Fighting Games Weekly | Dec 9-15 | Funding Nemo? Not yet...

+ Can be activated as a guard cancel, but only lasts 70% of its original duration when activated this way
+ Can be activated as a burst, but only lasts 30% of its original duration when activated this way

I don't know enough to comment on the rest of it, but I love the burst/30% idea. A burst especially would add an extra layer of strategy but with the 30% you would still get a chance to do some damage back if you are good enough.
 
I'm detecting a little salt in pr balrog asking why people like watching smug so much


they like him because it's Dudley who doesn't get much burn at high level. Smugs dudley is ace, and because smug stays with the style combos. He's like the kyabetsu of dudley's but efficient.

Better not call him salty. He'll ban you
 
personally i hate the idea of burst or combo breakers in general, it's a turn off for me in every game it's in. and if i had to pick my favorite between the different variations of combo breaker/burst mechanics, i'd go with injustice: once a game, only after losing a round, cannot be used against some moves, usually costs meter, etc. if only it always cost at least a bar of meter!

and why guard cancel? marvel already has alpha counters.

also roman canceling is dumb too

next thing you know you're gonna ask that combos become even more character specific

yep i don't like guilty gear
 
personally i hate the idea of burst or combo breakers in general, it's a turn off for me in every game it's in. and if i had to pick my favorite between the different variations of combo breaker/burst mechanics, i'd go with injustice: once a game, only after losing a round, cannot be used against some moves, usually costs meter, etc.

and why guard cancel? marvel already has alpha counters.

also roman canceling is dumb too

yep i don't like guilty gear
I feel you David. I also hate burst mechanics!

Also, I think arc system works games have overly complicated mechanics, which don't necessarily add depth.
 
If psn let me add amounts less than $5 to my wallet I'd probably get Origins.

I'm glad I sold back Borderlands 2 earlier this year for Injustice money, considering it's now free on ps+.
 
I'm also not a big fan of burst mechanics.

Better not call him salty. He'll ban you

haha yea the trolls are starting to get to him, it was visible in his play when he was playing angry, particularly against krone. To his credit viper is an infuriating character.
 
and why guard cancel? marvel already has alpha counters.
You don't have alpha counters if you are down to your last man which is why the last character sort of needs a guard cancel type mechanic.

I don't like Burst mechanics either... but Keits' idea of the burst is actually pretty good. Getting only 30% time on your XF time is pretty huge and you have to make a big bet on it.
 
I'm with a bunch of people in here with saying that Bursts are the fucking worst. I absolutely hate the concept mechanically. Not only is it often a crutch for poor decisions for other combat mechanics (I can't think of a game where it isn't, actually), but it's also completely counterintuitive to the dynamics of a fight that underlies the genre.

If bursts or combo breakers made it into Marvel it would seriously damper my enjoyment of the game. It particularly against what makes Marvel what it is in all of it's various forms of excess. If this becomes a thing going forward I'll probably stick to training mode in Marvel games forever.

Fuck bursts.
 
I absolutely hate the concept mechanically. Not only is it often a crutch for poor decisions for other combat mechanics (I can't think of a game where it isn't, actually), but it's also completely counterintuitive to the dynamics of a fight that underlies the genre.
How do you feel about the IPS bursts in Skullgirls?
 
How do you feel about the IPS bursts in Skullgirls?
Same deal. Wouldn't be a problem if hitstun pretty much prevented exploitation of the sort or the combos weren't that long.

Either way, I have a really big problem with taking away what a player earns from gaining the hit. It deemphasizes that neutral aspect a bit because of the constant presence/possibility of a breaker which can throw you back into the mix. I'd rather long, drawn out combos/1 player game than bursts any day of the week, even if the person that breaks uses up resources.

Like I said, it's fundamentally a mechanic that's designed to compensate for the issues other mechanics cause and creates more issues in the process.
 
Yeah I don't think Bursts are needed but if you as a developer absolutely think that your game needs it then Bursts have to be a one time thing and they have to come at a huge cost. In UMVC3 if there was a Burst, anything less than it using up your X factor would be too good.
 
Yeah I don't think Bursts are needed but if you as a developer absolutely think that your game needs it then Bursts have to be a one time thing and they have to come at a huge cost. In UMVC3 if there was a Burst, anything less than it using up your X factor would be too good.
BB:CP's "Burst or X-Factor" mechanic is pretty much perfect. I just wish it were "once per round" rather than on a timer.
 
games in general??

are you saying Damage is too high in...lets say BB?

He's saying that the burst exists to equalize in games where the damage is too strong or the combos too long that it becomes pretty much death if you get touched. If the game wasn't centered around that, then there wouldn't be a need for a burst.

That's why a Burst kind of makes sense for Marvel as it currently is. It's a 1-player game should you get hit for like most of the cast and people hella bemoan it. If they can burst in a pinch like on your last char with Xfactor, then at least you'll have the ability to stave off death once during a comeback. Then there wouldn't be a need the stupidly tuned XF that exists now.

A tightly tuned system would reduce the need for it but if it's not, then a Burst is basically a way of allowing that crazy shit to occur and not make it the soul-crushing game it is currently, lol.

A game that perfectly exemplifies a solid damage/combo game without being totally overbearing is ironically, SFxT.
 
Champ is going to win Marvel! Seth is going to win SFXT! And. Fuudo is going to win AE!

Anybody want to play some AE?
 
So I've finally made the move and now I'm here. I'm glad everyone enjoys my incredible SSS tier commentary and thinks it's the best thing since sliced bread...

lol no really I'm aware I'm bad (see: TFC) but I'd like to think I have my good moments as well (see: EVO P4A). I'm terribad at carrying the energy myself right now but I feed off others real well (Mike Ross, Dacidbro, Skisonic). Oh well, gonna live the scrub commentator life until I get better. Until then, my monotone self will ruin your streaming experience for just a bit longer <3.

Anyway, saw the UMvC3 patch notes. Any time someone uses Angry Black Wolverine (Steve H the best) it's incredibly amusing and makes me pull up that video. I disagree a whole lot on the Felicia changes suggested and I don't mind discussing it with anyone who'd listen.

Otherwise I'm gonna be a total thread lurker for a while, looking forward to CapcomCup this weekend, at least what I can catch. See you folks around.

Hey Chris.
 
You guys gonna have to do better than "I don't like burst mechanics and roman cancels" to convince me they're bad mechanics.

what does this mean, it's just a fighting game, it's just a subjective taste. who cares why you like having to continue mixing the opponent up even when you've already won the neutral game war, not me

as for nemo v fanatiq, it's a first to 20 right? i'd bet $100 that fanatiq win fewer than 10 matches. the last emperor, i'm looking at you!
 
So I've finally made the move and now I'm here. I'm glad everyone enjoys my incredible SSS tier commentary and thinks it's the best thing since sliced bread...

lol no really I'm aware I'm bad (see: TFC) but I'd like to think I have my good moments as well (see: EVO P4A). I'm terribad at carrying the energy myself right now but I feed off others real well (Mike Ross, Dacidbro, Skisonic). Oh well, gonna live the scrub commentator life until I get better. Until then, my monotone self will ruin your streaming experience for just a bit longer <3.

Anyway, saw the UMvC3 patch notes. Any time someone uses Angry Black Wolverine (Steve H the best) it's incredibly amusing and makes me pull up that video. I disagree a whole lot on the Felicia changes suggested and I don't mind discussing it with anyone who'd listen.

Otherwise I'm gonna be a total thread lurker for a while, looking forward to CapcomCup this weekend, at least what I can catch. See you folks around.
I definitely want your Felicia feedback, but I would like it in the Marvel OT so it does not get passed over.
 
For me on bursts, depends on the game. Honestly the one thing that bugs me the most with games that have bursts that it makes players play completely dumb at times when they're trying to bait one. Seeing players try to make that read and jump canceling their combo just makes me shake my head at times when it fails.

I think GG is the only game where I tolerate bursts since they're pretty difficult to get away with at high level.
BB, I've hated how it was implemented. BBCP's a bit better on it though. But now that the startup has been reduced, I see those same players doing dumb reads to try and bait bursts. :/
 
what does this mean, it's just a fighting game, it's just a subjective taste. who cares why you like having to continue mixing the opponent up even when you've already won the neutral game war, not me

as for nemo v fanatiq, it's a first to 20 right? i'd bet $100 that fanatiq win fewer than 10 matches. the last emperor, i'm looking at you!
Saying you don't like something isn't the same as expressing why that something is bad but thanks anyway for clearing that up.
 
i find the burst mechanic in persona fine. If you hit them and they burst (and lets say you don't bait it) then if you win that round you can TOD them the 2nd round with an offensive burst.

Burst/combo breaker in MK9 is the worst though. Shit is garbage tier.
 
what does this mean, it's just a fighting game, it's just a subjective taste. who cares why you like having to continue mixing the opponent up even when you've already won the neutral game war, not me

as for nemo v fanatiq, it's a first to 20 right? i'd bet $100 that fanatiq win fewer than 10 matches. the last emperor, i'm looking at you!

Deal
 
i think i would want to strangle whoever would put bursts in marvel because the archetype of 'pixie' exists in that game and bursts should never, ever, EVER exist alongside that archetype

i really dont want to hit magneto/zero/whatever pixie char and then let them have a free escape because they don't need the resources burned in the first place to win when hitting them is already such a pain because they control the pace of the match extremely well

pixie chars already ride the line because you end up with retarded design decisions like "oh, as long as we give them less health it'll be balanced" in games where the health decrease is insignificant

can you imagine dark phoenix with a burst jesus christ she's already enough of a problem as it is

if the game isn't explicitly designed around the burst mechanic i have a pretty strong feeling it'll end up being terrible though i don't think there's any example of a game just randomly getting a burst mechanic in some iteration so i might be totally wrong
 
burst costs a separate meter that regains very very slowly (usually about 1 per round unless it's an absolute steamrolling).

on top of that bursts can be used offensively or defensively. offensively it can be used to to gain full meter in guilty gear. in persona it can be used to extend combos or gain full meter. in blazblue it can be used to go into overdrive to increase offensive capabilities (character specific).

and on top of that, some attacks lock out bursts completely! see throws, supers, overdrive in blazblue.

it's an interesting and expensive resource that players use to shift momentum or escape damage, not a mindless "get out of jail free" card.

i will say the one burst mechanic i disliked was the one in Tatsunoko vs Capcom because:
1. they cost 3 bars, not a separate meter
2. players can baroque cancel defensive bursts to combo and do good damage off them. defensive bursts in gg/bb/p4 do not have this problem, they scale damage TERRIBLY.
 
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