Super Smash Bros Wii U and 3DS Thread 3: Ridley's Believe It or Not!

I main Link in every installment and while there's no harm in giving him this meteor, it definitely isn't what he needs. I can't imagine how Sakurai would think this would make him overpowered. All it tells me is that he doesn't understand what Link's flaws are, as you stated.

Same here. I've mained Link in every installment and generally think he's the most fun character to play, but he needs a hell of a lot more buffs in key (ground-based) attacks than in something so situational. The fact that Sakurai's concerned about this alone making Link overpowered is really baffling.
 
So I've played all 4 Smash Brothers games and still have no clue what a Meteor Smash is. Is it like that stuff where you hold a direction and A to charge an attack?
A Meteor Smash is a special type of attack (usually an aerial) that send an opponent almost straight downward. Examples include Ganondorf's down-aerial and Mario's forward-aerial.

Make sure not to confuse Meteor Smashes with Spikes. Meteor Smashes are attacks that are within an angle hard-coded into the game and thus their knockback can be cancelled (a Meteor Cancel) by simply jumping or performing an Up-B. A Spike is much more dangerous, as it send an opponent at a low angle that isn't quite low enough to trigger the game seeing it as a Meteor Smash, and thus they cannot be Meteor Cancelled. An example of a Spike would be Fox's Reflector in Melee (hence Shinespike).

In Brawl, Spikes are practically nonexistent due to the angle that defines Meteor Smashes being extended greatly.
But no one plays Brawl anymore anyway.
 
As long as you dair while ascending you can safely do it with Link offstage and still recover as it won't send Link plummeting to his death (he will mostly "hover" through it). But otherwise, I completely agree with your post.

I main Link in every installment and while there's no harm in giving him this meteor, it definitely isn't what he needs. I can't imagine how Sakurai would think this would make him overpowered. All it tells me is that he doesn't understand what Link's flaws are, as you stated.[/B]
All it really tells me is that you shouldnt have this mindset when we have absolutely idea how link plays in smash 4, you guys are just assuming that its just brawl link but in smash 4, I hohgly doubt thats how it works, saying sakurai doesnt understand whats happening with this link that he is currently working on is naive.
 
If it's dair while ascending I can see why Sakurai would think it might be OP, if anything that touches the sword gets meteor'd.
 
All it really tells me is that you shouldnt have this mindset when we have absolutely idea how link plays in smash 4, you guys are just assuming that its just brawl link but in smash 4, I hohgly doubt thats how it works, saying sakurai doesnt understand whats happening with this link that he is currently working on is naive.
Brawl was basically a case study on Sakurai having no clue how to balance his own game, so being concerned that he still doesn't is pretty understandable.
 
I don't know what Sakurai bases for balance. Does he actually look at tier lists or actually watch tournament play videos? I wish we could know. Even if he isn't balancing for tournament players exclusively (he shouldn't, really), even casual players can see character differences easily. I know many people hate Meta Knight regardless if they're casuals or tourney players since he was clearly broken with his speed.

As for this update, it's pretty cool. Any update explaining character and balance changes are really interesting, even if they aren't final, and it especially gives us insight that Sakurai is taking balance seriously from Brawl. Link having an effective Meteor Smash is great, but considering the ending lag of Dair, it probably wouldn't be used so much unless Sakurai reduces the ending lag.

Link definitely does need some buffs that supports his projectile options. Toon Link may be speedier but Link should be stronger. Link could have been good in Brawl, he has the hitboxes for it, and some frame advantages, but overall he's slower. He needed some aerial mobility. He definitely needs a better recovery. Maybe a higher second jump and Spin Attack. His horizontal recovery is also awful, it could be fixed if his Clawshot was larger. The Clawshot is long as hell in Zelda games but extremely short in Smash, it's no real excuse. It could aid him horizontally.
 
Brawl was basically a case study on Sakurai having no clue how to balance his own game, so being concerned that he still doesn't is pretty understandable.

That's pretty unfair, especially after making two games which aren't berated for this. He has gone on record saying Brawl was made with the casual "Wii" audience in mind, so obviously balancing was not a priority there. How much of a priority it will be in the next game remains to be seen, but it's not like he's incapable of making a game like Melee again.
 
Now to patiently wait for the next Link balance update to say his up smash is now just one slash like toon link's except stronger with more range.
 
That's true. Though it would surprise me if they alter him that much. Has any character been seriously buffed/nerfed from one installment to another? I can only think of random changes that they probably didn't realize would affect the character that much, such as taking away Falcon's lunge jump from melee to brawl. That seriously hurt his game but the change itself was "minor."

Brawl MURDERED most of the top characters from Melee:

Fox -> from godly to average
Sheik -> from godly to bad
Jiggs -> from godly to FECAL MATTER
Peach -> from good to bad
Falcon -> from good to TERRIBAD
Samus -> from okay to HORRIBLE
Ganon -> from okay to HORRIBLE
Link -> from bad to WHY.JPG

The sad part is they weren't even nerfed due to engine changes (hitstun, l cancelling), a lot of their moves are straight up worse, whether that means slower, deals less damage, less knockback, worse hitboxes... pretty much the only Melee characters that were meaningfully buffed were Pikachu, Kirby and Game and Watch.

Sakurai's a jerk =(

How was Link in 64?

Low tier =/

But at least he had some godlike combos! Watch Isai use him.
 
Link has never been a good character. Toon Link was great in Brawl, though.

EDIT: Great in relation to Link. I think he ended up being above-average tier-wise.

GAWD I hate talking about tiers. Let's go back to talking about fun.
 
Brawl was basically a case study on Sakurai having no clue how to balance his own game, so being concerned that he still doesn't is pretty understandable.

You must not know that most Brawl players suck with Meta Knight, or most of the best characters in the game.

Some of the casuals think Olimar sucks, and are amazed when I sweep a match with him.

Of course, in higher levels of play, it wasn't balanced.
 
You must not know that most Brawl players suck with Meta Knight, or most of the best characters in the game.

Some of the casuals think Olimar sucks, and are amazed when I sweep a match with him.

Casuals run "tournaments" at my school with items on and meta knight banned because he's "too broken".

You can't make this shit up. I'm pretty sure Meta Knight is universally known as an overpowered fighting game character. Probably more than ST Akuma or Dark Phoenix at this point.



Sometimes I wonder how exactly Sakurai balances the game. I get the feeling he does so on every stage and with items on... but does that change the tier list that much? I know for a fact that Fox in Melee and MK in Brawl dominate in any mode you want to throw at them.

Kinda wish he would just balance the game around no items/neutral stage play. The way I see it, you kill two birds with one stone (game will be balanced for competitive play and casual play with items on), whereas balancing with items on results in characters like Meta Knight in competitive play =/
 
Casuals run "tournaments" at my school with items on and meta knight banned because he's "too broken".

You can't make this shit up. I'm pretty sure Meta Knight is universally known as an overpowered fighting game character. Probably more than ST Akuma or Dark Phoenix at this point.

I guess this varies.

Because I definitely do not believe Meta Knight is universally broken. Competitively, yes, there is a case.

He requires some skill, and pretty decent knowledge of the meta game to use meaningfully. I have floored many MK players at tournaments at my local game store. And they'd claim to only use him because they heard "he's the best character in the game".

Even among other casual players, they think Ike is better because of his KO potential. When I told them he's garbage in high level play, they didn't believe me. MK isn't some instawin character, unless they really really know what they're doing.
 
Casuals run "tournaments" at my school with items on and meta knight banned because he's "too broken".

You can't make this shit up. I'm pretty sure Meta Knight is universally known as an overpowered fighting game character. Probably more than ST Akuma or Dark Phoenix at this point.



Sometimes I wonder how exactly Sakurai balances the game. I get the feeling he does so on every stage and with items on... but does that change the tier list that much? I know for a fact that Fox in Melee and MK in Brawl dominate in any mode you want to throw at them.

Kinda wish he would just balance the game around no items/neutral stage play. The way I see it, you kill two birds with one stone (game will be balanced for competitive play and casual play with items on), whereas balancing with items on results in characters like Meta Knight in competitive play =/
Lol, well at least MK has a pretty bad final smash. <.<
 
All it really tells me is that you shouldnt have this mindset when we have absolutely idea how link plays in smash 4, you guys are just assuming that its just brawl link but in smash 4, I hohgly doubt thats how it works, saying sakurai doesnt understand whats happening with this link that he is currently working on is naive.

You're joking right? Link has been bottom tier in every single installment. You want me to be optimistic that he's going to change it up this time around? After what he did to him in Brawl, and seeing him concerned that making his dair meteor will make Link OP tells me all I need to know. He has no idea how to fix Link.

If it's dair while ascending I can see why Sakurai would think it might be OP, if anything that touches the sword gets meteor'd.

Except it's not. Only the tip will cause a meteor. Again while it's not a bad thing, it's definitely situational. He's not going to meteor with every dair now. Not even close.

That's what I was saying. Melee Link is "meh" at best. Then he was nerfed in Brawl, for god only knows what reason.

Obviously because he's a legendary hero and can handle being pushed to the side to showcase the new and fancy Toon Link. /sarcasm

Brawl MURDERED most of the top characters from Melee:

Fox -> from godly to average
Sheik -> from godly to bad
Jiggs -> from godly to FECAL MATTER
Peach -> from good to bad
Falcon -> from good to TERRIBAD
Samus -> from okay to HORRIBLE
Ganon -> from okay to HORRIBLE
Link -> from bad to WHY.JPG

The sad part is they weren't even nerfed due to engine changes (hitstun, l cancelling), a lot of their moves are straight up worse, whether that means slower, deals less damage, less knockback, worse hitboxes... pretty much the only Melee characters that were meaningfully buffed were Pikachu, Kirby and Game and Watch.

Sakurai's a jerk =(

But at least he had some godlike combos! Watch Isai use him.

That's what I'm saying though. Yes they were all nerfed, but the changes themselves were "minor" in the sense that not a single one of those characters were fundamentally changed. If the nerfs you mentioned is what Sakurai means by "balancing" then yeah, Link is screwed again lol.
 
Yea Link was always a scrub compared to the rest. He was my main before switching to the Captain in every installment.

Except for Brawl when Sonic came along.
 
Could we stop assuming one person makes all the design decisions, here are the designers for Brawl:

Planning & Level Design: Kazuhiro Irie, Kenichi Niwano, Masaya Kuninaga, Yoshiyasu Okawara, Takeshi Suzuki, Shintaro Kataoka, Miki Yakabe, Masayuki Tada, Takeshi Suganuma, Kunhiko Nakata, Norihiko Yonesaka, Kou Arai & Daisuke Shimizu

14 people, plus Sakurai, balanced the game.
 
I love that Peach earned a place in top tier over the years..

When I discovered how good she was I thought I was the only one for the longest time until ya know... the internet
 
Could we stop assuming one person makes all the design decisions, here are the designers for Brawl:

Planning & Level Design: Kazuhiro Irie, Kenichi Niwano, Masaya Kuninaga, Yoshiyasu Okawara, Takeshi Suzuki, Shintaro Kataoka, Miki Yakabe, Masayuki Tada, Takeshi Suganuma, Kunhiko Nakata, Norihiko Yonesaka, Kou Arai & Daisuke Shimizu

14 people, plus Sakurai, balanced the game.

It's a lot easier to just say Sakurai :p

but if you insist

Kazuhiro Irie, Kenichi Niwano, Masaya Kuninaga, Yoshiyasu Okawara, Takeshi Suzuki, Shintaro Kataoka, Miki Yakabe, Masayuki Tada, Takeshi Suganuma, Kunhiko Nakata, Norihiko Yonesaka, Kou Arai, Daisuke Shimizu & Masahiro Sakurai pls free link ; _ ;
 
Casuals run "tournaments" at my school with items on and meta knight banned because he's "too broken".

You can't make this shit up. I'm pretty sure Meta Knight is universally known as an overpowered fighting game character. Probably more than ST Akuma or Dark Phoenix at this point.



Sometimes I wonder how exactly Sakurai balances the game. I get the feeling he does so on every stage and with items on... but does that change the tier list that much? I know for a fact that Fox in Melee and MK in Brawl dominate in any mode you want to throw at them.

Kinda wish he would just balance the game around no items/neutral stage play. The way I see it, you kill two birds with one stone (game will be balanced for competitive play and casual play with items on), whereas balancing with items on results in characters like Meta Knight in competitive play =/
Could ANY of them actually play as MK though? Everyone I know knows MK is broken in PRO matches, but none of us can play as MK for shit. MK being banned doesn't mean anything in itself. When you can't play him MK doesn't really have anything going for him. Weak smashes, weak B moves and pretty light to top it. At least he's fast all around, but that only makes him annoying since he lacks a move with a real killing potential until you're really good with him.
 
It's a lot easier to just say Sakurai :p

but if you insist

Kazuhiro Irie, Kenichi Niwano, Masaya Kuninaga, Yoshiyasu Okawara, Takeshi Suzuki, Shintaro Kataoka, Miki Yakabe, Masayuki Tada, Takeshi Suganuma, Kunhiko Nakata, Norihiko Yonesaka, Kou Arai, Daisuke Shimizu & Masahiro Sakurai pls free link ; _ ;

Yeah its easier and I agree, but just because "you" can tell the difference, just repeating "damn you sakurai" for everything just creates a bad stigma, which is repeated throughout the community.
 
So I've played all 4 Smash Brothers games and still have no clue what a Meteor Smash is. Is it like that stuff where you hold a direction and A to charge an attack?

...there's four smash games? Last time I counted they were three.

And Mario's aerial fwd+A, or link's aerial down+A are meteor smashes, btw. Attacks that will spike, as if in tennis, your enemies if they connect in mid air. Were godly in SSB and Melee, but have been downplayed in Brawl in favor of ledge grabs. Always super satisfying to use: if done right, you can easily KO a foe with 30 percent damage.
 
All it really tells me is that you shouldnt have this mindset when we have absolutely idea how link plays in smash 4, you guys are just assuming that its just brawl link but in smash 4, I hohgly doubt thats how it works, saying sakurai doesnt understand whats happening with this link that he is currently working on is naive.

Link has changed very little across each installment. He has the same relative move set and attributes within each Smash game. He's slow, has a terrible recovery, and has little options to escape pressure on his shield. All these traits are in each Smash game for Link. His only strengths lie in his projectiles, his average ability to combo, his decent range, and his KO options.

All those strengths were practically nullified, in Brawl by the engine changes alone. Coupled with some modifications to how strong/weak some of his moves are and also how the boomerang and Up B worked, he was made an even worse character than he already was.

This Dair change shows to me Sakurai (and his team) don't have a clear understanding of what Link's (current) move set's strengths are and what problems he suffers. Unless Sakurai has buffed the character's speed (which isn't something I expect because for the past 3 games he's intentionally kept him slow and now with Toon Link existing again there has to be a speed difference) or the engine changes in Smash 4 restore some of what he lost in Brawl, then I have no reason to believe or have any potential faith Sakurai will actually "fix" Link.

I'm not being naive by looking at the past three installments, while also already being shown his move set is roughly the same thing again from screens and the limited footage we have to claim that he doesn't know how to buff Link. And that this shows to not have any expectations for there to be actual balance, again.

Basically, I have low expectations and this pic of the day reinforced my low expectations. It's possible he's done other changes to Link, but this one is not a good example of showing he has any understanding of what Link's problems have always been.
 
Could we stop assuming one person makes all the design decisions, here are the designers for Brawl:

Planning & Level Design: Kazuhiro Irie, Kenichi Niwano, Masaya Kuninaga, Yoshiyasu Okawara, Takeshi Suzuki, Shintaro Kataoka, Miki Yakabe, Masayuki Tada, Takeshi Suganuma, Kunhiko Nakata, Norihiko Yonesaka, Kou Arai & Daisuke Shimizu

14 people, plus Sakurai, balanced the game.
I actually could have sworn I remembered reading that Sakurai single-handedly handled character balance in Brawl, but I can't find it now so maybe I misheard something somewhere.

Anyway, I don't understand why some people are seemingly against balancing at a competitive level. Any balance competitively trickles down and makes casual play pretty well balanced too, especially in a game like SSB where there are basically zero advanced techniques that a casual player couldn't learn to use fairly easily.
 
Maybe I'm very ignorant when it comes to game design and please fill me in because I'm sure others would like to know as well, but...

For then to be discussing balancing and re-balancing already should we assume almost all of the characters are in and pretty finalized and now they are just making smaller tweaks and adjustments as they play test them all together? I would assume it wouldn't make sense to balance all the characters, then add more characters, then go back and rebalance and adjust, then add more, etc? Could this hint to SSB4 being farther along than many assume and a spring/summer release is a possibility?
 
Maybe I'm very ignorant when it comes to game design and please fill me in because I'm sure others would like to know as well, but...

For then to be discussing balancing and re-balancing already should we assume almost all of the characters are in and pretty finalized and now they are just making smaller tweaks and adjustments as they play test them all together? I would assume it wouldn't make sense to balance all the characters, then add more characters, then go back and rebalance and adjust, then add more, etc? Could this hint to SSB4 being farther along than many assume and a spring/summer release is a possibility?

That's a great point, to my knowledge, balancing usually happens later.
 
Maybe I'm very ignorant when it comes to game design and please fill me in because I'm sure others would like to know as well, but...

For then to be discussing balancing and re-balancing already should we assume almost all of the characters are in and pretty finalized and now they are just making smaller tweaks and adjustments as they play test them all together? I would assume it wouldn't make sense to balance all the characters, then add more characters, then go back and rebalance and adjust, then add more, etc? Could this hint to SSB4 being farther along than many assume and a spring/summer release is a possibility?

They've most likely decided upon what character are going to be in the game already. They probably are balancing/tweaking characters in the game as development progresses instead of waiting near the end of the development period.
 
Could ANY of them actually play as MK though? Everyone I know knows MK is broken in PRO matches, but none of us can play as MK for shit. MK being banned doesn't mean anything in itself. When you can't play him MK doesn't really have anything going for him. Weak smashes, weak B moves and pretty light to top it. At least he's fast all around, but that only makes him annoying since he lacks a move with a real killing potential until you're really good with him.

Nope. All they know is tornado and dsmash is broken and therefore he should be banned. At least that's what they said when I asked them :lol

Maybe I'm very ignorant when it comes to game design and please fill me in because I'm sure others would like to know as well, but...

For then to be discussing balancing and re-balancing already should we assume almost all of the characters are in and pretty finalized and now they are just making smaller tweaks and adjustments as they play test them all together? I would assume it wouldn't make sense to balance all the characters, then add more characters, then go back and rebalance and adjust, then add more, etc? Could this hint to SSB4 being farther along than many assume and a spring/summer release is a possibility?

Good point. I bet Sakurai is playing a build with 50 characters as we speak.
 
At least, Yoshi was buffed in Brawl in Melee, he was terribad especially compared to his Smash 64 counterpart. I love playing him in 64, and he's my main in Brawl.
 
Brawl MURDERED most of the top characters from Melee:

Fox -> from godly to average
Sheik -> from godly to bad
Jiggs -> from godly to FECAL MATTER
Peach -> from good to bad
Falcon -> from good to TERRIBAD
Samus -> from okay to HORRIBLE
Ganon -> from okay to HORRIBLE
Link -> from bad to WHY.JPG

She and falco were my mains from melee.

The look on my face when my brother kicked sheik's ass with kirby at launch...... :/
 
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