remember Spector claiming in a PC Gamer UK article that the interface of IW was originally planned for the first game but was scrapped due to technical problems. 1 type of ammo may have popped up too. The ram problem was probably the most annoying issue. Here you have a game using the same engine as Unreal Tournament 2004 yet the environments are tiny. It afflicted Thief: DS as well but to a lesser extent, although the town hub in thief was painfully small.
 
MrPing1000 said:
I remember Spector claiming in a PC Gamer UK article that the interface of IW was originally planned for the first game but was scrapped due to technical problems. 1 type of ammo may have popped up too. The ram problem was probably the most annoying issue. Here you have a game using the same engine as Unreal Tournament 2004 yet the environments are tiny. It afflicted Thief: DS as well but to a lesser extent, although the town hub in thief was painfully small.
Well they sure dropped the ball with IW, when you have a HUD that doesn't even size it-self when you use a higher resolution you know something went wrong.
Thief: DS was awesome, I would rank it at the same level as the previous ones even with the engine problems at least something good came out of it.
 
Deadly Shadows is rather good, the story is awesome and the ending is perfecto. The removal of rope arrows annoyed me greatly, seemed lazy, resorted to "gloves" to quickly solve the problem of actually making the arrows. I'd still rather play Thief 2 though. Especially "life of the party"
 
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