Final Fantasy VII has aged extremely well

Being able to give your favorite characters the skills you want stinks? How? Sounds a lot better than being forced to use a character I don't like just because they have the skill I need.
I get that, but it makes every character nearly identical in battle and I don't like that. You do and that's cool. But that turned me off in VII (even moreso in VIII).

The only instance I wish I could change that in any RPG is in the latest Star Ocean game (my goodness, Lymle is terrible...I wish I could give her Symbology to Edge).
 
Actually I have and yes I didn't mentioned it even though honestly for the first time in a long time it feels like I'm playing a final fantasy game. Still I don't think the current square enix could make a proper ff7 remake.

Agreed on the fact that A Realm Reborn actually feels like a Final Fantasy game. I picked it up on sale and am surprised I like it so much.
 
I get that, but it makes every character nearly identical in battle and I don't like that. You do and that's cool. But that turned me off in VII (even moreso in VIII).

The only instance I wish I could change that in any RPG is in the latest Star Ocean game (my goodness, Lymle is terrible...I wish I could give her Symbology to Edge).
Ehhhhhh how does being able to customize your party automatically result in nearly identical characters? Wouldn't it mean you're doing so on purpose? In fact, I would argue that it adds to the replayability since you can try a different build on your next playthrough. Honestly, it doesn't sound like you've thought this argument through.
 
I wholeheartedly agree. Game is still fantastic after all of these years. Still remains to be my fav FF in terms of a whole package. It really was something special.

That said, OP is really asking for the jrpg snobs to come and shit this thread and then proclaim how much the SNES FF's are "so much better".
 
I hope FF7 never gets remade. Yea I said it. I can't imagine the current Square-enix doing justice to the original in a remake. I mean look at ffxiii. The games have an overly serious tone to them. The quirkiness of past ff games seem to be gone. Can you imagine them trying to recreate the quirky scenes from the honeybee inn or Cloud dressing up in drag? They probably would just come off as incredibly awkward or cheesy. I think a ff7 remake on paper would look prettier and more "epic" but would lose a lot of what made the game good, essentially its soul and charm.

Crisis Core and Advent Children show that even the original FFVII staff have no clue what made FFVII so endearing. It was a hardass cyberpunk drama that had heart, inspired by the superior 90's school of anime. They can't faithfully recreate the original game so it's better to leave it untouched.

And yeah, FFVII has always looked phenomenal. Glad to see more people realize it. So much easier on the eyes than that mess of pixels known as FFVIII.
 
It has aged well enough, because it's a good game. But I think it's hard to deny that a proper remake would do it wonders. At the very least, a fully 3D world would add a lot to the immersion.

Barring a remake, a remaster would be nice. Surely Square has the hi-res versions of those backgrounds sitting around?

Can't speak for 1-4, but it's my favorite from 5 onwards. I really don't understand the GAF hype for FF6. It was good, but not mind blowing.

Yeah. It's funny; usually the FF6 lovers accuse FF7 fans of being blinded by nostalgia, but I think it's generally the other way around. FF6 is a great game, don't get me wrong, but it has aged worse than FF7. While FF6 has a fairly typical fantasy JRPG plot, FF7 has the advantage of being post-modern, with its tortured villain, corrupt corporations, and cyber-punk leanings.
 
If they do a remake, they shouldn't touch anything other than the non battle character models and clean up some of the translation.

I don't trust the current Square to do a faithful remake.
 
I think the Materia system is really solid but it looks terrible and having played so many JRPGs since then it's hard for me to see the story as more than overcooked anime-bullshit. Music is super great obviously.
 
Cloud's paddle-arms make me physically sick, like he's genetically modified to row through the lifestream.
 
if there ever is an HD remake, it needs to be just better character models, and improved pre rendered backgrounds. i dont want this fancy 3d camera shit. just upgraded in everyway. that means orchestrated versions of the music, pretty high quality models, and re rendered cg backgrounds. still pre rendered though.
and maybe voice work, but im not sure about that.
 
The graphics may not have aged well, but at least I don't have to go through 3+ different camera angles while the battles load. I honestly don't know if I would trade the load times for the graphics of FFIX, and I like FFIX.
 
It is a shame for those who aren't able to play it due to the graphics.

I finished the game for the first time just under a year ago on my PSP, and I thought it was amazing. The pre-rendered backgrounds were beautiful too.
 
in FF7 you've already blown up a mako reactor by the time that the first battle finishes loading in FF9

ff7 has the best pacing and is the most enjoyable as a game
 
It's one of the best games ever for a reason. The graphics get a lot of hate, but I think the blocky characters are endearing and you never really see that design in other games (possibly for good reasons). The backgrounds of this game are absolutely incredible.

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This makes me want to replay it again!
 
As much as I love ff6, the camera angles of the newer FFs are really refreshing and drew me in a lot more during cutscenes.

and also: This guy are sick.
 
^ Nice

After reading the thread title, I knew OP had played it on Vita.

I've got it on my memory card but still haven't fired it up. Really ought to.
 
I don't get how people can think it has aged visually poorly. Yeah, it totally looks like it's from another era, but the backgrounds are still amazing and the character polygons look like adorable legos.

It's gone from cutting-edge and bad-ass to just endearing and cute.

With that said, I'd still day-1 a PS4 remake in a heartbeat if SE can pull it off.
 
Played the game years ago, a little before Advent Children came out. So 2005? Graphics made my eyes bleed back then, pre-rendered backgrounds confused the fuck outta me too. Overall found it pretty enjoyable though, gameplay was still solid, story still interesting. But how it could be considered the best rpg or game of all time, was completely lost on me.

Had to be there I guess.
 
Played the game years ago, a little before Advent Children came out. So 2005? Graphics made my eyes bleed back then, pre-rendered backgrounds confused the fuck outta me too. Overall found it pretty enjoyable though, gameplay was still solid, story still interesting. But how it could be considered the best rpg or game of all time, was completely lost on me.

Had to be there I guess.

I don't think you had to be there man. Its all everyone's opinion but I was there when the game launched and I was dumbfounded at why they let the game ship with those character models. They were, and still are, horrendous and so jarring compared to how great everything else looked. I'm not a graphics whore but to this day I can't get myself to finish the game as a result of those models. They completely take me out of the experience. I really wish they would've went with 2d sprites at the same resolution as the backdrops. I think that would've gelled a lot better in the end. The 3d models during fights were good so no complaints there.

Quick question, looking at the mods out for the PC version that allow you to use updated 3d models in the game, would it be possible for someone to create sprites for the game's characters and replace the in game models with them? If so, who do I have to speak to to get that mod in motion lol. I'd even throw money on a job like that lol.
 
I don't think you had to be there man. Its all everyone's opinion but I was there when the game launched and I was dumbfounded at why they let the game ship with those character models. They were, and still are, horrendous and so jarring compared to how great everything else looked. I'm not a graphics whore but to this day I can't get myself to finish the game as a result of those models. They completely take me out of the experience. I really wish they would've went with 2d sprites at the same resolution as the backdrops. I think that would've gelled a lot better in the end. The 3d models during fights were good so no complaints there.

Quick question, looking at the mods out for the PC version that allow you to use updated 3d models in the game, would it be possible for someone to create sprites for the game's characters and replace the in game models with them? If so, who do I have to speak to to get that mod in motion lol. I'd even throw money on a job like that lol.

Sounds like you would have liked Star Ocean: Second Story more.

There's no denying the characters are very low-poly, but 3D was so novel back then so it didn't really matter for most.
 
Yeah, I played Star Ocean, enjoyed it but I didn't like its setting and atmosphere as much as FF7's.

What made it even worse for me though was that I remembered seeing the demo of FF6 Square made for the N64 which, although being blocky itself, looked a lot better overall than the models used on FF7. I would've taken some sacrifice elsewhere in the game in order to push out a bit better detail out of those models. Looking at screenshots of the game almost make it look like bad photoshop images. The characters just stick out in the worst of ways.
 
It has aged well enough, because it's a good game. But I think it's hard to deny that a proper remake would do it wonders. At the very least, a fully 3D world would add a lot to the immersion.

Barring a remake, a remaster would be nice. Surely Square has the hi-res versions of those backgrounds sitting around?



Yeah. It's funny; usually the FF6 lovers accuse FF7 fans of being blinded by nostalgia, but I think it's generally the other way around. FF6 is a great game, don't get me wrong, but it has aged worse than FF7. While FF6 has a fairly typical fantasy JRPG plot, FF7 has the advantage of being post-modern, with its tortured villain, corrupt corporations, and cyber-punk leanings.
I'd argue the characters(Only kefka lets the side down really) are just better in FF6 though and the graphics hold up far better. This isn't nostalgia speaking either. I'm European, we didn't get the game till 4 or 5 years after 7.
 
It has aged well enough, because it's a good game. But I think it's hard to deny that a proper remake would do it wonders. At the very least, a fully 3D world would add a lot to the immersion.

Barring a remake, a remaster would be nice. Surely Square has the hi-res versions of those backgrounds sitting around?

I have to question the bolded part there, although perhaps it boils down to personal preference. I find full 3D in RPGs detracts from the immersion, for a few reasons. Firstly it removes from the game's arsenal the cinematic angles that FF7 wields so well. The director surrenders control of the camera to the player, to the detriment of whatever the gaming equivalent of cinematography is. In my eyes this:


is far superior to this


and not going just by those particular screenshots. I felt no kind of immersion in Crisis Core despite getting to run around Midgar and the reactors in 3D - it felt bland. You could argue that a proper remake wouldn't be limited by the PSP tech, but then there's a second point that I don't think technology solves so well.

Many field maps in FF7 are actually quite small, but successfully give the impression of being part of a larger area. I'd argue that this is because with a controlled camera and an often bird's eye view of the game - as opposed to a full 3D over the shoulder setup - your imagination fills in the gaps. You are often unable to see what's off to the north, south, east or west, but your mind makes the leap that there's something there and you happily play on, feeling part of that world. In a full 3D game where your view is one remove from a first person perspective, you can turn and see the entire environment. The developers then have no choice but to put something there other than empty space, and I think it is a rare game indeed that manages to put something that's not some type of unsatisfying wall that makes you feel boxed in. When running around the Crisis Core slum market, to me if felt smaller, despite probably being bigger than the FF7 original. I'm convinced it's because the walls are in your line of sight, and you can run up to them and properly see how small the play area is.
 
i had a nes and snes, but ffvii was hype as hell and pictures in gaming mags looks so friggin' nice.

i bought psx/ffvii over n64/mario.

worth every hard earned penny.

and the materias in the game is so broken. lol
 
Umm I can't play it because it looks so bad. So rose tinted glasses my friend.

Indeed. I played through it again 2 to 3 years ago and I wished I hadn't.


Aged very bad, graphically and the writing/story was atrocious. Hammy as all hell. Still lives on in my heart though! And the music held!

I'm not replaying Final Fantasy Tactics though. I'm scared to see if that one aged as badly as FF7.

Oh look, it's the character model at an angle you almost never see him or anyone else at for the majority of the game!

Yeah, and thats out of necessity because the models were goddamned atrocious. I'm not sure how that is supposed to be a positive mate.
 
I think this game is seen by most people with nostalgia googles.

There was a mod that replaced the low-poly blocky model with the better model from the combats... and people complained it looked bad and they wanted the low-poly model better xD
 
One thing I noticed when I replayed this game after about 12 years was how fast the battle system is. Nowadays, I always put Final Fantasy ATB on Active, and highest speed. Compared to the other PSX Final Fantasy games, VII is in a speed of its own. It was part of the reason why I could get into the game again. The slow combat in VIII and especially IX put me off. Even VI has ungodly slow combat, although I still love that game.

Materia system also surprised me with its depth as well.

I still love this game and every time I see a picture or remember a scene, I'm always reminded of how memorable the music is.
 
I'm actually really wish Final Fantasy hadn't given up on the pre-rendered backgrounds, in fact I don't get why games in general gave up on them. The amount of detail and atmosphere you can achieve is unbelievable. I know the blocky character models look terrible today but the backgrounds are just beautiful. For a game like Final Fantasy that isn't so much about interacting with the environments I think the set camera angle was perfect and lent the games a certain quality, like every setting was a new page in a picture book.
 
I think this game is seen by most people with nostalgia googles.

There was a mod that replaced the low-poly blocky model with the better model from the combats... and people complained it looked bad and they wanted the low-poly model better xD

I think people blaming nostalgia goggles are just desperately trying to find an excuse for why other people like something they don't like.

FFVII is a fantastic game, and to be honest, i find the character models charming. I like them a billion times more than the horrendous messy pool of pixels they call characters in FFVIII. IX was better because they were more chibi. I think FFIX is the best FF game though, with FFVII a close second. I've also played FFVI a few times, and despite being a good game, I don't like the characters as much as in FFVII or IX. I could easily blame nostalgia goggles for people who prefer FFVI, but I don't because that's just arrogant and extremely close minded.
 
Well, of course VII still holds up graphically. Hand painted/pre-rendered backgrounds can never really age. I still love VII dearly, and I'd hate a remake, since those backgrounds and general environment is what makes VII so enjoyable to me.

This is also why Bravely Default is an instant classic to me.
 
I have to question the bolded part there, although perhaps it boils down to personal preference. I find full 3D in RPGs detracts from the immersion, for a few reasons. Firstly it removes from the game's arsenal the cinematic angles that FF7 wields so well. The director surrenders control of the camera to the player, to the detriment of whatever the gaming equivalent of cinematography is. In my eyes this:



is far superior to this



and not going just by those particular screenshots. I felt no kind of immersion in Crisis Core despite getting to run around Midgar and the reactors in 3D - it felt bland. You could argue that a proper remake wouldn't be limited by the PSP tech, but then there's a second point that I don't think technology solves so well.

Many field maps in FF7 are actually quite small, but successfully give the impression of being part of a larger area. I'd argue that this is because with a controlled camera and an often bird's eye view of the game - as opposed to a full 3D over the shoulder setup - your imagination fills in the gaps. You are often unable to see what's off to the north, south, east or west, but your mind makes the leap that there's something there and you happily play on, feeling part of that world. In a full 3D game where your view is one remove from a first person perspective, you can turn and see the entire environment. The developers then have no choice but to put something there other than empty space, and I think it is a rare game indeed that manages to put something that's not some type of unsatisfying wall that makes you feel boxed in. When running around the Crisis Core slum market, to me if felt smaller, despite probably being bigger than the FF7 original. I'm convinced it's because the walls are in your line of sight, and you can run up to them and properly see how small the play area is.

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Sterling post, well done. Really sums up my same feelings toward the use of pre-rendered backgrounds in JRPGs, and why Crisis Core's attempt at re-creating the world of FFVII was an abject failure in comparison to the mainline game.
 
Game of the Eternity. I love everything about this game including how broken it can get.

I'm also extremely thankful for the battle speed slider in the menu. Ignoring my love for the game and speaking purely from a mechanics standpoint, that alone makes it more playable to me today than FF8 or FF9.
 
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Sterling post, well done. Really sums up my same feelings toward the use of pre-rendered backgrounds in JRPGs, and why Crisis Core's attempt at re-creating the world of FFVII was an abject failure in comparison to the mainline game.

Holy shit, I got a citizenkaneclap.gif, that's made my day :)
 
Holy shit, I got a citizenkaneclap.gif, that's made my day :)

Well, you earned it, because your post was spot-on. Certain games are best suited to having a fixed camera, either to give the impression of a greater world beyond what we can see (e.g., FFVII) or to constrain us and make it feel even more claustrophobic (e.g., Silent Hill). In both cases, it gives the author more control over the player's experience, which is sometimes desirable.
 
Ehhhhhh how does being able to customize your party automatically result in nearly identical characters? Wouldn't it mean you're doing so on purpose? In fact, I would argue that it adds to the replayability since you can try a different build on your next playthrough. Honestly, it doesn't sound like you've thought this argument through.
If I remove one character's materia and give it to someone else, they've essentially become that character with different Limit Breaks and a different weapon set. No character has a unique, inherent skill, which is something I like in RPGs.

If you don't agree with me, that's fine, but don't say I haven't thought it through. I never liked the materia system. I get why other people do, but I don't.
 
If I remove one character's materia and give it to someone else, they've essentially become that character with different Limit Breaks and a different weapon set. No character has a unique, inherent skill, which is something I like in RPGs.

If you don't agree with me, that's fine, but don't say I haven't thought it through. I never liked the materia system. I get why other people do, but I don't.

That's cool. Personally, I dislike being forced to use characters I hate just because they've got abilities that are better than the characters I love. I much prefer being able to alter the characters abilities to suit my tastes rather than being forced to use characters because the game makes me.
 
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