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Starbound Beta Thread - Begins December 4th!

Gaf Server's Home Planet has no wood on it, people aren't gonna get very far if they make a new character on it.

Well, after school today I should be able to dive in more.
 
Anvil! =)

Yeah like Sarcasm said you need an anvil but for that you need iron ingot (I think 7-8 IIRC) which is not so common to find at the start , I had to dig to get some

You need an iron anvil to forge metal items like the copper pickaxe.

Thanks guys. Makes sense... sorta. So still on the hunt for iron. Slow going with the stone pickaxe.

I do appreciate a little more challenge than there was in Terraria. Just soooo slow lol.
 
Are the coordinates in yoru ship nav your home world? Cause I was partied and he was on a different plant but the coords were the same..

How are we suppose to share coords?
 
This game is one of the most enjoyable games I've played recently.
It only gets better with friends.

Also, SIGN UP TODAY. WE NEED YOU.
The signs in this game are awesome.
 
oTRWWSm.png

Ship is lookin gewd.
 
I'm stumped now
I finally created the distress beacon, and a armed penguins came down in a UFO and destroyed it, and killed me a bunch of times before I finally picked them off. There's no quest or direction on what to do next, I can't seem to figure out how to get fuel to move on to another planet or anything.

Any help?
 
I'm stumped now
I finally created the distress beacon, and a armed penguins came down in a UFO and destroyed it, and killed me a bunch of times before I finally picked them off. There's no quest or direction on what to do next, I can't seem to figure out how to get fuel to move on to another planet or anything.

Any help?

Not sure if it's worth spoilering this but will do anyway.
Wood or coal will do the trick. Place them into the receptacle in the cockpit of your ship and click the button.
 
Used a distress signal and got destroyed thoroughly lol.

Eventually decided to move off the first world after the threat despawned. (The first world i started in was depressing. Rain and lightning all the time and dark thorny trees...) At least I managed to find one badass sword on it. Can't go wrong with a powerful melee weapon that also sprays gas making it a ranged weapon too.

Went to another world, found a dungeon which I'm still trying to raid of material. (Guards completely kick my ass so I have to play carefully)

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wow peak was 55k people playing amazing! Lots of the pre orders and also who bought it on steam. This game is massive and for no PR or marketing it knocks out the likes of CoD for example.
 
Not sure if it's worth spoilering this but will do anyway.
Wood or coal will do the trick. Place them into the receptacle in the cockpit of your ship and click the button.

Wow. Really
wood or coal?
awesome. I'm leaving my home planet immediately. I want to check others out.
 
Played for 10 minutes this morning. I'm SUPER impressed by how the game looks and feels. The music and sound effects are equally awesome. I really wasn't expecting the presentation to be THIS good.
 
Thanks! Does the game tell you this anywhere? never would have tried this.

The tool-tip for coal says it's a decent fuel source. Were it not for that, I probably wouldn't have tried putting wood and coal into my spaceship's fuel stores either.

The only problem I've run into so far is that fullscreen mode isn't working at 1366x768, which is what I need for playing on my TV. Was expecting far more instability, but everything has been golden so far.
 
The scope of this game is unreal. Played for a good 3-4 hours last night with a friend of mine and we still haven't fully explored the surface of the first planet we're on. Then we decided to look at the star map and realized that everything on there was just for one sector. It's madness and I can't wait to play it some more tonight.
 
I'm really curious if I'm playing "right". After you build a house, are people mining really deep down after a period of time, or is everyone running straight left & right and mining the surfaces?

I've found zero loot or anything remotely interesting.
 
Played for probably like 5 hours last night. Spent most of it on the starter planet because I was unaware for the longest time what fuel for the ship was, had to look it up in the wiki, don't know if I missed a prompt in game. The fact that it runs on coal and wood is kind of dumb, figured it was actual fuel or something more special, even like bio-fuel, but whatever harvesting wood is crazy easy. I have like 2k wood reserves.

So far it's a great product as is, and I have no doubt it will get better and better as more content/features are implemented and things are refined. It's quite slow paced too, once I did realize what fuel was for the ship I visited like 6 planets and besides the starter planet, only one other had any kind of settlement on it for me to raid and loot blueprints and other things. So as it stand I still can't craft anything besides the two dozen or so basic items, despite having a huge reserve of iron and copper and other materials.

I really hate the star map though, it's too big and just a jumbled mess that's hard to navigate. Planets don't seem to have any rhyme or reason to them either based on distance to the sun or what sun type it is. The constellations are just random shapes too, and barely that.

I really don't care for creatures warping through you as well, changing direction is kind of a pain with the mouse, especially in a frenzied fight, and more importantly it kind of defeats the purpose of a shield, if you have it, because then you automatically lower it if you've been hit, which you will immediately after deflecting the first hit. Definitely could use some work and I'm sure with time I'll also get better at it. I'm just annoyed that I'm constantly dying because enemies are just warping through me and I'm proverbially stuck at like 400 pixels. That said enemy AI can be really stupid sometimes, I should probably just build myself a dirt bunker or platform every time I get into a serious fight and just shoot them with arrows.

Also crafting is annoying in regards to quantity only increasing by one and requiring clicking each time, Shift-click or Ctl-click should increase by 10 or some other factor, and just holding down on the quantity should have it increase exponentially the longer you hold it. Right now holding down does nothing. Can't remember if I tried manual input through numpad or keyboard, but that would be nice too if it's not there.

Right before logging I found a planet I like in a system with a lot of other planets or relatively low levels so I'm going to really dig in tonight when I get home, literally and figuratively. I've just been mining what I can see on the surface and exploring the easily accessed caves/crevasses.
 
The scope of this game is unreal. Played for a good 3-4 hours last night with a friend of mine and we still haven't fully explored the surface of the first planet we're on. Then we decided to look at the star map and realized that everything on there was just for one sector. It's madness and I can't wait to play it some more tonight.

Procedural generation has it's good and bad points. Good in that it can create a huge massive unique game world to explore. Bad in that everything is randomized, but after enough exploring it usually tends to get repetitive as everything is made from the same routines. With Starbound they have done a number of interesting things to combat this bad point, and I'm curious to see just how fresh the generator can keep the game to players. From what I've seen so far it's very impressive. And that's just from pics and videos as I haven't bought the game yet.

"Yet" is only valid for another day or so though, as I'm going to buy and install it Friday and play all weekend most likely....
 
Does the game at least give you some minimal tutorials on how to do stuff?

Terraria made me feel really dumb as I stumbled around learning how to actually play it. Took me a good two hours before I was actually exploring caves with light sources.
 
Does the game at least give you some minimal tutorials on how to do stuff?

Terraria made me feel really dumb as I stumbled around learning how to actually play it. Took me a good two hours before I was actually exploring caves with light sources.

The first few quests are a walkthrough of crafting your basic building utilities, but you have to go through your 'library' if you want to know controls, keyboard shortcuts, stuff like that. The buttons at the top right of your screen are your friends.
 
The first few quests are a walkthrough of crafting your basic building utilities, but you have to go through your 'library' if you want to know controls, keyboard shortcuts, stuff like that. The buttons at the top right of your screen are your friends.
Thanks. Sounds like it at least gives me a path to go through. Will probably get it, game looks awesome.
 

- Massively reducing the pixel cost (sometimes eliminating it entirely) on early weapons/armor. You can build a refinery in later tiers to turn ores of all kinds into pixels.
- Make the refinery appear earlier in the game
- Tweaked wording of starter quests to encourage exploring of more planets.
- Added hunting knife weapon that also makes monsters drop meat
- Pixel loss on death reduced to 20% for testing, might change further
- Added new armor that provides a good amount of warmth early on in the game at the sacrifice of armor levels.
- Tweaked the UFO boss to make him smash blocks.
- Revamping the warmth bar to make it more obvious (suggestion by thedbp on reddit) http://i.imgur.com/O2IYd6k.png
- Tons of bug fixes
- Bartwe is working on the windows XP issues, not sure yet if it'll be done by tonight but fingers crossed.

Lots of good stuff. Boss fix was needed, as others said. I like the hunting knife change - having to use the bow was a pain sometimes.
 
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