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Forza 5: The monetization is even worse than you think.

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I just noticed they put the Bugatti Veyron behind the 20$ DLC "VIP" pack as well in the GB quicklook.
One of the most iconic and obvious hypercars today. Ugh. It should be right there to play for the 60$ you spent.
And only 2.4 million credits after you buy it, or 4,000 tokens. Cheapest token pack that would let you get it is the 8,000 pack for $99.
 
I just noticed they put the Bugatti Veyron behind the 20$ DLC "VIP" pack as well in the GB quicklook.
One of the most iconic and obvious hypercars today. Ugh. It should be right there to play for the 60$ you spent.

Oh right, forgot about that. The DLC cars are present in the car selection menus themselves already, even if you haven't downloaded the DLC. They just have that 'DLC' sign above them. And that muscle car event 'recommended' him one of the DLC cars or something. No shame.
 
this is horrible

what a joke it is how few reviews connected the dots. props to eurogamer and martin robinson for at least trying.
 
We don't know really, but I'm sure people assume that it'll be paid DLC because, well, look at the track record here.

But yeah, it is too early to state things like that as fact. We won't know til when, December?
Even if its paid DLC, it doesn't mean it was content purposefully withheld.

The reduced content is most likely due to the short development time, but I don't think people are in any mood to listen to reasoning right now.
 
Even if its paid DLC, it doesn't mean it was content purposefully withheld.

The reduced content is most likely due to the short development time, but I don't think people are in any mood to listen to reasoning right now.

The game is still $60 and is a bunch less stuff in it, does it matter what the reasoning is, if they introduce old stuff back as paid DLC?
 
The reduced content is most likely due to the short development time, but I don't think people are in any mood to listen to reasoning right now.
If I believed that I might wonder why the game was released at full price, with no less than a shitton of day one DLC and some of the most expensive DLC I've ever seen at that.

Honestly, I don't know what to think, but I wouldn't take straight up greed off the table. I mean, hell, even Hockenheim didn't make the cut?
 
Seriously people. Stop whining. It's pay to cheat. The cars aren't any more expensive than in other Forza games using in-game currency. If you don't want to pay to cheat, you don't have to! :D This might be the most stupid thread so far this gen. Talk about hyperbole...
 
You know it's probably cheaper to buy Forza 4 and all of it's DLC packs then to buy Forza 5 and the token bullshit to get the cars.

Of course owning an Xbox One is a given, the same owning a 360, so lets not factor the console pricing thing.

I'm speaking just from the pricing model of each game. Also are the graphics model for the vehicles in Forza 5 over Forza 4, THAT much of an improvement? I truly wonder about this.

Outside of Killer Instinct and Forza 5, those are the only two games that really caught my attention and desire for getting an Xbox One, now that Forza 5 is effectively "gutted" with all sorts of micro / macrotransaction nonsense, I am reconsidering getting an Xbox One.

I mean considering every Forza game starting with the 3rd game has it's share of DLC car packs and track packs, and it continued with Forza 4, but there comes to a point in which enough is enough to take the limit in regards to pushing the boundaries, and that ends with micro transactions for these "tokens"

One of my XBL friends goes by the name of FordGTGuy who is a hardcore Forza Motorsport fan, I'm not one to speak for others, but I doubt even he would tolerate this kind of bullshit.

IF they can justify this crap with Forza 5, they will do the same with Forza 6, you better believe it.

Lets just hope PD doesn't decide to use the logic "If they can do it, so can we" And thus Gran Turismo 7 will also be a victim of this circumstance and they also decide to omit 20% of the car list. I mean they already going to have the option to buy in-game credits for money in GT6.
 
How did you feel about GTA IV having a lot less stuff in than GTA SA?
Your logic is really awful man.

There is a difference between recognizing that new and more powerful hardware can create limitations that require cutbacks and a game where a developer is seemingly intentionally withholding content from the main game in order to nickel and dime the consumer.
 
Still looking for some comprehensive sources but from the Forza forums and an assortment of articles out there I'm seeing some truly insane prices for Forza 5 cars:


(source: GameReactor)

And Turn 10 themselves even explained why they raised the prices:


(source: ForzaMotorsport.net)

And all of this is after they removed the ability to free drive with any car, as well as most of the ways you'd get cars and money and discounts in previous titles.


(Note: There *is* free play support, but it seems to be limited)




This game sounds like pure evil. An early example of what we can expect for this new generation?

And does anybody have a comprehensive listing of car and token prices?

Edit: More details:

A pricey car:


Token costs in USD:


Yes, thats more than $100 for that one car.

Edit: Google spreadsheet price list for all cars here.

The Lotus E21 kost:
6.000.000 CR or
10.000 Tk

I have 3 hours played today and have make 220 000 CR, im not a good driver.
220 000 = 3 h
6 000 000 = 80h
Drivatar makes money for you, if you are offline.
I think good player + avatar make 6 000 000 in 50h


where is the problem?
 
Even if its paid DLC, it doesn't mean it was content purposefully withheld.

The reduced content is most likely due to the short development time, but I don't think people are in any mood to listen to reasoning right now.
That line of reasoning would be fine... if it weren't for the fact that the game has literally half the content of its immediate predecessor.

That's absolutely inexcusable, in my opinion. All content (especially the cars and tracks that were in the previous game) should be free until the game at least starts to approach how many were in Forza 4. It's shameless and exploitative. "Built from the ground up," is a goddamn joke, especially now that we're seeing how the game really looks.
 
I can read fine thanks. My point still stands. If people are complaining that Microsoft and the creators of Forza are intentionally doing things to their game design to encourage micro transactions then there are ways to actually prove or disprove that.

Or that their structure that allows and may even encourage it is hurting the experience.


However it seems undeniable that certain decisions such as the handling of DLC is geared toward extra monetary compensation that was unseen in prior games.
Yea, I'm not gonna walk you through it, but you're still not understanding the context of what I said. You're seeing somethat that's not there.
 
I knew there was microtransactions, but I didn't realize how slow the grinding for credits would be. I played 2-3 hours so far and have about 200k, but there are cars that cost 6 million.... The lack of reward cars really sucks and the series are so long for little to no reward.

That's the plan. You change the way the game is structured in order to force you into paying real money for in game items. That's why it's so bad, it's not the "only pay if you want nothing to see here" that some folks are trying to defend.

Racing games have been trying to pull off this BS for years. GT tried that with GT HD and the reaction was so strong that they scrapped off their entire plan.

PC sims have also some horrible models like the overly expensive iRacing, the fake free to play Raceroom and Simraceway...

It's really a dangerous time to be a racing fan. Every company is thinking on new ay to nickle and dime you.
 
This was going to be the first game I bought when I bought an XB1.

Now though... No thanks, this is disgraceful.
 
Way to dismiss everybody here. Thanks for your contribution.

I understand the concept of over-priced extra content bothering people (and there being less in the base game), but nothing short of refusing to buy it will do any good in terms of changing the approach currently being taken. Most games lose something when they advance up to new hardware. Look at the shift from GT2 to GT3 with the Playstations.
 
The Lotus E21 kost:
6.000.000 CR or
10.000 Tk

I have 3 hours played today and have make 220 000 CR, im not a good driver.
220 000 = 3 h
6 000 000 = 80h
Drivatar makes money for you, if you are offline.
I think good player + avatar make 6 000 000 in 50h


where is the problem?
This post is the problem. 50 hours of gameplay for 1 car, and this is acceptable to you? Enjoy the game then...
 
I hate how they salvaged such a good game. reading online averages are an hour are around 100k...

hope all the outburst makes turn 10 make a 180....
 
I just noticed they put the Bugatti Veyron behind the 20$ DLC "VIP" pack as well in the GB quicklook.
One of the most iconic and obvious hypercars today. Ugh. It should be right there to play for the 60$ you spent.

This is really lame. I remember getting the Bugatti Veyron and a bunch of other cars right from the start in Forza 4 based on my Forza 3 level. Are there any benefits for having played the previous games in Forza 5?
 
The racing is fantastic, I'll earn all those pricey cars by actually playing the game, you know like usual.

No controversy here, just play the game, no one is forcing you to spend any additional money.
 
I understand the concept of over-priced extra content bothering people, but nothing short of refusing to buy it will do any good in terms of changing the approach currently being taken.

I think the internet backlash against always on shows that voting with your wallet is not the only way to push back against perceived unjust corporate greed.

In fact always online has seemingly taught me that creating strong internet protest is probably more effective then just not buying something because just not buying something doesn't tell the company why that sale was lost. Which is quite critical in terms of the feedback loop.
 
The cars that cost $1 million+ will be affordable by normal playing as well, but obviously only with people who put a bit more time into the game.

That is still the point. You have less stuff to do to earn those cars. Sure, being a rushed launch title might be one reason for the lack of content, but one cannot escape the impression that they tried to get profit out of this downside instead of compensating the player for it.

In addition, the grinding seems to be more excessive, according to what I am reading. I have no problem with setting myself the goal of earning a specific car and taking some time to get it. Nevertheless, getting the F1 cars in GT5 only took me 2-3 days. Getting the Lotus in Forza 5 (at 6.000.000 credits IIRC) seems to be another beast entirely.

It's also sad that there is no free-play garage to compensate for that.
 
The Lotus E21 kost:
6.000.000 CR or
10.000 Tk

I have 3 hours played today and have make 220 000 CR, im not a good driver.
220 000 = 3 h
6 000 000 = 80h
Drivatar makes money for you, if you are offline.
I think good player + avatar make 6 000 000 in 50h


where is the problem?

I really hope this is sarcasm, because if you think that wasting 50 hours of gaming grinding to make virtual money to buy a car for a game is a good gameplay mechanic, then well, i guess developers will continue to fuck us over even more.

You should never (in a racing game) have to drive 50 hours repeating races in order to buy a car. NEVER.

The grinding in this one is so absurd that the only healthy way to enjoy this is to wait for a hacked/modded/homebrewed save with everything unlocked.

More insane than the issue here are the people trying to defend.

Remember folks, it's not just pay to win, it's changing the entire gameplay structure of the game in order to force you to pay for in game items.
 
The Lotus E21 kost:
6.000.000 CR or
10.000 Tk

I have 3 hours played today and have make 220 000 CR, im not a good driver.
220 000 = 3 h
6 000 000 = 80h
Drivatar makes money for you, if you are offline.
I think good player + avatar make 6 000 000 in 50h


where is the problem?

O_O

The Lotus E21 kost 6.000.000 CR or 10.000 Tk
+
I think good player + avatar make 6 000 000 in 50h
=
The problem
 
I think some gamers are becoming more and more hysterical about NOTHING... Don't like it? Don't buy it...
I'd agree with you, if this "Fee-to-Pay" practice wasn't present in all of Microsoft's first party launch titles for the Xbox One. How does a gamer "not buy it" if this stuff is put in every game regardless of its relevancy?
 
The Lotus E21 kost:
6.000.000 CR or
10.000 Tk

I have 3 hours played today and have make 220 000 CR, im not a good driver.
220 000 = 3 h
6 000 000 = 80h
Drivatar makes money for you, if you are offline.
I think good player + avatar make 6 000 000 in 50h


where is the problem?

~50-80hrs for ONE car is pretty insane. That's pretty much on-par with MMO levels of silly grind. It's even sillier when you consider that it's not something you'll even be using all that often(depends on what races you do, online lobbies, etc), unlike with an MMO weapon where you're using it all the time.

Devs need to realize that not all gamers want another job when they get home from their job.
 
Did you bother reading the thread? The problem is not the shortcut, the problem is that the game is designed to make you spend real money on microtransactions at the expense of those who choose not to pay.

There have been multiple lists of things that changed in order to fit this agenda posted in the thread so far.

Yes, and still the complaints are more about time versus gratification.

Just like with Battlefield 3/4, Dead Space 3 or the new AC games, there are these "shortcuts" that basically allow you to save time without drastically altering gameplay. Even with Seanspeed's post earlier on nothing points to you being forced or having to pay, the game just changed from earlier iterations to seem like more of a time sink.

That line of reasoning would be fine... if it weren't for the fact that the game has literally half the content of its immediate predecessor.

That's absolutely inexcusable, in my opinion. All content (especially the cars and tracks that were in the previous game) should be free until the game at least starts to approach how many were in Forza 4. It's shameless and exploitative. "Built from the ground up," is a goddamn joke, especially now that we're seeing how the game really looks.

It makes perfect sense. If the engine is different and/or they have to recreate asset's there is no reason why you should assume it should be free. It really is not the same content.
 
Holy fuck at those pricing totals. I'm kind of shocked that now is the time Microsoft is starting this bullshit. Launch customers are already paying a premium for the console, make sure the games provide entertainment and value for the money. Overinflating launch titles with Microtransactions and DLC will only cause bad word of mouth and kill their already small communities faster. The reason Sony is making the maps for Shadow Fall free isn't out of kindess, it's the only way to make sure the community stays alive in the early days of a platform.
 
O_O

The Lotus E21 kost 6.000.000 CR or 10.000 Tk
+
I think good player + avatar make 6 000 000 in 50h
=
The problem
A problem that looks even worse when:

1. The player has just spent $500 on the console.
2. The game is thin on content compared to its previous installment.
3. There are fewer ways in-game to make credits.

I don't know enough about the hardware compatibility to know how much more MS expects Forza fans to shell out for a solid wheel setup.

I'd agree with you, if this "Fee-to-Pay" practice wasn't present in all of Microsoft's first party launch titles for the Xbox One. How does a gamer "not buy it" if this stuff is put in every game regardless of its relevancy?
Does anybody know whether all of these microtransactions and macrotransaction represent an MS policy or mandate for the bone? Because if so, the only answer is not to buy an Xbox.
 
GT6 is on PS3, and it has no paywall.

I was talking about micro transactions when I mentioned GT6. MP paywall was referenced separately to PS+ on PS4. The whole point of the post was the "Sony will do the same thing!" argument does have some merit, even if at times it's disingenuously said in order to defend MS.
 
Really not a big deal.

Seeing this quote....



So it is like buying a shortcut.

Why is this being complained about? It is entirely optional, and the only people who would take advantage of this are those that don't want to work through the games progression. If you are one of those people why would you purchase the game anyways?


That's a point I've been trying to make as well. A lot of people in this thread are conflating issues with Forza 5. How Forza 5 handles DLC and buying the cars with in-game credits is not different from what I've read.
 
I think the internet backlash against always on shows that voting with your wallet is not the only way to push back against perceived unjust corporate greed.

In fact always online has seemingly taught me that creating strong internet protest is probably more effective then just not buying something because just not buying something doesn't tell the company why that sale was lost. Which is quite critical in terms of the feedback loop.

Again though, it still was voting with a wallet by refusing to buy the system at launch over it. They were worried enough that it wouldn't sell. Now that the machine is out, if Forza 5 sells well and so does the content, no amount of complaints will change anything. They'll just write them off because it's profitable.
 
The Lotus E21 kost:
6.000.000 CR or
10.000 Tk

I have 3 hours played today and have make 220 000 CR, im not a good driver.
220 000 = 3 h
6 000 000 = 80h
Drivatar makes money for you, if you are offline.
I think good player + avatar make 6 000 000 in 50h


where is the problem?

50 hours of grinding to get one car and you're asking what the problem is? The problem is it shouldn't take 50 hours of playtime to purchase one super car. They are purposefully dragging out the amount of time it takes to purchase cars in order to push their DLC. This would be fine if you didn't already pay 60 dollars for the game. Not to mention the day one DLC that doesn't even give you the car, it just opens up the option to purchase the car. This is some pretty shameless monetization, and I'm honestly surprised people are defending it.
 
Dayum, those prices seem a little bit outrageous along with the pricing scale for tokens. I see T10 has taken design cues from farmville.
 
So it is like buying a shortcut.

Why is this being complained about? It is entirely optional, and the only people who would take advantage of this are those that don't want to work through the games progression. If you are one of those people why would you purchase the game anyways?

The problem is that developers make games harder to make more people buy the "shortcut". It affects everyone, even if you have no intention to pay real money.
 
Again though, it still was voting with a wallet by refusing to buy the system at launch over it. They were worried enough that it wouldn't sell. Now that the machine is out, if Forza 5 sells well and so does the content, no amount of complaints will change anything. They'll just write them off because it's profitable.
Maybe, maybe not.

If the backlash is loud enough and gains enough traction in the press the loss of goodwill may be damaging enough for Microsoft to reverse some of its policies and business plans to mitigate it.

Of course ideally both voting with your wallet AND being vocal is the best bet to hopefully get change.
 
This has pretty much killed the game in my eyes.
"Where dreams are driven". If you can afford them.

I don't really have a problem with cars being hard to earn in career, but not being able to play them outside of career is a joke.
 
The racing is fantastic, I'll earn all those pricey cars by actually playing the game, you know like usual.

No controversy here, just play the game, no one is forcing you to spend any additional money.

Have fun grinding for 2000 hours to purchase all your cars. Not to mention there are cars from day one that are locked behind DLC. Have fun buying those and grinding for another 500 hours just to purchase the DLC cars you bought.
 
I like how they are hiding behind "This car will feel truly rare!" bullcrap. You're forcing people to either grind for weeks/months or just straight pay up for a game they already paid for.

If this is the sign of things to come, I will definitely stay away from those "next-next-gen" games. I dread the days when we will pay for weapons(or bullets, does anyone remember that?) in Battlefield.
 
This is really lame. I remember getting the Bugatti Veyron and a bunch of other cars right from the start in Forza 4 based on my Forza 3 level. Are there any benefits for having played the previous games in Forza 5?


Depending on how far you go in each game you can ascend to one of six tier levels providing you with credits and cars in FM5.
 
Have fun grinding for 2000 hours to purchase all your cars. Not to mention there are cars from day one that are locked behind DLC. Have fun buying those and grinding for another 500 hours just to purchase the DLC cars you bought.


I will indeed have fun doing what I've always done with racing sims thank you.
 
I like how they are hiding behind "This car will feel truly rare!" bullcrap. You're forcing people to either grind for weeks/months or just straight pay up for a game they already paid for.

If this is the sign of things to come, I will definitely stay away from those "next-next-gen" games. I dread the days when we will pay for weapons(or bullets, does anyone remember that?) in Battlefield.

Well people don't do anything about it so that is why this keeps happening. People on both ends already let MS and Sony now charge for online play.
 
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