• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Starbound Beta Thread - Begins December 4th!

See the A highlighted? That means Alpha sector is shown.The other sectors (next to the A) are opened via killing bosses
and using what they drop to make more stuff.


Edit: I see the UI is different in the pic, must be an old design.

Gotcha, thanks! To explore the galaxy and beyond!
 
Hey that would be great...in a nasty way :P


You could do it with something like that wiring tool. Subdue someone, set a special block in a cave and use the wiring tool thing to leash them too it.

Then appear on FOX news as the game that enables children to enslave 'questionable races'.
 
haha, so true

Kz2qy4J.png

https://twitter.com/JujuDadid0u/status/411453696015233024/photo/1
 
Listening to the Giantbomb Bombcast right now, Vinny has this brilliant idea about enslaving people on a planet and making them dig for ore while you go explore other planets.

Genius.

I was thinking last night that a Star Wars Galaxies-like system where you scout planets (either visit them and leave a beacon or send a probe first) and then send automated collectors would be cool. It would just randomly generate a sample of ore from that planet at set intervals.

They haven't really embraced the sci-fi aspect enough beyond travel yet. I hope we get stuff like gravity lifts, teleporters and all sorts of fun, advanced technology to build with.
 
It feels a little more sci-fi now that I have virtually infinite flight and a gun that hits for 2500 damage but yeah needs more.

Is there anything that lists the benefits of food? Currently for food/healing I'm walking around with a stack of 500 chili, but I'm wondering if another food type would buff me beyond just healing.

I have a kitchen and chef on board my ship which allows for easy chili but not much else. But I could see growing an ingredient or two if there was a better food to use.
 
Anyone here no problems with monetize the video's you are making if there are people here with big enough channels here. Don't know if chucklefish is ok with this. Just curious.
 
....

what?

Let me rephrase this. A lot of developers and publishers have come out and say it's ok to monetize video's. Since youtube launched Content ID system that flags everything on games and it;s a hell of a dumb system. So i wonder if Chucklefish doesn't mind it. I guess not but a official statement would be nice.

EDIT : Ah i see there FAQ there ok with it.
 
Traveling around is kind of neat. I have infinite amounts of every ore, but I'm not really doing much. Is there an overarching point to the game or is it just sort of minecraft?
 
Had no interest in Terarria or Minecraft, but this game is oddly intriguing. Idk if it is the sci fi element or what. I been watching Twitch streams and it just looks like something I could get lost in. In a good way. Don't have a pc that can run it at the moment but will def keep an eye on how this thing progresses.
 
I'm thinking they should completely ditch ship fuel as a game mechanic. Not really sure what it adds to the game. I'm not having trouble finding fuel, especially in the later tiers. It just feels like it's there for its own sake. It's not an interesting part of the game to me, just a limiting one. What would you do if you had infinite ship fuel? Would you play the game differently than you already do?
 
I'm thinking they should completely ditch ship fuel as a game mechanic. Not really sure what it adds to the game. I'm not having trouble finding fuel, especially in the later tiers. It just feels like it's there for its own sake. It's not an interesting part of the game to me, just a limiting one. What would you do if you had infinite ship fuel? Would you play the game differently than you already do?

I think it might play more heavily down the line. Aren't they planning on having ship battles or something?
 
I'm thinking they should completely ditch ship fuel as a game mechanic. Not really sure what it adds to the game. I'm not having trouble finding fuel, especially in the later tiers. It just feels like it's there for its own sake. It's not an interesting part of the game to me, just a limiting one. What would you do if you had infinite ship fuel? Would you play the game differently than you already do?
I see it as just a currently incomplete mechanic that can eventually be interesting. The main problem right now is all stars are equidistant and coal is an overly used resource.

There's a few ways they could approach it. One possibility is to link it to progression. Personally, I am not a fan at all of the very distinct tiers guarded by a single craft item.

Fuel, creatures, and environment should be the barriers to expansion and progress. You start on a fairly friendly world without much threat. Coal, wood, and other organic matter should give you a tiiiny amount of fuel. Say keep it like it is with Coal giving 2 fuel units. Traveling to other planets in your system could then take say 50 or so fuel.

Traveling to distant stars, however, could be more in the range of 1 million fuel. Tech upgrades along the way would allow you to refine higher quality fuel from more resources. Imagine, say, setting up a drilling operation down in a planet core to just pump all that lava into your ship's engines providing hundreds of thousands of fuel.

In addition, planets should have much higher and deadlier environments and creatures. Planets with oceans of acid. Planets without oxygen. Planets with winds that slam you into a mountain and kill you. All kinds of things that kill you basically immediately upon landing unless you have built the property technology to deal with them.

This way, you have a more natural progression of:
1. Primitive technology, frail, stuck on your planet
2. Basic tech, light armor, able to explore your planet and surrounding planets
...
n. High tech, a god of combat, travel the stars freely without care for silly ideas like fuel and wildlife.
n+1. Build a house inside the acidic volcano of doom shooting lightning.

In this sense, there wouldn't be hard coded tiers really but a scale of easy to difficult planets to explore/colonize gated by your steadily growing technology and resources.
 
Friend of mine says my place looks like a hobo lives there:

Of course, this is what his place looks like:

I think I saw a play about you guys once.

I'm thinking they should completely ditch ship fuel as a game mechanic. Not really sure what it adds to the game. I'm not having trouble finding fuel, especially in the later tiers. It just feels like it's there for its own sake.

I get why fuel is present as a mechanism, in the same way most games don't give you fast travel or a mount. You need to learn how to walk before you can run, otherwise you can just be a space tourist jumping from planet to planet in search of easy loot. Having a bit of a limit is a good idea.

At first. I feel like the first or second ship upgrade should be a reactor that improves the efficiency of fuel or at least allows you to circumvent it if you prepare (i.e. hoard your Uranium to craft a fuel rod for when it eventually does deplete). A later upgrade should remove the need for fuel all together.
 
Are there any items like running shoes that make you run faster?

Not to my knowledge, though there are Techs like the Energy Dash and Bubble Boost which allow for bursts of speed at the expense of energy. There's also a speed enhancement buff which can be applied via the boost monuments, some foods and so on.
 
I've finally started playing this more. Current wishlist for official support: Ladders (for buildings/mines) and buckets (for making your own pools of water).
 
Is gaf server up? I've never tried multiplayer before so I don't know if its the server or me.
Do I need a specific account or just type in whatever? I've triple checked the ip and password from the op.

I'm just getting a generic join failed error message
 
Is gaf server up? I've never tried multiplayer before so I don't know if its the server or me.
Do I need a specific account or just type in whatever? I've triple checked the ip and password from the op.

I'm just getting a generic join failed error message

Yeah, HaRyu needs to reboot the server still, he's been afk the last few hours, probably at work or something.
 

Finnaly an end-game :)

Minior issues:
1. Crafted weapons overpowered - 4k per swing...
2. bandages/stims suxx when you have 500 HP

Balance&progression are much better, but still after last boss it's better to skip directly to impervium stuff.

IMHO everything is going into right direction :)
And reddit community is amazing - so much so cool ideas!

Ok... now its time to focus on my ship .
BTW: http://i.imgur.com/lyWmgZF.png?2 so so so so true :D

TIP: If you have decent PC you can change zoom level to x1 by editing starbound.config in main directory - "zoomLevel" : 1
 
1. Crafted weapons overpowered - 4k per swing...

I disagree considering hostile Threat 10 NPCs will generally take 3-4+ swings from said weapons and some have guns that can 2-3 shot you(some have hammers that can near one-shot you) through impervium armor. And it's lucky if you find a gun that does enough damage to justify trying to use it.

So I'm on the other end of the argument, crafted weapons are correct and loot on level 10 planets is awful =p
 
Are there any items like running shoes that make you run faster?

Supposedly there will be armor abilities that are race specific (crafting-wise, that is; you could still have someone give you a set), the Apex are supposed to have a run speed / jump height bonus. Not sure if that's still the plan and it's not yet implemented or they decided to ditch that.

The Back slot is also supposed to give passive abilities.

I've finally started playing this more. Current wishlist for official support: Ladders (for buildings/mines) and buckets (for making your own pools of water).

Somebody found a climbing animation on reddit, and those who have been modding have said there's a line in there about climbing, so... ladders are coming.

I wouldn't be shocked if there were buckets, as well as pumps or something for liquids. I have a sneaking suspicion that thick oil liquid is meant to be oil, which means it could probably be used as a fuel.
 
I found a hammer that does 4000dmg per swing and 4444 dps ("Smash Everything"). Haven't been able to find anything higher in DPS than this yet.
 
Unlocked access to gamma sector, but haven't visited beta sector really except for one time. What's special about the different sectors? Rarer ores? Also why is it so hard to find good armor? I have the rebel gear and beta sector creatures do 20 or so damage to me. One creature did 135 damage to me and instakilled me.
 
Unlocked access to gamma sector, but haven't visited beta sector really except for one time. What's special about the different sectors? Rarer ores? Also why is it so hard to find good armor? I have the rebel gear and beta sector creatures do 20 or so damage to me. One creature did 135 damage to me and instakilled me.

You craft armor. I don't think you can find it.
 
Are there any ways to adjust the odds of getting leather instead of meat from monsters? Leather seems really rare for the snow armor.

(I've encountered a slime layer way down in caves, and to explore down to lava I seem to need snow armor so I don't freeze to death)
 
Are there any craftable storage items, or do I just need to rob all the planets for chests? :p

*edit* Ah I can make crates, duh.

You can also find blueprints for other storage items. I found a blueprint to craft flesh chests on a jungle planet with a lot of like... fleshy nodule tree things that dropped flesh strands. It was pretty gross. It's kind of funny how the game has a kind of kid friendly cute art style but gross flesh pods and what not
 
think i ended up with a crappy starting planet. It just seems to be lacking in iron deposits to upgrade my equipment. Ive been digging for quite some time now and barely can find any copper let alone iron.
 
It feels a little more sci-fi now that I have virtually infinite flight and a gun that hits for 2500 damage but yeah needs more.

Is there anything that lists the benefits of food? Currently for food/healing I'm walking around with a stack of 500 chili, but I'm wondering if another food type would buff me beyond just healing.

I have a kitchen and chef on board my ship which allows for easy chili but not much else. But I could see growing an ingredient or two if there was a better food to use.

The thought of being on a cramped spaceship with nothing to eat but chili made me laugh.
 
think i ended up with a crappy starting planet. It just seems to be lacking in iron deposits to upgrade my equipment. Ive been digging for quite some time now and barely can find any copper let alone iron.

It costs very little fuel to fly to anything nearby. You may want to check out another planet. I had the same issue in my starting planet but a desert one nearby was loaded with ore.
 
Having reached the last tier of gathering tools, and beating the third boss, I will be taking a small break from the game. I will come back once it's confirmed there are no more wipes so I can start building HAM. I got tons of sketches and ideas of things I want to build on Gafs server!!! XD
 
So, after having gotten myself to end-game again since the wipe in a couple of days, I've spent some time trying to get all the techs, and find some decent weapon upgrades and such. Found a half decent legendary grenade launcher that can occasionally one-hit enemies in threat 10 planets, but other than that everything I've found in the way of weapons are trash. It makes me a bit wary of end-game though I get the feeling that they want threat level 10 planets to always have some difficulty involved.

Some of the techs just make things waaay to easy. Targeted Blink is ridiculous, makes traversal of terrain easy, fast travel around planets easy and you can fight mini-bosses by teleporting through them and taking no damage. The only downside is using it with grenade launcher can be costly for energy, which seems to still be a problem at max level.

I can't wait for ship upgrading and expanding though, as I haven't really found a solid reason to pick one world and build there. I take all of my crafting stations along with me, and have a bunch of chests around my ship for storage. I basically just cruise around X sector stripping the surface of planets for fuels (plutonium/uranium/solarium) and then moving along once I've cleared all the chests/dungeons. I think it might be time for me to put the game away for a few updates and see where we are when there's a few more features added. I haven't really had any glitches with the game so nothing really to report there for the devs, but enjoying the game a fair bit so far.
 
Ive been so busy, haven't been able to play or keep up all week. I basically haven't played since before the first big patch - i know there was a character wipe, but was there also a universe wipe? I stashed all my stuff on a planet I think on Sunday- is it still there?
 
Ive been so busy, haven't been able to play or keep up all week. I basically haven't played since before the first big patch - i know there was a character wipe, but was there also a universe wipe? I stashed all my stuff on a planet I think on Sunday- is it still there?

Unfortunately no. but they did say this for the recent update.

We aren’t wiping characters or worlds, but if you want to experience the proper balance
you should make a new character/worlds to play it on!

so maybe wipes wont happen as much, and you'll just need to make a new character for updates, but you'll still have the old one. who knows really.
 
I see it as just a currently incomplete mechanic that can eventually be interesting. The main problem right now is all stars are equidistant and coal is an overly used resource.

There's a few ways they could approach it. One possibility is to link it to progression. Personally, I am not a fan at all of the very distinct tiers guarded by a single craft item.

Fuel, creatures, and environment should be the barriers to expansion and progress. You start on a fairly friendly world without much threat. Coal, wood, and other organic matter should give you a tiiiny amount of fuel. Say keep it like it is with Coal giving 2 fuel units. Traveling to other planets in your system could then take say 50 or so fuel.

Traveling to distant stars, however, could be more in the range of 1 million fuel. Tech upgrades along the way would allow you to refine higher quality fuel from more resources. Imagine, say, setting up a drilling operation down in a planet core to just pump all that lava into your ship's engines providing hundreds of thousands of fuel.

In addition, planets should have much higher and deadlier environments and creatures. Planets with oceans of acid. Planets without oxygen. Planets with winds that slam you into a mountain and kill you. All kinds of things that kill you basically immediately upon landing unless you have built the property technology to deal with them.

This way, you have a more natural progression of:
1. Primitive technology, frail, stuck on your planet
2. Basic tech, light armor, able to explore your planet and surrounding planets
...
n. High tech, a god of combat, travel the stars freely without care for silly ideas like fuel and wildlife.
n+1. Build a house inside the acidic volcano of doom shooting lightning.

In this sense, there wouldn't be hard coded tiers really but a scale of easy to difficult planets to explore/colonize gated by your steadily growing technology and resources.

Agreed 100%. With modders working on this stuff, we should see things like this eventually regardless though, so keep ideas like this coming.
 
It feels a little more sci-fi now that I have virtually infinite flight and a gun that hits for 2500 damage but yeah needs more.

Is there anything that lists the benefits of food? Currently for food/healing I'm walking around with a stack of 500 chili, but I'm wondering if another food type would buff me beyond just healing.

I have a kitchen and chef on board my ship which allows for easy chili but not much else. But I could see growing an ingredient or two if there was a better food to use.

I think food/farming is a very incomplete feature. Dozens of different kinds of foods, but all they do is restore stamina. So no point in making anything besides the fried alien meat or whatever. (Unless I'm wrong here - correct me if so.) Different buffs for different foods would be great.

stuff about fuel

YES.
 
Top Bottom