Should have been first post. This game aged poorly from both a graphical standpoint and menu organization standpoint.
Yeah cause this is an accurate picture of the game. Christ.
Should have been first post. This game aged poorly from both a graphical standpoint and menu organization standpoint.
Should have been first post. This game aged poorly from both a graphical standpoint and menu organization standpoint.
I get that, but it makes every character nearly identical in battle and I don't like that. You do and that's cool. But that turned me off in VII (even moreso in VIII).Being able to give your favorite characters the skills you want stinks? How? Sounds a lot better than being forced to use a character I don't like just because they have the skill I need.
Actually I have and yes I didn't mentioned it even though honestly for the first time in a long time it feels like I'm playing a final fantasy game. Still I don't think the current square enix could make a proper ff7 remake.
Most people who says have actually never played a pre FFVII game.
Ehhhhhh how does being able to customize your party automatically result in nearly identical characters? Wouldn't it mean you're doing so on purpose? In fact, I would argue that it adds to the replayability since you can try a different build on your next playthrough. Honestly, it doesn't sound like you've thought this argument through.I get that, but it makes every character nearly identical in battle and I don't like that. You do and that's cool. But that turned me off in VII (even moreso in VIII).
The only instance I wish I could change that in any RPG is in the latest Star Ocean game (my goodness, Lymle is terrible...I wish I could give her Symbology to Edge).
I hope FF7 never gets remade. Yea I said it. I can't imagine the current Square-enix doing justice to the original in a remake. I mean look at ffxiii. The games have an overly serious tone to them. The quirkiness of past ff games seem to be gone. Can you imagine them trying to recreate the quirky scenes from the honeybee inn or Cloud dressing up in drag? They probably would just come off as incredibly awkward or cheesy. I think a ff7 remake on paper would look prettier and more "epic" but would lose a lot of what made the game good, essentially its soul and charm.
Most people who says have actually never played a pre FFVII game.
Can't speak for 1-4, but it's my favorite from 5 onwards. I really don't understand the GAF hype for FF6. It was good, but not mind blowing.
I hope not. I love the character customization in FFVII, thank you very much.
It's one of the best games ever for a reason. The graphics get a lot of hate, but I think the blocky characters are endearing and you never really see that design in other games (possibly for good reasons). The backgrounds of this game are absolutely incredible.
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I'd rather not ruin the memories I have for this game.
Played the game years ago, a little before Advent Children came out. So 2005? Graphics made my eyes bleed back then, pre-rendered backgrounds confused the fuck outta me too. Overall found it pretty enjoyable though, gameplay was still solid, story still interesting. But how it could be considered the best rpg or game of all time, was completely lost on me.
Had to be there I guess.
I don't think you had to be there man. Its all everyone's opinion but I was there when the game launched and I was dumbfounded at why they let the game ship with those character models. They were, and still are, horrendous and so jarring compared to how great everything else looked. I'm not a graphics whore but to this day I can't get myself to finish the game as a result of those models. They completely take me out of the experience. I really wish they would've went with 2d sprites at the same resolution as the backdrops. I think that would've gelled a lot better in the end. The 3d models during fights were good so no complaints there.
Quick question, looking at the mods out for the PC version that allow you to use updated 3d models in the game, would it be possible for someone to create sprites for the game's characters and replace the in game models with them? If so, who do I have to speak to to get that mod in motion lol. I'd even throw money on a job like that lol.
I'd argue the characters(Only kefka lets the side down really) are just better in FF6 though and the graphics hold up far better. This isn't nostalgia speaking either. I'm European, we didn't get the game till 4 or 5 years after 7.It has aged well enough, because it's a good game. But I think it's hard to deny that a proper remake would do it wonders. At the very least, a fully 3D world would add a lot to the immersion.
Barring a remake, a remaster would be nice. Surely Square has the hi-res versions of those backgrounds sitting around?
Yeah. It's funny; usually the FF6 lovers accuse FF7 fans of being blinded by nostalgia, but I think it's generally the other way around. FF6 is a great game, don't get me wrong, but it has aged worse than FF7. While FF6 has a fairly typical fantasy JRPG plot, FF7 has the advantage of being post-modern, with its tortured villain, corrupt corporations, and cyber-punk leanings.
It has aged well enough, because it's a good game. But I think it's hard to deny that a proper remake would do it wonders. At the very least, a fully 3D world would add a lot to the immersion.
Barring a remake, a remaster would be nice. Surely Square has the hi-res versions of those backgrounds sitting around?
Umm I can't play it because it looks so bad. So rose tinted glasses my friend.
Oh look, it's the character model at an angle you almost never see him or anyone else at for the majority of the game!
Fortunately, you can make the parts that haven't aged well, look nice again on PC.
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http://www.kotaku.com.au/2013/07/how-to-make-final-fantasy-vii-look-like-an-hd-remaster/
I think this game is seen by most people with nostalgia googles.
There was a mod that replaced the low-poly blocky model with the better model from the combats... and people complained it looked bad and they wanted the low-poly model better xD
I have to question the bolded part there, although perhaps it boils down to personal preference. I find full 3D in RPGs detracts from the immersion, for a few reasons. Firstly it removes from the game's arsenal the cinematic angles that FF7 wields so well. The director surrenders control of the camera to the player, to the detriment of whatever the gaming equivalent of cinematography is. In my eyes this:
is far superior to this
and not going just by those particular screenshots. I felt no kind of immersion in Crisis Core despite getting to run around Midgar and the reactors in 3D - it felt bland. You could argue that a proper remake wouldn't be limited by the PSP tech, but then there's a second point that I don't think technology solves so well.
Many field maps in FF7 are actually quite small, but successfully give the impression of being part of a larger area. I'd argue that this is because with a controlled camera and an often bird's eye view of the game - as opposed to a full 3D over the shoulder setup - your imagination fills in the gaps. You are often unable to see what's off to the north, south, east or west, but your mind makes the leap that there's something there and you happily play on, feeling part of that world. In a full 3D game where your view is one remove from a first person perspective, you can turn and see the entire environment. The developers then have no choice but to put something there other than empty space, and I think it is a rare game indeed that manages to put something that's not some type of unsatisfying wall that makes you feel boxed in. When running around the Crisis Core slum market, to me if felt smaller, despite probably being bigger than the FF7 original. I'm convinced it's because the walls are in your line of sight, and you can run up to them and properly see how small the play area is.
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Sterling post, well done. Really sums up my same feelings toward the use of pre-rendered backgrounds in JRPGs, and why Crisis Core's attempt at re-creating the world of FFVII was an abject failure in comparison to the mainline game.
Holy shit, I got a citizenkaneclap.gif, that's made my day![]()
If I remove one character's materia and give it to someone else, they've essentially become that character with different Limit Breaks and a different weapon set. No character has a unique, inherent skill, which is something I like in RPGs.Ehhhhhh how does being able to customize your party automatically result in nearly identical characters? Wouldn't it mean you're doing so on purpose? In fact, I would argue that it adds to the replayability since you can try a different build on your next playthrough. Honestly, it doesn't sound like you've thought this argument through.
If I remove one character's materia and give it to someone else, they've essentially become that character with different Limit Breaks and a different weapon set. No character has a unique, inherent skill, which is something I like in RPGs.
If you don't agree with me, that's fine, but don't say I haven't thought it through. I never liked the materia system. I get why other people do, but I don't.