In a recent interview with Rock, Paper, Shotgun, I responded poorly to a statement the interviewer made about over-sexualized character designs in games, and I want to apologize for that. This is a serious topic and I dont want anyone to think that I, or anyone else at Blizzard, is insensitive about how we portray our characters.
It takes work to make compelling characters, but its important to take a step back to ensure that were not alienating our players. We have an amazing roster of heroes and we will always strive to make sure that everyone can have a hero that they identify with and feel powerful using. And at the end of the day, we all want the same thing. A great game where we can all have fun battling for glory and maybe some bragging rights.
On the stage at BlizzCon, I spoke about Heroes being a collaborative project, shaped by the passion, love, and support of gamers like you. Were building this game together, were listening, and your thoughts are valued.
I would like to thank Rock, Paper, Shotgun as well as our players for their feedback on this important issue. We want to do better, so keep the feedback coming and thanks for the continued support. Weve got some pretty amazing things in store for you and were looking forward to seeing you in the Storm.
Dustin Browder
Game Director, Heroes of the Storm
http://www.heroesofthestorm.com/en-us/news/11751531/on-character-design
Browder is the man.