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Super Smash Bros Wii U and 3DS Thread 3: Ridley's Believe It or Not!

The problem is controlling the inverted characters would be really weird and nobody would want to fight on the underside of planetoids.
 
I think there's a different level of ease of running away when you potentially don't even have to jump. But yes, that is true. The rest of my reasons I think are sound enough. In practice, I just don't think it would be fun.
Orbit isn't a problem if high knockback at high percents send someone away at escape velocity. Not to mention, fast falling could be used to get out of orbit quickly.

Inverted controls: I like Spear Pillar. : P - except here the inverted controls would be predictable and not a random stage hazard.
 
A second pic:

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Man you could fit Peach's rib cage inside Mario's skull. Part of me wishes they'd normalize some of the human characters' proportions but I guess that would be even weirder.
 
Man you could fit Peach's rib cage inside Mario's skull. Part of me wishes they'd normalize some of the human characters' proportions but I guess that would be even weirder.

cartoony characters like mario are meant to have really unnatural proportions, humans or not.

i mean it varies depending on artstyle, but this is mario where turtles are evil and mushrooms make you 30ft tall. smash is even more bizarre. lol.
 
Orbit isn't a problem if high knockback at high percents send someone away at escape velocity. Not to mention, fast falling could be used to get out of orbit quickly.

Inverted controls: I like Spear Pillar. : P - except here the inverted controls would be predictable and not a random stage hazard.
I think having a certain velocity where you just fly out of orbit would feel too arbitrary--it's not the same as being launched into a definable KO wall--Smash Bros. needs definite boundaries. And depending on how hard you'd have to be hit to escape, there would still be a length time spent orbiting the stage provided hitstun is actually a thing.

Spear Pillar's inverted controls are an intentional stage hazard, designed to screw you up, which I would think a circular planet wouldn't be. The transitions from sideways and upside down are something I don't feel any 2D game has gotten completely right and the ambiguities of odd angles are something I think Smash can do without.

I wouldn't be too bothered by the idea if they made it into a special one off mode, but an entire stage that's always like that sounds seriously unfun and potentially single player ruining if it appears often enough.
 
I was thinking that Galaxy feels so recent, but it's been 6 years. Mario 64 was a newer game than Galaxy when Rainbow Cruise was added to Melee 8(

I'm old.


Also this is easily my favorite level shown so far. Beautiful art style, unique level design, and even a nod to the sequel with the faceship in the background. Nicely done.
 
I think we are practically guaranteed a character reveal next week since it will probably be the biggest week of the entire year for Nintendo in terms of new releases. Crossing my fingers for a surprise newcomer though, it would be nice if we got one before the year's end anyway.
Watch Sakurai reveal Wario/Yoshi to commemorate the release of Mario Party. -_-
 
I think we are practically guaranteed a character reveal next week since it will probably be the biggest week of the entire year for Nintendo in terms of new releases. Crossing my fingers for a surprise newcomer though, it would be nice if we got one before the year's end anyway.
Watch Sakurai reveal Wario/Yoshi to commemorate the release of Mario Party. -_-

Don't even pretend that the spoilered reveal wouldn't be hilarious.
 
Honestly, I think a December Nintendo Direct might be our only shot at a newcomer reveal before next year's E3. Nintendo's going to want to bring out the big guns in time for Christmas.

I'm not much of a prediction guy, but Zelda or Sheik late next week and a newcomer in mid-December would be my best guesses for the remainder of 2013. After that, Ice Climbers in January.
 
Honestly, I think a December Nintendo Direct might be our only shot at a newcomer reveal before next year's E3. Nintendo's going to want to bring out the big guns in time for Christmas.

If 3d World doesn't pull a miracle next month, they'll need big guns much sooner than that. Anyway, the recently improved daily pictures kind of make hopeful for a 1st half of 2014 Smash...
 
Well Sakurai could also reveal Chrom as a character, and then make Lucina a secret unlockable character that is a clone of him. After all it would make more sense story wise for her to fight like Chrom rather than Marth.
 
The Mario Galaxy stage looks great! Speaking of stages I wonder if we'll be getting returning stages again. There are some I never want to lose. :(
 
It looks like the stage does rotate. Looking at the 1st screenshot, it doesn't seem possible to get the second screenshot without the garden getting in the shot. The rotation does seem pretty slow considering the planetoid which is on the right in the 1st is behind Bowser in the second. Completely crossing the screen would take at least 10 seconds but these trees seem to be visible in the 1st screenshot.
 
Also, the way Sakurai worded it in his Miiverse post makes me think the stage might be officially titled simply "Mario Galaxy." Just a hunch.
Stuff like the Spaceship Mario from SMG2 and the airships from later levels in the original SMG make me think they're just trying to integrate as many different levels into the one stage as possible, hence calling 'Good Egg' Galaxy' would be misleading.
 
Honestly, I think a December Nintendo Direct might be our only shot at a newcomer reveal before next year's E3. Nintendo's going to want to bring out the big guns in time for Christmas.

I'm not much of a prediction guy, but Zelda or Sheik late next week and a newcomer in mid-December would be my best guesses for the remainder of 2013. After that, Ice Climbers in January.

Yeah, it's almost same as my prediction that mentioned few pages ago but I had Ice Climbers in Dec tho.
 
Assuming hypothetically there IS another Smash trailer with a similar set up to the E3 trailer, who do you think will show up?

Personally, I could see them showing Falcon, Ness, Wario and the Ice Climbers as vets since none of them appear to have any upcoming games in the foreseeable future yet are obvious returning characters. Not expecting any new stages since they've already shown off quite a few on Miiverse which we have yet to see properly in motion. Maybe a few new items and pokeballs/assist trophies since they've been mostly mum about that in comparison to everything else so far.

In terms of newcomers (if there were three like at E3), I could see them all being additional reps for pre-existing franchises, under the idea that new franchises would make a bigger splash at E3 2014. Completely guess work rather than anything rooted in reality:

Ridley, Palutena, Dixie Kong

Alternatively they could show off Snake and give him a special short trailer like Sonic got. Still don't see the point in giving him the ax
shut up in advance I'M FINISHED! unless you want me to change back to my sexy snake avatar
 
The Mario Galaxy stage looks great! Speaking of stages I wonder if we'll be getting returning stages again. There are some I never want to lose. :(

Like I've said in the past, I'm hoping Sakurai pulls a Mario Kart and actually remakes the classic stages (I mean from scratch with new models and textures and not just a quick copy and paste)

Speaking of the Galaxy stage, I'll be amazed if Brawl hackers figure out a way to recreate the stage, but I imagine the curvature is really going to throw them for a loop.
 
Even if they dont reveal a newcomer by december, I think thats a bit of a stretch to think they will reveal somebody new by E3, E3 is not in a few months, its almost a year from now relatively.
 
The only way I could stomach waiting until E3 for a newcomer is if they decide to just do a full stop Brawl-reveal style trailer where several are revealed at once. I don't think it is too much to ask for a decent number of additions to the cast given that it has been 5 (and will be 6) years since Brawl when the game is finally released, which is almost as large as the gap between Melee and Brawl.
 
I haven't really thought of this before since it's Ganondorf's Final Smash, but I would be totally down for blue pig Ganon fighting with a spear. He would play quite differently compared to Ganondorf, I presume.
 
The only way I could stomach waiting until E3 for a newcomer is if they decide to just do a full stop Brawl-reveal style trailer where several are revealed at once. I don't think it is too much to ask for a decent number of additions to the cast given that it has been 5 (and will be 6) years since Brawl when the game is finally released, which is almost as large as the gap between Melee and Brawl.
SSB64 debuted with 12 characters, Melee added 14 (including Sheik) on top of that, Brawl added 18 (after cutting five of Melee's and including transformations).

I think a minimum of ten newcomers is a safe enough bet for what SSB4 will introduce; there weren't really any big gameplay shake-ups people kept suggesting would limit the game's roster before the E3 reveal, at least not what I've seen so far anyways.
 
Honestly, I think a December Nintendo Direct might be our only shot at a newcomer reveal before next year's E3. Nintendo's going to want to bring out the big guns in time for Christmas.

I'm going to take a risk and accept the avatar bet for two weeks with you for those character rumors. I have a feeling that it might be real but at same time I doubt it. I would like to take the risky bet anyway.

I would like to add that our avatar bet should be clean avatar bet as well.

SSB64 debuted with 12 characters, Melee added 14 (including Sheik) on top of that, Brawl added 18 (after cutting five of Melee's and including transformations).

I think a minimum of ten newcomers is a safe enough bet for what SSB4 will introduce; there weren't really any big gameplay shake-ups people kept suggesting would limit the game's roster before the E3 reveal, at least not what I've seen so far anyways.

SSB4 - about 14 characters
 
If 3d World doesn't pull a miracle next month, they'll need big guns much sooner than that. Anyway, the recently improved daily pictures kind of make hopeful for a 1st half of 2014 Smash...

But Kart is first half, we should just be glad Iwata won't let this be delayed until 2015. They need this out fucking ASAP.
 
SSB64 debuted with 12 characters, Melee added 14 (including Sheik) on top of that, Brawl added 18 (after cutting five of Melee's and including transformations).

I think a minimum of ten newcomers is a safe enough bet for what SSB4 will introduce; there weren't really any big gameplay shake-ups people kept suggesting would limit the game's roster before the E3 reveal, at least not what I've seen so far anyways.

I don't know, Sakurai's quotes more than anything have made me pessimistic such as ones about "reducing" characters due to 3DS limitations, combined with telling fans not to expect as many new characters and just in general hardware talk about the 3DS. It almost makes me wish that he would have just said that they will try and get as many Wii U characters into the 3DS version as they possibly can and left it at that. The fact that he said that both versions will have the exact same characters worries me in terms of unique design and total number; which awkwardly kind of explains why I find stages to be one of the most exciting things about the new game given that each game will have their own unique set and one version doesn't put too much influence on the other.
 
It's wayy too risky to trust sakurai after peach's, sonic's and marth's random reveal for an avatar bet.
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No, Ryce would avatar bet that rumor is fake. He believed that the rumor with Little Mac, Mii and Pac-Man is fake, but for some reason and my gut is telling me to disagree with Ryce for some reason that I don't understand. I would accept his avatar bet, at long we keep the avatar clean as possible.
 
I don't know, Sakurai's quotes more than anything have made me pessimistic such as ones about "reducing" characters due to 3DS limitations, combined with telling fans not to expect as many new characters and just in general hardware talk about the 3DS. It almost makes me wish that he would have just said that they will try and get as many Wii U characters into the 3DS version as they possibly can and left it at that. The fact that he said that both versions will have the exact same characters worries me in terms of unique design and total number; which awkwardly kind of explains why I find stages to be one of the most exciting things about the new game given that each game will have their own unique set and one version doesn't put too much influence on the other.
Sakurai never told people not to expect as many newcomers (the closest he said was saying 'simply adding a ton of new characters isn't enough, we need to do something completely different' or something to that effect, and people stopped parroting that as a reason for a smaller roster once it became obvious SSB4 is a fairly traditional sequel with no major gameplay additions beyond being on two different systems) and his talk about 3DS limitations was in direct relation to transformation characters and characters with 'multiple-per-one' gimmicks like Ice Climbers and Olimar, the latter of which from what we've seen has probably had his pikmin count reduced from 6 to 3.

3DS carts come as large as 8 gigs. Brawl was 7 gigs, and had a ton of really huge pre-rendered cutscenes and SSE which made up half of that size, most of which has already been confirmed to be cut from SSB4. I really don't like the narrative that SSB4's having a super restricted roster that's come up from a few vague translated quotes.
 
Only way I'd be cool with a Q1 2014 release is if there was a ton of DLC, and even then additional costs on top of the game is always more than just a bit shit. Not to mention bad-word-of-mouth if the game gets rushed and released in a partially incomplete state, which Nintendo tends to avoid for better or worse.

Regardless of how badly the Wii U continues performs, I think they'll still rely on DKCTF and Mario Kart 8 for the first half of 2014, Bayonetta 2 sometime around the middle (that seems way more along than anybody's giving credit for) and X/SSB4 for the latter half of 2014.
 
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