Ok mister pr man , err sorry I mean journalist
what is this shit, seriously, a 'whopping' 1600x900 resolution?
This line from the DF article makes it somewhat ambiguous
DF's opinion of the scaling quality aside, I just didn't understand if the implication here is that software scaling is inferior to hardware scaling or not.
Preferences?! I prefer the colors of the Xbox version, but I also prefer the level of detail in the darker/black areas of the PS4 version.Can't believe we still got tards talking about the colors on XBone being better.
Do you fuckers read any of the thread before posting?
I can't seem to get them to run at a decent resolution :/
I see reading isn't your strong suit as you didn't even bother to read the first post. Df screwed up with their footage. It's time for them to be blacklisted.Exactly what I thought as soon as I saw the PS4/XB1 animated comparison shots. The PS4 one looks plain blurry - I couldn't play a game looking like that, I need my edges because it's simply easier to see everything in long gaming sessions.
Quite depressing, since I've got a PS4 on order - I hope this doesn't become a trend, soft output is horrible.
We've also heard from other devs that the real world difference between both machine is quite small so why the huge difference in this game. As I said. Someone has some explaining to do.
To my eyes both next gen versions look fairly close. The PS4 takes the lead in framerate and effects on occasions, the xbox despite the lower resolution looks crisper.
I don't think Xbox owners should feel bad about this outcome at all.
Exactly what I thought as soon as I saw the PS4/XB1 animated comparison shots. The PS4 one looks plain blurry - I couldn't play a game looking like that, I need my edges because it's simply easier to see everything in long gaming sessions.
Quite depressing, since I've got a PS4 on order - I hope this doesn't become a trend, soft output is horrible.
Can someone post a quick summary on what happened with DF's Xbox One footage?
Honest question, have you read ANY of the comments in the thread? Even the first post? It's been explained to death the contrast is a post-production issue on DF's end.
It's 4am and I just woke up so my eyes are a bit fresh but the Xbox version looks better...Da fuq
In conclusion, everything is just like you would expect from the specs. No secret sauce, no massive factor of console magic. How surprising.
Ok mister pr man , err sorry I mean journalist
what is this shit, seriously, a 'whopping' 1600x900 resolution? I thought the appropriate word here would be "paltry", or "dissapointing" or "sub native" or "blurry"
Also why did dice take a shit on the ps4 version with fxaa?
scaling blur AND fxaa, if you really hate people with 20/20 vision this is how you show it.
nah...
he said there was no way that MS was giving up 30% performance to the PS4...he was right...its 56%
Who was saying this?
Can someone post a quick summary on what happened with DF's Xbox One footage?
Compared to 720p that is a whopping upgrade 44% more pixels being pushed on screen.
Exactly what I thought as soon as I saw the PS4/XB1 animated comparison shots. The PS4 one looks plain blurry - I couldn't play a game looking like that, I need my edges because it's simply easier to see everything in long gaming sessions.
Quite depressing, since I've got a PS4 on order - I hope this doesn't become a trend, soft output is horrible.
Please read pages 1-60 instead of skipping through everything.
Digital foundry fucked up, they admitted it. IGN and JF have accurate footage.
Lol I don't know what to say. Can't believe how bad both are.
BF4 on PS4 900p = whopping
Ryse on XB1 900p = LOL, TERRIBAD
(I need footage of the X1 version set to output in 720p need to know if we can expect extra AA)
That was my thoughts but I doubt dice woukd have messed it up as DF said they used different capture cards abd messed the feedC'mon now. It's cause the DF capturing was messed up. Seriously go watch Jackfrags on youtube. Also just maybe Ps4 wasn't set to full rgb.
They used their own capture hardware instead of the normally provided stuff to the other press crew and because it was a rush job, they didn't notice they had one little setting wrong when recording, and it was too late for them to go back and re-record by the time they noticed it.
Please read pages 1-60 instead of skipping through everything.
Digital foundry fucked up, they admitted it. IGN and JF have accurate footage.
Just read the xbox version doesn't have ambient occlusion or motion blur? What's going on? Is that official? Or theories based on youtube footage?
Wait, there's no anti-aliasing? The article says that both are seemingly using post-processing AA. There are a crap-ton more jaggies, but I thought that was due to the resolution differences?BF4 on PC uses FXAA for its post-processing AA, it's almost a given that's what they're using on PS4. I'm not saying the PS4 version is a blurry mess like some people, I'm saying that it's fairly obvious they're using some form of AA, and the slight 'smearing/Vaseline filter' makes me think it's FXAA (other people are thinking the same thing). Some people don't mind the look, I'm not personally a fan of FXAA though. Having said that it's obvious that it's preferable to use FXAA than none (like the XB1 version), because the aliasing on the XB1 version is abysmal, FXAA is a necessary compromise.
The "whopping" part is Digital Foundry's wording.BF4 on PS4 900p = whopping
Ryse on XB1 900p = LOL, TERRIBAD
(I need footage of the X1 version set to output in 720p need to know if we can expect extra AA)
Carmack, Kojima, Keiji Inafune to name a few.
It's disturbing how many simply refused to believe basic hardware analysis months ago. No amount of "secret sauce" will change the results. Of course, the new argument will rely on waiting for exclusive titles that take full advantage of the platform. While naturally things will improve over time, and an exclusive game on a closed platform has benefits, I wouldn't be overly optimistic.
What I find actually surprisingly is the acceptance of this "sharpness filter" and "crushed blacks" perceived as actually better. Has it been confirmed if this is the native output or a result of DF affecting the test?
You mean name the only ones.Carmack, Kojima, Keiji Inafune to name a few.
Can someone give a thread summary (story so far etc) or explain what happened with digital foundry (I'm not going to give them a click to find out)
I'm reading through the thread but I will be here all day if I have to read through 60 pages while it's still moving fast
You and I both know he's not going to say anything.
Can someone give a thread summary (story so far etc) or explain what happened with digital foundry (I'm not going to give them a click to find out)
I'm reading through the thread but I will be here all day if I have to read through 60 pages while it's still moving fast
compared to 2013 standards, 900p and 720p are both pathetic, 720 p is just a lot more pathetic
It's just abusing and cheapening the term whopping just to fuel the hype and PR engine.
Straight from DF with no black crush compensation.
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Can't fathom how people think the Xbox One look better because of the sharpness and saturation. Is it the same people who have sharpness on their TV set to 100? It just amplifies everything that looks bad. Look at the original pictures (PS4, XbO) and look at how the birds look more like strange blobs and how awful the road ahead looks in the Xbox One pic.
Please read pages 1-60 instead of skipping through everything.
Digital foundry fucked up, they admitted it. IGN and JF have accurate footage.
That's the impression I'm getting as well! The PS4 MP footage from JF looks better than the PS4 SP footage from DF!
Digital foundry fucked up, they admitted it.