No Man's Sky announced - Hello Games (VGX)

I said 'wow' out loud. I love exploring, and I have been a space game fanatic since Elite on the C64. Now that I think about it I loved space games before that. And books. And movies. And...Wow. Just roaming and...roaming.

Wow.

Then of course, once that feeling subsides they will have to deliver a game as well. But it has potential. Lots. My cup runneth over.
 
Reminds me of Virus (Zarch). Burn that contaminated tree!

You know I am spending too much time with kids when if you take the space ship out of that shot, and I might mistake it for Dr. Suess.

I wish Dtoid had given info on when their preview would be going up, even if I highly doubt we will get platform, or any kind of release window.
 
You are right. It's eye candy, while still being cheaper than AAA graphics. It's perfect for indies and I actually prefer that art style sometimes.

The colorful trees, especially that pink tree, is what reminded me of Jonathan Blow's game.

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Both games look good and I'll get both. But I don't know how someone can say it didn't at least take a little bit of inspiration from The Witness

He referred to Moebius as an inspiration:


The more colour saturated visuals work great in this setting. Gives it a more surreal, foreign look. For a sci fi video game it works wonderfully.
 
I really don't want to say anything bad about this game at all... because it looks awesome.



But does anyone else think they kind of ripped off "The Witness"?

First Person exploration game, with an identical art style.


witness_lower_marq.jpg


No Mans Sky seems a bit better though. Graphically and conceptually. You explore the universe, while The Witness is just about exploring an island.
The Witness also seems to be designed a lot tighter so there is more to do and everything is there for a reason.
 
Just saw the trailer and this looks soooo good! But how can they afford to make a game this huge? Didn't Joe Danger 2 flop horribly?
 
Just saw the trailer and this looks soooo good! But how can they afford to make a game this huge? Didn't Joe Danger 2 flop horribly?

Sony is funding the game..duh

According to the devs Joe Danger did well for them, outside of that your guess is as good as anyones till we start getting interviews/previews from them.
 
Terran Trade Authority: The Game
spacewreck.jpg


(The TTA Handbooks were a series of books which took existing SF art and built a story around them).
 
Ill be really curious to see whats up in these previews. There are lots of questions to be asked of course just from the trailer.

We lots of different kinds lf ships, but how do we end up with our own? Do we choose one from the beginning, do we wake up on a planet and have to find a ship, do we/can we build new ships? Can we steal another players ship?

There is a shot in the trailer where the player character is shooting a robot with a laser gun, but is that the only weapon? Is there loot of some kind, or can we build new weapons.

On the top left of the screen we can see a name for where we are but there are icons there aswell, it could be a list of the resources available in on that planet/or it could be the atmospheric elements (but we see those on the screen aswell)

How do the ecosystems works? Do day, and night cycles play a factor in them?will some planets have more dangerous night cycles then others?

Can we create our character, or is it just a person in a suit. Im assuming that since they are going for a persistant universe, and we can get out of our ship that we will be able to see each other.

Are there cities/space stations/shops available to visit?

These are some of the questions I want them to answer, though it will most likely be awhile before we get details on most of it. There is clearly some kind of dominant opposing force though with those star destoryers being in allot of different shots.
 
Maybe this has been explained already but how are the ships procedurally generated? They look too good to be random-created (especially the big motherships).
 
Id really like to play this game using someone's VR Headset. This games just screams VR to me.


Has Oculus support been announced for this game?
 
Id really like to play this game using someone's VR Headset. This games just screams VR to me.


Has Oculus support been announced for this game?

Nothing other than its exsistance, and the trailer has been announced. Previews should be going up today, but unless they are going to drop platform information today aswell I would not count on an OR announcement.
 
Maybe this has been explained already but how are the ships procedurally generated? They look too good to be random-created (especially the big motherships).

Procedural generation doesnt mean complete random, but making stuff from building blocks too.
You can put as much constrains and additional modules as You want.
 
Not sure what to think of it. I was glad the guy emphasized it as a game about exploration, but I'm afraid this is going to be a MMO where it's all about making your ship big and badass, killing baddies and monsters without any real narrative structure to it.

Might be fun, but it won't hold my attention very long if everything is just mysterious and alien for the infinite sake of it, and the people in it just annoying immature people online who we have to kill for bigger guns.
 
I really don't get why devs like to brag about how their game environment is procedurally generated. Might as well hang a banner in front of the video saying "Our level design will probably be mediocre".
 


Thanks.

From the RPS preview...

Every player in No Man’s Sky will begin their life somewhere along the edge of a galaxy. Everything in the trailer takes place in a single solar system near the galaxy’s edge and, red grass aside, on Earth-like planets. “It helps to ground people and I think if we hadn’t shown that, people would go, ‘what the fuck?’” Sean Murray, lead developer on No Man’s Sky, is choosing his words carefully. “It’s quite weird to see a thing that isn’t a fish, in the water. And so we have grounded the trailer in a particular solar system that kind of makes sense for people.”

Which suggests it’s not going to make sense later. The loose objective for player’s of No Man’s Sky is to head away from the edge and towards the galaxy’s centre. As you do, the planet’s you visit along the way become more mutated, more dangerous.

Let’s just get it out of the way. No Man’s Sky is Minecraft in space. Also I would compare it to DayZ and Dark Souls. I haven’t played much of Journey, so – twist – I’d throw in Spore instead.

As you make your way towards the centre of the galaxy, the planet’s you pass are stepping stones along the way. You’ll land your ship on them and go hunting for resources. Those resources then, in some unexplained way, aid you in upgrading your ship and yourself. These upgrades allow you to travel larger distances, or maybe make you faster, or probably improve your guns. It’s still ambiguous.

Exploration and resource gathering are the ways, really the only ways, in which the game is similar to Minecraft. The planets you land on aren’t cube-shaped and it’s unlikely you’ll build a house on them. They are the equivalent of Minecraft’s network of underground caves: exciting to find, unique to you, and full of materials which give them significance and value despite not being handcrafted.

Any planet you discover on your journey is marked on your galactic map, along with its name, its atmosphere and what resources you found there. If you choose to, you can then share that information with every other player, uploading it so that it’s shared across everyone’s galactic map.

You’ll get credit for discovering it. You’ll also, if the materials there are valuable, attract players to come visit. No Man’s Sky isn’t a multiplayer game, in as much as you’ll never see another player. But the galaxy is the same between everyone and actions of “significance” will be shared. If you kill a single bird, that won’t be shared. If you make an entire species of bird extinct, then those creatures will blink out of existence for everyone.

That means you might want to keep quiet about a planet of valuable resources, so others don’t come and deplete it. I also instantly start thinking of ways to be devious. Can I upload false information to the galactic map? Can I lure people to a system full of pirates and then, when their ships crash and burn, steal materials from their ghostly hulls?

When I ask these questions, Murray is light on specifics, but hopes players will work cooperatively. “There are some things that you could do for the wrong reasons. You could broadcast certain information for the wrong reasons. But generally people are playing together cooperatively to the benefit of everyone. You can be a dick in the game if you want, but it has less point and less value.”

“You will at all times feel very vulnerable in this universe and not necessarily empowered,” explains Murray. “You have an enormous amount of freedom, but maybe not masses of power at your disposal.”

The emphasis on exploration and discovery, and that reference to Journey, doesn’t mean the experience of playing as passive. More than any of the claims about the size of the universe, this is the stuff that I find exciting.

They don’t want to closely define the experience. That’s the opposite of my goals in describing the game, but I appreciate the overall philosophy. “You are not going to boot up the game and find a 15 minute tutorial. You are not going to find a classic RPG structure.

If you decide to fill your ship with fuel and go on a risky trip to a distant, dangerous solar system, you could find yourself in trouble. “If you warp in and it is to a solar system that is full of pirates and you get shot down, then you have lost all of that. You can then rebuild from there, and you will be where you are in that universe.”

It’s your ship which defines how quickly you can progress between solar systems, so losing it would be a big blow. But if you’re lucky, you might crash land on a planet full of useful resources. “You perhaps find things that you can’t even make use of at the time and earmark that for yourself or your friends to cooperate with you to build yourself back up.”

Holy shit, it sounds bloody incredible. So much more ambitious than I thought it would be...
 
So that's a indirect PS4 confirmation. Guess MS won't be seeing it any time soon. Their loss for being such arses....

Anyway, I really hope it's coming in the early part of 2014, would be an incredible title to play during the Summer drought...

The line at the bottom? How?
 
Murray didn't want to give too much away but was clearly very excited to finally announce No Man's Sky and talk about it. "The game, right now, runs on off-the-shelf high-end PC and it runs on a next-gen console." Murray wouldn't disclose anything else about platforms but did say development of No Man's Sky is "further along than what the trailer would lead you to believe."

http://www.joystiq.com/2013/12/09/no-mans-sky-is-a-sci-fi-exploration-roguelike-in-a-consistent-u

So, PC/PS4 more or less confirmed?


Holy shit, it sounds bloody incredible. So much more ambitious than I thought it would be...

That sounds very ambitious indeed.
I hope that they succeed, there can't be enough good space sims.

Please be good! Please be good! Please be good!...
 
The line at the bottom? How?

They were on the PS4 dev list at the February announcement, they weren't on the ID@Xbox list recently listed and Shahid and XDev have both acknowledged the announcement on Twitter (with Shahid confirming that he's talked to them and added a smiley to the comment).
 
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