No Man's Sky announced - Hello Games (VGX)

Will there be alien civilization and structures that are procedurally generated, or is it just the environments?

Good question. All we know is that there is indeed alien life and the procedurally generated worlds are supposed to get more dangerous and more 'alien' as you progress deeper into the galaxy.
 
Anyways, I wasn't trying to derail. My comment was more in the vein of "I'm glad that there's not other players waiting around to kill and exploit beginners in a space exploration game." Please read it as such.
 
Beautiful. I will keep everything for myself!

Yep, here it is from the RPS preview:

Any planet you discover on your journey is marked on your galactic map, along with its name, its atmosphere and what resources you found there. If you choose to, you can then share that information with every other player, uploading it so that it’s shared across everyone’s galactic map.

You’ll get credit for discovering it. You’ll also, if the materials there are valuable, attract players to come visit. No Man’s Sky isn’t a multiplayer game, in as much as you’ll never see another player. But the galaxy is the same between everyone and actions of “significance” will be shared. If you kill a single bird, that won’t be shared. If you make an entire species of bird extinct, then those creatures will blink out of existence for everyone.

That means you might want to keep quiet about a planet of valuable resources, so others don’t come and deplete it.

The worlds are procedurally generated and unique to you, unless you choose to share. How great is that? Everyone is in the same galaxy, but will have the fascination of discovering their own strange worlds.
 
Yeah, EVE's tutorial is really good, and helps you learn everything. But the problem though is that you can't really do anything interesting unless you have multiple accounts funnelling money into your main account.

Nah, not true. I had one alt, which i mostly used for scouting in fleets, not isk making and i' did literally almost everything in EVE.

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No, I was unable to learn a game because while I was attempting to do so, I was being hunted and killed by people I had no chance of overcoming. There was no real tutorial. There was no discernible "beginner area" or "advanced area" that I saw. I was still basically learning out how to use my ship. Again, this was in like 2004 or 2005. For a week. Maybe it's gotten easier, maybe people are more helpful now. I don't know.

In Dark/Demon's souls, when you first boot up the game, is everyone else who already has the game and been playing it for a while looking to kill you? Can you be killed before you get weapons or know how to control your character? There isn't really an analogy.

Pirates will want to kill You. Same goes for pirates NPCs in games or enemies in games in general. Not every player should be friendly, it goes against any logic. And yes, everything in DS games tries to kill from the beginning of Your journey.
And even in 2005 You 'could not be killed' in high security system and had information about entering low-sec. I know, because i played also for week back then and already knew what low-sec is.
Dont You think that judging game in 2013 from 2005/2004 experience is to say the least - irrelevant?
 
Dont You think that judging game in 2013 from 2005/2004 experience is stupid and irrelevant?

From what I understand, it's still full of griefers. Like it or not, that's just kind of the public image EVE has. Considering my own limited experience backs that up, it seemed reasonable to me.

And yes, everything in DS games tries to kill from the beginning of Your journey.
And I'm sure that lots of people have quit playing after getting frustrated. Not being able to fight back or control the character, or achieve any goals.
It doesn't sound like "fun" to some people. I haven't gotten around to playing them yet, but if the game literally begins with you facing off against a crew of people who've been playing and getting better weapons and levelling up, while you have like whatever the equivalent of a wooden stick is - then you've just talked me out of playing it. Thanks. :)
 
Dont You think that judging game in 2013 from 2005/2004 experience is to say the least - irrelevant?

Not really. I quit Everquest after Luclin and that game is still going on today. I'm not going to jump back on in 2013 based on judgements I made about the direction the game had taken several years back.

If a game doesn't jive with you in 2005, it's not going to jive with you in 2013. Eve was too daunting for me and I didn't want to dedicate so much time and effort into one single game when there were so many others to play. That judgement hasn't changed in 2013.
 
This sounds amazing. A game that rewards my obsessive exploration with nifty environments if not stuff to upgrade my ship with? Yes please!
 
Wow! This just shot to the top of my list of anticipated games. Looks like it has the style and the concept of my dreams.
 
Little bit disappointing if you won't be able to play it co-op ("join" someone else's plane of existence).

Also, what're the details on life? Procedurally generated creatures, or societies?

I would almost be fine without the latter.
 
So glad to hear there's no multiplayer, that boosts the chance that I will try this by at least 63.4%. I'm still not thrilled that other douchebags can influence what goes extinct for everyone though, you just know there will be a collective of no life ass clowns that decide to purposely kill everything they can even if it takes them a year to do it.

I just hope that it would take such a long time to do that no one bothers.
 
From what I understand, it's still full of griefers. Like it or not, that's just kind of the public image EVE has. Considering my own limited experience backs that up, it seemed reasonable to me.

Why shouldnt be there tons of griefers? Its a sandbox game with player driven economy, but You wont meet them if You dont want to, in 99% of cases :)

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Not really. I quit Everquest after Luclin and that game is still going on today. I'm not going to jump back on in 2013 based on judgements I made about the direction the game had taken several years back.

If a game doesn't jive with you in 2005, it's not going to jive with you in 2013. Eve was too daunting for me and I didn't want to dedicate so much time and effort into one single game when there were so many others to play. That judgement hasn't changed in 2013.

Where did I say that You need to get back and play? But judging a game - 'this is how it looks like for everyone who joins the game' from experience of totally noob from 7 years ago is insane. Game is different/refined in almost every aspect today.
Also, is completely irrelevant to No Man's Sky.
 
This game just sounds so amazing. This could be the game that does what Mass Effect decided to give up on. Really make you feel you were in space, visiting other worlds. That's just my thoughts. I'm sure there's a lot more to it than that.

I just can't wait.
 
I don't think Sony has to do anything really. 4 dudes won't be able to get a simultaneous XBO launch ready so they won't bother with that IdiotXbox Program, since you're required to have launch parity.
I can easily see Sony chomping at the bit if they get an opportunity to keep this game OFF the PC. After all the whole job of "exclusives" is to shift consoles and if they keep No Man's Sky off the PC then PC gamers that like this game will have to pony up for a playstation 4 to play it.

I also noticed this from the RPS article :-

“Don’t take this the wrong way, but our background is as console developers, and I think everything about the game bears hallmarks of that,” says Murray. “In terms of your controls, in terms of the fluidity of the game, this is not a quirky, hard-to-decipher experience.”

Now sure he was talking about the "game experience" but I would say speculation wise it is silly to say this game is "confirmed" to be coming to the PC. At most you can say it is confirmed to be coming to next gen systems with them leaning towards the PS4.
 
Why shouldnt be there tons of griefers? Its a sandbox game with player driven economy, but You wont meet them if You dont want to, in 99% of cases :).

So apparently my judgement of the game from 2005 is not so stupid or irrelevant?

That's fine. Again, I'm just thankful that No Man's Sky isn't going to be like that. You are free to be disappointed, I'm not trying to judge or anything. It's just not what I want this game to be and it seems like good news to me that it's not.
 
Final planet is Earth.

Shyamalamdingdong twist

RVHqLQU.jpg


Well, in this case, Asimov did it. [Foundation Series]
 
I can easily see Sony chomping at the bit if they get an opportunity to keep this game OFF the PC. After all the whole job of "exclusives" is to shift consoles and if they keep No Man's Sky off the PC then PC gamers that like this game will have to pony up for a playstation 4 to play it.

I also noticed this from the RPS article :-



Now sure he was talking about the "game experience" but I would say speculation wise it is silly to say this game is "confirmed" to be coming to the PC. At most you can say it is confirmed to be coming to next gen systems with them leaning towards the PS4.

Is there any precedence of Sony paying money to keep games off PC? Seems counter to a company's ideals when they own Sony Online Entertainment pumping out PC games.

If Sony can't get PC gamers to buy a PS4 to play other Sony exclusives, I don't see how paying for this game changes the situation that much, other than preventing a huge audience from experiencing this game.
 
So apparently my judgement of the game from 2005 is not so stupid or irrelevant?

That's fine. Again, I'm just thankful that No Man's Sky isn't going to be like that. You are free to be disappointed, I'm not trying to judge or anything. It's just not what I want this game to be and it seems like good news to me that it's not.

So You really think that players should not be able to attack other players at all in a sandbox game?
And how is it even relevant to this game? They have completely different approach

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This is most likely the case. They added the tutorials later to be fair.

They were already in late 2006. Dunno when exactly they were added.
 
So You really think that players should not be able to attack other players at all in a sandbox game?
And how is it even relevant to this game? They have completely different approach

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They were already in late 2006. Dunno when exactly they were added.

http://en.wikipedia.org/wiki/Expansions_of_Eve_Online

They added tutorials in late 2005. They added more in a subsequent expansion.

I liked Eve and all, and you can play it safe in high sec if you want(mostly), but the game does have a lot of griefers(I should know, I was one of them.)
 
Huge letdown hearing about the multiplayer...."massively multiplayer" had my mind going crazy thinking about the possibilities. I was looking forward to exploring and fighting alongside friends. The game still sounds really ambitious but the lack of true multiplayer really bums me out.
 
No multi is great to me, hype increased. There's too many games I would like to play out there that are all multiplayer focused and I just don't like the format. Let me be by myself. The option though would be nice for those who like it, but I can't say I'm not happy there entire focus will be on the single player experience, which is all I care about.
 
Is there any precedence of Sony paying money to keep games off PC? Seems counter to a company's ideals when they own Sony Online Entertainment pumping out PC games.

If Sony can't get PC gamers to buy a PS4 to play other Sony exclusives, I don't see how paying for this game changes the situation that much, other than preventing a huge audience from experiencing this game.

The latest example of Sony doing this was of course "Everybody's Gone To Rapture" an Indie title from a developer that has done very well on the PC platform and the game was slated to be coming to the PC. However Sony snapped up exclusivity to the game and now it is a PS4 exclusive. It isn't hard to see "No Man's Sky" going the exact same way.

As for why Sony would do this, well the PC has been seen as the haven for Indie gaming, many PC gamers are into Indie games in a huge way. So by lessening the number of Indie games on the PC and increasing them on the PS4 you make a more compelling argument to someone that plays on the PC for the Indie experience.

Usually one game will not convince a PC gamer to switch but if you create an environment where all the best of what you want is on the PS4 then inevitably some will switch.

Now I am not saying this WILL happen. I am just saying that PC gamers should be wary about getting their hopes up with regards to playing "No Man's Sky" on their PC. Sony has already shown they have an interest in it, Sony has shown they will lock Indie titles down to the PS4 and keep them off the PC and Hello Games has shown in the past they are not against exclusive deals.
 
Yeah, I’m definitely happy that this isn’t an MMO with people sharing planets at one time. I just want to explore on my own in a game like this.
 
So You really think that players should not be able to attack other players at all in a sandbox game?

Did I say that? I believe I am specifically talking about THIS game. In which case, no, I don't want higher level, experienced players being able to attack low level beginning players in this game. It seems like it would be an impediment to the way I want to play this game. Which is, from what I can tell, an exploration and resource game, not a space combat simulator.


And how is it even relevant to this game? They have completely different approach

It's relevant because people expressed disappointment that you probably can't attack other people in this game. So ask them why it's relevant, not me. I just replied that I'm glad it wasn't like that.
 
I really think this game (if anything) should be like Minecraft where people can host their own servers. Or people can join your game if you open it up to them.

Id prefer some level of co-op over a multiplayer full on.
 
One of the planets in the trailor had a tower thingie in the background. Not sure if you could go inside. But it was there.
I need to watch the trailer even more. It's so beautiful.

Good question. All we know is that there is indeed alien life and the procedurally generated worlds are supposed to get more dangerous and more 'alien' as you progress deeper into the galaxy.
Awesome, thanks!
 
I really think this game (if anything) should be like Minecraft where people can host their own servers. Or people can join your game if you open it up to them.

Id prefer some level of co-op over a multiplayer full on.

Even if it doesn't do this, I'm still very hyped for this game, but yeah I agree. A minecraft level of Co-op with griefing capabilities and whatever else that comes with it would be nice. Hell, even just a plain co-op with no griefing capabilities would be nice.
 
The latest example of Sony doing this was of course "Everybody's Gone To Rapture" an Indie title from a developer that has done very well on the PC platform and the game was slated to be coming to the PC. However Sony snapped up exclusivity to the game and now it is a PS4 exclusive. It isn't hard to see "No Man's Sky" going the exact same way.

That developer came to Sony and asked them for help on that project. As a result they have Sony Santa Monica helping them out with the game. It's only natural that it'd be exclusive due to that. I'm not saying that Sony wouldn't want this game exclusive for a period of time, but I don't think it's a decision that they'd try to push on to HG.
 
The latest example of Sony doing this was of course "Everybody's Gone To Rapture" an Indie title from a developer that has done very well on the PC platform and the game was slated to be coming to the PC. However Sony snapped up exclusivity to the game and now it is a PS4 exclusive. It isn't hard to see "No Man's Sky" going the exact same way.

As for why Sony would do this, well the PC has been seen as the haven for Indie gaming, many PC gamers are into Indie games in a huge way. So by lessening the number of Indie games on the PC and increasing them on the PS4 you make a more compelling argument to someone that plays on the PC for the Indie experience.

Usually one game will not convince a PC gamer to switch but if you create an environment where all the best of what you want is on the PS4 then inevitably some will switch.

Now I am not saying this WILL happen. I am just saying that PC gamers should be wary about getting their hopes up with regards to playing "No Man's Sky" on their PC. Sony has already shown they have an interest in it, Sony has shown they will lock Indie titles down to the PS4 and keep them off the PC and Hello Games has shown in the past they are not against exclusive deals.

Sony gave them cash because otherwise they didn't think their game would get finished. I guess if No Man's Sky ends up the same way, unable to be completed without external funding outside of crowd sourcing, then yeah, Sony might snap up exclusivity.

But that's the only case where I see it happening. Bigger audience possibilities trump exclusivity unless they pay a lot or the project wouldn't be doable without the influx of cash.
 
Yep, here it is from the RPS preview:



The worlds are procedurally generated and unique to you, unless you choose to share. How great is that? Everyone is in the same galaxy, but will have the fascination of discovering their own strange worlds.

Little confused, does this mean like there is a single player galaxy but if you want to you can play in the multiplayer galaxy?
 
Little confused, does this mean like there is a single player galaxy but if you want to you can play in the multiplayer galaxy?

No. The worlds are procedurally generated, meaning, different for everyone. Then if you so choose, you can upload any unique world you find and you will get the credit for that. Then and only then can others go to that world, deplete it's resources, etc.
 
No. The worlds are procedurally generated, meaning, different for everyone. Then if you so choose, you can upload any unique world you find and you will get the credit for that. Then and only then can others go to that world, deplete it's resources, etc.

That sounds awesome.
 
Little confused, does this mean like there is a single player galaxy but if you want to you can play in the multiplayer galaxy?

The way I understand it, and I could be wrong, the planet is "created" once you visit it by yourself and they are unique to each player. You can choose to "share" the planet's location with everyone else, at which point it becomes fixed and explorable by anyone else. You can choose to not share planet data with other people, which means it will be unique to your universe.

Edit: Beaten
 
If I can sit around a couple of AU outside of a star going supernova, study life evolving on the surface of a neutron star, test the event horizon of a black hole or watch an accretion disc become a star & solar system I'll be happy.

Life on a neutron star aint happening.
 
I've read the RPS interview, but I'm not sure I get it.

The game is multiplayer, however you play alone, and what people do in their games, affects yours?

In that extremely dumbed down, distilled description, I am made far more excited about this game.
 
With only 4 people working on this game, I'd rather those resources be put toward the most stable, consistent experience than what typically happens when trying to shoehorn mp into everything.

Do I think a co-op or other multiplayer experience in this game could be awesome? Definitely. Do I think it's needed. Nope.

All the "missed opportunity" talk is strange since no one here has the faintest clue how the game will play out. If it does what it says on the tin, I think we'll be just fine and would itself be an incredible achievement in and of itself.
 
Looks great, but...

The 1st question to pop into my head: Does "procedurally generated" mean "beautiful, but nothing interesting to find" like it does in almost every other instance of the term's usage?

My experience with games in general is that planned scenarios and experiences are far more rewarding than "we let the computer design the levels!" Replayability is overrated.
 
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