DF/JF: Battlefield 4 PS4 vs XB1 videos/screens (900p PS4, 720p XB1)

I can't watch these videos because I am at work, but can someone describe how the versions differ visually without using numbers and acronyms? I mean particle effects, textures, shading, animation etc and how they look to the eye. Thanks.
 
Ok mister pr man , err sorry I mean journalist

what is this shit, seriously, a 'whopping' 1600x900 resolution?

BF4 on PS4 900p = whopping
Ryse on XB1 900p = LOL, TERRIBAD


(I need footage of the X1 version set to output in 720p need to know if we can expect extra AA)
 
This line from the DF article makes it somewhat ambiguous



DF's opinion of the scaling quality aside, I just didn't understand if the implication here is that software scaling is inferior to hardware scaling or not.

- ive seen it mentioned in here that Frostbite 3 has a built in software scaler...possible that its being used here instead of the PS4's hardware scaling?...

- dedicated hardware is generally a better bet than software solutions...in just about any scenario
 
Can't believe we still got tards talking about the colors on XBone being better.

Do you fuckers read any of the thread before posting?
Preferences?! I prefer the colors of the Xbox version, but I also prefer the level of detail in the darker/black areas of the PS4 version.
tumblr_li8uhstpqu1qac3w5.gif
 
Exactly what I thought as soon as I saw the PS4/XB1 animated comparison shots. The PS4 one looks plain blurry - I couldn't play a game looking like that, I need my edges because it's simply easier to see everything in long gaming sessions.

Quite depressing, since I've got a PS4 on order - I hope this doesn't become a trend, soft output is horrible.
I see reading isn't your strong suit as you didn't even bother to read the first post. Df screwed up with their footage. It's time for them to be blacklisted.
 
We've also heard from other devs that the real world difference between both machine is quite small so why the huge difference in this game. As I said. Someone has some explaining to do.

Devs saying these things, are major 3rd-party devs, non-indies and openly making games for both platforms?

MS and Sony are publishers, these devs aren't going to burn bridges by publicly shaming one of them.
 
To my eyes both next gen versions look fairly close. The PS4 takes the lead in framerate and effects on occasions, the xbox despite the lower resolution looks crisper.

I don't think Xbox owners should feel bad about this outcome at all.

On one hand, I agree with you. Xbone players shouldn't feel too bad because they get a game that looks somewhat decent (and by somewhat decent, I mean it looks slightly better than the PS3 version, and runs at a smoother framerate).

On the other hand, they should feel bad because this proves how big of a power difference there really is between PS4 and Xbone, (despite the fact that a couple people spout subjective arguments like "I HATE the edge enhancement!" or "I love edge enhancement!"). They should expect this to be the norm going forward, with pretty much every PS4 multiplatform game performing way, way better than its Xbone counterpart (in terms of objective, technical metrics).
 
Exactly what I thought as soon as I saw the PS4/XB1 animated comparison shots. The PS4 one looks plain blurry - I couldn't play a game looking like that, I need my edges because it's simply easier to see everything in long gaming sessions.

Quite depressing, since I've got a PS4 on order - I hope this doesn't become a trend, soft output is horrible.

Please read pages 1-60 instead of skipping through everything.

Digital foundry fucked up, they admitted it. IGN and JF have accurate footage.
 
Can someone post a quick summary on what happened with DF's Xbox One footage?

They used their own capture hardware instead of the normally provided stuff to the other press crew and because it was a rush job, they didn't notice they had one little setting wrong when recording, and it was too late for them to go back and re-record by the time they noticed it.
 
Honest question, have you read ANY of the comments in the thread? Even the first post? It's been explained to death the contrast is a post-production issue on DF's end.

But the nasty halos are apparently all Xbox.
 
In conclusion, everything is just like you would expect from the specs. No secret sauce, no massive factor of console magic. How surprising.

It's disturbing how many simply refused to believe basic hardware analysis months ago. No amount of "secret sauce" will change the results. Of course, the new argument will rely on waiting for exclusive titles that take full advantage of the platform. While naturally things will improve over time, and an exclusive game on a closed platform has benefits, I wouldn't be overly optimistic.

What I find actually surprisingly is the acceptance of this "sharpness filter" and "crushed blacks" perceived as actually better. Has it been confirmed if this is the native output or a result of DF affecting the test?
 
Ok mister pr man , err sorry I mean journalist

what is this shit, seriously, a 'whopping' 1600x900 resolution? I thought the appropriate word here would be "paltry", or "dissapointing" or "sub native" or "blurry"


Also why did dice take a shit on the ps4 version with fxaa?
scaling blur AND fxaa, if you really hate people with 20/20 vision this is how you show it.

Compared to 720p that is a whopping upgrade 44% more pixels being pushed on screen.
 
Can someone give a thread summary (story so far etc) or explain what happened with digital foundry (I'm not going to give them a click to find out)

I'm reading through the thread but I will be here all day if I have to read through 60 pages while it's still moving fast

Compared to 720p that is a whopping upgrade 44% more pixels being pushed on screen.

compared to 2013 standards, 900p and 720p are both pathetic, 720 p is just a lot more pathetic
It's just abusing and cheapening the term whopping just to fuel the hype and PR engine.
 
Exactly what I thought as soon as I saw the PS4/XB1 animated comparison shots. The PS4 one looks plain blurry - I couldn't play a game looking like that, I need my edges because it's simply easier to see everything in long gaming sessions.

Quite depressing, since I've got a PS4 on order - I hope this doesn't become a trend, soft output is horrible.

C'mon now. It's cause the DF capturing was messed up. Seriously go watch Jackfrags on youtube. Also just maybe Ps4 wasn't set to full rgb.
 
To be honest, from the photo/video I've seen, I don't see that much of a difference. Maybe the upscaler works better on xbo, because I can't think of any other reason why. It's certainly not a gigantic gap between them, at least not that I can see.

I notice they both drop in framerate at about the same time, which is the most important thing.

Do we know what has been the lead dev platform btw?
 
C'mon now. It's cause the DF capturing was messed up. Seriously go watch Jackfrags on youtube. Also just maybe Ps4 wasn't set to full rgb.
That was my thoughts but I doubt dice woukd have messed it up as DF said they used different capture cards abd messed the feed
 
They used their own capture hardware instead of the normally provided stuff to the other press crew and because it was a rush job, they didn't notice they had one little setting wrong when recording, and it was too late for them to go back and re-record by the time they noticed it.

And if your sole objective is to produce footage for a comparison piece I say don't publish until you can get it right. That's at least the ethical thing to do, although from a business perspective they probably couldn't afford to do that. Need those clicks/advertiser dollars after all...
 
BF4 on PC uses FXAA for its post-processing AA, it's almost a given that's what they're using on PS4. I'm not saying the PS4 version is a blurry mess like some people, I'm saying that it's fairly obvious they're using some form of AA, and the slight 'smearing/Vaseline filter' makes me think it's FXAA (other people are thinking the same thing). Some people don't mind the look, I'm not personally a fan of FXAA though. Having said that it's obvious that it's preferable to use FXAA than none (like the XB1 version), because the aliasing on the XB1 version is abysmal, FXAA is a necessary compromise.
Wait, there's no anti-aliasing? The article says that both are seemingly using post-processing AA. There are a crap-ton more jaggies, but I thought that was due to the resolution differences?
 
BF4 on PS4 900p = whopping
Ryse on XB1 900p = LOL, TERRIBAD
The "whopping" part is Digital Foundry's wording.

And actually, it IS whopping, compared to the Xbone's abysmal 720p output. It's the same resolution as the PS3 and 360 versions of BF4, for god's sake.

(I need footage of the X1 version set to output in 720p need to know if we can expect extra AA)

Why would Xbone BF4 at 720p have any more AA than Xbone BF4 at 720p upscaled to 1080p?
 
Carmack, Kojima, Keiji Inafune to name a few.

Carmack admittedly didn't do a whole lot of testing, and even Cerny called out on that quote, saying that PS4's power is under-appreciated, though he did so in a most political manner.

As for the rest, why would they piss off MS or Sony? The reality is that the games can look 'almost similar' by simply having 50% less pixels, so that's not a big deal. Games can still be made and look good, pixels are just there as a technical advantage.

It's not as if Xbox games have to be 480p to have the same IQ as 1080p PS4 games.
 
It's disturbing how many simply refused to believe basic hardware analysis months ago. No amount of "secret sauce" will change the results. Of course, the new argument will rely on waiting for exclusive titles that take full advantage of the platform. While naturally things will improve over time, and an exclusive game on a closed platform has benefits, I wouldn't be overly optimistic.

What I find actually surprisingly is the acceptance of this "sharpness filter" and "crushed blacks" perceived as actually better. Has it been confirmed if this is the native output or a result of DF affecting the test?

Someone from DF posted in this thread, and said they were aware they messed up the contrast/capture on the footage.

Edit:"This leads us to a second issue that affects both console releases: gamma levels. We went into the review event having never hooked up our equipment to either next-gen platform before, and our tests with BF4 gave some curious results we want to revisit with the final game on retail hardware. Similar to the Xbox 360, Microsoft's new platform seems to enforce a colour push towards the lower end, leaving us with more saturated colours and deeper blacks. It's just cause to head towards Battlefield 4's brightness settings, but in the interest of a fair test we kept this at the default 30 per cent for all platforms.

Curiously, the top end is also affected, causing the image to appear distinctly washed out, as if set to limited range. This is particularly evident on PS4, which is kept free of a comparable black push to Microsoft's platform to compensate. Right now there's every possibility that it could be a capture situation, but it is worth noting that we saw no such issue on our PC captures and after returning to base, the same equipment produced a perfectly balanced picture on our PlayStation 3."
 
Carmack, Kojima, Keiji Inafune to name a few.
You mean name the only ones.

Hard to trust anything Carmack after rage, Kojima has been cosy with MS lately and Inafune said the exact opposite before changing opinion over a 53hz difference... lol And all this after the multiple reports of the ~50% difference.

I mean the specs are known, there is no secret. The difference is NOT minimal.
 
The differences aren't minor, but it's not as wide a gap as to be driven into madness and to jump into the abyss of pretending to prefer the worse looking version. This unfavorable comparison doesn't invalidate anyone's decision of going with the Xbox One over the PS4, there are plenty of reasons, e. g. exclusives. I bought a Wii well aware of its technological inferiority. I never regretted that purchase. I will have to consider a lot of people in this thread either blind or dishonest because of their reactions. That's a shame.
 
Can someone give a thread summary (story so far etc) or explain what happened with digital foundry (I'm not going to give them a click to find out)

I'm reading through the thread but I will be here all day if I have to read through 60 pages while it's still moving fast

DF used their own capturing gear, whilst other outlets used tech provided by Dice. DF footage is pretty different to the other outlets.
JackFrag seems to be widely seen as having the best footage, when you click on the highest setting.
 
You and I both know he's not going to say anything.

Well, he said he'd let the games speak for themselves. Unfortunately, the games are speaking now so he's kind of backed into a corner and everyone knows what would happen if he did try and say something on here considering how heated this thread has been at times...lol
 
Can someone give a thread summary (story so far etc) or explain what happened with digital foundry (I'm not going to give them a click to find out)

I'm reading through the thread but I will be here all day if I have to read through 60 pages while it's still moving fast



compared to 2013 standards, 900p and 720p are both pathetic, 720 p is just a lot more pathetic
It's just abusing and cheapening the term whopping just to fuel the hype and PR engine.

I guess it comes with cross gen dev on a time limit, looking at the mp videos though it looks as good as pc on high at that res so im happy with that.
 
Straight from DF with no black crush compensation.
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Can't fathom how people think the Xbox One look better because of the sharpness and saturation. Is it the same people who have sharpness on their TV set to 100? It just amplifies everything that looks bad. Look at the original pictures (PS4, XbO) and look at how the birds look more like strange blobs and how awful the road ahead looks in the Xbox One pic.

Xbone crane looks like shit, grass too.
 
Watched the jackfrags vids on 1440p, PS4 looks really good, thats the one I'll buy. Xbone version has lots of jaggies. DF videos are useless and compressed, only focused to see the framerates.
 
Please read pages 1-60 instead of skipping through everything.

Digital foundry fucked up, they admitted it. IGN and JF have accurate footage.

Should be added to the OP to be honest.
People who just woke up won't bother to read the whole thread.
 
Who believes it was an accident... Pro X1 articles... Balance yet bottlenecked.... Etc. To much of a coincidence considering their last anonymous developer article.
 
http://www.youtube.com/watch?v=g0yc...ew-vl&list=PL3Z0xw5JKEcmvR_aUsYq8apvB_uIVUZd0

http://www.youtube.com/watch?v=5cD_F0jTSac&list=PL3Z0xw5JKEcmvR_aUsYq8apvB_uIVUZd0

Despite all the hooplah, this game looks fucking incredible on Xbox One. Toss in youtube compression and lack of 60fps support, and it surely gets even better. If this game is any indication, then texture quality definitely need not suffer on this system. Lighting, shadows, shaders, particle effects, it all looks pretty top notch to me.

Still not really decided on the game itself, however. SP doesn't really seem all too exciting, but then MP was always this game's main draw, I suppose. I refused to watch anymore SP footage for fear of spoilers, but I couldn't resist.
 
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