DF/JF: Battlefield 4 PS4 vs XB1 videos/screens (900p PS4, 720p XB1)

I said it would be 720p and would look great and that anyone with a XONE and BF4 on pre-order will not be disappointed (not need to rethink their decision).

I think that's pretty much covered what has happened.

In my opinion

;)

X1 footage looks like a small leap up on current gen. 64 players and 60fps is the real winner here.
 
So the X1 version is still review embargoed for two more weeks, while the PS4 version is not.

That's kind of proof right there that the difference is pretty real...right? Why wouldn't Microsoft show it then?

Maybe Kinect feature on Xbone version will add a lot more "immersive" experience
add another 2 points to it and make it perfect 10.
/s
 
I wonder if they can squeeze Battlefield 5 PS4 resolution to 1080p by offloading physics and such to GPU Compute.
 
I read somewhere in this thread that Digital Laundry apologized for their pics/vid, but I don't see a link to prove that.
they touch on it in the damn article...and there is a member posting in this very thread that works for DF that has explained multiple times what the issues were...

I'll have to post this again, has any source stated if the console (XB1) was set to output in 720p or 1080p from the dashboard ?
Because that might explain the difference in sharpness and filters between ign and df.

i dont believe anyone has mentioned that
 
Can't believe we still got tards talking about the colors on XBone being better.

Do you fuckers read any of the thread before posting?

You should probably take a break from the thread and cool off you are getting way too invested and already starting to have a breakdown and dont want to see you get in trouble.


in this thread a/v obsessed find out the vast majority of the world doesn't live in A/V obsessed land and do in fact use factory settings etc
 
Explain what? It matches up exactly with the hardware difference.

No it doesn't. 720p vs 900p is explained by the hardware difference. The fact that the Xbox One version has a lower framerate at that resolution is baffling.
We've also heard from other devs that the real world difference between both machine is quite small so why the huge difference in this game. As I said. Someone has some explaining to do.
 
I'd like to note a few things, which I've been saving for this occasion:
  • The PS4 version has 56% higher resolution than the XB1 version. In various theoretical metrics, its GPU is between 45% and 90% faster than the XB1 GPU. So much for theoretical performance not mattering "in the real world".
Difference is bigger than I thought would be. I was expecting PS4 to run at higher resolution but has more frame drops. PS4 also has HBAO which was a pretty decent performance killer on weaker configs with BF3. I guess Memory bandwidth adds to GPU difference.

In conclusion, everything is just like you would expect from the specs. No secret sauce, no massive factor of console magic. How surprising.
To get practically locked 60FPS @ 900P out of a ~7860 card in a newest game that's one of the seemingly most demanding games does requite a bit of console magic.
 
Even the PS3 had a hardware scaler (although borked iirc, limited to horizontal scaling). But my point being that who says the PS4 doesn't have a fully functioning scaler?

*sigh*

This line from the DF article makes it somewhat ambiguous

This should surely be a home run for Sony's console, but what is likely to be a software-based upscale to 1080p delivers less-than-stellar returns,

DF's opinion of the scaling quality aside, I just didn't understand if the implication here is that software scaling is inferior to hardware scaling or not.
 
I said it would be 720p and would look great and that anyone with a XONE and BF4 on pre-order will not be disappointed (not need to rethink their decision).

I think that's pretty much covered what has happened.

In my opinion

;)

No one believes that there was going to be a crazy amount of visual difference, considering the fact that Xbox is already going in with a handicap of 720p vs 900p.

But PS4 still had better
- framerate
- AA
- illumination/lighting

Despite having to push 50% more pixels.

BF4 doesn't look 'bad' on XB1, but this isn't some sort of 'oh, XB1 is only slightly weaker' scenario. It's pretty damning for its long-term prospects.
 
Watched some of Frags's PS4 multi.

Looks fantastic. Still can't believe how smooth it is.

Think I'll be picking up BF4 on PS4 for sure.
 
No it doesn't. 720p vs 900p is explained by the hardware difference. The fact that the Xbox One version has a lower framerate at that resolution is baffling.
We've also heard from other devs that the real world difference between both machine is quite small so why the huge difference in this game. As I said. Someone has some explaining to do.

Who was saying this?
 
I said it would be 720p and would look great and that anyone with a XONE and BF4 on pre-order will not be disappointed (not need to rethink their decision).

I think that's pretty much covered what has happened.

In my opinion

;)

Uh.

$100 more for a version of the game that looks worse than the PS4, that is disappointment.
 
For anyone still doubting there's a real difference...

First watch JackFrags XB1 capture of the Fishing in Baku campaign mission
http://www.youtube.com/watch?v=g0ycN0re_5A

Then watch the Gametrailers review which has PS4 campaign footage (you'll know if it's PC or PS4 by the queues on the screen, or the PS4 UI icons in the top right).
http://www.gametrailers.com/reviews/oxobi5/battlefield-4-review


XB1 single player footage is noticeably worse. There's no way you can claim they look the same. You don't need to compare screens, just look at the actual footage.

Yeah in those videos in motion it clearly is better look at things in the distance, but I would agree with someone that just went by DF you could argue One version looks almost as good , now I see it supposedly explained by the way captured or messed something up, really I am not totally buying that excuse considering their last few articles about the "balance" of the One. Just in general taking a pretty hard stance of defending One deficiencies before it even releases, just strange they never felt the need to do that before for a console.
 
Difference is bigger than I thought would be. I was expecting PS4 to run at higher resolution but has more frame drops. PS4 also has HBAO which was a pretty decent performance killer on weaker configs with BF3. I guess Memory bandwidth adds to GPU difference.


To get practically locked 60FPS @ 900P out of a ~7860 card in a newest game that's one of the seemingly most demanding games does requite a bit of console magic.
.
http://www.corsair.com/en/blog/bf4-loves-high-speed-memoryCorsair Blog:
Battlefield 4 Loves High Speed Memory
BF41920.png
 
We've also heard from other devs that the real world difference between both machine is quite small so why the huge difference in this game. As I said. Someone has some explaining to do.

I am pretty sure that the non-bullshit statement behind that is that both consoles are capable of running the same game gameplay-wise: the same geometry, the same scale, the same amount of events on screen, comparable framerates, etc. They are right in this respect, but they, of course, also knew that gamers understand more than just that when the context includes discussions about performance.
 
However, the state of tools doesn't make it impossible to squeeze all the juice out of the system. I bet that games like Ryse are doing quite well. Generally, I don't think that the gap in "optimization" is that large. Especially since it is very probable that the system with the most problems got the most manpower budget to get the game ready for release.

Hmm, can't say I will agree. Surely Crytek will have closer contact to Xbone dev-tools-devs than EA and are putting much more effort in their exclusive than in a game that is to be released on 5 platforms.
 
Now that I've seen footage from other sources, here's the opinion of an impartial PC gamer (that's me):

- The PS4 version is clearly better
- The difference in performance is right where one would expect based on the hardware's capabilities (~50%)
- DICE made the right call in keeping detail (mostly) intact on X1 and dropping resolution instead, as most regular people won't notice any significant difference.
- The PS4 is sure to have the better looking console version in virtually all multiplatform games.
- PC is clearly better than both versions.
 
No it doesn't. 720p vs 900p is explained by the hardware difference. The fact that the Xbox One version has a lower framerate at that resolution is baffling.
We've also heard from other devs that the real world difference between both machine is quite small so why the huge difference in this game. As I said. Someone has some explaining to do.
I think that's mostly due to the Xbox One supposedly being harder to code for thanks to the ESRAM memory pool on top of the DDR3 pool.
 
Can't believe we still got tards talking about the colors on XBone being better.

Do you fuckers read any of the thread before posting?

Calling folks who prefer the Xbox One version tards now are we. Your making it too easy for Bish.
 
Im happy with 900p with thise results..obv dice could have increased the resolution and adjusted some other things and maybe maintained the lower fps to parity on x1 but id rather take the fps increase...
 
Had a quick read around, sadly I dipped into the comments.

It's reached that stage, folk actually pretending to be prospective PS4 owners, praising the Xbox One footage as superior.

All this for a console(s) none of us own yet!
 
On the other hand, the PS4 version delivers a whopping 1600x900 resolution in all modes, giving it a 50 per cent lead in output pixels overall
Ok mister pr man , err sorry I mean journalist

what is this shit, seriously, a 'whopping' 1600x900 resolution? I thought the appropriate word here would be "paltry", or "dissapointing" or "sub native" or "blurry"


Also why did dice take a shit on the ps4 version with fxaa?
scaling blur AND fxaa, if you really hate people with 20/20 vision this is how you show it.
 
Very surprised at those images and videos. The resolution advantage on the PS4 is quite noticeable but everything looks like it's been passed through the N64's mud filter.

Gotta say I prefer the crisper Bone images and footage.

Exactly what I thought as soon as I saw the PS4/XB1 animated comparison shots. The PS4 one looks plain blurry - I couldn't play a game looking like that, I need my edges because it's simply easier to see everything in long gaming sessions.

Quite depressing, since I've got a PS4 on order - I hope this doesn't become a trend, soft output is horrible.
 
they touch on it in the damn article...and there is a member posting in this very thread that works for DF that has explained multiple times what the issues were...



i dont believe anyone has mentioned that

dude, slow your road. There is no need for the profanity. I don't see the link to this article you speak of. The mature thing to do was simply post the link.
 

With all due respect, your sense of parity is off. I could give you ten percent. Heck I'll double that to twenty percent. You know what I'll give you 30 per cent. You know what I'll give you 40 per cent. But I'm done there, because if you're not getting my drift, there isn't anything I could say to sway you. And that's ok. ;)

The odd thing is, you prefer parity when in my opinion you're ruining the image. Like others have said, it's true, you can achieve parity there too. Just crush the blacks on the ps4 too.
 
Oh

Em

Gee


...

Somewhere, at some extra-doooooshy nightclub, in the most-dooooooshy corner of the massively-overpriced bottle service section, two complete asshole marketing guys who just finished doing a fat rail of coke in the bathroom just looked at their smartphones, laughed and high-fived each other because "They're buying it!!! We made that bullshit about the cloud up, and they're actually BUYING it!!!"
That was actually funny ! Haha ! :D

Who was saying this?
That Capcom guy that works on Resident Evil franchise I believe.
 
No it doesn't. 720p vs 900p is explained by the hardware difference. The fact that the Xbox One version has a lower framerate at that resolution is baffling.
We've also heard from other devs that the real world difference between both machine is quite small so why the huge difference in this game. As I said. Someone has some explaining to do.
Haha. You believing that is why you have these doubts.

I was wondering how long it would take. Lazy devs everyone!
 
How am I supposed to determine that from captures?
I'm just saying that you don't need to jump to conclusions about AA when you've already seen the adjusted screenshots which not all surprisingly look crisper even before the sharpening.

BF4 on PC uses FXAA for its post-processing AA, it's almost a given that's what they're using on PS4. I'm not saying the PS4 version is a blurry mess like some people, I'm saying that it's fairly obvious they're using some form of AA, and the slight 'smearing/Vaseline filter' makes me think it's FXAA (other people are thinking the same thing). Some people don't mind the look, I'm not personally a fan of FXAA though. Having said that it's obvious that it's preferable to use FXAA than none (like the XB1 version), because the aliasing on the XB1 version is abysmal, FXAA is a necessary compromise.
 
Top Bottom