Orbit isn't a problem if high knockback at high percents send someone away at escape velocity. Not to mention, fast falling could be used to get out of orbit quickly.I think there's a different level of ease of running away when you potentially don't even have to jump. But yes, that is true. The rest of my reasons I think are sound enough. In practice, I just don't think it would be fun.
A second pic:
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Man you could fit Peach's rib cage inside Mario's skull. Part of me wishes they'd normalize some of the human characters' proportions but I guess that would be even weirder.
Why did they give it walkoff ledges when they could have made a full planet to orbit?
I think having a certain velocity where you just fly out of orbit would feel too arbitrary--it's not the same as being launched into a definable KO wall--Smash Bros. needs definite boundaries. And depending on how hard you'd have to be hit to escape, there would still be a length time spent orbiting the stage provided hitstun is actually a thing.Orbit isn't a problem if high knockback at high percents send someone away at escape velocity. Not to mention, fast falling could be used to get out of orbit quickly.
Inverted controls: I like Spear Pillar. : P - except here the inverted controls would be predictable and not a random stage hazard.
What if we got two characters revealed!! :O
I think we are practically guaranteed a character reveal next week since it will probably be the biggest week of the entire year for Nintendo in terms of new releases. Crossing my fingers for a surprise newcomer though, it would be nice if we got one before the year's end anyway.Watch Sakurai reveal Wario/Yoshi to commemorate the release of Mario Party. -_-
SmashGAF on meltdown alertbecause my character wasn't announced
Honestly, I think a December Nintendo Direct might be our only shot at a newcomer reveal before next year's E3. Nintendo's going to want to bring out the big guns in time for Christmas.
I hope same thing for super sah and reila.
One stage doesn't warrant a new console.
But your character was announced. C;
Also, now i'm expecting Wario to be revealed for Mario Party.
Agh! It still hurts! But I still have faith in Sakurai
Stuff like the Spaceship Mario from SMG2 and the airships from later levels in the original SMG make me think they're just trying to integrate as many different levels into the one stage as possible, hence calling 'Good Egg' Galaxy' would be misleading.Also, the way Sakurai worded it in his Miiverse post makes me think the stage might be officially titled simply "Mario Galaxy." Just a hunch.
Honestly, I think a December Nintendo Direct might be our only shot at a newcomer reveal before next year's E3. Nintendo's going to want to bring out the big guns in time for Christmas.
I'm not much of a prediction guy, but Zelda or Sheik late next week and a newcomer in mid-December would be my best guesses for the remainder of 2013. After that, Ice Climbers in January.
The Mario Galaxy stage looks great! Speaking of stages I wonder if we'll be getting returning stages again. There are some I never want to lose.![]()
SSB64 debuted with 12 characters, Melee added 14 (including Sheik) on top of that, Brawl added 18 (after cutting five of Melee's and including transformations).The only way I could stomach waiting until E3 for a newcomer is if they decide to just do a full stop Brawl-reveal style trailer where several are revealed at once. I don't think it is too much to ask for a decent number of additions to the cast given that it has been 5 (and will be 6) years since Brawl when the game is finally released, which is almost as large as the gap between Melee and Brawl.
Honestly, I think a December Nintendo Direct might be our only shot at a newcomer reveal before next year's E3. Nintendo's going to want to bring out the big guns in time for Christmas.
SSB64 debuted with 12 characters, Melee added 14 (including Sheik) on top of that, Brawl added 18 (after cutting five of Melee's and including transformations).
I think a minimum of ten newcomers is a safe enough bet for what SSB4 will introduce; there weren't really any big gameplay shake-ups people kept suggesting would limit the game's roster before the E3 reveal, at least not what I've seen so far anyways.
If 3d World doesn't pull a miracle next month, they'll need big guns much sooner than that. Anyway, the recently improved daily pictures kind of make hopeful for a 1st half of 2014 Smash...
SSB64 debuted with 12 characters, Melee added 14 (including Sheik) on top of that, Brawl added 18 (after cutting five of Melee's and including transformations).
I think a minimum of ten newcomers is a safe enough bet for what SSB4 will introduce; there weren't really any big gameplay shake-ups people kept suggesting would limit the game's roster before the E3 reveal, at least not what I've seen so far anyways.
It's wayy too risky to trust sakurai after peach's, sonic's and marth's random reveal for an avatar bet.![]()
Sakurai never told people not to expect as many newcomers (the closest he said was saying 'simply adding a ton of new characters isn't enough, we need to do something completely different' or something to that effect, and people stopped parroting that as a reason for a smaller roster once it became obvious SSB4 is a fairly traditional sequel with no major gameplay additions beyond being on two different systems) and his talk about 3DS limitations was in direct relation to transformation characters and characters with 'multiple-per-one' gimmicks like Ice Climbers and Olimar, the latter of which from what we've seen has probably had his pikmin count reduced from 6 to 3.I don't know, Sakurai's quotes more than anything have made me pessimistic such as ones about "reducing" characters due to 3DS limitations, combined with telling fans not to expect as many new characters and just in general hardware talk about the 3DS. It almost makes me wish that he would have just said that they will try and get as many Wii U characters into the 3DS version as they possibly can and left it at that. The fact that he said that both versions will have the exact same characters worries me in terms of unique design and total number; which awkwardly kind of explains why I find stages to be one of the most exciting things about the new game given that each game will have their own unique set and one version doesn't put too much influence on the other.
So rather than have a game that feels complete you rather have one that feels unfinished ok.But Kart is first half, we should just be glad Iwata won't let this be delayed until 2015. They need this out fucking ASAP.
But Kart is first half, we should just be glad Iwata won't let this be delayed until 2015. They need this out fucking ASAP.
Come to think of it, how's that character roster contest going? I forget who was tallying that - I think it was Heath, but not sure.
Come to think of it, how's that character roster contest going? I forget who was tallying that - I think it was Heath, but not sure.
It's wayy too risky to trust sakurai after peach's, sonic's and marth's random reveal for an avatar bet.![]()
I just the Gaur Plains music to be in the game. I don't even care about the stage.
What if we got two characters revealed!! :O
We're talking Xenoblade music again, eh? Then I might as well post my favorite piece from the game:
http://www.youtube.com/watch?v=G2OGYMSfDfM
If there is a Xenoblade stage and that song isn't in, I will cry.