Super Smash Bros Wii U and 3DS Thread 3: Ridley's Believe It or Not!

Melee wasn't an accident.

Sakurai is actually a highly technical player who just feels bad for the casuals. He won Street Fighter tournaments in his youth.
Playing Street Fighter isn't much like playing Melee.

Honest question: Does anyone actually have an idea of how good Sakurai is at Smash Bros? He was at least doing things like Z-canceling.
 
Sorry, I didn't notice that the same thing was said above me.

Blargle.
 
You should know Sakurai by now.

1) Reveal a character
2) Milk the fuck out of said character
3) Everyone gets bored of said character
4) Pics of said character disappear and spotlight is over

marth directly contradicts this, he did 1 or 2 pics after his reveal then he appeared whenever he appeared
 
Sakurai is actually a highly technical player who just feels bad for the casuals. He won Street Fighter tournaments in his youth.
What does this even mean? Makes it sound like he pats them on the head going "there there".

Honest question: Does anyone actually have an idea of how good Sakurai is at Smash Bros? He was at least doing things like Z-canceling.
He can play the game against himself with two controllers at the same time thus he is better than the whole tournament scene combined.

But remember, he isn't just making this game for one audience.
 
Rosalina's height in Galaxy.

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It's called design refinement.
It's like people wanted Mario to look like his N64 model in today's games.

Did people really want this? outside of in-game, Mario has always looked the same in his renders. He hasn't had a design change since Donkey Kong -> Mario NES. I remember people always wanted him to look like this growing up (which happened on later consoles).

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And you are also incorrect on that part. Both of those designs are different from the actual games as they are from the anime. Later on, Pikachu's design was changed in the anime, his design has never looked like that of on the right in any of the games.

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I think you guys are getting confused by the anime and the actual game. He did have a alteration in the game, but he doesn't look like the anime.

To be honest, the Pikachu in Smash Bros. U is far too long in main aspects and it's facial features are non-existent to even be Gamefreak Pikachu or Anime Pikachu.
 
I personally think Pikachu has never looked better.

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Look at how ugly Brawl's model was in comparison.

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That CG isn't a portrayal of his actual model, what you play as.

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And I respectfully disagree as I feel Gamefreak blows this model out of the park with XY.
 
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Pic of the day. Rosalina's got height! She is seriously tall! However, she boasts an anti-gravity effect, so she's very light.

Dang, I guess I need to actually play my copy of Galaxy. She's a giant.

With that said, XY fleshed out the Pokemon animation much more than sprites could ever imagine.

You will never have that feel of seeing Metagross unfolds itself when sent out, or you will never have your heart melt when Klefki "looses" its keys when it faints.

Or hell, Goomy

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Most definitely. GameFreak went all in on Black/White/Black/White 2 with the sprite work. I feel that was a great way to go out with sprites of old, and bring in the polygonal cuteness.
 
I personally think Pikachu has never looked better.

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Look at how ugly Brawl's model was in comparison.

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Agreed. Brawl model has the ever-present washed out colors that are especially bad in Pikachu's case, and it looks like standing up on two legs should be painful for him. His tail is also comically large to the point that it looks photoshopped on. His new model has more personality, more color, and his tail is sized more respectably to his body.
 
No I mean emo.

It's a plastic toy designed to pick up coloured disks. Its Brawl appearance was ridiculous in that regard.

Anthropomorphism is a common thing. Plenty movies and stories about talking animals toys items in general. To say that It shouldn't be used that way, to restrict narrative to some unnecessary rigid line of what should and what shouldn't be used to convey emotion, is sillier than the concept of a toy talking.
 
He hasn't had a design change since Donkey Kong -> Mario NES.

That's not true.

Donkey Kong Jumpman/Mario:

SMB1 Mario:

Only with SMB3, the design finally started to settle:

Notice the color differences. And even then, the walk from 2D art to 3D render was paved with many subtle design changes. You can't tell me that the SMB3 boxart Mario looks exactly the same as the modern 3D render:

The gist is still the same, and the design remained -largely- the same, but it's not identical to SMB3 Mario.
 

I like your avatar.

I assure you, minor color alterations aren't considered "design changes". Dude's been in blue overalls with a red M cap since Moses was swooing all the Egyptian ladies.

Not really, given the fact that in Donkey Kong and SMB1, he was in RED overalls. That is a pretty massive difference. Heck in the SMB1 design, he doesn't even have any blue at ALL.

As I said, the design has remained largely the same, but Mario's been slightly "streamlined" - look at anatomy in the SMB3 box art, you'll see that the head is bigger, the legs shorter (and yes, I am accounting for the perspective - I can post other artwork using that same design as well if you'd like), and the pants seem much baggier (and with it Mario fatter), but in the 3D render, his anatomy has been made to look a bit less over the top.
 
XY's got a pretty awful palette though, why was everything so dull?

This I can agree with. Charmander is far too bright, some colors on certain Pokemon are rather washed out. Brawl had a similar issue, Smash Bros. U does on Link, and technically, Gen IV and Gen V had this issue with the 3D grounds using very light blueish greens on grass and less solids.

I don't really understand what it is these days, I go to Nintendo games for color. Least 3D World does it right. 3D World is delicious.

I assure you, minor color alterations aren't considered "design changes". Dude's been in blue overalls with a red M cap since Moses was swooing all the Egyptian ladies.

Yeah pretty much this but I was referring to his "official appearance" not his in-game appearance. The artwork of the game is representative of that game. All that's really happened is newer graphics meaning more detail.
 
Not really, given the fact that in Donkey Kong and SMB1, he was in RED overalls. That is a pretty massive difference. Heck in the SMB1 design, he doesn't even have any blue at ALL.

As I said, the design has remained largely the same, but Mario's been slightly "streamlined" - look at anatomy in the SMB3 box art, you'll see that the head is bigger, the legs shorter (and yes, I am accounting for the perspective - I can post other artwork using that same design as well if you'd like), and the pants seem much baggier (and with it Mario fatter), but in the 3D render, his anatomy has been made to look a bit less over the top.

Again, color changes aren't big. I editted my post for further clarification that. He's been in overalls and a cap since his inception. SMB was what, almost 30 years ago? He's largely unchanged in that time.
 
This I can agree with. Charmander is far too bright, some colors on certain Pokemon are rather washed out. Brawl had a similar issue, Smash Bros. U does on Link, and technically, Gen IV and Gen V had this issue with the 3D grounds using very light blueish greens on grass and less solids.

I don't really understand what it is these days, I go to Nintendo games for color. Least 3D World does it right. 3D World is delicious.

Isn't Charmeleon pretty much orange in X/Y?

One thing I'm actually curious about, how do you feel about the stages so far? The bad palette in brawl was bad for me on the characters but killed a ton of the stages for me. (the hell was wrong with mushroomy kingdom?)

Personally I think the stages so far have been brilliant and quite a number of them make me very happy with their colours (Galaxy Stage is my favourite smash stage ever, visually speaking)

Any strong opinions there?
Skyloft stage looks a lot drabber than it has any right to, considering the source material.
 
Sempai noticed my symbiote

Yeah I did. :P Who made it? I noticed your pixelart avies and I really like em.

Again, color changes aren't big. I editted my post for further clarification that. He's been in overalls and a cap since his inception. SMB was what, almost 30 years ago? He's largely unchanged in that time.

Well yeah. Why change a design that is easily recognizable and works? Batman's design has remained largely the same since his creation in 1939. Coca Cola's logo has remained (largely) the same since the foundation of the company in 1886.

Why does Mario have to significantly change his design?
 
Last time I checked Toy Story was pretty light hearted, even the third one for the most part. Brawl's SSE story was a terrible FF plot (not surprising considering the writer) shoehorned on to Nintendo characters.

R.O.B. is the robotic operating buddy whose games involve stacking discs and helping a professor in a maze. When I hear buddy I don't think caped thing in a pointy hat looking sad all the time. Maybe if the plot was the professor going mad and making an army of R.O.B.s to conquer the world it would have made sense but apparently the character who made a cameo in Wario Ware and a zapper wielding Star Fox boss is suddenly the depressed high chancellor or whatever. SSE was dumb and the portrayal of R.O.B was dumb.

Smash4's non gritty palette and the cinematic we've seen so far give it a more light hearted feel and for that I'm grateful.

EDIT: You apparently changed your original message. I'm not saying R.O.B can't be a character, I'm saying the character they gave it was dumb and not reflective of what it is.
 
Last time I checked Toy Story was pretty light hearted, even the third one for the most part. Brawl's SSE story was a terrible FF plot (not surprising considering the writer) shoehorned on to Nintendo characters.
One the toy story movies 3 in particular are pretty dark. And pretty gritty and real, despite the toys is a very interesting and stern lesson about growing up and moving on with you life and trying the best YOU can be.

On the other hand Smash bros story is pretty light hatred, conflict and turmoil are not things that denote serious stories, conflict and turmoil can be in any type of story. Sure the art style was a bit grit, but I dunno That entire narrative was pretty silly and knew it was.

R.O.B. is the robotic operating buddy whose games involve stacking discs and helping a professor in a maze. When I hear buddy I don't think caped thing in a pointy hat looking sad all the time.
Mr. Potato head is a head that is a potato you mess up the face with, he got problems too. I do see why this has to limit the narrative, it is not what he is , it is what he does.

Maybe if the plot was the professor going mad and making an army of R.O.B.s to conquer the world it would have made sense but apparently the character who made a cameo in Wario Ware and a zapper wielding Star Fox boss is suddenly the depressed high chancellor or whatever. SSE was dumb and the portrayal of R.O.B was dumb.
Yes the smash bros narrative is silly. ( I will admit is not the best written ) however I see that is a bad thing though. Why shouldn't he be used this way? I not getting it.

Smash4's non gritty palette and the cinematic we've seen so far give it a more light hearted feel and for that I'm grateful.
I hope this isn't code for a story where nothing happens. Because that sounds boring. because brawl was light hearted. Do not confuse basic plot elements like emotion or conflict as not light hearted.

EDIT: You apparently changed your original message. I'm not saying R.O.B can't be a character, I'm saying the character they gave it was dumb and not reflective of what it is.
Captain Falcon is a race car driver.

Apparently liberties can be taken when not enough information is there to provide an attitude or move set. Why knew?
 
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