Here's what I meant.
Without Amie here are all the animations they would HAVE to do for each Pokemon in the series ...
- Animations
Idle animation
Attack animation 1
Atack animation 2 (Some Pokemon actually only have one attack animation and some have like 3-5 but most seem to have 2)
Hit animation
Fainting animation
Now, with Amie you have ...
- Amie!
NEW Idle animation (some Pokemon, Like Talonflame and Charizard and pretty much most all birds have a "flying idle" for battles and need a completely new one for amie)
Sad animation
Angry animation
Cheery animations (like attack animations there are more than 1-2-3 for some Pokemon. Same goes for the above, some have more than one sad or angry animation)
Facial animation options that would otherwise not be needed (what reason would certain Pokemon have for having a "happy face" in battle or a well made jaw/ mouth rig set up?)
They are literally making their job a WHOLE lot harder by making these amie animations for all Pokemon.
And I never suggested sprites were cheaper or anything like that. Done of this would be possible in sprites.
But in the world of 3D game animation you have to think of time constrains, memory usage, frame counts, layering and so on (and that's not even including the research they would have to do in how best to make each Pokemon preform in their animations).
Sorry if that went a lil hard on ya, but I have been learning about this for sometime now. Trust me, you may not think Amie is a big deal but just as a feature from a time/ money perspective it's a huge undertaking and they leverage that with the fact that it's needed for their target fans (which is not the crowd of PvP players. It's the crowd that would actually
appreciate seeing Pokemon treated as
more than battle sprites).
Went abit off topic so I'm turning in for tonight. Later